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I'd love a GTA game to end with the Main character working with the police force as a plea bargain and arresting every lovely boss he's had throughout the game. Not allowing them a cool death or a meaningful sentiment, just "You're gonna sit in a small box for a few years, have fun! Play nice in the exercise yard with all your former enemies!" Then the FBI to take out the corrupt cops he learns about. Just "He's the best driver and fighter in the city, we may as well use him..." Hell, just reverse the dynamic - instead of the bosses reducing you to their level, you encourage them to rise to yours. We need another Jimmy hopkins. BioEnchanted has a new favorite as of 13:22 on Dec 15, 2019 |
# ? Dec 15, 2019 13:19 |
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# ? Apr 18, 2024 21:01 |
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Why is Bully so incredibly good? It's kind of amazing they've not been able to pull off a narrative that fits the gameplay and doesn't make the protagonist seem like a total idiot since. Edit: bully also has the best villain. Gary is such a little poo poo.
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# ? Dec 15, 2019 13:26 |
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Werong Bustope posted:Why is Bully so incredibly good? It's kind of amazing they've not been able to pull off a narrative that fits the gameplay and doesn't make the protagonist seem like a total idiot since. I just love his line during the final boss: "The head likes me! I tied him up, turned his dumb school into a battleground, got kids expelled (unfairly), put several others in therapy and HE STILL LIKES ME!" Even during the chapters in which he disappears, Petey just points out (paraphrased, this is basically the spirit of what he says) "You know what he's like. If we can't see him, THAT JUST MEANS HE'S SETTING SOMETHING UP!"
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# ? Dec 15, 2019 13:31 |
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BioEnchanted posted:I just love his line during the final boss: "The head likes me! I tied him up, turned his dumb school into a battleground, got kids expelled (unfairly), put several others in therapy and HE STILL LIKES ME!" Even during the chapters in which he disappears, Petey just points out (paraphrased, this is basically the spirit of what he says) "You know what he's like. If we can't see him, THAT JUST MEANS HE'S SETTING SOMETHING UP!" High school Hitler, defeated by a boy who's not the brightest but who's just too stubborn and good at punching to be stopped. Ahh, I need to replay Bully.
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# ? Dec 15, 2019 13:38 |
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Cleretic posted:I just checked. Apparently Tommy confirmably survives through to at least San Andreas, which is set in 1992, six years after Vice City. There's no confirmation he's around in any game later than that, but honestly, I'm surprised he lasted six years. I'd expect him to fall after six months. Interestingly, Tommy was supposed to be in San Andreas, like in person, but the game was being developed during a dispute with Ray Liotta about royalty payments so they cut him from the script.
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# ? Dec 15, 2019 13:40 |
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BioEnchanted posted:I'd love a GTA game to end with the Main character working with the police force as a plea bargain and arresting every lovely boss he's had throughout the game. Not allowing them a cool death or a meaningful sentiment, just "You're gonna sit in a small box for a few years, have fun! Play nice in the exercise yard with all your former enemies!" Then the FBI to take out the corrupt cops he learns about. Just "He's the best driver and fighter in the city, we may as well use him..." That's basically "Mafia", the framing story is the MC telling a cop everything they need to take down the local Don. Mafia does some really neat stuff with the gameplay systems and story, shame the writer is a neo-nazi.
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# ? Dec 15, 2019 15:12 |
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Hel posted:That's basically "Mafia", the framing story is the MC telling a cop everything they need to take down the local Don. Mafia does some really neat stuff with the gameplay systems and story, shame the writer is a neo-nazi. At least Mafia III's writer isn't a nazi. That's the one game I can think of that handles racism really, really well. Not just the "they'll call the cops on you for walking into a store" type obvious type, but also the condescending politeness you get from people on your side (which the game calls "Bless your heart racism", the best name for it). It's a shame that it's an open world game without fast travel for some inexplicable reason.
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# ? Dec 15, 2019 15:23 |
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Mafia’s cool because it ends with your character being gunned down in his front yard by two hitmen after going into witness protection. In Mafia II, you get a mission to take your buddy and kill the first game’s protagonist. It’s framed as just another little busywork job you have to do as a low-level shooter. Spoilers for 17- and 9-year-old games, I guess.
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# ? Dec 15, 2019 16:30 |
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Then in Mafia 3 the main character of 2 becomes one of your lieutenants.
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# ? Dec 15, 2019 16:33 |
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I didn't expect 3 to tie-up the loose ends from 2, given that its a completely different setting, but I was really glad it did.
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# ? Dec 15, 2019 16:55 |
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While it's annoying in practice, I did like the fact you actually have to obey traffic laws in the Mafia games.
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# ? Dec 15, 2019 18:04 |
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I'm kind of liking that you bounce between the bosses in GTA 3 as they need you. Like Salvatore needed a couple of things done, but then I had to see Toni for a while and now the Triad situation has escalated to straight up terrorism, it's made Salvatore take notice again. Rather than "Do all the missions for boss A. Now do all of Boss B's tasks etc"
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# ? Dec 15, 2019 18:20 |
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wafflemoose posted:While it's annoying in practice, I did like the fact you actually have to obey traffic laws in the Mafia games. Yeah, I like this in the original Driver as well, despite the game having the most impossible first and last missions. Really made you feel you had to keep your head down when there's cops around.
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# ? Dec 15, 2019 18:36 |
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wafflemoose posted:While it's annoying in practice, I did like the fact you actually have to obey traffic laws in the Mafia games. This is part of why the story works so well, you start off believing the lie that the Mafia äre civilized and follow the rules and as that facade falls apart you start to master the system and longer need to follow the laws most of the time. Mafia 2 works roughly the same way, but 3 changed up the formula.
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# ? Dec 15, 2019 18:46 |
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I just blew up a boat in GTA 3. The best part of open world games are when certain locations change forever, it's always satisfying.
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# ? Dec 15, 2019 19:15 |
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Just wait until you see what happens to the destroyed bridge
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# ? Dec 15, 2019 19:50 |
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GTA V lost me when (spoilers for V I guess) Johnny gets unceremoniously killed by Trevor in his first appearance. Story-wise, V is probably the only game I've played where I hated literally every character and just wished all of them would just die already. Though I kept playing it because Euphoria-enhanced ragdoll physics are literally the funniest thing to ever watch. Just love watching things like people getting caught on the hood of my car after I hit them, or my character flying 200 feet after a car accident because I didn't wear a seat belt.
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# ? Dec 15, 2019 20:58 |
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Don Gato posted:GTA V lost me when (spoilers for V I guess) Johnny gets unceremoniously killed by Trevor in his first appearance. Story-wise, V is probably the only game I've played where I hated literally every character and just wished all of them would just die already. If you get lucky, neither you or the person you collide with head-on are wearing seatbelts. A sick-rear end headbutt results.
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# ? Dec 15, 2019 21:04 |
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Don Gato posted:GTA V lost me when (spoilers for V I guess) Johnny gets unceremoniously killed by Trevor in his first appearance. Story-wise, V is probably the only game I've played where I hated literally every character and just wished all of them would just die already. Pretty much this, virtually every single character in the game is an unlikable piece of poo poo, but the gameplay itself was a blast to gently caress around with. Shame GTAO is just an ungodly grindfest unless you pay out the rear end for micro-transaction poo poo.
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# ? Dec 15, 2019 21:05 |
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Tangentially related, but I feel like GTA V RP would probably be my jam but I'm pretty sure any server worth a drat is either locked up tight to keep the riff-raff out or a powderkeg of drama waiting to go off or both.
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# ? Dec 15, 2019 21:39 |
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It's one of the reasons the writing of RDR2 surprised me so much, in a good way. Trying to play Good Cowboy is not only rewarding but feels very consistent with Arthur's journey through the game.
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# ? Dec 15, 2019 21:45 |
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I liked this Easter egg sequence in Shovel Knight: King of Cards. There aren’t any upgrades or collectibles, just a weird, fun sequence with a lot of little dialogue options: https://www.youtube.com/watch?v=fckhk2F3GiU The music totally syncs up with the singing at the end. Dr Christmas has a new favorite as of 02:23 on Dec 16, 2019 |
# ? Dec 16, 2019 02:20 |
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Samuringa posted:It's one of the reasons the writing of RDR2 surprised me so much, in a good way. Trying to play Good Cowboy is not only rewarding but feels very consistent with Arthur's journey through the game. The weirdest part is at camp you can sit with characters and hear optional dialogue, and for quite a few arthur would talk about going crazy and all the killings he was doing and getting used to doing and start openly worrying about his own sanity. A lot of the characters flat out did not know how to handle that at all, and would say arthur needs to go for a walk and get his head straight or things to that effect.
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# ? Dec 16, 2019 05:30 |
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I like how GTA 3 humanises Don Salvatore's wife Maria. She goes from seeming like the usual snooty above the law Don's Wife, but then she fucks up, badly, maybe during an argument, and claims she's slept with Claude. Suddenly she's warning you about the car bomb, partially because she's fleeing the island with her friend and she feels like she needs someone to protect her on the way because "Oh poo poo my husband is trying to kill us, I said something stupid, I don't know why it just slipped out, I should have been more careful oh god I'm scared..."
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# ? Dec 16, 2019 19:10 |
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Boneworks https://twitter.com/qtpop/status/1206294213668876296?s=20
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# ? Dec 16, 2019 21:04 |
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In the original Shovel Knight campaign, a bard’s lost music sheets are scattered across the game, which you can collect and return them to him. During the new King of Cards campaign which serves as a prequel, King Knight gains control of an airship, and many NPCs including the bard join him. At the end, King Knight betrays everyone to accept the Enchantress’ offer of kingship. Following that is a scene of her minions attacking the airship, and the bard trips and drops armfuls of music sheets overboard in the chaos. Dr Christmas has a new favorite as of 22:49 on Dec 16, 2019 |
# ? Dec 16, 2019 22:42 |
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Just tuned out while some rando courier was yammering at me in a cutscene in Death Stranding and when I looked back at the screen THERE'S A GOT DANG NUKE ON MY BACK RIGGED TO BLOW UP IF I DO SOMETHING WRONG I'd like to think Sam went through the same emotional roller coaster from bored dismissal to as I did.
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# ? Dec 17, 2019 01:36 |
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Don't read this until you've completed the mission: It's actually the opposite. You the player are the only one that knows it's a nuke, which is even more funny imo. Sam has no idea it's a nuke until Fragile pops open the case in the optional mid-mission cutscene and is like OH poo poo ITS A NUKE. This means that he not only did not recognize it was clearly Higgs who gave him the nuke, but he also didn't bother assessing why the guy said to be careful with it or why it's for Fragile and not part of his original delivery. He didn't ask why it is glowing and vibrates if you jiggle it too hard, did not ask why it's beeping, and did not ponder why his delivery was now suddenly a timed one. He even TAKES A QUICK NAP WHILE WAITING FOR FRAGILE WITH A NUKE JUST HANGIN OUT. On the bright side, this tells us apparently the cargo equipment screen is just a gameplay mechanic and Sam can't actually see it! CJacobs has a new favorite as of 01:43 on Dec 17, 2019 |
# ? Dec 17, 2019 01:40 |
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CJacobs posted:Don't read this until you've completed the mission: It's actually the opposite. You the player are the only one that knows it's a nuke, which is even more funny imo. Sam has no idea it's a nuke until Fragile pops open the case in the optional mid-mission cutscene and is like OH poo poo ITS A NUKE. Spoiler for end game stuff Correct me if I'm wrong, but can't you get a note from Higgs later in the game saying he straight up tagged it as a nuclear bomb because he thought it would be funny and because he thought no one reads the tag anyways? Which would mean Sam can see the equipment screen, he just doesn't read it, like Higgs said.
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# ? Dec 17, 2019 02:09 |
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It's just his job five days a week
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# ? Dec 17, 2019 02:10 |
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CJacobs posted:Don't read this until you've completed the mission: It's actually the opposite. You the player are the only one that knows it's a nuke, which is even more funny imo. Sam has no idea it's a nuke until Fragile pops open the case in the optional mid-mission cutscene and is like OH poo poo ITS A NUKE. That's pretty funny...I stopped right at the cargo screen at first, and made some assumptions about what Sam knew at that point. The only thing I didn't like, Fragile knowingly getting a mysterious package from Higgs and just opening it up anyway, like, he's only sent her a surprise nuke once before, who's to say whether this box could be good or bad
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# ? Dec 17, 2019 02:26 |
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I think Sam even berates himself in the cutscene for not realizing sooner. Anyway I'm playing Zanki Zero, a really loving weird anime dungeon crawler with resurrection mechanics and trying to get children killed in as many different ways as possible for bonuses. I'm really enjoying a few mechanics in it that make things easier, notably that the map doesn't fill in a wall if there's something to examine on it and you haven't yet. So it's easy to glance at your map and know exactly if you've missed something like a potential document or a switch or something because there'll just be a wall missing.
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# ? Dec 17, 2019 13:55 |
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(DS) If you don't like the game insisting your character is dumb, you can go throw it in the tar immediately without prompting. Or if you want your character to be as dumb as possible you can make the delivery as requested without talking to Fragile and get a game over
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# ? Dec 17, 2019 14:30 |
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The addition of ancient terrible map Crash to the current CoD:MW rotation has really emphasized how honestly well-designed a lot of the current levels are by comparison. There's a couple that have some minor issues in Domination games, but for the most part every single level has a really good "flow" with actual choices to make about how to get to your objective, cool firing lines, and interesting chokepoints. I loving hate Crash, though.
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# ? Dec 17, 2019 18:29 |
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food court bailiff posted:The addition of ancient terrible map Crash to the current CoD:MW rotation has really emphasized how honestly well-designed a lot of the current levels are by comparison. There's a couple that have some minor issues in Domination games, but for the most part every single level has a really good "flow" with actual choices to make about how to get to your objective, cool firing lines, and interesting chokepoints. I loved crash back in the day, but ten years of CoD improving map design did it no favors. Though if they did Christmas crash again I would totally play that for nostalgia’s sake.
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# ? Dec 17, 2019 18:33 |
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I think part of the reason I'm so sour on it now is that the veterans all know exactly where to camp and snipe for maximum efficiency (something that is way less effective in the modern maps) and all the newbies seeing it for the first time just get ground up to sausage immediately so there was this weird dichotomy for the first week or so where even good players would seemingly turn garbage and mediocre players would become godlike, but only on this specific map.
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# ? Dec 17, 2019 18:37 |
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I'm watching an LP of Resi 7, as I'm terrible with horror games, and find it interesting that you fight the family in the order that you do. Normally in this type of game/story the patriarch dies last after all the other members have died, and you normally deal with them in order of importance to the family, like in Haunting Ground where you go "Caretaker, experiment/family confindante, son, father". In Resi 7 however, the parents die first.
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# ? Dec 17, 2019 19:52 |
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BioEnchanted posted:I'm watching an LP of Resi 7, as I'm terrible with horror games, and find it interesting that you fight the family in the order that you do. Normally in this type of game/story the patriarch dies last after all the other members have died, and you normally deal with them in order of importance to the family, like in Haunting Ground where you go "Caretaker, experiment/family confindante, son, father". In Resi 7 however, the parents die first. they save the creepy brother's area for last... and you don't even kill him! that's in the DLC.
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# ? Dec 17, 2019 20:00 |
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To be fair, Jack does die last. He just takes a while to get there.
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# ? Dec 18, 2019 00:30 |
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# ? Apr 18, 2024 21:01 |
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Went back to the Mad Max game from a few years back just to pass the time until RE3 is out. One detail I really love is that the final outfit upgrade for Max is this super cool amalgam of all Max's outfits from the movies. He's got the kneebrace and jacket from the Road Warrior (without the zipper, making it a mix of RW's and FR's), the cowboy boots from Beyond Thunderdome, the blood tube and paracord bracelet from Fury Road, among other little touches.
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# ? Dec 18, 2019 20:11 |