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Demolishers get wrecked by anything with range. They're monsters in a city though.
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# ? Nov 27, 2019 03:20 |
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# ? Apr 29, 2024 14:16 |
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PoptartsNinja posted:Started a new game just to see what might come out of the starter box. Congratulations on your successful speedrun of career mode
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# ? Nov 27, 2019 03:35 |
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I'd rather have srm carriers in the city than demolishers. Ideally both with a couple of lrm carriers.
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# ? Nov 27, 2019 04:42 |
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My friend who played original TT back in the day has told me that tanks were very good and would beat mechs, if you were ok being the guy who brought 40 tanks to the table. As for in-universe, I figure it's just an accurate projection of what the military-industrial complex will look like after another 500 years. "I don't get it." "What?" "That." "It's the Mackie." "Well, if that's the Mackie, then what's this?" "What's the date?" "2368." "The question is, how did they get to that..." *points to picture of robot with legs* "from this?" *holds up picture of normal tank*
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# ? Nov 27, 2019 04:55 |
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I have this kickstarter pilot in my barracks called bronzite and hes such a piece of poo poo always pulling pranks and then getting in arguments with yang and farah. Are those unique interactions or would anyone with his traits act like a douche?
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# ? Nov 27, 2019 05:01 |
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Pre-made pilots don't have any unique interactions, no.
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# ? Nov 27, 2019 05:26 |
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Fauxtool posted:I have this kickstarter pilot in my barracks called bronzite and hes such a piece of poo poo always pulling pranks and then getting in arguments with yang and farah. Are those unique interactions or would anyone with his traits act like a douche? This begs the question of whether KS backers at that tier had any creative control over the characters they were paying for.
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# ? Nov 27, 2019 08:06 |
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Almost entire. The only changes to their characters was editing for clarity and to make them not loving disturbing if memory serves
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# ? Nov 27, 2019 08:33 |
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Centurion should be all SRM, all the time.
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# ? Nov 27, 2019 09:51 |
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What is the best build for a dragon? I know it is a Bad Mech but in my new campaign it is also the only heavy I have so far apart from an Archer. Right now I have it with two medium lasers, two SRM6 and two small lasers along with mostly maxed armour and jump jets. It is... Mediocre, but is at least tougher than the good big mediums like a Shadowhawk whilst playing punchbot effectively.
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# ? Nov 27, 2019 10:18 |
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Patrat posted:What is the best build for a dragon? I know it is a Bad Mech but in my new campaign it is also the only heavy I have so far apart from an Archer. Use a 55t medium instead. That said, I still need to experiment with seeing if they work well with coil weapons.
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# ? Nov 27, 2019 10:44 |
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Patrat posted:What is the best build for a dragon? Scrap it for money. Serious answer, some of the new weapons like the SNPPC or the LB-5X might make them more viable for light 'Mech hunting until you can kill something better, but I doubt it.
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# ? Nov 27, 2019 10:47 |
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I think the Dragon makes for a decent close-quarters platform if you stick some support weapons on it and just brawl with it after upping its armour. It's not a mech that I'd willingly run much but I got good use out of a pair of dragons in my first campaign when I couldn't field anything heavier (and only had a Shadow Hawk as a 55-tonner).
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# ? Nov 27, 2019 10:52 |
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Why do mechs have hands if carrying a hatchet is so special?
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# ? Nov 27, 2019 11:26 |
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I find a lot of the lower-weight Heavies to be pretty bad, because they're designed to be as fast as the higher-weight mediums, and end up blowing all the potential weight on a bigger engine instead of more weapons and armor. I'd much rather have a fully kitted out Shadow Hawk than a Quickdraw or a Dragon. Anyway, I have seen the special tech for Assassins, Phoenix Hawks, and Archers, but does anyone know what the special systems for the other 5 Heavy Metal 'Mechs are? Rorahusky fucked around with this message at 11:59 on Nov 27, 2019 |
# ? Nov 27, 2019 11:54 |
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Norton the First posted:Why do mechs have hands if carrying a hatchet is so special? non-slip grip is lostech
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# ? Nov 27, 2019 11:54 |
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Ravenfood posted:Use a 55t medium instead. That said, I still need to experiment with seeing if they work well with coil weapons. Or most of the 50t, the Hunchback, Centurion and Enforcer are all superior to the Dragon because their extra usable tonnage is worth way more than the Dragon's speed advantage. They also take lighter weight jump jets which compounds the advantage.
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# ? Nov 27, 2019 12:05 |
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Rorahusky posted:Anyway, I have seen the special tech for Assassins, Phoenix Hawks, and Archers, but does anyone know what the special systems for the other 5 Heavy Metal 'Mechs are? The Vulcan has a CQC suite that increases the range of all support weapons and makes it harder to hit with melee attacks; the Flea has targeting baffles that make it harder to hit with all attacks, making it more survivable in general. The Rifleman has a rangefinder suite that has the same view distance increase as a regular rangefinder but also gives it a bonus to handling recoil from autocannons. The Marauder has a lance command module which gives the entire lance -10% incoming damage and a significant bonus to called shots - you can get 35% chance of a headshot rather than 18% with called shot mastery plus the lance command module. The Warhammer does something like 20% extra damage with energy weapons.
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# ? Nov 27, 2019 12:05 |
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John Charity Spring posted:I think the Dragon makes for a decent close-quarters platform if you stick some support weapons on it and just brawl with it after upping its armour. AC/5 in the right hand, machine guns and a punch mod in the left. As you say a dragon can work if you are still running mosty mediums and need something that can absorb fire for your lance.
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# ? Nov 27, 2019 13:34 |
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Patrat posted:What is the best build for a dragon? I know it is a Bad Mech but in my new campaign it is also the only heavy I have so far apart from an Archer. The secret of the Dragon is that its really more akin to the Shadowhawk or the other 55 tonners rather than a true heavy, but the game mechanics screw it here because of the initiative phases being based on weight classes.
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# ? Nov 27, 2019 13:55 |
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Norton the First posted:Why do mechs have hands if carrying a hatchet is so special? Logistics is the official explanation I think? A Mech with hands can help pack up it's own ammo and other supplies when it's time to move the dropship again, and can do that rapidly without any reconfiguring. Plus, how are you going to flip off your enemy if you don't have hands? Or play Mech-scale football?
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# ? Nov 27, 2019 13:59 |
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Stravag posted:Almost entire. The only changes to their characters was editing for clarity and to make them not loving disturbing if memory serves Excuse me what?
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# ? Nov 27, 2019 14:11 |
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DatonKallandor posted:Logistics is the official explanation I think? A Mech with hands can help pack up it's own ammo and other supplies when it's time to move the dropship again, and can do that rapidly without any reconfiguring. They also mention mechs stealing supplies on raids in the sarna.net article fluff.
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# ? Nov 27, 2019 14:17 |
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Lawman 0 posted:Excuse me what? In any group of people willing to pony up several hundred dollars to have their name, picture and own self-written fake bio added to a video game, it is certain that there will be at least one edgelord and two people talking about their sexual prowess.
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# ? Nov 27, 2019 14:18 |
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DatonKallandor posted:Logistics is the official explanation I think? A Mech with hands can help pack up it's own ammo and other supplies when it's time to move the dropship again, and can do that rapidly without any reconfiguring. Were there any rules for just picking up debris and just chucking them at enemies?
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# ? Nov 27, 2019 14:27 |
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Lawman 0 posted:Were there any rules for just picking up debris and just chucking them at enemies? The rules state that you can pick up a tree or a girder and use it as a club.
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# ? Nov 27, 2019 14:43 |
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Crooow! posted:The rules state that you can pick up a tree or a girder and use it as a club. Or your own/someone else's arm that got blown off
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# ? Nov 27, 2019 14:50 |
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Specifically you have to use both hands to do it and you can't both use said club and the weapons on those arms on the same turn. But there is nothing as satisfying as blowing the leg off of an enemy mech and then beating it to death with its own leg.
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# ? Nov 27, 2019 14:51 |
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Taerkar posted:Specifically you have to use both hands to do it and you can't both use said club and the weapons on those arms on the same turn. Oh my God dude
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# ? Nov 27, 2019 14:56 |
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Klyith posted:My friend who played original TT back in the day has told me that tanks were very good and would beat mechs, if you were ok being the guy who brought 40 tanks to the table. Pentagon Wars owns
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# ? Nov 27, 2019 15:16 |
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John Charity Spring posted:The Marauder has a lance command module which gives the entire lance -10% incoming damage and a significant bonus to called shots - you can get 35% chance of a headshot rather than 18% with called shot mastery plus the lance command module. Just for clarity, the entire lance gets the -10% damage but the headshot bonus only applies to the marauder itself. Pattonesque posted:Pentagon Wars owns I both love it because it's emotionally accurate and hate it because it's factually totally wrong. (The real reason the Bradley went from "this" to "that" was that during development the soviets introduced the BMP-1. The army looked at it and said oh poo poo, we need that! And rather than start a new project from scratch, they took the APC thing they already had a budget for and were like ok lets make some big changes. The Bradley had problems and needed lots of revisions, but that's the real world and the overall process was military acquisitions done mostly right. And the air force guy who was the non-army testing supervisor and wrote the pentagon wars book was an idiot. It's been a super successful vehicle. Primarily because IFVs are really great for fighting hegemonic wars against poor brown people.)
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# ? Nov 27, 2019 16:12 |
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If you're new to Battletech and want to find the "trap" mechs to avoid using, look at the tons free column of this spreadsheet. Anything that's abnormally low for its weight is pretty much guaranteed to be poo poo. https://docs.google.com/spreadsheets/d/1fnaqQv8nnYpy9gtQm75-D6fmYfNJ5u3OALSIe8ckOuo/htmlview?sle=true e: Don't throw away the Cyclops-Z even though it's a bit poo poo on paper, because it has the very useful Battle Computer!
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# ? Nov 27, 2019 16:19 |
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sean10mm posted:If you're new to Battletech and want to find the "trap" mechs to avoid using, look at the tons free column of this spreadsheet. Anything that's abnormally low for its weight is pretty much guaranteed to be poo poo. I was so excited when I first got my banshee. I did find use out of it as a punchbot/missile sponge for a long time though.
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# ? Nov 27, 2019 16:26 |
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Lockback posted:I was so excited when I first got my banshee. My favorite use for it is high difficulty target acquisition missions. Just max the front armor and have it sprint from point to point no-selling enemy weapons fire, it's just fast enough and its basically unkillable. Plus stuffing it full of support weapons and arm mods and having it liquefy enemies is fun even if it's a poor use of resources compared to something that can just... shoot good every turn. Only applies to the 3M, the 3E is just hopeless.
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# ? Nov 27, 2019 16:31 |
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Would the Raven be any good for target acquisition or not especially
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# ? Nov 27, 2019 16:35 |
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RBA Starblade posted:Would the Raven be any good for target acquisition or not especially I could see it working, but it probably depends on where the enemies are on the map. If you can't run to the zones without camped out enemies breaking the stealth bubble it would probably go bad very fast.
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# ? Nov 27, 2019 16:38 |
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Klyith posted:My friend who played original TT back in the day has told me that tanks were very good and would beat mechs, if you were ok being the guy who brought 40 tanks to the table. Old school TT player here, and I was totally "that guy" at quite a few events. You didn't have enough BV* for 40 tanks, but you would certainly have more tonnage than the mech player would. Tanks/Infantry were good under very specific conditions; and what generation of the rules you were playing under. The very short answer is that to use Tank and infantry well, you needed both on the table at the same time, and you needed to exploit the fact that 9/10 players would pick mechs that were optimized for killing other mechs, and utter trash at picking off vehicles/infantry. e.g. "What do you mean my laser only killed 1 infantry!??!? It does 10 damage! It should kill 10 of them.... oh gently caress". For the record, there is few things more satisfying than making some die-hard clanner player lose to a pile of infantry and field guns. Vehicles in the HBS game die slightly too easily because I think their armor/structure is undervalued (I've never bothered to check in detail), but mostly because the AI uses them very poorly. *BV - Battletech's battle value system for balance. Its complicated, don't ask. Eldragon fucked around with this message at 16:43 on Nov 27, 2019 |
# ? Nov 27, 2019 16:40 |
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RBA Starblade posted:Would the Raven be any good for target acquisition or not especially It’s pretty decent. I usually use it to grab that one capture point that’s in an annoying spot. Have your slow heavies draw the enemy towards the two they can manage, and when the opposition is distracted sneak it in to cap the third. Usually I run it with JJs and a handful of SRMs. Isn’t great but good enough as a backstabber at max srm range after the capture is done n
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# ? Nov 27, 2019 17:03 |
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Being on the road for the holiday weekend means I won't get to play with my newfound understandings about heat exchangers for a while. But when I come back, I just need to get one more heavy before taking on Smithon and the 'blow up the dropship' mission. I've done that one with just mediums and it's rough so I just want one more heavy to make things a bit smoother. Even just another Jaegermech. Nothing wrong with the Jaegermech.
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# ? Nov 27, 2019 17:09 |
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# ? Apr 29, 2024 14:16 |
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sean10mm posted:If you're new to Battletech and want to find the "trap" mechs to avoid using, look at the tons free column of this spreadsheet. Anything that's abnormally low for its weight is pretty much guaranteed to be poo poo. So the question I have is, why is there no 95 speed heavy? Are there any canon 3025 heavies with slower move? Eldragon posted:Vehicles in the HBS game die slightly too easily because I think their armor/structure is undervalued (I've never bothered to check in detail), but mostly because the AI uses them very poorly. IIRC I was told tanks are stronger in the videogame because they don't have the extra crits weakness that TT has. But that was because HBS didn't want to have dozens of vehicles out there, for both performance and aesthetic reasons. So the tanks fielded at a much closer to even ratio with mechs and are more survivable to compensate.
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# ? Nov 27, 2019 17:14 |