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Celexi posted:the next xbox you will reportedly be able to start playing a game via streaming while it downloads and then it seamlessly changes to the local one when it is done. well, you know what they say. xbox stays winning.
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# ? Dec 11, 2019 03:23 |
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# ? Apr 28, 2024 20:03 |
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Cardiovorax posted:Probably because they didn't, if my experience playing the game is anything to go by. The patch with the turn times being cut down is going to drop on Thursday (along with both DLC and FLC). Mortal Empires end times are a few seconds.
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# ? Dec 11, 2019 03:53 |
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Klyith posted:Fortnite accounts for 0.0% of google play store revenue, Epic makes everyone sideload a version that uses their own payment system. This paragraph is exactly what publishers want you think but none of it is actually true. They use this thinking to justify lovely business modes and labor practices, but video game profits and revenues have never been higher. There is a kernel of truth that games have bigger budgets - but that is due to higher revenues not some innate change in how games are made.
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# ? Dec 11, 2019 03:54 |
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The idea that somebody would unquestionably believe game companies when they say games aren’t profitable while being completely opaque about what they’re spending is wild How much loss is due to consumer spending and how much is due to god awful management resulting in poo poo like Destiny and Anthem being completely scrapped and redone after years in development?
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# ? Dec 11, 2019 04:23 |
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Lol at all the Founders getting stuck with rushed out the door overstock Chromecasts with buggy firmware and overheating problems while the red carpet gets rolled out for Free-Tier johnny come latelys. https://www.theverge.com/2019/12/10/21004376/google-adt-3-android-tv-10-update-set-top-hdmi-2-1 quote:Google's busy prepping for the "next-generation of Android TV," starting with the miniature box above. Google says this new ADT-3 dongle is a full-fledged Android TV platform, with a quad-core ARM Cortex A53 CPU, 2GB of DDR3 memory, and the ability to output 4K HDR content at 60 frames per second over its HDMI 2.1 port. Before you get too excited, know that it's a developer device. Like its predecessor, the ADT-2, it's possible you'll never see one officially available for purchase.
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# ? Dec 11, 2019 04:26 |
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quote:Could Sony/Microsoft/others be responsible for all the Stadia hate?Speculation(self.Stadia)
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# ? Dec 11, 2019 05:05 |
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They found us out!
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# ? Dec 11, 2019 05:25 |
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the reviews aren’t even that negative. if anything many have been extremely generous
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# ? Dec 11, 2019 05:27 |
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...! posted:Furthermore, it is not unlikely that reviewers themselves are interested in keeping the industry exactly the way it is now. If streaming one day becomes the default way for most people to play (just like it has happened with TV series by now), there will be much fewer things for reviewers to review. They can review games, Wi-Fi controllers, streaming devices, and similar accessories, but not video game consoles. edit for content: i genuinely can't figure out how that would create "much fewer things" to review. There are, what, three Xbox One variants? You can already review the Stadia experience on TV, computer and phone if you want, boom, equal. Let alone why reviewers have any real power, or would care. uvar fucked around with this message at 05:45 on Dec 11, 2019 |
# ? Dec 11, 2019 05:41 |
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When Stadia wins, there will be 22 games. Finally ending these endless reviews.
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# ? Dec 11, 2019 05:51 |
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They're close, but it's not Sony or MS, it's the play.date.
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# ? Dec 11, 2019 07:26 |
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gschmidl posted:They're close, but it's not Sony or MS, it's the play.date.
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# ? Dec 11, 2019 07:36 |
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I am waiting for preorder details on my Play Date to be honest. It at least looks like a gimmick that exists. And it's so yellow. And Keita Takahashi!
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# ? Dec 11, 2019 08:25 |
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quote:Am I missing something? It shouldn't be hard for devs to port to Stadia. (self.Stadia) quote:VRgamer84[S] -5 points 6 hours ago
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# ? Dec 11, 2019 08:50 |
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If you're not careful you'll end up with a Stadia Avatar instead of your Satoshi one.
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# ? Dec 11, 2019 09:16 |
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Darth TNT posted:If you're not careful you'll end up with a Stadia Avatar instead of your Satoshi one. I am Stadia Lagamoto
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# ? Dec 11, 2019 09:40 |
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Celexi posted:the next xbox you will reportedly be able to start playing a game via streaming while it downloads and then it seamlessly changes to the local one when it is done. I doubt it's seamless, but even if it uses a save/reload, that would be pretty neat
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# ? Dec 11, 2019 09:42 |
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I love the line "only Sony can build a PlayStation and get away with it." One day, I swear I will catch Sony!
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# ? Dec 11, 2019 15:20 |
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Cemetry Gator posted:I love the line "only Sony can build a PlayStation and get away with it." Actually it was decided in court that other companies could build a virtual PlayStation and get away with it, back in like 1998.
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# ? Dec 11, 2019 15:29 |
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Cardiovorax posted:It's not quite that simple, which is why outside of specialized areas like supercomputers, nobody actually evaluates computer performance in flops. In practical terms, those ten teraflops have to virtualize and take care every function that specialized hardware would be responsible for in a more typical PC or video game console. This is a ridiculous loss of performance because video game hardware is specialized to do the same rendering work faster and more easily on a physical level than a more generalized CPU can match, even if they have comparable raw computational power in absolute terms. They're massively more capable at tasks that require parallelization, for example, or that at least benefit from it. I don't recall the recent Xbox or Playstation consoles having tons of custom specialized hardware to do much in games. They are largely just slightly customized x86-64 CPUs and Radeon GPUs placed on custom packaging with some minor chips around to handle console specific functionality. It's not like a Wii with a PowerPC CPU and some custom ATI GPU that supposedly doesn't even use any kind of shader language at all (according to the Dolphin emulator website, at any rate) or the PS3 with some weird Cell CPU that also worked very differently from PCs. They would almost certainly be programmed with a more low level API than most PC games and run on slightly different operating systems, but the hardware is no longer entirely different instruction sets or such.
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# ? Dec 11, 2019 16:01 |
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Celexi posted:the next xbox you will reportedly be able to start playing a game via streaming while it downloads and then it seamlessly changes to the local one when it is done. That seems like a weird feature when it makes both experiences worse. Your streaming quality suffers cause you're downloading something, and your download speed suffers cause you're streaming something. Both on the same device. With a perfect setup and going off the leaves specs it would be possible but... Ehhhhh.
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# ? Dec 11, 2019 16:20 |
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Celexi posted:the next xbox you will reportedly be able to start playing a game via streaming while it downloads and then it seamlessly changes to the local one when it is done. I don’t know if you will be able to call it seamless, judging from Stadia as soon as you switch to local your resolution and frame rate will both go up. You guys know I’m not a conspiracy theorist, in fact, I’m a psychologist.
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# ? Dec 11, 2019 16:33 |
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Sudden Loud Noise posted:That seems like a weird feature when it makes both experiences worse. Your streaming quality suffers cause you're downloading something, and your download speed suffers cause you're streaming something. Both on the same device. With a perfect setup and going off the leaves specs it would be possible but... Ehhhhh. You can already sort-of do this with PSNow games manually. Start the download, start streaming the game, when it's done save and quit and transfer your save via the cloud, continue locally.
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# ? Dec 11, 2019 16:35 |
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Le Reddit posted:Dream come true! Playing Stadia on my Tab in the bedroom. Bad internet here, but still no lag. drat Stadia works great. Later in the comments, the OP clarifies what "bad" means: quote:Great! I normally have 500mbps up/ down but 5G wifi has short range, so it's only around 20 to 30mbps in my bedroom. Hmm, gee, wonder if this might be a shill. Nothing but Stadia posts, including gems like this early on: quote:Soft rollout, but I feel that's how they should start. No reason to cancel your orders, a lot of new games will be arriving soon. After all they plan to take on PlayStation and Xbox. quote:♡ Digital collection ♡ Been a few years since I sold my DVDs and Blu-Rays, and I have ever since been building my digital library, same with books, all on Google. So imagine that feeling when I found out I could do the same with games. quote:Well, I've played the game on my 4K QL Samsung TV on Ps4 Pro and Stadia, and so far I enjoy it much more on Stadia. I'm travelling this Christmas, so it'll be fun to bring the game with me on my PC. ErrEff fucked around with this message at 16:41 on Dec 11, 2019 |
# ? Dec 11, 2019 16:35 |
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univbee posted:You can already sort-of do this with PSNow games manually. Start the download, start streaming the game, when it's done save and quit and transfer your save via the cloud, continue locally. i hope what they actually mean here is that "big games only need to download assets for the first level for you to start playing" which a few online games already do. both guild wars, i think starwars?, and something else i can't remember right now
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# ? Dec 11, 2019 16:45 |
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Truga posted:i hope what they actually mean here is that "big games only need to download assets for the first level for you to start playing" which a few online games already do. both guild wars, i think starwars?, and something else i can't remember right now PS4 has literally allowed for this since launch. 2013's Killzone: Shadow Fall lets you specify what to install first between single player and multiplayer, and when it installs single player it installs the level data in sequence. IIRC you can start single player within 30-60 seconds of inserting the game's disc and play through the campaign normally from the beginning no problem. How this is handled by different games varies a lot. Sports games will let you do a basic vs game with 2 specific teams, open world games will let you play the first setpiece or whatever is present prior to the game opening up (e.g. Infamous: Second Son you can play until you get to San Francisco, GTAV you can do that bank heist prologue, Sleeping Dogs you can play the first few missions which have you contained to specific areas before the game cuts you loose etc. univbee fucked around with this message at 16:49 on Dec 11, 2019 |
# ? Dec 11, 2019 16:46 |
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Xbox promised the partial downloads for this generation and what we got was a few games that let you play a first level and A LOT of games these said “READY TO START” but all that meant was looking at a title screen. If they can manage to xCloud into reasonable transition into play the game I could see it working well. You start playing right away at lower specs and when you stop playing for the night it keeps downloading and when you wake up the next day it’s all good. Eliminates the small pain of waiting a few hours for the GBs to come down. I imagine it’s like how PS4 and Xbox instituted hardware pauses for this generation, so even unskippable cutscenes could be paused by going to the dashboard. We’ll get console mandated partial downloads instead of relying on game makers.
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# ? Dec 11, 2019 16:50 |
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I'm not sure about that, given that more recent PS4 games actually did away with the whole "you can launch them within 30 seconds of inserting the disc" thing, it seems they decided it wasn't worth the complications it presented for dealing with a temporary issue. They already allow for pre-loading and it would be exponentially simpler to open that up (e.g. you can "pre-load" anything even if you don't own it yet, so the game is installed when your disc shipment arrives for example and only needs a final 200 meg payload or something like that to actually be usable).
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# ? Dec 11, 2019 16:55 |
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doingitwrong posted:Xbox promised the partial downloads for this generation and what we got was a few games that let you play a first level and A LOT of games these said READY TO START but all that meant was looking at a title screen. I wouldn't think the math would be in its favour, surely? It'd need bandwidth for streaming AND downloading simultaneously at a decent rate.
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# ? Dec 11, 2019 17:01 |
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univbee posted:PS4 has literally allowed for this since launch. 2013's Killzone: Shadow Fall lets you specify what to install first between single player and multiplayer, and when it installs single player it installs the level data in sequence. IIRC you can start single player within 30-60 seconds of inserting the game's disc and play through the campaign normally from the beginning no problem. yeah this is the good poo poo. i don't care about it these days because i have ridiculously fast internet and 100 gigs downloads in 30minutes but it's saved me hours of sitting on my rear end in the past.
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# ? Dec 11, 2019 17:03 |
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neonchameleon posted:The patch with the turn times being cut down is going to drop on Thursday (along with both DLC and FLC). Mortal Empires end times are a few seconds. quote:I don't recall the recent Xbox or Playstation consoles having tons of custom specialized hardware to do much in games. Cardiovorax fucked around with this message at 17:13 on Dec 11, 2019 |
# ? Dec 11, 2019 17:07 |
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univbee posted:PS4 has literally allowed for this since launch. 2013's Killzone: Shadow Fall lets you specify what to install first between single player and multiplayer, and when it installs single player it installs the level data in sequence. IIRC you can start single player within 30-60 seconds of inserting the game's disc and play through the campaign normally from the beginning no problem. Yeah a lot more games than you think already do this. When I bough Dying Light on PS4, I was able to play through the intro and tutorial partway into the download. Then the game blocked me off at a door until the rest of the game finished downloading. I think The Witcher 3 lets you play through the entire initial tutorial hamlet (which is easily like 3-4 hours of content) before the game is fully downloaded. Truga posted:yeah this is the good poo poo. i don't care about it these days because i have ridiculously fast internet and 100 gigs downloads in 30minutes but it's saved me hours of sitting on my rear end in the past. Sadly (on PS4) you're often gated by Sony's servers which totally suck.
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# ? Dec 11, 2019 17:33 |
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Rotten Red Rod posted:Sadly (on PS4) you're often gated by Sony's servers which totally suck. They also vary wildly by time of day, which leads to moments where it thinks its going to take 7 hours to download a game but then realizes you're downloading it at midnight and so it downloads in 40 minutes instead. Though I did grab one of the old PS1 games on sale recently and the download finished before the PS4 had gotten far enough along to even tell me I had a download in the queue. 450 MB games, wave of the future!
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# ? Dec 11, 2019 17:38 |
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Presenting Nipples posted:This paragraph is exactly what publishers want you think but none of it is actually true. They use this thinking to justify lovely business modes and labor practices, but video game profits and revenues have never been higher. It depends a lot on what kind of game you're making. If you're chasing the AAA market where games have to compete by one-upping each other with the latest graphics, production costs will quickly rise. From a recent interview with Arkane's ex-president, Raphael Colantonio: quote:"I remember this funny moment where we were doing Dishonored, and I asked my lead programmer how many characters I could have in combat. And he answered something between five and six. I thought well, okay. It makes sense. The AI is what it is, and we had characters with 10,000 polys or whatever they were. Fast forward four or five years, we’re doing Prey. It’s a new engine, new technology, new hardware. I’m back with my lead programmer, same question. How many characters can we have? Maybe five or six. The only difference between one generation to the next was that the budget had doubled, and because the budget was doubled, it goes into more people, instead of taking three months to make a character it takes six months now, there’s more optimization that is required, more of everything, every detail, making sure the eyes are perfect and the sun shines the right way. I absolutely agree that publishers often hide behind "increased costs" to justify bad practices but it's not an outright falsehood.
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# ? Dec 11, 2019 18:40 |
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There's going to be a tipping point where you just can't chase the "AAA market" anymore. You're going to see more developers/publishers either fail, or stop trying to go after that. At a certain point it's not only too expensive but it's needless. Like take RDR2 - oh wow, your characters' eyes dilate based on the surrounding light! Your beard grows in real-time! Your horse poops or whatever, I don't know! All of those thing and all that fidelity took millions of dollars and thousands of hours of crunch time... But was the result really worth it? Did all those things you probably notice once, say "neat" and then never think about again really sell that many copies? Is the game any more fun for all that? Jim Sterling talks a lot about this and has good points about it, for example: https://www.youtube.com/watch?v=9F96FOn3R7w Not every game needs to be AAA. And not every AAA game needs to cost more than the last. If you do that, you're just guaranteeing disappointment when they don't keep topping themselves year after year in sales. It's a system speeding towards disaster.
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# ? Dec 11, 2019 19:02 |
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But what if we have 12 teraflops to stream to your living room? Stadia is creating the quadruple A industry
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# ? Dec 11, 2019 19:08 |
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Rotten Red Rod posted:There's going to be a tipping point where you just can't chase the "AAA market" anymore. You're going to see more developers/publishers either fail, or stop trying to go after that. At a certain point it's not only too expensive but it's needless. "Last of Us 2 is going to simulate every enemies heart beat!" Is the latest stupid AAA thing that does nothing, and means nothing but stupid industry people and fans jizz all about it. Sudden Loud Noise fucked around with this message at 20:34 on Dec 11, 2019 |
# ? Dec 11, 2019 19:19 |
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Rad Valtar posted:But what if we have 12 teraflops to stream to your living room? Stadia is creating the quadruple A industry Blasphemy! Everyone knows that Star Citizen is the first true AAAA gaming experience.
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# ? Dec 11, 2019 19:41 |
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ErrEff posted:Later in the comments, the OP clarifies what "bad" means: I've seen some Stadia shills on Reddit who are so shameless that they suggest fixing connection issues by buying more Google hardware. "Slow internet speed killing your Stadia experience? No problem! Just buy the most expensive Chromecast, and make sure you run it through a Google-branded router. That fixed all my issues, so it should fix all of your issues as well." Yes, I've seen that. More than once. Zaodai posted:They also vary wildly by time of day, which leads to moments where it thinks its going to take 7 hours to download a game but then realizes you're downloading it at midnight and so it downloads in 40 minutes instead. The thing about PS4 downloads (and I don't know why this is the case, but it has been A Thing on the PSN even going back to the PS3 days) is that some of their individual download servers are really fast and others are really slow. Which server you get connected to is completely random. If your download is going slowly, you can usually speed it up by pausing then unpausing the download, which forces the system to randomly select a server again. You'll immediately get a much faster server 90% of the time that you do this. The other 10% of the time, you'll have to do this three or four times before you finally hit the server jackpot. Moral of the story: Slow PSN download = pause then unpause
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# ? Dec 11, 2019 20:21 |
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# ? Apr 28, 2024 20:03 |
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...! posted:I've seen some Stadia shills on Reddit who are so shameless that they suggest fixing connection issues by buying more Google hardware. For steam: switch regions until you find one that isn't congested. It doesn't really matter if your ping is 800ms, if the region is sleeping and has the bandwidth it will still be faster, because downloads are not latency sensitive.
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# ? Dec 11, 2019 20:43 |