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blunt
Jul 7, 2005

FAT CURES MUSCLES posted:

On that page, anyone have any fun vr games for boomers, preferably sitting down ones? Family is visiting for Christmas.

Forget sitting down, make them all do plank experience.

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Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

sethsez posted:

Meanwhile, they all have pretty massive drawbacks. The Quest currently requires you to purchase a cable separately and has the worst resolution of the bunch thanks to video compression, the Rift S just flat-out won't work for a decent chunk of people since the IPD is fixed, and the Odyssey has the worst tracking and controllers of the bunch and is built on a platform with a much less convincing future than the Oculus headsets.

Isn't the video compression supposed to be improved for the full release build with Quest Link?

spacetoaster
Feb 10, 2014

BabyRyoga posted:

What are the must play VR games? Besides Beat Saber

Pistol Whip

Nalin
Sep 29, 2007

Hair Elf
The Quest is factually the better PCVR headset from Oculus because it has an IPD slider.

RandomBlue
Dec 30, 2012

hay guys!


Biscuit Hider

Neddy Seagoon posted:

Isn't the video compression supposed to be improved for the full release build with Quest Link?

Not that I'm aware of. Carmack talked about the possibility of much higher streaming rate a few months down the line but I believe that depends on them getting lower level access to the Quest chipset.

However, it's doing 150Mbps right now, which is 6 times the bandwidth Netflix uses for 4K streaming. To me the image looked fine and was definitely better quality than my original Rift. I didn't notice compression artifacts or blurring but I wasn't doing a side by side comparison with still images that would likely show some quality degradation over the Rift S.

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

RandomBlue posted:

Not that I'm aware of. Carmack talked about the possibility of much higher streaming rate a few months down the line but I believe that depends on them getting lower level access to the Quest chipset.

However, it's doing 150Mbps right now, which is 6 times the bandwidth Netflix uses for 4K streaming. To me the image looked fine and was definitely better quality than my original Rift. I didn't notice compression artifacts or blurring but I wasn't doing a side by side comparison with still images that would likely show some quality degradation over the Rift S.

Ahh. I could've sworn someone in the thread said it was limited for the Beta, or something like that.

sethsez
Jul 14, 2006

He's soooo dreamy...

Neddy Seagoon posted:

Isn't the video compression supposed to be improved for the full release build with Quest Link?

There's been hints that they (Carmack in particular) want to improve the compression, but I don't think it's reasonable to recommend a headset based on a vague future promise. And even if the compression rate improves, that may not mean that the resolution of the streamed video will improve.

8-bit Miniboss
May 24, 2005

CORPO COPS CAME FOR MY :filez:

Neddy Seagoon posted:

Ahh. I could've sworn someone in the thread said it was limited for the Beta, or something like that.

This might be what you have read.

https://twitter.com/ID_AA_Carmack/status/1198350474526760961

https://twitter.com/ID_AA_Carmack/status/1198436175859658753

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

Yeah, that's probably it.

Lemming
Apr 21, 2008

BabyRyoga posted:

What are the must play VR games? Besides Beat Saber

Lone Echo and Echo VR

Echo VR is free, Lone Echo happens to be on the biggest discount it's ever had https://www.oculus.com/experiences/rift/1368187813209608/?locale=en_US

Beve Stuscemi
Jun 6, 2001




FAT CURES MUSCLES posted:

On that page, anyone have any fun vr games for boomers, preferably sitting down ones? Family is visiting for Christmas.

Ultrawings. It ticks all the boxes:

-Sit down
-Simple controls
-Gives you the “holy poo poo I’m up high” feeling
-big chunky polygons means you don’t need glasses to really see what’s happening

Zero VGS
Aug 16, 2002
ASK ME ABOUT HOW HUMAN LIVES THAT MADE VIDEO GAME CONTROLLERS ARE WORTH MORE
Lipstick Apathy

Nalin posted:

The Quest is factually the better PCVR headset from Oculus because it has an IPD slider.

Agreed, my SO and I have IPD way outside the Rift S range (I tried Rift S and it's no bueno) and look, even if you have exactly average IPD, are you sure anyone you'd want to share VR with will too?

I'll also point out that with *great* equipment, like an RTX-series GPU and high-quality router, the wireless Virtual Desktop experience is so low latency and high fidelity that it is indistinguishable from wired PCVR. To me my Quest with battery counterweight, wifi streaming to PC, is an overall better PCVR experience than any "real" PCVR headset. I should disclose that I haven't tried Index yet but even that would need a wireless module before I'd consider it for anything past seated experiences. It's really hard to go back from untethered.

WITH ALL OF THAT SAID; if anyone in the US wants a brand new Rift S for $300 flat, PM me. I have a lot of credit at the Microsoft Store and can direct-order one to you so you'll have the original receipt in your name for warranty. They carry the Rift S there because it's PCVR, but they don't stock the Quest because it's technically a competing console, lol.

Zero VGS fucked around with this message at 04:07 on Dec 1, 2019

Tom Guycot
Oct 15, 2008

Chief of Governors


HycoCam posted:

This is kind of what I was thinking. All clear now!

Doh!

By separate library, I'm thinking Xbox vs PS/4 type thing. When I buy a title through the Quest wireless store--where else can I play the game?
There is no Steam app inside the Quest, right? No Facebook and Valve agreement kind of thing? Because it seems, unless the Quest is tethered, you'll need a license for any game you wanted to take on the go, correct? But I think you did clear up one question--if I buy something like Beat Saber through the Oculus store and owned both a Quest and Rift S, I would only need one license to play tethered to a PC or wirelessly?

My first buy would probably be Dirt Rally 2.0. But I'm not seeing DiRT in the Oculus store. Which I think means there is no playing DiRT wirelessly? My options to play DiRT would be to acquire a PC license from either Oculus for $60 or Valve for $18, at which point I can hop in the sim pit and play with the Rift S out of the box. If I wanted to play via the Quest, I'd need to buy the PC Link cable.
And here is where I get a little lost.
#1 The PC Link cable isn't available yet--so until it is, there is no playing DiRT on the Quest.
#2 When the cable does become available, the Rift S and Quest are both streaming what the PC is running--so the frames and the resolution match what the PC is pumping out, correct? Or does the tethering matter? The Rift is streaming via HDMI at up to 18Gbps while the Quest is showing in the specs it is 5Gbps on USB-C 3.0 (Not quite clear if the PC has USB 3.1 if the PC Link cable supports 10Gbps) i.e. how much does the data transfer rate matter with the streaming?

Thanks again for the education.

e: reading the posts since I started writing this one--and they are answering lots of these questions!

Thank you so much for this--great info. Thanks too EbolaIvory, Lemming, and Taintrunner. Feel way better about understanding the options than I did a few hours ago.



-The games on the Quest that support cross buy with PC, is specificially cross buy with the PC oculus rift store. Theres no method to cross buy from other sources, though theoretically maybe a dev if they wanted to could offer keys to people who bought there game somewhere? In either case it hasn't come up yet and probably won't.
-The games you can play "wirelessly" on the Quest, means that they were specifically rewritten to run on the ARM cpu inside the Quest, so if its not on the Quest store, through SideQuest (an unofficial portal for side loading games), or something you've made yourself, it won't run on the Quest's built in hardware. DiRT is exclusively a PC game and there is next to 0 chance the developer puts in the massive work to make a game like that run on an ARM SoC. For things like that, that are PC only, you don't have to be concerned with cross-buy, however if you were interested in say Space Pirate Trainer on the PC, you'd be wiser to buy it from the oculus store as it does have a cross-buy version for the quest so you could play the PC version, or the Quest version with one purchase.
-The PC Link cable is just a USB 3 cable. The reason they're releasing an official one is because they're using fibre optics for the data so they can have a very long cable, thats very thin, and is guaranteed to be compatible. The issue with USB 3 cables is they can only get so long with copper before it stops being able to carry the high bandwidth signal, and then you need an active extension cable. The other issue is just that not every company actually makes their cables so they perform at spec, so you might pick up a USB 3 cable, but the company cheaped out and it can't even carry data at the required specification for USB 3, and now its useless for the Quest's data link. There are a number of existing cables of course that work just fine, Oculus themselves even recommends a specific one for reviewers and users until their's comes out, and people online have been testing scores of cable combinations, and in some cases a 5 meter active extension cable with another usb 3.1 type C cable hooked in works just fine for an even longer (though heavier and thicker) cable solution than even the official 5m cable will be.
-Note, the Quest comes with a long USB cable, but despite being type C its only 2.0 for charging and data transfer and not fast enough for link use.
- Yes its going to match whats the PC is putting out basically. All the link is doing is using your video card's video encoding hardware take each frame, slice it up, compress it, send it over the cable, and then you headset decodes it, does last second timewarp in the headset, then plops it on the screen.
-Right now as others have said, its only doing 150MB/s, though it may increase in the future. Essentially either the cable/USB port is up to spec and it works, or one of them isn't actually to spec and it doesn't work.

Reznor
Jan 15, 2006

Hot dinosnail action.

BabyRyoga posted:

What are the must play VR games? Besides Beat Saber

VR kanjoro

Nalin
Sep 29, 2007

Hair Elf

BabyRyoga posted:

What are the must play VR games? Besides Beat Saber

Asgard's Wrath for a traditional style game.
Lone Echo for a unique zero-G story game.
Echo VR for zero-G sports!
In Death for a rogue-like archery game.
I Expect You To Die for a James Bond twist on a room escape game.
Contractors VR or Pavlov for multiplayer guns.
House of the Dying Sun for arcade space shooting.

There are lots of other good games too, but kinda harder to recommend. I've enjoyed Stormland, Windlands 2, Knockout League, Obduction, The Mage's Tail, and Chronos. Plus, there is also Skyrim VR for all your weird video game porn.

Nalin fucked around with this message at 06:39 on Dec 1, 2019

AndrewP
Apr 21, 2010

and Poker Stars VR obviously

BabyRyoga
May 21, 2001

THUNDERDOME LOSER 2021
Does the thread recommend sticking to a general platform (IE Oculus store, Steam, etc) or just getting games where they are cheapest and most convenient?

Tom Guycot
Oct 15, 2008

Chief of Governors


BabyRyoga posted:

Does the thread recommend sticking to a general platform (IE Oculus store, Steam, etc) or just getting games where they are cheapest and most convenient?


Anywhere doesn't really matter much on the PC. The one exception I would say, is if you have/plan to get a quest, anything thats cross-buy is obviously a better deal to get on the oculus store.

Nemesis Of Moles
Jul 25, 2007

Bad news: the left headphone on my Odyessy plus is broken and can't be repaired or replaced cause Amazon is out of them

Good news: they gave me a $90 refund and Samsung will fix it free. Combined with the $10 topup bonus Amazon gave me I only paid a total of $160 for the thing so gotta say p pleased even with the broken headphone. Can just use Bluetooth headphones till I send it off

Hellsau
Jan 14, 2010

NEVER FUCKING TAKE A NIGHT OFF CLAN WARS.
at $160 the Samsung Oddessy+ is the clear value winner.

The Big Bad Worf
Jan 26, 2004
Quad-greatness

BabyRyoga posted:

Does the thread recommend sticking to a general platform (IE Oculus store, Steam, etc) or just getting games where they are cheapest and most convenient?

I usually get my VR games from Steam when and wherever possible. My initial thought was that if I ever changed, upgraded, or purchased a second headset for the household, I didn't want to feel like I was exclusively tied to the oculus software and hardware. This ended up paying off in a minor way when I purchased a Valve Index as an upgrade for myself, and passed the Rift S to my wife. Neither of us lost access to games we already owned, nor did either of us have to use Revive or some other third party tool to keep playing.

Turin Turambar
Jun 5, 2011



Neddy Seagoon posted:

Isn't the video compression supposed to be improved for the full release build with Quest Link?

I expect to be improved by 10-15%. They said right now it isn't maxed out, but that doesn't mean it's at... dunno, 50% of the max rate of bandwidth. Surely it's already close.

Turin Turambar fucked around with this message at 09:57 on Dec 1, 2019

Songbearer
Jul 12, 2007




Fuck you say?
Hey thread does your bone work for Boneworks

Mine does and let's face it we all know it's going to be another tech demo but what a satisfying tech demo it's gonna be

Gonna make some sweet YouTube montages

Taintrunner
Apr 10, 2017

by Jeffrey of YOSPOS
They've said it'll have a full campaign with a story, so tech demo it shall not be.

Jusupov
May 24, 2007
only text
Is it easy getting extension cords for the index? A couple of more meters wouldn't hurt. Or do they have actual plans for a wireless solution?

rafikki
Mar 8, 2008

I see what you did there. (It's pretty easy, since ducks have a field of vision spanning 340 degrees.)

~SMcD


All of the talk about IPD makes me wonder. I can barely, if at all, telly the difference between one end of the quest ipd slide and the other. I haven't found anyone that's really needed to mess with it when trying either. Does it just help with relative fuzziness? I had an optometrist measure me and came up with R: 32.0 L:33.0

pun pundit
Nov 11, 2008

I feel the same way about the company bearing the same name.

Taintrunner posted:

They've said it'll have a full campaign with a story, so tech demo it shall not be.

You can always trust what publishers tell the press.

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

pun pundit posted:

You can always trust what publishers tell the press.

That would be the developers themselves, in this case.

That Italian Guy
Jul 25, 2012

We need the equivalent of the shrimp = small pastry avatar, but for ambulances and their mysteries now.

rafikki posted:

All of the talk about IPD makes me wonder. I can barely, if at all, telly the difference between one end of the quest ipd slide and the other. I haven't found anyone that's really needed to mess with it when trying either. Does it just help with relative fuzziness? I had an optometrist measure me and came up with R: 32.0 L:33.0

It's more noticeable with straight lines. When I try the IPD setup on my CV1 (the green "+" symbol, with 3 vertical and 3 horizontal lines), the relevant lines are crispy clear for me with 60IPD and become visibly blurrier the more I move them to the other end. It's not as evident with games/Oculus Home cause they tend to be blurrier to begin with.

Beve Stuscemi
Jun 6, 2001




Super long shot, but the DK2 cable doesn’t happen to be the same as the CV1 cable, does it? A DK2 popped up locally for “buy it just to harvest the cable” cheap.

NRVNQSR
Mar 1, 2009

Jim Silly-Balls posted:

Super long shot, but the DK2 cable doesn’t happen to be the same as the CV1 cable, does it? A DK2 popped up locally for “buy it just to harvest the cable” cheap.

Not even remotely. Unfortunately as far as I know there is no way to replace a CV1 cable for less than the cost of a new headset; they don't generally appear for resale because they are pretty much always the first part to fail, so cableless headsets outnumber headsetless cables.

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

Jim Silly-Balls posted:

Super long shot, but the DK2 cable doesn’t happen to be the same as the CV1 cable, does it? A DK2 popped up locally for “buy it just to harvest the cable” cheap.

Nope. DV2 cable starts and ends with HDMI and MicroUSB connectors, they don't merge into the CV1's single connector.

Beve Stuscemi
Jun 6, 2001




Fair. My cable still works. Is there any good way to protect it and keep it from further damage?

Combat Pretzel
Jun 23, 2004

No, seriously... what kurds?!
I'd really like to see the player numbers and financials for VR Paradise. That thing costs like 20 bux and it still comes with microtransactions for virtual stripper dollars.

AndrewP
Apr 21, 2010

Huh, I didn't realize the Vive Deluxe Audio Straps were sold out everywhere. Really hope Oculus releases some type of better strap solution for the Quest.

Thoatse
Feb 29, 2016

Lol said the scorpion, lmao

HycoCam posted:

This is kind of what I was thinking. All clear now!

Doh!

By separate library, I'm thinking Xbox vs PS/4 type thing. When I buy a title through the Quest wireless store--where else can I play the game?
There is no Steam app inside the Quest, right? No Facebook and Valve agreement kind of thing? Because it seems, unless the Quest is tethered, you'll need a license for any game you wanted to take on the go, correct? But I think you did clear up one question--if I buy something like Beat Saber through the Oculus store and owned both a Quest and Rift S, I would only need one license to play tethered to a PC or wirelessly?

My first buy would probably be Dirt Rally 2.0. But I'm not seeing DiRT in the Oculus store. Which I think means there is no playing DiRT wirelessly? My options to play DiRT would be to acquire a PC license from either Oculus for $60 or Valve for $18, at which point I can hop in the sim pit and play with the Rift S out of the box. If I wanted to play via the Quest, I'd need to buy the PC Link cable.
And here is where I get a little lost.
#1 The PC Link cable isn't available yet--so until it is, there is no playing DiRT on the Quest.
#2 When the cable does become available, the Rift S and Quest are both streaming what the PC is running--so the frames and the resolution match what the PC is pumping out, correct? Or does the tethering matter? The Rift is streaming via HDMI at up to 18Gbps while the Quest is showing in the specs it is 5Gbps on USB-C 3.0 (Not quite clear if the PC has USB 3.1 if the PC Link cable supports 10Gbps) i.e. how much does the data transfer rate matter with the streaming?

Thanks again for the education.

e: reading the posts since I started writing this one--and they are answering lots of these questions!

Thank you so much for this--great info. Thanks too EbolaIvory, Lemming, and Taintrunner. Feel way better about understanding the options than I did a few hours ago.


Don't buy Oculus version of Dirt Rally 2 unless you are ok with a $60 demo lol. They don't have any of the dlc, which is where more than half the game is (cars/tracks/locations) and Oculus never has real sales either. They fixed the Steam version and it's loving glorious and 70% off (get the super deluxe or whatever they call the version with seasons 1-4)

e: and no you won't be playing this wirelessly, it's a sort of demanding title that needs the power of a full on pc to run it

Thoatse fucked around with this message at 19:14 on Dec 1, 2019

Turin Turambar
Jun 5, 2011



I have to say the Beat Saber campaign is surprisingly decent. This type of game focused on a simple (but well made) arcade experience is hard to make a campaign for, but here the use of modifiers to mix things up is particularly good. It isn't innovative, the idea of putting modifiers on top of a repetitive game to make a campaign is old, but it works well here, as I said.
Some levels can be about reaching a high score in an otherwise somewhat easy track, so you have to make use you get the most of each block (cutting them well), in another it matters much less how good is the cut but you are focused on not making mistakes as they don't look at your score but you can't make more than 1 or 2 errors, in others you are introduced to the concept of disappearing arrows, in others it's turn into a 'free style' as the entire level is made of 'point' blocks, in other levels you may play a known songs, but with a speed modified.
For a game that it's fundamentally the same trick over and over (cutting blocks that come to you with a song), they get a good mileage with these little variances.

lunar detritus
May 6, 2009


On the other hand I think the campaign sucks because why does it have levels that actively require you to play bad?

Jack Trades
Nov 30, 2010

Stormland is one of my favorite games but holy poo poo, I wish it would stop opening the quest log. Forever.
I can't remember a single time I actually wanted to see the quest log but I can remember a lot of times when they opened it up in the middle of loving combat, completely obscuring my vision.

lunar detritus posted:

On the other hand I think the campaign sucks because why does it have levels that actively require you to play bad?

:emptyquote:

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Taintrunner
Apr 10, 2017

by Jeffrey of YOSPOS
https://twitter.com/jeditobiwan/status/1201225819168923650?s=21

gently caress I love H3VR so much

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