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Fruits of the sea
Dec 1, 2010

Pierzak posted:

Is there a "what should I know before playing D&D" post, specifically for Baldur's Gate 2 and Icewind Dale 2? I can see that the rules have changed quite a bit (new D&D edition?) and have no idea how to create a party - I mean, the standard "2 face-punchers, 2 casters, healer, rogue" should work, but I'm afraid of loving up and learning that I made a very suboptimal character 10 levels later :ohdear:

- how is the BG2 ruleset different from the above? I see that there are specialized class "kits". Assuming I want what they offer, am I locking myself of any options (mostly w/r/t dual/multiclassing later) if I take those?

I haven't played IwD2 yet, but the rules are a fair bit different from all the previous infinity engine games.

Regarding BG2, the kits are pretty powerful with the exception of several kits that require a fair bit of in-depth knowledge to play well. Kensai, stalker and swashbuckler can be good but require powergaming. Shapeshifter is kinda useless unless you get a mod to fix it, in which case it becomes overpowered. The mage specializations give extra spell slots but can be a trap for new players if they are locked out of crucial spell schools like abjuration or divination. Wild mage is hands down the most powerful class in the game, but it will also kill the party many times over. All the other kits range from average to awesome.

Multi-class builds are awesome but you have to choose multiclass at the start and they are locked out from using kits.

I wouldn't recommend dual classing for a first playthrough. Only the starting class can be a kit. The character loses all benefits of the first class until the second class reaches the same level. It can be really good if you know what you are doing though.

You might want to avoid rolling a rogue for plot reasons.

Casters become really, really powerful. Late game, 3 casters is easily viable.

Apart from the kits, BG2 works basically just like BG1/IWD1. Dispelling mage protections will play a much larger role though. I recommend taking a look through this link if you need help with spellcasters or getting the most out of your spells: https://sorcerers.net/Games/BG2/SpellsReference/Main.htm

Fruits of the sea fucked around with this message at 01:39 on Dec 4, 2019

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Commander Keene
Dec 21, 2016

Faster than the others



Pierzak posted:

Old version or Enhanced? I know that EE updated the ruleset of BG1 to the later version.
Enhanced Edition just updates the game to play the same as BG2, afaik; the original didn't have class kits or the Sorcerer and Barbarian classes. Also both games get hi-res patches and a couple new party members.

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf

anilEhilated posted:

Anything for Total War: Warhammer 2? I've played the first one, so I'm mostly interested in changes and tips for the new races.

You can now aim Wind-type spells directionally by holding left-click.

Instead of having certain parts of the map locked to certain factions, there's now a system where some land is easy to live on, some is mediocre, and some sucks, varying according to faction. You can still settle on the bad land, but those towns get big debuffs.

Regional capitals now have eight building slots (from six), and famous cities get ten.

The Vortex campaign requires you to gather a special resource (which you mostly receive passively for holding certain special provinces) and performing rituals (which spawn deathstacks all over your land). You can go wide, but there's a lot of benefit to having a medium-sized empire, so that you can defend it a little more easily. Build walls everywhere, of course. If one of the AIs beats you to the end, you have a chance to beat them in the final battle. If you do this-- and it's quite easy-- they become permanently unable to win. In other words, it's hard to truly lose the Vortex race, but the AI getting there first is kind of a moral defeat. Anyway, the vortex campaign isn't awful, but it's repetitive, and there's a reason why the DLC factions-- the Tomb Kings, Vampire Coast, and Nakai and Wulfric-- can play on the Vortex map without engaging with the vortex mechanics.

Mortal Empires has extremely long turn times, even on a high-end PC. Putting the game on an SSD will make a big difference to battle load times (an essential one IMO), but not to turn times. Also, the changes to how habitability works makes the dwarves even more of a terror, and makes playing as the Wood Elves kind of bad.

For the new factions:
Skaven have trash infantry backed up by some of the best artillery in the game, plus some decent monsters and skirmishers. They also have a restrictive food mechanic and a tricky system of under-cities that lets them make mini-settlements under towns belonging to others. Also, some of their best units are behind DLC. For this reason, I'd recommend against playing as them first.

High Elves are the official straightforward noob faction, with easy income, solid melee units, and tons of ranged and monsters. If you play as Tyrion, understand that you've got about 20 turns until the whole island turns into a giant civil war, and that about half your battles across the whole campaign will be against other Helves.

Dark Elves have lots of flimsy, high damage infantry, backed up by maybe the best basic ranged units in the game. Decent selection of monsters and cav. On the campaign map, they get a lot easier if you jump headfirst into the slave economy. Specialise all your dudes to increase the number of slaves captured, and try to concentrate them all into one or two mega-provinces with maxed-out bonuses to slave income.

The Lizardmen have tough, brave, high-damage infantry that can dumpster what most other factions field. They also have heaps of monsters, way more varieties than you even need. Rather weak in the ranged department. Uncomplicated on the campaign map.

Regarding DLC: owning Ham 1 unlocks the big combined Mortal Empires map. All DLC from the first game carries over to the second, although it can be a bit fiddly to unlock it. Several factions have gotten free reworks:
-Dwarves can now craft special items. Also, that Slayer lord got a new start position.
-The Empire now has a loyalty mechanic where it actually works like a disjointed, decentralised country (instead of a bunch of culturally-similar states). You win over the loyalty of the other Elector Counts. They also redid the tech tree. Finally, Gelt got a new start position.
-The Brets had their vow system reworked into something more interesting. I haven't actually played them yet.
-The Vampire Counts got this system where they can revive ancient renowned lords. Also, Kemmler got a new startpos.

Greenskins and WElves are probably getting reworks next year.

Dr. Quarex
Apr 18, 2003

I'M A BIG DORK WHO POSTS TOO MUCH ABOUT CONVENTIONS LOOK AT THIS

TOVA TOVA TOVA

Commander Keene posted:

Enhanced Edition just updates the game to play the same as BG2, afaik; the original didn't have class kits or the Sorcerer and Barbarian classes. Also both games get hi-res patches and a couple new party members.
Yeah, I am finishing up my Enhanced Edition playthrough of both Baldur'ses Gateseses now, and there is no reason to play the original versions unless you want to get deep enough into the modding scene that you are interested in things that are not available for the new version, which granted you might be, who knows?

Also the most important 2nd to 3rd Edition changes really are that all stats in 3rd Edition theoretically go up forever and all scale in a much saner way than 2nd Edition (no more having a 6 in a stat being functionally the same as having a 13), armor class is, as mentioned, going up to be better instead of down (like everything else you track numerically), you can take a level in whatever you want in 3rd Edition when you gain enough experience, like one level in every class if for some reason that sounded fun, but as a result it is much easier to do something dumb thinking it sounds good on paper than when you only have a choice of a few pre-designated multi-classes like in 2nd Edition.

Also Icewind Dale II will probably never have an Enhanced Edition to contemplate playing as the source code is lost, but since there is no character importing anyway and it is the most recent of the games that is not so bad.

Pierzak posted:

Specific questions for IWD2 now:
- is dual-classing still a thing? IWD2 says something about multi-classing into new combinations, like Paladin with Fighter or Wizard. Is it integrated now so that after leveling up I can choose a level in a new compatible class, instead of another level in the current one? Will I suffer temporary nerf during this process like with IWD1 dual-classing?
- is a Wizard taking a level or several in Fighter and then dual- (multi-?) classing to wizard for the survivability still a thing, or is it done differently now? Or should I just forget about it and specialize in magic-enhancing feats?
- are there any feats I can permanently miss (i.e. only available at character creation) that are not marked with something obvious like "can only take at character level 1"?
- where do I shove rogue tasks (i.e. trap detecting/disarming and occasional pickpocketing) if I don't wanna use a Rogue character (Bard is OK)? Is it viable at all?
- is 18/## strength not a thing anymore?
- how is the BG2 ruleset different from the above? I see that there are specialized class "kits". Assuming I want what they offer, am I locking myself of any options (mostly w/r/t dual/multiclassing later) if I take those?
Specific answers:
* I think this is covered, I think you get an experience penalty after taking more than two classes, unless the second one is a "favored class" for your character's race.
* Slowing down spell access in 3rd Edition by taking a non-magic class is anecdotally even more detrimental than the same thing in 2nd Edition, though you can still make interesting multiclass combos. But one level of a fighting class will mostly just give you better proficiencies with certain weapons rather than make a huge difference in survivability.
* I do think there are first-level-only feats, but I also think they are clearly labelled if they made it to the game?
* Any class that has the relevant skill in-class can be a Rogue substitute; Rogue skill point totals are huge though, and I feel like only they get Disable Device in-class?
* Indeed it is not
* You can only have a kit with your first class if you dual class, so that is the primary limitation.

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer

Krazyface posted:

tons of helpful advice
Thanks, that is exactly what I was looking for!

Pierzak
Oct 30, 2010

Dr. Quarex posted:

* I think this is covered, I think you get an experience penalty after taking more than two classes, unless the second one is a "favored class" for your character's race.
Yeah that tripped me up, I thought they were just fluffy indicators, took the wrong halfling class and I could really use the Rogue favored. I think I'll restart, I'm still at the prologue anyway.

For posterity: all the classes must be within 1 level of each other or you suffer significant XP penalties. However, the racially-favored class is ignored for the purpose of calculating this restriction, so if you wanna take Fighter 3/ Wizard 10 like in IWD1, better have a race that has Fighter or Wizard as favored class.

Also a question for the older games (too?): If a character gets their portrait removed from the party roster in combat, it's the "super-dead, do not resurrect, give me the character sheet" status you get from disintegration and such?

Pierzak fucked around with this message at 18:17 on Dec 4, 2019

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.

Pierzak posted:

For posterity: all the classes must be within 1 level of each other or you suffer significant XP penalties. However, the racially-favored class is ignored for the purpose of calculating this restriction, so if you wanna take Fighter 3/ Wizard 10 like in IWD1, better have a race that has Fighter or Wizard as favored class.
Or take a human, their highest class is their favoured class by default.

Fruits of the sea
Dec 1, 2010

Pierzak posted:

Yeah that tripped me up, I thought they were just fluffy indicators, took the wrong halfling class and I could really use the Rogue favored. I think I'll restart, I'm still at the prologue anyway.

For posterity: all the classes must be within 1 level of each other or you suffer significant XP penalties. However, the racially-favored class is ignored for the purpose of calculating this restriction, so if you wanna take Fighter 3/ Wizard 10 like in IWD1, better have a race that has Fighter or Wizard as favored class.

Also a question for the older games (too?): If a character gets their portrait removed from the party roster in combat, it's the "super-dead, do not resurrect, give me the character sheet" status you get from disintegration and such?

Yep! Exception being petrification, they can be cured. They have to rejoin the party via dialogue though, and "leaving" the party temporarily can cause some bugs if they were involved in a quest at the time.

Scaly Haylie
Dec 25, 2004

I seem to have bought Sea of Thieves, and I require both tips and tricks.

Organza Quiz
Nov 7, 2009


Lizard Wizard posted:

I seem to have bought Sea of Thieves, and I require both tips and tricks.

The only tip you need.

BrightWing
Apr 27, 2012

Yes, he is quite mad.
I started up The Surge for some reason. I checked the wiki of course, just wondering if anyone has anything to add.

Sandwich Anarchist
Sep 12, 2008

BrightWing posted:

I started up The Surge for some reason. I checked the wiki of course, just wondering if anyone has anything to add.

One armed mounted weapons are the best in the game, including the actual best weapon in the game.

Zanzibar Ham
Mar 17, 2009

You giving me the cold shoulder? How cruel.


Grimey Drawer
Personally I found I did better with staves against human/drone enemies and single-rigged (that what you meant with mounted?) against robots. But to each their own.

Sandwich Anarchist
Sep 12, 2008

Zanzibar Ham posted:

Personally I found I did better with staves against human/drone enemies and single-rigged (that what you meant with mounted?) against robots. But to each their own.

Yeah, single rigged, been a minute and forgot the exact term. I found that single rigged had the most useful weapons and move sets, and the black spike thing from the end game was fuckin dummy strong.

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.
Those four-legged jumping combat robots you start running into partway through the first area don't just seem like they have an instant kill attack - they pretty much actually do. Their jump attack does a flat amount of damage based on the distance of their leap and no amount of armor can save you if you're too far away from them when they use it. Dodge to the side the moment they start winding up for it, there isn't really anything else you can do.

Sandwich Anarchist
Sep 12, 2008
Also, in my experience, extreme aggression will serve you better than caution. Attack relentlessly, don't hesitate. Ducking and hopping are very hard to use, best to ignore them altogether and just dodge away and counter attack hard

Zanzibar Ham
Mar 17, 2009

You giving me the cold shoulder? How cruel.


Grimey Drawer
Generally once I got over my instinctual caution/need to keep my distance I found that it's very easy to bait robots into doing specific moves that can leave them wide open. Humans too, though usually I find it less necessary with them as they don't usually have those super dangerous moves like that aforementioned death leap.

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.
Yeah, contrary to what might be your first instinct, you actually want to stay as close to them as possible at all times. At melee range the leap does pretty much no damage at all, so the safest way to handle them is to to get right in their faces and stay there.

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer
I wouldn't stress over the "best" weapons too much; the game can be completed using all manners of weaponry. I had a lot of fun beating the game with claws, seen speedruns that use the basic "sword", etc; very few weapons are actually bad.

juliuspringle
Jul 7, 2007

Omi no Kami posted:

Anything for The Longest Dark? I've bounced off it a few times, but I wanna give it another shot since I keep hearing great things.

Assuming you're talking about The Long Dark, if you want it to be super immersive play in a cold room with a space heater and only turn the space heater on when you have a fire going and turn it off when the fire goes out.

limp_cheese
Sep 10, 2007


Nothing to see here. Move along.

Anything for Crossroads Inn?

Omi no Kami
Feb 19, 2014


juliuspringle posted:

Assuming you're talking about The Long Dark, if you want it to be super immersive play in a cold room with a space heater and only turn the space heater on when you have a fire going and turn it off when the fire goes out.

I straight-up know someone who turned off the heat and played Duskers in the basement so it'd be cold and echo-y just like a deep space freighter.

Lunchmeat Larry
Nov 3, 2012

Omi no Kami posted:

I straight-up know someone who turned off the heat and played Duskers in the basement so it'd be cold and echo-y just like a deep space freighter.
That's how I play most of my games, but not by choice

Omi no Kami
Feb 19, 2014


Lunchmeat Larry posted:

That's how I play most of my games, but not by choice

Just call it "enforced method gaming" and start a new hipster trend, then rent your basement out as an artisanal gaming cafe and rake in the big bucks.

MockingQuantum
Jan 20, 2012



Back when my friends and I played Artemis every month or so, we always made whoever was playing as Engineering set up in the basement and communicate via walkie talkie, it was surprisingly fun

Dr. Quarex
Apr 18, 2003

I'M A BIG DORK WHO POSTS TOO MUCH ABOUT CONVENTIONS LOOK AT THIS

TOVA TOVA TOVA

Omi no Kami posted:

Just call it "enforced method gaming" and start a new hipster trend, then rent your basement out as an artisanal gaming cafe and rake in the big bucks.
With one special room for Eastern Bloc-type games with a specially-trained team of Russians to sit around and drink and play guitar and shout obscenities occasionally

MockingQuantum posted:

Back when my friends and I played Artemis every month or so, we always made whoever was playing as Engineering set up in the basement and communicate via walkie talkie, it was surprisingly fun
I think this is the future of multiplayer gaming, until it all comes around again and everyone is playing live-action Vampire: the Masquerade but in VR

Kenny Logins
Jan 11, 2011

EVERY MORNING I WAKE UP AND OPEN PALM SLAM A WHITE WHALE INTO THE PEQUOD. IT'S HELL'S HEART AND RIGHT THEN AND THERE I STRIKE AT THEE ALONGSIDE WITH THE MAIN CHARACTER, ISHMAEL.
I'm just into the double digits of hours playing Far Cry: New Dawn and figured I'd throw out some tips in case anyone else picked it up in its current sale climate.

  • The first big change to know from prior Fars Cry is that the ability to fast travel at all is progressively unlocked by upgrades, rather than just by discovering locations. Remember you can always fast travel back to Prosperity from anywhere, from the get-go.
  • The second major change to know is the tier system that goes hand in hand with damage being explicitly numbered. Weapons and vehicles are tiered based on workbench upgrades which are in turn tiered by the overall Prosperity upgrade level. Enemies and the gear they carry are similarly tiered. Unlocking tiers takes a resource (ethanol) that requires some outpost raiding or supply crate/truck hijacking to grind. Pick your first few upgrades carefully, where weapons, garage, and expeditions are highly recommended to prioritize.
  • Following that, Outposts are not only the prime way to get ethanol. Unlocking them allows you to return ethanol trucks to them instead of all the way to Prosperity, plus they are the first additional fast travel points unlocked by Expeditions.
  • Having said that, if you have uPlay points from playing other Ubisoft titles, you can early-unlock some decent Tier 2 weapons at the workbench by spending those. You have to go into the second tier via the weapons workbench and deliberately find them in the listing and equip them.
  • One for recent-FC series fans: you can encounter weapons in the field and use them, but unless you unlock them in the workbench somehow, you will lose access to them when you drop them.
  • There is a premium currency that you can slowly accrue via "Treasure Hunts" i.e. bunkers from FC5. It can obviously be used to buy crafting material packs. It can also be used to individually early-unlock higher-tier weapons commonly tagged "prestige", and are best used for that.
  • You start with a full-fledged Gun for Hire and upon assigning her she will show up in a (crappy, tier 1) vehicle. Unassigning and reassigning her is pretty helpful in the opening hours to avoid wasting money to unlock crappy, tier 1 vehicles, and can be done "on demand" in the field rather than by workbench.
  • Perks are pretty straightforward, but "More [X]" Perks can be bought multiple times. Also, Perk points are easier to come by than you think. Any hostage in the field being liberated gives a Perk point, and weapon challenges per tier are fairly easy to do too- so pick up any new gun for each tier and kill 5-10 Highwaymen with it for Perk points galore.
  • Without spoilers, there is another group of Perks that are unlocked via later story missions. You can safely unlock any non-More [X] Perk first, rather than hoarding points for these new Perks.
  • Between the wingsuit Perk and the tier 1 helicopter that unlocks for purchase with the first Garage upgrade, traversal isn't as difficult/tedious as it seems at first. The cost to unlock a vehicle is one-time, and subsequent uses are free "spawns" of the vehicle.
  • Again without spoilers, there is an island in the middle upper-half of the map (where you started in FC5 I believe) that sequence-breaks and advance-triggers a story mission. It's worth doing ASAP, as the next story quest after it unlocks the Tier 2 bow at the workbench as a reward that will be a good early boost. It doesn't really pose any narrative problems to do so, especially if you played FC5. Besides, you're going to have to go there eventually.
  • Safe-cracking can be done a few other ways besides lockpicking. The repair torch Perk works very well as a cheap, always-available method early on, and stealth isn't important when safecracking at least early on.
  • Throwing knives can one-shot scavengers and are the hardest hitting stealth attack you have early on, besides a takedown.

Omi no Kami
Feb 19, 2014


MockingQuantum posted:

Back when my friends and I played Artemis every month or so, we always made whoever was playing as Engineering set up in the basement and communicate via walkie talkie, it was surprisingly fun

We usually played Artemis when the group happened to be gathered at someone's house for an unrelated social event, so the realest part of the entire game was "Let's spend 30 minutes troubleshooting what's wrong with the gosh-darn wifi."

quote:

Captain, we're in trouble! I can't fit under the desk to reset the router any longer!

Unrelated, but Shenmue I/II (PC remaster): I know it's possible to run out of time without solving the murder, and I've heard that some of the events/progression cues are infuriatingly hard to figure out and trigger. Are there any game-threatening gotchas to be aware of, or can I gleefully bumble and screw up my way through the game safe in the knowledge that unless I'm actively trying to sabotage myself I'll inevitably muddle through?

Mierenneuker
Apr 28, 2010


We're all going to experience changes in our life but only the best of us will qualify for front row seats.

Omi no Kami posted:

We usually played Artemis when the group happened to be gathered at someone's house for an unrelated social event, so the realest part of the entire game was "Let's spend 30 minutes troubleshooting what's wrong with the gosh-darn wifi."


Unrelated, but Shenmue I/II (PC remaster): I know it's possible to run out of time without solving the murder, and I've heard that some of the events/progression cues are infuriatingly hard to figure out and trigger. Are there any game-threatening gotchas to be aware of, or can I gleefully bumble and screw up my way through the game safe in the knowledge that unless I'm actively trying to sabotage myself I'll inevitably muddle through?

I don’t know about part 1, but for 2 you really had to fail a certain button prompt over and over again* to run out the clock.

*A guy tells you to not move and then the game tells you to mash a button, so you fail by actually pressing something. That ends the current day. Repeat about 100 times.

Mierenneuker fucked around with this message at 19:12 on Dec 9, 2019

Magitek
Feb 20, 2008

That's not jolly.
That's not jolly at all!

:five:

Truman Sticks
Nov 2, 2011

Mierenneuker posted:

I don’t know about part 1, but for 2 you really had to fail a certain button prompt over and over again* to run out the clock.

*A guy tells you to not move and then the game tells you to mash a button, so you fail by actually pressing something. That ends the current day. Repeat about 100 times.

In Shenmue 1 you can fail a QTE when you're trying to sneak into a baddie hut (I believe the cutscene involves you catching a flashlight before it falls and alerts the guards), and you just try again the next day.

Same story though, you'd have to fail an inordinate amount of times for it to affect you.

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.
Yeah, it's possible to run out of time in Shenmue in the same way you can theoretically hit the 13 year limit in Fallout 2. You really need to make an effort for it.

Omi no Kami
Feb 19, 2014


Cardiovorax posted:

Yeah, it's possible to run out of time in Shenmue in the same way you can theoretically hit the 13 year limit in Fallout 2. You really need to make an effort for it.

That's what I was hoping- I figured it was something like this, but given that it came out in 1999 I figured there was always the off chance it was, like, "It takes 90 actions to finish the game and you get 95 actions, GL."

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.

Omi no Kami posted:

That's what I was hoping- I figured it was something like this, but given that it came out in 1999 I figured there was always the off chance it was, like, "It takes 90 actions to finish the game and you get 95 actions, GL."
The Persona series of games might not be your thing, then, if you've ever considered playing them. When 3 to 5 tell you that you have a year to solve the plot, they mean it.

Crowetron
Apr 29, 2009

The Shenmue games don't even tell you about the time limit because they know you'll never hit it without actively trying. Its more of an easter egg, now that I think about it.

Glagha
Oct 13, 2008

AAAAAAAAAAAAAAAAAAAA
AAAAAAaaAAAaaAAaAA
AAAAAAAaAAAAAaaAAA
AAAA
AaAAaaA
AAaaAAAAaaaAAAAAAA
AaaAaaAAAaaaaaAA

Cardiovorax posted:

The Persona series of games might not be your thing, then, if you've ever considered playing them. When 3 to 5 tell you that you have a year to solve the plot, they mean it.

To be fair though on those, it's not a time limit for the whole game, they give you discrete little time windows to do each chapter and if you miss the deadline they always do something like send you back a week to try again.

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.

Glagha posted:

To be fair though on those, it's not a time limit for the whole game, they give you discrete little time windows to do each chapter and if you miss the deadline they always do something like send you back a week to try again.
Yeah, but it's still a hard limit. You only get to do so many things in that time, because you only have X actions per day one way or the other.

It's still plenty generous and you can finish all of the games with months and months of empty time left, but if it bothers the guy, then it bothers the guy.

gohuskies
Oct 23, 2010

I spend a lot of time making posts to justify why I'm not a self centered shithead that just wants to act like COVID isn't a thing.

Cardiovorax posted:

Yeah, it's possible to run out of time in Shenmue in the same way you can theoretically hit the 13 year limit in Fallout 2. You really need to make an effort for it.

In one of the old Might & Magic RPGs (not Heroes of M&M) you could "take an odd job" for a week in a city, a week would go by in the in-game calendar and you'd get paid some money for the work. I didn't realize the impact of the time passage thing and clicked that option over and over and over, my characters ended up being super rich but all 90 years old, with heavily reduced Strength, Dexerity, and Constitution stats to match, so they were crippled and terrible in combat. An interesting commentary on wage work and what it does to us, but I do think it's funny that my PCs basically just quit RPGing and got regular jobs for the whole game.

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

Cardiovorax posted:

Yeah, but it's still a hard limit. You only get to do so many things in that time, because you only have X actions per day one way or the other.

It's still plenty generous and you can finish all of the games with months and months of empty time left, but if it bothers the guy, then it bothers the guy.

It's apples and oranges; He's referring more to 90's adventure games, where Sierra Entertainment specialized in unforgiving puzzles and cheap deaths. Or just plain being able to put your playthrough in a soft fail stste without knowing for HOURS.

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Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.

Neddy Seagoon posted:

It's apples and oranges; He's referring more to 90's adventure games, where Sierra Entertainment specialized in unforgiving puzzles and cheap deaths. Or just plain being able to put your playthrough in a soft fail stste without knowing for HOURS.
If you're going into the games with the expectation that you'll be able to complete every social link at your leisure, it still matters. It's one of the reasons I never really got much into it. I dislike playing by a schedule.

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