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I'm finally playing the much maligned but actually pretty great Just Cause 4. Not only is there a shiiiiiit ton of new gadgets, weapons and vehicles, Rico seems to be less of a curmudgeon this time. Not by a huge thing but if you attach a balloon to a soldier and rocket them into space, Rico will give a cheeky "Bye-bye!" He actually sounds like he's having fun with agency future tech that defies all phsyics and thermodynamics. The game seems stable now and I'm having a blast.
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# ? Dec 5, 2019 21:14 |
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# ? Apr 28, 2024 04:36 |
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Inzombiac posted:Just Cause 4. I've had a lot of fun with what I've played so far, and "second-best game with tactical balloon-launching mechanic" is nothing to sneeze at.
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# ? Dec 5, 2019 21:26 |
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Captain Hygiene posted:I've had a lot of fun with what I've played so far, and "second-best game with tactical balloon-launching mechanic" is nothing to sneeze at. I just really hope the brand can recover. Like I said in the JC thread, there is nothing about 4 that is worse than 3 and actually improves on a lot of stuff. I think the main issue now that that people really loved blowing up chaos objects but then bemoaned an empty map. JC4 respawns those objects over time and treats them like flaming nuggets of points. You're meant to use them to kill soldiers with instead of blowing them up because it's on a checklist. Doesn't seem to have remote explosives, which sucks but you can make an approximation with the tether and the pulse retractor.
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# ? Dec 5, 2019 21:52 |
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All I care about is if you get a thruster for the wingsuit without having to buy DLC. cause if you can I may just buy the game right now.
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# ? Dec 5, 2019 21:58 |
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Death Stranding Little thing: Early on in the game there's an optional delivery side character who rewards you with a harmonica. When you're resting, you can equip it and play it to make your baby happy and get Likes (basically EXP). There's a part of the game where you have to carry someone on your back from one destination to another, and if you rest and play the harmonica during that delivery you get likes from both her and the baby.
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# ? Dec 5, 2019 22:01 |
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moosecow333 posted:All I care about is if you get a thruster for the wingsuit without having to buy DLC. cause if you can I may just buy the game right now. I think I comes with the deluxe version, unfortunately. Though all the DLC should be alacarte so maybe you can get it for a few bucks. Using the thrusters disables leaderboards but only while actually thrusting. You don't have to constantly un-and-re-equip them. Plus they get missiles The DLC overall is pretty fun but remove all challenge from the early game. Not so much when later you get swarmed with drones and microjets and those FUCKERS WITH SHIELDS.
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# ? Dec 5, 2019 22:10 |
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Having no Just Cause with built in co op is basically the greatest troll any video game has ever pulled.
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# ? Dec 5, 2019 22:21 |
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Inzombiac posted:I just really hope the brand can recover. This is the first time I've heard anything positive about 4 and it being compared favorably to 3 is a great hook as I was super into that one and couldn't stand the boring emptiness of 2.
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# ? Dec 5, 2019 22:44 |
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Samuringa posted:This is the first time I've heard anything positive about 4 and it being compared favorably to 3 is a great hook as I was super into that one and couldn't stand the boring emptiness of 2. People (myself included) gave it a lot of earned poo poo when it first came out because it was obviously rushed for the holidays. The cutscenes still look weird but I genuinely don't give a poo poo. For those that fondly recall JC2 and 3: Aside from the final missile riding mission in 2, what scripted missions do you really remember? Most of your fond memories were how you were screwing around and made something zany happen, right? JC4 has that in spades.
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# ? Dec 5, 2019 22:52 |
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I had no real problem with it when it came out. Was a little rushed, a bit janky, but I had loads of fun. Keep meaning to boot it back up and get a load of the expansions. Games fun yo
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# ? Dec 5, 2019 23:17 |
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Part of the problem is the console versions looked like rear end when they came out. I powered through and had a blast, and they patched it to change some settings so it didn’t look terrible before too long, but it made a pretty bad first impression. I actually bought it a second time when I got my gaming laptop, and playing it on some more powerful hardware has it both look fantastic and be a blast.
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# ? Dec 5, 2019 23:21 |
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OutOfPrint posted:Disco Elysium is chock full of little things, but my favorite is pulling rank on Kim. Seriously, when given the option, do it. I pulled it the ONE time while I was generally the nice, sorry cop. I think you can guess exactly where.
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# ? Dec 6, 2019 01:01 |
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Disco Elysium has a bunch of perks (called 'thoughts' ingame) the player might never see on their first playthrough related to a ton of different niche ways you can get things done. They did a great job of making your hobocop feel like any direction you can take him is a valid interpretation of his character. Once you, the player, start acting a certain way and stick to it, nothing that aligns with how you play feels "out of character". It's really cool, a great way to do a blank-slate protagonist. edit: For example, if you're a real starship troopers style bugstomper, you get a thought related to fascism. But it doesn't just pop up the first time, you gotta indulge it a few times before the game says "okay, if this is how you want to play then here you go", and I think that's just super cool. So many games give you perks/character traits the very first time you do something, but with Disco Elysium sometimes they wait on it until it feels like it's part of your character's personality. I saw a post where someone got this thought (it's called Revacholian Nationhood) because they had been taking these options without even realizing the implications of them, and it caused them to ditch the thought and consider what they'd done for the game to assume they wanted it. I know a lot of people got soured on it even without playing it because it became the thing to gush about at random for a while, but for anyone on the fence I promise it really is above and beyond in terms of writing quality. It's Planescape: Torment levels of "wow, they really thought about the world they were creating here". CJacobs has a new favorite as of 01:40 on Dec 6, 2019 |
# ? Dec 6, 2019 01:19 |
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A little thing about final fantasy 14: it brutally owns, and it just keeps getting better
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# ? Dec 6, 2019 01:35 |
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GelatinSkeleton posted:A little thing about final fantasy 14: it brutally owns, and it just keeps getting better https://www.youtube.com/watch?v=XCzrtS_MoRM
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# ? Dec 6, 2019 02:59 |
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Inzombiac posted:People (myself included) gave it a lot of earned poo poo when it first came out because it was obviously rushed for the holidays. Did they revert back to the open world chaos thing where you don't have to kill and loot every last thing to finish a tower to unlock or progress things and instead just do strafing runs or whatever you feel like? JC3's "finish this town to finish this province to finish this continent to do this mission" loving sucked.
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# ? Dec 6, 2019 03:07 |
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RBA Starblade posted:Did they revert back to the open world chaos thing where you don't have to kill and loot every last thing to finish a tower to unlock or progress things and instead just do strafing runs or whatever you feel like? JC3's "finish this town to finish this province to finish this continent to do this mission" loving sucked. You blow poo poo up to get chaos, get enough chaos and you unlock squads to push the front line to capture sectors. To progress, you really just need to have enough chaos to have enough squads to take over the sector (and some even GIVE you squads), and do the sector mission, which usually unlocks something cool for you.
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# ? Dec 6, 2019 03:51 |
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RBA Starblade posted:Did they revert back to the open world chaos thing where you don't have to kill and loot every last thing to finish a tower to unlock or progress things and instead just do strafing runs or whatever you feel like? JC3's "finish this town to finish this province to finish this continent to do this mission" loving sucked. Nah, not at all. They actually went so far in the other direction that people got mad. Destructible objects are now just a way to make points (2X if you are in combat) and points give you squads for your army that can be sent to unlock territory. It's all very natural but a good amount of people see a red object and feel like they MUST blow it up and somehow that is the games fault.
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# ? Dec 6, 2019 03:56 |
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BioEnchanted posted:I did see Pandemonium in CEX tonight, I may get it some day. It's just £20. So not yet. PLEASE play pandemonium 2 at some point; i have a huge soft spot for that janky piece of poo poo (enough to get the world record speedrun on it ) and would love to hear your take on it.
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# ? Dec 6, 2019 03:57 |
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Inzombiac posted:I'm finally playing the much maligned but actually pretty great Just Cause 4. I never really "got" Just Cause, only having played a bunch of 2, but I did always appreciate it when Rico took a huge sprawling fall down a cliff and then after finally reaching stable ground would stand up and just say "Sheesh." or somesuch as he dusted himself off.
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# ? Dec 6, 2019 05:25 |
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John Murdoch posted:I never really "got" Just Cause, only having played a bunch of 2, but I did always appreciate it when Rico took a huge sprawling fall down a cliff and then after finally reaching stable ground would stand up and just say "Sheesh." or somesuch as he dusted himself off. Love that. 4 is the only one I've played, and my first "death" was from falling a couple hundred feet off a cliff. (I survived, but got knocked for going out of mission bounds)
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# ? Dec 6, 2019 05:37 |
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Just Cause understands physics so if you're falling thousands of feet from an airplane you can grapple to the ground from 10 feet up and take no damage.
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# ? Dec 6, 2019 06:36 |
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It's stupid as poo poo but I think my favorite thing about JC2 was finding out the monster truck could float on water because of its bigass inflated wheels, so I spent ages trying to paddleboat around with it.
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# ? Dec 6, 2019 07:00 |
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CJacobs posted:Disco Elysium [...] Yeah, don't worry, I'm planning on getting it for PS4 once that comes out. After Last of Us, Control DLC, Final Fantasy 7 Remake, Xenoblade Chronicles Remastered, Dragon Quest 11 Definitive Edition...
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# ? Dec 6, 2019 07:58 |
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moosecow333 posted:All I care about is if you get a thruster for the wingsuit without having to buy DLC. cause if you can I may just buy the game right now. Not sure what platform you're on but it's on GamePass.
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# ? Dec 6, 2019 17:04 |
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There's only one thing that would make me want to play the new Just Cause - did they bring back the excellent car-tumbling-down-a-cliff physics from 2 complete with metal particles spraying in all directions, or is it still the same floaty unsatisfying bullshit from 3?
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# ? Dec 6, 2019 17:25 |
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Unavowed is an old-school point-and-click adventure game where you play a character dealing with occult poo poo in New York. The nice thing about it is that you can die in several ways, but it's impossible to Game Over. If you die or irretrievably gently caress up, the game just fades to white and rewinds a few seconds. No needing to load a save, no "you hosed up, son" message from the game, you're just right back to playing. For a game where you're going to be compulsively clicking on everything, it's a nice touch. It gives you a lot more moments of "Hmm, this is probably dumb, but what if I...?" And it also means you don't have to save every two minutes to protect against a bullshit death.
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# ? Dec 6, 2019 23:22 |
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TheOneAndOnlyT posted:Unavowed is an old-school point-and-click adventure game where you play a character dealing with occult poo poo in New York. The nice thing about it is that you can die in several ways, but it's impossible to Game Over. If you die or irretrievably gently caress up, the game just fades to white and rewinds a few seconds. No needing to load a save, no "you hosed up, son" message from the game, you're just right back to playing. If I remember right, the first puzzle in the game even gives you a really obvious red herring solution (I think it's something like "Hit the eldritch abomination from beyond understanding with a lead pipe") specifically to introduce you to this.
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# ? Dec 7, 2019 00:25 |
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So I was posting about my travails with the modern Tomb Raider trilogy in the other thread, but now that I've gotten started on Shadow of the Tomb Raider I think I'll be posting my rambling nonsense here for a while! The game's made a very good first impression. In the first couple of hours it's already more vibrant than the entirety of Rise. Literally, in that while Rise had graphical prowess sure, it was mostly wasted on its snowy or murky environments. Shadow takes place in the jungles of Peru and looks fantastic for it. But also a lot of the other elements feel more lively. The facial animations are still not perfect, but they've tuned them to show a great deal of subtle emotions, which is important because this time around Jonah is playing a more overt role in the game. Lara also spends waaaay more time interacting with other people. So for as many Big Dramatic Moments With Shouting there have been, there's also multiple scenes where the nuanced animations carry the weight. Swimming is now finally a full thing instead of the super awkward half-step it was in Rise. Lara can now climb on appropriate ceilings and rappel down + swing from climbable surfaces. Outfits have been fully integrated into the gameplay systems instead of just being a vague side thing + DLC dump. Weapon upgrades are less awkward and annoying to build towards and the game is quick to start introducing alternate types so you're not unlocking "strong single shot rifle" at an arbitrary point halfway through the game after you've already dumped tons of upgrades into your basic AR or w/e. The flow feels way less rigid now, where fast travel is unlocked incredibly fast and the game doesn't get antsy with you wanting to stray off the main path and do side stuff (and shows this effortlessly - in a section where you're working alongside Jonah he basically just goes "hey I'll wait here, you go do your Lara Croft stuff" and then when Lara returns actually asks what she found in the puzzle tomb). Talking to random people will add various collectibles to the map, incentivizing doing so and feeling more natural than always needing to hunt down yet more collectibles to find other collectibles (though these do also return). There's a whole early section where Lara flashes back to when she was a kid and you get to do Tomb Raider stuff as itty bitty Lara and it's af. As I expressed in the other thread (said flashback overlaps somewhat with stuff from Rise), I do think it's lame for her to have 100% identical interests as a child, but given where Shadow seems to be going already I think that might actually be somewhat intended, with Lara not really having a normal childhood and maybe even being a bit . (In the present day, she seems to struggle with social situations, whereas Jonah integrates himself with ease, adding to that possibility.) There are *some* hiccups to be sure. Traps feel like they've devolved back to 2013-style trial and error "oops Lara died horribly again" tests and in tandem with that some areas have poor conveyance. There's been a weird technical problem where the sound will skip between scenes, like it's getting interrupted as the game loads the next area, but this is while it's installed on an SSD. The actual core, inciting story premise is kinda dumb and what I thought was going to be a big reveal (the leader of Trinity) is actually blurted out like, literally five minutes into the game. There's also some inevitable weirdness just from the various small changes to iconography and UI design. And finally, the first hunt-able animal in the jungle are capybara, and it makes me sad to hurt any of those cuties. John Murdoch has a new favorite as of 01:14 on Dec 7, 2019 |
# ? Dec 7, 2019 01:11 |
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John Murdoch posted:Shadow of the Tomb Raider Interesting...I remember thinking it was basically a "more of the same" sequel with the main improvement being the crazy fun photo editor combined with all the costumes + PS1 Lara. Will be curious whenever I revisit the series to see if I feel different. e: that facial expression system in photo mode was the best thing ever, I spent a whole playthrough trying to get perfect smirks at every possible moment (especially the dramatic cutscenes) Captain Hygiene has a new favorite as of 01:42 on Dec 7, 2019 |
# ? Dec 7, 2019 01:37 |
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Captain Hygiene posted:Interesting...I remember thinking it was basically a "more of the same" sequel with the main improvement being the crazy fun photo editor combined with all the costumes + PS1 Lara. Will be curious whenever I revisit the series to see if I feel different. This is some quality content for sure.
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# ? Dec 7, 2019 01:50 |
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John Murdoch posted:And finally, the first hunt-able animal in the jungle are capybara, and it makes me sad to hurt any of those cuties. Yeah, I shot one and I was like "I cannot tell my wife what I just did."
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# ? Dec 7, 2019 01:51 |
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Phy posted:Yeah, I shot one and I was like "I cannot tell my wife what I just did." gently caress, I hope I'm still in the refund window. I can't fake kill a wise capybara for loot.
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# ? Dec 7, 2019 02:20 |
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OutOfPrint posted:gently caress, I hope I'm still in the refund window. I can't fake kill a wise capybara for loot. You dont have to. The game doesnt do the far cry thing where each animal is a different pelt.
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# ? Dec 7, 2019 02:25 |
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Phy posted:Yeah, I shot one and I was like "I cannot tell my wife what I just did." I remember when my wife walked in while I was hunting an orca in Black Flag, that was an awkward thing to explain
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# ? Dec 7, 2019 03:32 |
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John Murdoch posted:There's a whole early section where Lara flashes back to when she was a kid and you get to do Tomb Raider stuff as itty bitty Lara and it's af. As I expressed in the other thread (said flashback overlaps somewhat with stuff from Rise), I do think it's lame for her to have 100% identical interests as a child, but given where Shadow seems to be going already I think that might actually be somewhat intended, with Lara not really having a normal childhood and maybe even being a bit . (In the present day, she seems to struggle with social situations, whereas Jonah integrates himself with ease, adding to that possibility.) Lara's just emotionally distant after two games of people trying very hard to kill her and everyone she holds dear or being betrayed by them. It's just the classic "social attachments will get people killed" isolation. She's much more social at the start of the first game, right before everything goes straight to poo poo with the shipwreck and island of insane cultists.
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# ? Dec 7, 2019 03:56 |
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The first game had my favourite villain-no-so-different-from-the-hero line: "We're both survivors Lara... I've just been doing this a whole lot longer..."
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# ? Dec 7, 2019 04:34 |
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Oh also I forgot but Shadow also finally gives Lara a version of her classic teal/turquoise top (tweaked to a more blue blue) with khaki pants outfit and it looks awesome. John Murdoch has a new favorite as of 05:12 on Dec 7, 2019 |
# ? Dec 7, 2019 05:07 |
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Retro Futurist posted:I remember when my wife walked in while I was hunting an orca in Black Flag, that was an awkward thing to explain Pfft. My roommate in college walked in while I was playing Persona 3 "Why did he just shoot himself in the head?" "Because I had to catch to a guy in fire" "Huh okay" *cracks beer and walks away*
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# ? Dec 7, 2019 07:05 |
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# ? Apr 28, 2024 04:36 |
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John Murdoch posted:Oh also I forgot but Shadow also finally gives Lara a version of her classic teal/turquoise top (tweaked to a more blue blue) with khaki pants outfit and it looks awesome. I just wanna say I thought it was neat in the first game to go through the entire game with a bow, and then in the final fight in a scripted event you get two pistols, and dual wield them and blast the last boss away. That was a pretty nicely constructed moment and I appreciated the effort into the setup and payoff there.
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# ? Dec 7, 2019 07:29 |