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zebedy
Feb 25, 2006
well?

Dementropy posted:

[url=https://old.reddit.com/r/starcitizen/comments/dy5i79/who_is_ready_to_see_those_anvil_girls/]


Sorry, just to be clear here - this is them roleplaying a controversy about their in-game corporation and expo "boothbabes"? am I right??

wwhat the gently caress???

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Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard

AlbieQuirky posted:

Marcia Lucas was an exceptional film editor who deserves a lot of credit for the first film’s success.

Sandi Gardiner is a human being. I think.

zebedy
Feb 25, 2006
well?
honestly this deeply, deeply internalized consumerist/corporate mindset is the creepiest thing about STAR CITIZENS

Spiderdrake
May 12, 2001



no I'm still pretty sure it's the rapists

but one does pause

Dementropy
Aug 23, 2010







Clear and transparent development.

marumaru
May 20, 2013




youthful is a stretch

Elderbean
Jun 10, 2013


Zazz Razzamatazz posted:


Games > Star Citizen: Given free money from a stranger and I love it.

Mailer
Nov 4, 2009

Have you accepted The Void as your lord and savior?

quote:

Beet Wagon hates star citizen because he's not white.
Vertisce is right because it is not necessary to make a large difference to make the difference.

I have no content beyond a dumb thing on the internet. I am the Star Citizen.

Scruffpuff
Dec 23, 2015

Fidelity. Wait, was I'm working on again?
Chris Roberts deserves every moment of the global laughingstock this debacle has turned into, and I can't think of a better community to commit a virtual Jonestown than this one. When this game collapses and his fans all disappear into some unknown forum to circle-jerk about what could have been until the end of time, we will all have to admit that he saved PC gaming after all.

Elderbean
Jun 10, 2013


I love this AI

Only registered members can see post attachments!

The Titanic
Sep 15, 2016

Unsinkable

This is the deadlier than CoD gameplay I'm looking forward to!

Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard




The Titanic
Sep 15, 2016

Unsinkable

Don't think the original Star Wars movie took 8 years to make. :shrug:

The Titanic
Sep 15, 2016

Unsinkable

This guy asking logical questions and using proof sure is a bad evil person who shouldn't even have the honor of crashing a game made by Chris Roberts. He better go back to troll school with these "questions" and "doubt" things bullshit.

Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard




LazyMaybe
Aug 18, 2013

oouagh
doesn't this whole thing go back to "I wanna be guy from star wars flying spaceship"

why do they want porn and gore in their star wars hero fantasy

Beet Wagon
Oct 19, 2015





With the completion of the planetary pipeline, Star Citizen is finally coming together. No doubt CIG has hundreds of planets and dozens of systems ready to go, just being held back for either spoilers or waiting for launch. Sure, it was slow while they perfected the process with Stanton, but now that the pipelines are in place and the process is finalized, they can crank out planets at an insane speed.







Yep, without a doubt there are dozens of systems and hundreds of planets ready to go now that they've nailed the process with the Stanton system!

:reddit: posted:

they still make the planets actual spheres and not rounded cubes, like it would be sensible to do, since with spheres the pole of it ends in 1 vertex which has however many divisions the original sphere has connected to it. making the topology /UV map all hosed up. For some reason their planet tech still uses this instead of rounding a cube, which is what most other planet generators use.

and it is very much problematic since it will always leave fed up areas on every planet.

The Titanic
Sep 15, 2016

Unsinkable

Dementropy posted:











The best community.

Such sweet boys. :chloe:

trucutru
Jul 9, 2003

by Fluffdaddy

To be fair with their FOIP tech (which locks the face into your direction independently of the rest of the body) I can see strippers working in some sort of sequel to Silent Hill 2.

The Titanic
Sep 15, 2016

Unsinkable

This is what it looks like when you believed Chris Roberts when he talked about mature gaming back in the day, and thought there would be some hardcore nudity going on complete with bathroom actions and who knows what else!

The reality is a bog standard M or T rated game with language and blood with the usual online experience may differ warning.

Sorry boys. Star Citizen only wishes it can be second life, but it will never come close to even that. :banjo:

trucutru
Jul 9, 2003

by Fluffdaddy

The Titanic posted:


Sorry boys. Star Citizen only wishes it can be second life, but it will never come close to even that. :banjo:

Joke's on you, the lack of sex only makes it more realistic.

JerryLee
Feb 4, 2005

THE RESERVED LIST! THE RESERVED LIST! I CANNOT SHUT UP ABOUT THE RESERVED LIST!

They've heard the cry for adult content and have responded by giving the planets buttholes.

Armadillo Tank
Mar 26, 2010


Wait how? Are they going to add raytracing to their own fraken engine? (No BUT)

quote:

Is there anything you really want to implement but are waiting for the technology to catch up?

The biggest one would be proper ray-tracing [a rendering technique for tracing paths of light] and I would love to be free of polygons [the shapes that compose 3-D models]. That is a longer-term tech plan but that is probably four or five years down the road. In general in games. There is talk of techniques to use now where the processing is powerful enough that you can move away from the way you’ve built games over the past twenty years.

You need some heavy-duty computational power to do some of that stuff though, which is why people haven’t done it today, but longer term it’ll move that way. It’ll just be a far more photorealistic rendering. Lighting actually makes a massive difference to how a scene feels, it’s definitely one of the key area of how you emotionally connect to a scene.

Are you loving kidding me. In his mind he is wanting to move to voxels or whatever the gently caress "being free from polygons" means????

Serious question on Raytracing: Since they are on a bastardized out of date cry engine ray tracing is practically impossible unless
A: They make their own code
B: Crytek lets them use a new version of the engine

Right? I haven't seen any of the all long overdue amazon lumberyard games even suggesting Ray Tracing. I've only seen large companies and doing stuff in tandem with NVidia for it.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Beet Wagon posted:

With the completion of the planetary pipeline, Star Citizen is finally coming together. No doubt CIG has hundreds of planets and dozens of systems ready to go, just being held back for either spoilers or waiting for launch. Sure, it was slow while they perfected the process with Stanton, but now that the pipelines are in place and the process is finalized, they can crank out planets at an insane speed.



Yep, without a doubt there are dozens of systems and hundreds of planets ready to go now that they've nailed the process with the Stanton system!

Hahahahaha, I worked on a space MMO literally 10 years ago and even we dumbfucks were smart enough to render the planets as cubes.

I can't believe they're using spheres :allears: that's a rookie move

Star Citizen planets have assholes :lol:

JerryLee posted:

They've heard the cry for adult content and have responded by giving the planets buttholes.

EFB

Zaphod42 fucked around with this message at 05:07 on Nov 19, 2019

Elderbean
Jun 10, 2013


In the tabletop RPG community bragging about your game having "adult content" and being "for mature gamers only" usually amounts to sessions full of edgy stuff a 14 year old stuff would see as inherently more adult than the baby poo poo they used to like. So, lots of rape and violence for no reason. It's usually a huge red flag.

Glad to see the same trend applies here. All these mature and cultured adults who want refined rape and torture in their space sim.

Sarsapariller
Aug 14, 2015

Occasional vampire queen

Zaphod42 posted:

Hahahahaha, I worked on a space MMO literally 10 years ago and even we dumbfucks were smart enough to render the planets as cubes.

I can't believe they're using spheres :allears: that's a rookie move

Star Citizen planets have assholes :lol:


EFB

This is the kind of thing I chuckle at, but honestly wouldn't give two craps about if the game had any actual content. I feel like the scale of their planets is one of the only genuinely interesting things about the project, and then whoops- they didn't actually do anything with them. No fighting, no atmospheric flying, no missions, no NPC's- just big empty rocks. Now with caves, I guess.

Then I try to think about what I'd do if I had to populate like 100 full-scale planets with engaging content and missions. Uh, er. Seems... kind of impossible? I'd probably use them as big backdrops with very large set pieces specifically built to be interesting MMO-ish areas. Bandit town, giant crashed spaceship, alien insect colony- I'd add lots of spots on each one designed for many hours of quests. It feels like CIG tried to do this, in hindsight, but only really got as far as "Crashed spaceship" and then the whole edifice of poo poo missions in a poo poo interface kind of crumbled and they just gave up and moved to other aspects of the game. I don't know how anyone looks at the state of that and thinks they're clearly on track to amazing content in just under a year.

trucutru
Jul 9, 2003

by Fluffdaddy

Armadillo Tank posted:



Serious question on Raytracing: Since they are on a bastardized out of date cry engine ray tracing is practically impossible unless
A: They make their own code
B: Crytek lets them use a new version of the engine

Right? I haven't seen any of the all long overdue amazon lumberyard games even suggesting Ray Tracing. I've only seen large companies and doing stuff in tandem with NVidia for it.

Actually, Raytracing is almost trivial to implement. Now, raytracing that performs well enough to be run in real time is a completely different beast. So yes, SC can have raytracing as long as you don't mind the game refresh rate being measured in SPFs.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Sarsapariller posted:

This is the kind of thing I chuckle at, but honestly wouldn't give two craps about if the game had any actual content. I feel like the scale of their planets is one of the only genuinely interesting things about the project, and then whoops- they didn't actually do anything with them. No fighting, no atmospheric flying, no missions, no NPC's- just big empty rocks. Now with caves, I guess.

Then I try to think about what I'd do if I had to populate like 100 full-scale planets with engaging content and missions. Uh, er. Seems... kind of impossible? I'd probably use them as big backdrops with very large set pieces specifically built to be interesting MMO-ish areas. Bandit town, giant crashed spaceship, alien insect colony- I'd add lots of spots on each one designed for many hours of quests. It feels like CIG tried to do this, in hindsight, but only really got as far as "Crashed spaceship" and then the whole edifice of poo poo missions in a poo poo interface kind of crumbled and they just gave up and moved to other aspects of the game. I don't know how anyone looks at the state of that and thinks they're clearly on track to amazing content in just under a year.

Yeah, filling 100 real scale planets with content is absolutely impossible. GTA can barely do a scale version of a single city, even as detailed as those games are. Red Dead's cities have to be scaled down in order to have a bigger overall space. Trying to do a single city to actual, 100% fidelity scale is still unrealistic, much less literally thousands and thousands of cities.

You have two options:

One real city as the hub of each planet, and the rest is just background dressing and space to right enemies in. (GTA)

Lots of cities, but procedural generated, so they all follow templates and use the same content in different arrangements. (No Man's Sky)

Both are reasonable, and plenty good for videogames. Having 1,000 cities wouldn't even add anything meaningful to the game; as a player you'd barely have time in your life to explore a couple of them. Its a fool's errand to even try to do more, but Roberts is the ultimate fool and Star Citizen is that errand.

Zaphod42 fucked around with this message at 06:17 on Nov 19, 2019

no_recall
Aug 17, 2015

Lipstick Apathy
https://www.youtube.com/watch?v=MH-BeACmvd4

This is good for Star Citizen.

e: Just wanted to add Star Citizen has the mightiest of backers.

no_recall fucked around with this message at 07:16 on Nov 19, 2019

DarkDobe
Jul 11, 2008

Things are looking up...

no_recall posted:

https://www.youtube.com/watch?v=MH-BeACmvd4

This is good for Star Citizen.

e: Just wanted to add Star Citizen has the mightiest of backers.

I played and enjoyed this game that actually exists.

commando in tophat
Sep 5, 2019

Talk to Transformer posted:

Joe Blobbers loves Star Citizen so much he can't keep it to himself. As much as we wish we could, we cannot keep up with his antics. He's become the community's #1 Star Citizen supporter, and has started a Star Citizen podcast of his own. He's also a really cool dude, and we are all really proud of him.

If you enjoy these videos, make sure to subscribe on YouTube, or on SoundCloud. We love doing them and you can hear the rest of the crew, including the great Chris Roberts, as well as a bunch of our awesome community, as they discuss the latest Star Citizen news, and much more!

Also, don't forget to give us a follow on Twitter, Facebook, and Instagram, so you don't miss any of the latest Star Citizen news!

zebedy
Feb 25, 2006
well?

Zaphod42 posted:

Yeah, filling 100 real scale planets with content is absolutely impossible. GTA can barely do a scale version of a single city, even as detailed as those games are. Red Dead's cities have to be scaled down in order to have a bigger overall space. Trying to do a single city to actual, 100% fidelity scale is still unrealistic, much less literally thousands and thousands of cities.

You have two options:

One real city as the hub of each planet, and the rest is just background dressing and space to right enemies in. (GTA)

Lots of cities, but procedural generated, so they all follow templates and use the same content in different arrangements. (No Man's Sky)

Both are reasonable, and plenty good for videogames. Having 1,000 cities wouldn't even add anything meaningful to the game; as a player you'd barely have time in your life to explore a couple of them. Its a fool's errand to even try to do more, but Roberts is the ultimate fool and Star Citizen is that errand.

really makes the scale comparisons they like to do totally ridiculous. like, a large team has a certain capacity for content creation - GTA chose to use those man hours on a single city. the sheer size of the universe in units is totally meaningless, otherwise space engine is the greatest game ever.

procedural terrain is cool, but its not content

zebedy fucked around with this message at 10:26 on Nov 19, 2019

zebedy
Feb 25, 2006
well?

Zaphod42 posted:

Star Citizen planets have assholes :lol:

you could fit the entirity of Skyrim in one planets butthole

Mu77ley
Oct 14, 2016

Popete posted:

I don't remember George Lucas being gifted 300 million dollars to make Star Wars. But yeah they're totally the same and Star Citizen is clearly going to be the next Star Wars.

A New Hope cost $11 million to make, which in today's money is $46.7 million.

Crobbers has blown more than 5 times that, and still has gently caress all to show for it!

DigitalPenny
Sep 3, 2018


While I backed what I thought was wing commander 2015, and thought his MMO pitch was lame, I hoped for escape velocity in 3D. I don't remember excplite adult material being part of the pitch?

If I ignore the creepy undertones that are implied by his argument he makes a good points.

What is Chris trying to make and who is target audience?

The 30k whales pouring millions into the project are not kids, why does should the game cater primarily to them?

I could answer this for him

Other than has cash, Chris has no idea who is his target audience is and the VP of marketing can't even work out how one gets listed on Google. To that end he is still making up what the product even is.

While it's reasonable for those 30k whales pouring bank into CIG to make a serious space sim to expect a game that attracts a similar crowd and CIG would make a game to cater to them. Chris will never include anything explicit enough to give the game a rating that would put parents off. He already sold the whales down the river, he already has there money.

What he wants is to draw in the masses of kids in with big flashy clips so they ask mum and dad for SQ42 on PS4 for Xmas. The horde of console gamers that don't spend time trolling forums dedicated to spectacularly bad games with terrible management.

His chances of CIG being component enough to develop that are slim to none existant, his dream
of getting freaky with Garry Oldmand and Gillian Anderson in an adult Sim are 0. You just can't flog that at games store.

Bofast
Feb 21, 2011

Grimey Drawer

Zazz Razzamatazz posted:

So they updated Talktotransformer with the full version of the AI a couple of weeks ago, so I decided to see what it had to say about the BDSSE.


Games > Star Citizen: Given free money from a stranger and I love it.







The "forum" is a scam

This is so good :allears:

Sanya Juutilainen
Jun 19, 2019

by Jeffrey of YOSPOS

Sarsapariller posted:

I'd probably use them as big backdrops with very large set pieces specifically built to be interesting MMO-ish areas. Bandit town, giant crashed spaceship, alien insect colony- I'd add lots of spots on each one designed for many hours of quests.

Which is a fuckton of work and you'd probably fail (or there would be people saying it's shallow, like with the Outer Worlds). The better approach would probably be pure procgen, but even that would take years to polish (see ED and NMS, who still work on it).

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


Sanya Juutilainen posted:

Which is a fuckton of work and you'd probably fail (or there would be people saying it's shallow, like with the Outer Worlds). The better approach would probably be pure procgen, but even that would take years to polish (see ED and NMS, who still work on it).

How much time and resources would it have taken to make a game with Elite Dangerous ship gameplay and Outer Worlds on-foot gameplay? The answer is probably less than 250 million dollars and 8 years.

It'll be hilarious if the first working mission the public can play is the one where you fix a vending-machine.

stingtwo
Nov 16, 2012

The closet this guy has ever been to a woman is a porno, because the strip clubs with 100 miles of this weirdo have his photo on the board of "do not let these people in"

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Agony Aunt
Apr 17, 2018

by LITERALLY AN ADMIN

Mu77ley posted:

A New Hope cost $11 million to make, which in today's money is $46.7 million.

Crobbers has blown more than 5 times that, and still has gently caress all to show for it!

If CR was making A New Hope we'd still be waiting for it, it would have to be retitled An Old Hope, and backers would be still funneling money to it telling everyone that we don't understand film development and that its still better than any AAAAA film released to date.

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