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hobbesmaster
Jan 28, 2008

I’m not sure if +1 jobs is enough for hydroponics farms.

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Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

TheDeadlyShoe posted:

i mean alliances falling apart because members want different things is WAD
They don't fall apart they just get pissier and pissier while spamming increasingly unreasonable demands. Actually falling apart would be interesting.

The grumpy guy defecting to the other alliance and immediately declaring war on us, now that would be my jam

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

hobbesmaster posted:

I’m not sure if +1 jobs is enough for hydroponics farms.

For real. Running an early game on three habitats seems... difficult.

Armadillo Tank
Mar 26, 2010

Aethernet posted:

https://twitter.com/StellarisGame/status/1199697141691760648?s=19

This looks genuinely great - a proper gameplay-changing trait with potentially fascinating impacts. Suspect it'll either be OP or the opposite of OP in practice though; but that's largely fine in my view.

I'm mad that gestalt races can't take this.

Ruptured Yakety Sax
Jun 8, 2012

ARE YOU AN ANGEL, BIRD??

Armadillo Tank posted:

I'm mad that gestalt races can't take this.

Can they not? I thought origins were going to be generally opened up to anyone

https://twitter.com/StellarisGame/status/1199287977370931200?s=19

E oh yeah I see. Yeah that is a bit of a bummer

Ruptured Yakety Sax fucked around with this message at 01:27 on Nov 28, 2019

Dick Trauma
Nov 30, 2007

God damn it, you've got to be kind.
Oh god I feel so lost already. WHERE ARE MY TILES? :cry:

pmchem
Jan 22, 2010


Dick Trauma posted:

Oh god I feel so lost already. WHERE ARE MY TILES? :cry:

They’re hanging out with good performance and competent AI

Armadillo Tank
Mar 26, 2010

pmchem posted:

They’re hanging out with good performance and competent AI

People new to stellaris might not get that it never had either of those.

Baronjutter
Dec 31, 2007

"Tiny Trains"

That whole "void dwellers" origin perfectly sums up Stellaris design philosophy. They're tacking on a feature that depends on an already broken feature that they probably won't bother to fix. Months from now people will be complaining about how void dweller empires end up habitat spamming the map and only colonizing a handful of them and Paradox will shrug and make some vague promises to look into the matter for the next big patch.

The whole game is full of good ideas 75% implemented but made worthless for that remaining 25% of polish and balance work they skipped. But they keep moving on, keep tacking more barely finished features onto the game. Just finish implementing your existing ideas before tacking new poo poo on and you could have a really great game.

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty
I would love for one of those long-form breakdown youtube guys like hbomberguy to do a "what went wrong" on stellaris because it really is a game that has just gotten worse and worse the more they've tried to fix it

Major Isoor
Mar 23, 2011

Captain Invictus posted:

I would love for one of those long-form breakdown youtube guys like hbomberguy to do a "what went wrong" on stellaris because it really is a game that has just gotten worse and worse the more they've tried to fix it

Hey now, to give them credit they did actually improve the game, for a brief period! :v: The mid-game and end-game was basically non-existent at release, so they at least fixed that...right before the rest of the post-release content (and issues) happened

Nessus
Dec 22, 2003

After a Speaker vote, you may be entitled to a valuable coupon or voucher!



Baronjutter posted:

That whole "void dwellers" origin perfectly sums up Stellaris design philosophy. They're tacking on a feature that depends on an already broken feature that they probably won't bother to fix. Months from now people will be complaining about how void dweller empires end up habitat spamming the map and only colonizing a handful of them and Paradox will shrug and make some vague promises to look into the matter for the next big patch.

The whole game is full of good ideas 75% implemented but made worthless for that remaining 25% of polish and balance work they skipped. But they keep moving on, keep tacking more barely finished features onto the game. Just finish implementing your existing ideas before tacking new poo poo on and you could have a really great game.
It's a bit of a shame because I was literally hoping for it very loudly. Is this going to be in a DLC or just part of the new free stuff?

Shadowlyger
Nov 5, 2009

ElvUI super fan at your service!

Ask me any and all questions about UI customization via PM

Captain Invictus posted:

I would love for one of those long-form breakdown youtube guys like hbomberguy to do a "what went wrong" on stellaris because it really is a game that has just gotten worse and worse the more they've tried to fix it

You seem to be implying that they've actually tried to fix it, rather than totally ignoring all problems in favor of tacking on more DLC.

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

pmchem posted:

They’re hanging out with good performance and competent AI

Eh the Stellaris AI is more competent now that it ever has been. Which is not saying a lot, but still there's no point being nostalgic for something that didn't exist.

Captain Invictus posted:

I would love for one of those long-form breakdown youtube guys like hbomberguy to do a "what went wrong" on stellaris because it really is a game that has just gotten worse and worse the more they've tried to fix it

These are usually loving awful though. I mean hbomberguy is alright, but there are so many people doing this on youtube and holy poo poo are the opinions of a lot of them ever terrible. I watched a 'Rise and Fall of Age of Empires' series, and that dude somehow convinced himself that Age of Mythology was the best one. :psypop:

PittTheElder fucked around with this message at 07:13 on Nov 28, 2019

Major Isoor
Mar 23, 2011

PittTheElder posted:

I watched a 'Rise and Fall of Age of Empires' series, and that dude somehow convinced himself that Age of Mythology was the best one. :psypop:

Hey now, to be fair AoM was the birthplace of some of the features in AoE3 (like each age having a patron etc) and I think that, for the most part, AoM did it better. Plus it easily had the best/most interesting individual campaign. (As in, I'm not comparing AoM's campaign to all of AoE2's campaigns)
That being said though, AoE2 is by far the best.

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

Yeah Aoe2 is just overwhelming the best, AoM is trash in comparison (even if overall it's fine). I can't get over the fact that Aoe2 was originally released in 1999, and got a rerelease about a week ago, with the core gameplay exactly the same. Two decades later and it still holds up so god drat well.

TheDeadlyShoe
Feb 14, 2014

pretense is my co-pilot

Shadowlyger posted:

You seem to be implying that they've actually tried to fix it, rather than totally ignoring all problems in favor of tacking on more DLC.

This is nonsensical. Even if you ignore everything else, condensing down to 1 FTL was to make war less stupid and removing tiles was to make planet development more interesting.

RagnarokZ
May 14, 2004

Emperor of the Internet
Aren't habitats still kinda poo poo? Their housing limits are so painfully small that you end up running out of homes to fast it really isn't funny.

Bholder
Feb 26, 2013

Sometimes it feels like it took 3 years to realise that this is indeed a paradox game

Yami Fenrir
Jan 25, 2015

Is it I that is insane... or the rest of the world?

RagnarokZ posted:

Aren't habitats still kinda poo poo? Their housing limits are so painfully small that you end up running out of homes to fast it really isn't funny.

I am kind of at this conclusion. So far i came up with 2 uses: trade (with enough non-event bonuses you can cram full commercial zones + stock on it) and maybe livestock storage?

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

Yami Fenrir posted:

I am kind of at this conclusion. So far i came up with 2 uses: trade (with enough non-event bonuses you can cram full commercial zones + stock on it) and maybe livestock storage?

I'm also using them as space reasearch centers and space furnaces to churn out alloys.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

hobbesmaster posted:

I’m not sure if +1 jobs is enough for hydroponics farms.
I think it works. Remember that you're starting with three planets worth of growth (with a 10% growth penalty I think?), and you don't need to build research or entertainment buildings because they can be covered by districts (I'm assuming the three habitats will start on a research, energy, and mineral mining deposit each). Starting with three habitats means you can start specialising one into a food producer and another into an alloy farm pretty much immediately, or shove some miserable jerks onto the nearest planet and bolster them with robots and/or migration treaties.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer
dev diary

Okay, this is starting to look actually good now. Love the stances.

canepazzo
May 29, 2006



Aethernet posted:

dev diary

Okay, this is starting to look actually good now. Love the stances.

Did they change empire comparison too? It seems they replaced fleet cap (or fleet power?) with economy.

Black Pants
Jan 16, 2008

Such comfortable, magical pants!
Lipstick Apathy
I will never run a game with anything other than

set.

If there is any way I can be more of an rear end in a top hat (without being a genocidal empire) I'll take it.

Black Pants fucked around with this message at 15:38 on Nov 28, 2019

Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.

Aethernet posted:

dev diary

Okay, this is starting to look actually good now. Love the stances.

Looks awesome.

Dick Trauma
Nov 30, 2007

God damn it, you've got to be kind.
I'm a bit lost as to what to do with my planets. Before I would watch my tiles closely to go for the resources I prioritized, made sure they were getting upgraded, etc. Now I get one tile with an admin building on it and watch my planet struggle. I might have an option to clear a tile blocker. I understand that the tiles are for buildings, and buildings create jobs, etc. but I feel like there's little I can do to solve specific problems like not enough housing.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Dick Trauma posted:

I'm a bit lost as to what to do with my planets. Before I would watch my tiles closely to go for the resources I prioritized, made sure they were getting upgraded, etc. Now I get one tile with an admin building on it and watch my planet struggle. I might have an option to clear a tile blocker. I understand that the tiles are for buildings, and buildings create jobs, etc. but I feel like there's little I can do to solve specific problems like not enough housing.
Build districts. See those coloured blobs on the left? You can turn them into mines and energy plants and farms, which also give some housing, and cities, which give dedicated housing.

GunnerJ
Aug 1, 2005

Do you think this is funny?

Aethernet posted:

dev diary

Okay, this is starting to look actually good now. Love the stances.

The idea that you can't declare a rival unless you already hate each other seems a bit extreme, and the idea that you could facilitate that by sending an envoy to troll them into hating you grates on me because it's so artificial and absurd. But otherwise I like what I see.

Angry Salami
Jul 27, 2013

Don't trust the skull.
I think it makes sense, since you get influence from rivalries, which generally represents support from factions within your empire. So you can't just declare the Blorg your enemies, you have to spend time laying the groundwork until your own people support your position, and they believe that there's a genuine enmity between your states.

hobbesmaster
Jan 28, 2008

GunnerJ posted:

The idea that you can't declare a rival unless you already hate each other seems a bit extreme, and the idea that you could facilitate that by sending an envoy to troll them into hating you grates on me because it's so artificial and absurd. But otherwise I like what I see.

The envoy could be seen as being for internal propaganda as much as anything else. For example see everything the US does.

Collective consciousness and maybe imperial/dictatorships should be able to turn on a dime though.

GunnerJ
Aug 1, 2005

Do you think this is funny?

Angry Salami posted:

I think it makes sense, since you get influence from rivalries, which generally represents support from factions within your empire. So you can't just declare the Blorg your enemies, you have to spend time laying the groundwork until your own people support your position, and they believe that there's a genuine enmity between your states.

I agree but needing the worst possible relations seems a bit much, especially when doing so also worsens relations.

GunnerJ
Aug 1, 2005

Do you think this is funny?

hobbesmaster posted:

The envoy could be seen as being for internal propaganda as much as anything else. For example see everything the US does.

But in that case the relations hit is a side effect of a main mission (which could be mucking with the target's factions somehow). I just think worsening relations as a diplomatic mission makes more sense if you're setting one nation against another (which would also make the other nation dislike you).

Dick Trauma
Nov 30, 2007

God damn it, you've got to be kind.

Splicer posted:

Build districts. See those coloured blobs on the left? You can turn them into mines and energy plants and farms, which also give some housing, and cities, which give dedicated housing.

How did I get through the tutorial without learning that I can build districts?

EDIT: Hahah that was so easy. Thank you!

Dick Trauma fucked around with this message at 17:49 on Nov 28, 2019

Shumagorath
Jun 6, 2001
Catching up after several hundred new posts. The new diplomatic systems look great, but have they said anything about espionage? I guess Paradox might be worried about the equivalent to Rome 2 agent spam?

Shumagorath fucked around with this message at 05:46 on Apr 26, 2021

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.



quote:

it's now much harder to fool colleagues into becoming your vassal in our internal multiplayer sessions.

:smith:

This is the funniest god damned thing to do.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Dick Trauma posted:

How did I get through the tutorial without learning that I can build districts?

EDIT: Hahah that was so easy. Thank you!
You're definitely not the first to have that issue, there might be some kind of tutorial gap. Like a bunch of this thread I got the new info live from dev diaries during the changeover so I've no idea how well the game explains it if you don't already know.

Quick tip: Just because you have an open building slot doesn't necessarily mean it's a good time to build. Districts usually give worker jobs while buildings usually give specialists, so overbuilding buildings can suddenly tank your basic resources economy as all your miners flee to higher paid jobs.

Splicer fucked around with this message at 23:46 on Nov 28, 2019

Shadowlyger
Nov 5, 2009

ElvUI super fan at your service!

Ask me any and all questions about UI customization via PM

TheDeadlyShoe posted:

This is nonsensical. Even if you ignore everything else, condensing down to 1 FTL was to make war less stupid and removing tiles was to make planet development more interesting.

Well they failed on both accounts.

Baronjutter
Dec 31, 2007

"Tiny Trains"

Making everything hyperlane only was a great choice, but they didn't finish the job by re-looking at combat and when combat is triggered and so on. Little things like investing in static defenses is still weird and doesn't scale well at all (very powerful in the early game, nearly useless late game). They also didn't properly teach the AI how to fight wars with hyperlane only, which should have been much much easier. Actually I seem to remember the war AI being way better when they first went hyperlane-only, it some how got worse over time.

Getting rid of tiles was a great idea, tiles were poo poo and they made planets all the same and management a chore. The AI couldn't do it very well either. The stated goals of the redo were to improve performance, make a system more friendly to the AI, and to create a system that was more fun to interact with as a player and scale up better for managing larger empires. They some how made all three things much worse. Getting rid of tiles was one of the biggest system-gutting and rebuilding updates in the game, it was a chance for Wiz and the team to throw away the terrible tile system they inherited from the early prototype of the game before they were involved and create a ground-up system based on their years of experience. They hosed up, really really bad. I think 2.2 was the one chance for the game to have turned the corner, it was a huge opportunity and despite their good intentions and a lot of good ideas, they absolutely hosed up the execution. There hasn't been hope for the game since.

I really hope Wiz has better luck on his secret project, because the bungled design of 2.2 killed all hope of salvaging Stellaris.

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Black Pants
Jan 16, 2008

Such comfortable, magical pants!
Lipstick Apathy
I think planets are more interesting now and love what new avenues it's added for modding. I don't like so much the new colony growth penalty or the 'only one species can be growing at a time' thing though. I understand it from a design balance standpoint, but it's a shame that 'whatever is the dominant species' is the one that gets to grow.

I dunno though, I don't really get the gloom and doom everyone else is seeing and the only thing stopping me from playing the game at the moment is the launcher.

Black Pants fucked around with this message at 00:31 on Nov 29, 2019

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