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DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."
Demolishers get wrecked by anything with range. They're monsters in a city though.

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RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

PoptartsNinja posted:

Started a new game just to see what might come out of the starter box.

I got an LB-20X

Congratulations on your successful speedrun of career mode

rocketrobot
Jul 11, 2003

I'd rather have srm carriers in the city than demolishers. Ideally both with a couple of lrm carriers.

Klyith
Aug 3, 2007

GBS Pledge Week
My friend who played original TT back in the day has told me that tanks were very good and would beat mechs, if you were ok being the guy who brought 40 tanks to the table.



As for in-universe, I figure it's just an accurate projection of what the military-industrial complex will look like after another 500 years.
"I don't get it."
"What?"
"That."
"It's the Mackie."
"Well, if that's the Mackie, then what's this?"
"What's the date?"
"2368."
"The question is, how did they get to that..." *points to picture of robot with legs*
"from this?" *holds up picture of normal tank*

Fauxtool
Oct 21, 2008

by Jeffrey of YOSPOS
I have this kickstarter pilot in my barracks called bronzite and hes such a piece of poo poo always pulling pranks and then getting in arguments with yang and farah. Are those unique interactions or would anyone with his traits act like a douche?

Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day
Pre-made pilots don't have any unique interactions, no.

GHOST_BUTT
Nov 24, 2013

Fun Shoe

Fauxtool posted:

I have this kickstarter pilot in my barracks called bronzite and hes such a piece of poo poo always pulling pranks and then getting in arguments with yang and farah. Are those unique interactions or would anyone with his traits act like a douche?

This begs the question of whether KS backers at that tier had any creative control over the characters they were paying for.

Stravag
Jun 7, 2009

Almost entire. The only changes to their characters was editing for clarity and to make them not loving disturbing if memory serves

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
Centurion should be all SRM, all the time. :colbert:

Patrat
Feb 14, 2012

What is the best build for a dragon? I know it is a Bad Mech but in my new campaign it is also the only heavy I have so far apart from an Archer.

Right now I have it with two medium lasers, two SRM6 and two small lasers along with mostly maxed armour and jump jets. It is... Mediocre, but is at least tougher than the good big mediums like a Shadowhawk whilst playing punchbot effectively.

Ravenfood
Nov 4, 2011

Patrat posted:

What is the best build for a dragon? I know it is a Bad Mech but in my new campaign it is also the only heavy I have so far apart from an Archer.

Right now I have it with two medium lasers, two SRM6 and two small lasers along with mostly maxed armour and jump jets. It is... Mediocre, but is at least tougher than the good big mediums like a Shadowhawk whilst playing punchbot effectively.

Use a 55t medium instead. That said, I still need to experiment with seeing if they work well with coil weapons.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Patrat posted:

What is the best build for a dragon?

Scrap it for money.

Serious answer, some of the new weapons like the SNPPC or the LB-5X might make them more viable for light 'Mech hunting until you can kill something better, but I doubt it.

John Charity Spring
Nov 4, 2009

SCREEEEE
I think the Dragon makes for a decent close-quarters platform if you stick some support weapons on it and just brawl with it after upping its armour.

It's not a mech that I'd willingly run much but I got good use out of a pair of dragons in my first campaign when I couldn't field anything heavier (and only had a Shadow Hawk as a 55-tonner).

Norton the First
Dec 4, 2018

by Fluffdaddy
Why do mechs have hands if carrying a hatchet is so special?

Rorahusky
Nov 12, 2012

Transform and waaauuuugh out!
I find a lot of the lower-weight Heavies to be pretty bad, because they're designed to be as fast as the higher-weight mediums, and end up blowing all the potential weight on a bigger engine instead of more weapons and armor.

I'd much rather have a fully kitted out Shadow Hawk than a Quickdraw or a Dragon.

Anyway, I have seen the special tech for Assassins, Phoenix Hawks, and Archers, but does anyone know what the special systems for the other 5 Heavy Metal 'Mechs are?

Rorahusky fucked around with this message at 11:59 on Nov 27, 2019

Runa
Feb 13, 2011

Norton the First posted:

Why do mechs have hands if carrying a hatchet is so special?

non-slip grip is lostech

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World

Ravenfood posted:

Use a 55t medium instead. That said, I still need to experiment with seeing if they work well with coil weapons.

Or most of the 50t, the Hunchback, Centurion and Enforcer are all superior to the Dragon because their extra usable tonnage is worth way more than the Dragon's speed advantage. They also take lighter weight jump jets which compounds the advantage.

John Charity Spring
Nov 4, 2009

SCREEEEE

Rorahusky posted:

Anyway, I have seen the special tech for Assassins, Phoenix Hawks, and Archers, but does anyone know what the special systems for the other 5 Heavy Metal 'Mechs are?

The Vulcan has a CQC suite that increases the range of all support weapons and makes it harder to hit with melee attacks; the Flea has targeting baffles that make it harder to hit with all attacks, making it more survivable in general. The Rifleman has a rangefinder suite that has the same view distance increase as a regular rangefinder but also gives it a bonus to handling recoil from autocannons. The Marauder has a lance command module which gives the entire lance -10% incoming damage and a significant bonus to called shots - you can get 35% chance of a headshot rather than 18% with called shot mastery plus the lance command module. The Warhammer does something like 20% extra damage with energy weapons.

Alchenar
Apr 9, 2008

John Charity Spring posted:

I think the Dragon makes for a decent close-quarters platform if you stick some support weapons on it and just brawl with it after upping its armour.

It's not a mech that I'd willingly run much but I got good use out of a pair of dragons in my first campaign when I couldn't field anything heavier (and only had a Shadow Hawk as a 55-tonner).

AC/5 in the right hand, machine guns and a punch mod in the left.
As you say a dragon can work if you are still running mosty mediums and need something that can absorb fire for your lance.

Pornographic Memory
Dec 17, 2008

Patrat posted:

What is the best build for a dragon? I know it is a Bad Mech but in my new campaign it is also the only heavy I have so far apart from an Archer.

Right now I have it with two medium lasers, two SRM6 and two small lasers along with mostly maxed armour and jump jets. It is... Mediocre, but is at least tougher than the good big mediums like a Shadowhawk whilst playing punchbot effectively.

The secret of the Dragon is that its really more akin to the Shadowhawk or the other 55 tonners rather than a true heavy, but the game mechanics screw it here because of the initiative phases being based on weight classes.

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."

Norton the First posted:

Why do mechs have hands if carrying a hatchet is so special?

Logistics is the official explanation I think? A Mech with hands can help pack up it's own ammo and other supplies when it's time to move the dropship again, and can do that rapidly without any reconfiguring.

Plus, how are you going to flip off your enemy if you don't have hands? Or play Mech-scale football?

Lawman 0
Aug 17, 2010

Stravag posted:

Almost entire. The only changes to their characters was editing for clarity and to make them not loving disturbing if memory serves

Excuse me what? :stare:

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World

DatonKallandor posted:

Logistics is the official explanation I think? A Mech with hands can help pack up it's own ammo and other supplies when it's time to move the dropship again, and can do that rapidly without any reconfiguring.

Plus, how are you going to flip off your enemy if you don't have hands? Or play Mech-scale football?

They also mention mechs stealing supplies on raids in the sarna.net article fluff.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

Lawman 0 posted:

Excuse me what? :stare:

In any group of people willing to pony up several hundred dollars to have their name, picture and own self-written fake bio added to a video game, it is certain that there will be at least one edgelord and two people talking about their sexual prowess.

Lawman 0
Aug 17, 2010

DatonKallandor posted:

Logistics is the official explanation I think? A Mech with hands can help pack up it's own ammo and other supplies when it's time to move the dropship again, and can do that rapidly without any reconfiguring.

Plus, how are you going to flip off your enemy if you don't have hands? Or play Mech-scale football?

Were there any rules for just picking up debris and just chucking them at enemies?

Crooow!
Dec 7, 2005

Abortions for some, tiny American flags for others!

Lawman 0 posted:

Were there any rules for just picking up debris and just chucking them at enemies?

The rules state that you can pick up a tree or a girder and use it as a club.

blackmongoose
Mar 31, 2011

DARK INFERNO ROOK!

Crooow! posted:

The rules state that you can pick up a tree or a girder and use it as a club.

Or your own/someone else's arm that got blown off

Taerkar
Dec 7, 2002

kind of into it, really

Specifically you have to use both hands to do it and you can't both use said club and the weapons on those arms on the same turn.

But there is nothing as satisfying as blowing the leg off of an enemy mech and then beating it to death with its own leg.

Lawman 0
Aug 17, 2010

Taerkar posted:

Specifically you have to use both hands to do it and you can't both use said club and the weapons on those arms on the same turn.

But there is nothing as satisfying as blowing the leg off of an enemy mech and then beating it to death with its own leg.

Oh my God dude :yeshaha:

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule

Klyith posted:

My friend who played original TT back in the day has told me that tanks were very good and would beat mechs, if you were ok being the guy who brought 40 tanks to the table.



As for in-universe, I figure it's just an accurate projection of what the military-industrial complex will look like after another 500 years.
"I don't get it."
"What?"
"That."
"It's the Mackie."
"Well, if that's the Mackie, then what's this?"
"What's the date?"
"2368."
"The question is, how did they get to that..." *points to picture of robot with legs*
"from this?" *holds up picture of normal tank*

Pentagon Wars owns

Klyith
Aug 3, 2007

GBS Pledge Week

John Charity Spring posted:

The Marauder has a lance command module which gives the entire lance -10% incoming damage and a significant bonus to called shots - you can get 35% chance of a headshot rather than 18% with called shot mastery plus the lance command module.

Just for clarity, the entire lance gets the -10% damage but the headshot bonus only applies to the marauder itself.


Pattonesque posted:

Pentagon Wars owns

I both love it because it's emotionally accurate and hate it because it's factually totally wrong.


(The real reason the Bradley went from "this" to "that" was that during development the soviets introduced the BMP-1. The army looked at it and said oh poo poo, we need that! And rather than start a new project from scratch, they took the APC thing they already had a budget for and were like ok lets make some big changes. The Bradley had problems and needed lots of revisions, but that's the real world and the overall process was military acquisitions done mostly right. And the air force guy who was the non-army testing supervisor and wrote the pentagon wars book was an idiot. It's been a super successful vehicle. Primarily because IFVs are really great for fighting hegemonic wars against poor brown people.)

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World
If you're new to Battletech and want to find the "trap" mechs to avoid using, look at the tons free column of this spreadsheet. Anything that's abnormally low for its weight is pretty much guaranteed to be poo poo.

https://docs.google.com/spreadsheets/d/1fnaqQv8nnYpy9gtQm75-D6fmYfNJ5u3OALSIe8ckOuo/htmlview?sle=true

e: Don't throw away the Cyclops-Z even though it's a bit poo poo on paper, because it has the very useful Battle Computer!

Lockback
Sep 3, 2006

All days are nights to see till I see thee; and nights bright days when dreams do show me thee.

sean10mm posted:

If you're new to Battletech and want to find the "trap" mechs to avoid using, look at the tons free column of this spreadsheet. Anything that's abnormally low for its weight is pretty much guaranteed to be poo poo.

https://docs.google.com/spreadsheets/d/1fnaqQv8nnYpy9gtQm75-D6fmYfNJ5u3OALSIe8ckOuo/htmlview?sle=true

e: Don't throw away the Cyclops-Z even though it's a bit poo poo on paper, because it has the very useful Battle Computer!

I was so excited when I first got my banshee. :(

I did find use out of it as a punchbot/missile sponge for a long time though.

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World

Lockback posted:

I was so excited when I first got my banshee. :(

I did find use out of it as a punchbot/missile sponge for a long time though.

My favorite use for it is high difficulty target acquisition missions. Just max the front armor and have it sprint from point to point no-selling enemy weapons fire, it's just fast enough and its basically unkillable.

Plus stuffing it full of support weapons and arm mods and having it liquefy enemies is fun even if it's a poor use of resources compared to something that can just... shoot good every turn.

Only applies to the 3M, the 3E is just hopeless.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Would the Raven be any good for target acquisition or not especially

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World

RBA Starblade posted:

Would the Raven be any good for target acquisition or not especially

I could see it working, but it probably depends on where the enemies are on the map. If you can't run to the zones without camped out enemies breaking the stealth bubble it would probably go bad very fast.

Eldragon
Feb 22, 2003

Klyith posted:

My friend who played original TT back in the day has told me that tanks were very good and would beat mechs, if you were ok being the guy who brought 40 tanks to the table.


Old school TT player here, and I was totally "that guy" at quite a few events. You didn't have enough BV* for 40 tanks, but you would certainly have more tonnage than the mech player would. Tanks/Infantry were good under very specific conditions; and what generation of the rules you were playing under.

The very short answer is that to use Tank and infantry well, you needed both on the table at the same time, and you needed to exploit the fact that 9/10 players would pick mechs that were optimized for killing other mechs, and utter trash at picking off vehicles/infantry. e.g. "What do you mean my laser only killed 1 infantry!??!? It does 10 damage! It should kill 10 of them.... oh gently caress". For the record, there is few things more satisfying than making some die-hard clanner player lose to a pile of infantry and field guns.

Vehicles in the HBS game die slightly too easily because I think their armor/structure is undervalued (I've never bothered to check in detail), but mostly because the AI uses them very poorly.


*BV - Battletech's battle value system for balance. Its complicated, don't ask.

Eldragon fucked around with this message at 16:43 on Nov 27, 2019

Cyrano4747
Sep 25, 2006

Yes, I know I'm old, get off my fucking lawn so I can yell at these clouds.

RBA Starblade posted:

Would the Raven be any good for target acquisition or not especially

It’s pretty decent. I usually use it to grab that one capture point that’s in an annoying spot. Have your slow heavies draw the enemy towards the two they can manage, and when the opposition is distracted sneak it in to cap the third. Usually I run it with JJs and a handful of SRMs. Isn’t great but good enough as a backstabber at max srm range after the capture is done n

El Spamo
Aug 21, 2003

Fuss and misery
Being on the road for the holiday weekend means I won't get to play with my newfound understandings about heat exchangers for a while.
But when I come back, I just need to get one more heavy before taking on Smithon and the 'blow up the dropship' mission. I've done that one with just mediums and it's rough so I just want one more heavy to make things a bit smoother.

Even just another Jaegermech. Nothing wrong with the Jaegermech.

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Klyith
Aug 3, 2007

GBS Pledge Week

sean10mm posted:

If you're new to Battletech and want to find the "trap" mechs to avoid using, look at the tons free column of this spreadsheet. Anything that's abnormally low for its weight is pretty much guaranteed to be poo poo.

https://docs.google.com/spreadsheets/d/1fnaqQv8nnYpy9gtQm75-D6fmYfNJ5u3OALSIe8ckOuo/htmlview?sle=true

So the question I have is, why is there no 95 speed heavy? Are there any canon 3025 heavies with slower move?



Eldragon posted:

Vehicles in the HBS game die slightly too easily because I think their armor/structure is undervalued (I've never bothered to check in detail), but mostly because the AI uses them very poorly.

IIRC I was told tanks are stronger in the videogame because they don't have the extra crits weakness that TT has. But that was because HBS didn't want to have dozens of vehicles out there, for both performance and aesthetic reasons. So the tanks fielded at a much closer to even ratio with mechs and are more survivable to compensate.

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