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Samuringa posted:Having options for how you're going to play is the best decision a dev can make in a game. Subnautica shows how this doesn't always work out great. You can turn off the bad hunger and thirst mechanics, but then there are chunks of the tech tree that suddenly become dead weight because they were there to help produce food and water. If, for the sake of argument, we pretend that the inventory limitations were good and meaningful, well, they were tuned around you carrying around some cooked fish to eat, so the tuning is off if you don't need those. If the designers don't even know the rules of the game that you're playing by, it's much harder for them to design meaningful content.
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# ? Dec 24, 2019 00:28 |
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# ? Apr 24, 2024 08:08 |
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The only thing that is RNG in Subnautica is the placement of your emergency vessel. Everything else is static.
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# ? Dec 24, 2019 00:59 |
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Found a dumb little flaw in MGSV - the button to stealthily flatten yourself into terrain while prone is the same one to pet D-Dog. Turns out the latter supercedes everything else if he happens to walk right in front of you just as you're trying to become invisible from a suspicious gunship that's currently investigating you. Dammit Boss, there's a searchlight right on you, now is not the time to jump up and pat your doggo!!!
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# ? Dec 24, 2019 01:10 |
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Triarii posted:Subnautica shows how this doesn't always work out great. You can turn off the bad hunger and thirst mechanics, but then there are chunks of the tech tree that suddenly become dead weight because they were there to help produce food and water. If, for the sake of argument, we pretend that the inventory limitations were good and meaningful, well, they were tuned around you carrying around some cooked fish to eat, so the tuning is off if you don't need those. If the designers don't even know the rules of the game that you're playing by, it's much harder for them to design meaningful content. I'm fine with doing it Celeste style, where the devs warn you tweaks may not adhere to the game's balance and vision but let you do it anyway.
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# ? Dec 24, 2019 01:21 |
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Captain Hygiene posted:Found a dumb little flaw in MGSV - the button to stealthily flatten yourself into terrain while prone is the same one to pet D-Dog. Turns out the latter supercedes everything else if he happens to walk right in front of you just as you're trying to become invisible from a suspicious gunship that's currently investigating you. Dammit Boss, there's a searchlight right on you, now is not the time to jump up and pat your doggo!!! If I'm going to die, you better believe it's going to be while telling my dog he's a good boy
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# ? Dec 24, 2019 01:35 |
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Captain Hygiene posted:Found a dumb little flaw in MGSV - the button to stealthily flatten yourself into terrain while prone is the same one to pet D-Dog. Turns out the latter supercedes everything else if he happens to walk right in front of you just as you're trying to become invisible from a suspicious gunship that's currently investigating you. Dammit Boss, there's a searchlight right on you, now is not the time to jump up and pat your doggo!!! Whatever the situational context may be, petting a dog should always overrule any other actions. If Snake's cover is blown because he stopped to pet the dog, then goddamn it, things will just have to get done the messy way. Who's a good boy?
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# ? Dec 24, 2019 01:36 |
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Y'all make me want to replay MGS5 and I have enough other games I haven't finished I can't justify playing that again
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# ? Dec 24, 2019 01:37 |
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Update: Boss managed to pet the dog and take out the entire tank and gunship squadron without a scratch after all Complaint rescinded, and apologies for suggesting that dog pats should not receive the highest priority at all times
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# ? Dec 24, 2019 01:46 |
Zinkraptor posted:It's worth keeping in mind that none of the stages are actually remakes, they're just have visuals based on old stages. The level design is completely different (and much bigger and more complex), so all of that is new as well. That said, the studiopolis act 1 boss is absolutely horrible, yeah. A lot of the bosses are. Personally, for me, it's the first 2D Genesis-style Sonic game I've really enjoyed, but it does have a few bullshit parts that can ruin it for some. You're not wrong, but the stages like green hill zone and chemical plant zone include huge segments lifted straight from the original stage that make them feel a lot more playable, whereas every wholly original stage seems to like, have no real direction to it. It's really weird to be playing a sonic game and realize halfway through a stage that you've been playing a sonic level for five minutes, you're still playing that same sonic level and you don't know where you're going because rather than going to the right like every other sonic level, Mania's stages just love curling in on themselves in great looping spirals constantly, so while one jump can make you skip 90% of the stage and take you to the boss in one minute, missing that jump means you're subjected to minutes of just on-rails watching sonic roll around almost completely out of your control. Also, something I noticed is that half of Starlight Speedway act 1 is basically a homage to marble garden zone, mechanically speaking. The entire game is basically "Remember this from Sonic?" The Game. Which is probably the point, though. But I feel it kind of loses its self after a while because the stages don't feel very fun, and the bosses mostly aren't fun, but boy howdy do they cram in every single possible obscure sonic reference they can.
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# ? Dec 24, 2019 02:00 |
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The Bee posted:I'm fine with doing it Celeste style, where the devs warn you tweaks may not adhere to the game's balance and vision but let you do it anyway. Pathologic 2, brutally hard to the point of being nearly intentionally unfair, has 3 difficulties, Medium, Hard and Intended. If you turn it down, it's fine, but if you turn it back up to Intended you get a little golf clap
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# ? Dec 24, 2019 07:58 |
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Something that just hit me about Resident Evil 7 - how the gently caress did the cameraman get got by the nail balloon? It would have been unusually heavy and very obvious to the touch what was going on there, and even filling it with gas wouldn't make it bulge like a pufferfish, nails are heavy and would have surely just been forced to the bottom of the balloon. Also as soon as you see the points, TAKE IT OFF THE loving PIPE!
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# ? Dec 24, 2019 11:26 |
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The Moon Monster posted:The amount of grinding required to get the "unlock all skills" achievement in Sekiro is ridiculous. I need 24 more points, and Genichiro in NG+++ is worth abvout 2/3s of one point. No idea why they decided to make the leveling curve so harsh. There’s a section of enemies near the endgame that are all worth a large amount of exp who are all facing away from you if you warp to a certain point. You can run the course backstabbing a bunch of fools for a few thousand exp every few minutes if you keep warping back. It’s still an unnecessarily massive grind, but way faster than fighting bosses
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# ? Dec 24, 2019 11:27 |
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Kit Walker posted:There’s a section of enemies near the endgame that are all worth a large amount of exp who are all facing away from you if you warp to a certain point. You can run the course backstabbing a bunch of fools for a few thousand exp every few minutes if you keep warping back. It’s still an unnecessarily massive grind, but way faster than fighting bosses Are you talking about those ministry gunmen on the castle stairs? If so I think they must have nerfed that since they're actually worth less exp than those lovely ashigaru you fight in the first few areas. I think the best place I've found is that area in fountainhead palace with all the flute guys.
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# ? Dec 24, 2019 11:53 |
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The Moon Monster posted:
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# ? Dec 24, 2019 12:05 |
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The Moon Monster posted:Are you talking about those ministry gunmen on the castle stairs? If so I think they must have nerfed that since they're actually worth less exp than those lovely ashigaru you fight in the first few areas. Hm, might’ve changed since I played. It’s a slog either way. Put on a podcast and get to murderin’, lol
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# ? Dec 24, 2019 12:25 |
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Dragon Quest 11 Definitive Edition: Being able to switch appearances to match costumes without it affecting your stats is great, it's a great step forward for the series! The only downside is they don't let you pick the default one as an option if you want to.
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# ? Dec 25, 2019 07:55 |
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BioEnchanted posted:Something that just hit me about Resident Evil 7 - how the gently caress did the cameraman get got by the nail balloon? It would have been unusually heavy and very obvious to the touch what was going on there, and even filling it with gas wouldn't make it bulge like a pufferfish, nails are heavy and would have surely just been forced to the bottom of the balloon. Also as soon as you see the points, TAKE IT OFF THE loving PIPE! This exact thing bugged me a lot too but I decided to just shrug and handwave it as something the trap-maker specifically invented - he did win a bunch of inventing competitions if you check his trophy shelves. The weight wouldn’t necessarily be a tell, though, since it’s obviously a puzzle element.
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# ? Dec 25, 2019 08:23 |
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For a game with some of the worst jumping physics I've ever experienced, the 2013 Rise of the Triad remake sure expects me to do a lot of platforming over instant death pits.
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# ? Dec 25, 2019 08:30 |
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What's dragging down Bloodstained is that of course all the women, protagonist included, have to be wank-material for no reason at all. As a dude, I have no problem with playing as a woman, but this poo poo's embarrassing. I hate having to pick between playing a well-regarded game and not wanting to be a character who runs around in fetish wear.
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# ? Dec 26, 2019 00:28 |
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This new armor gives me +3 Tiddy Strength and extra damage when I'm using AssAssAss Sword Stance.
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# ? Dec 26, 2019 00:30 |
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Can't say I ever got that impression while playing Bloodstained.
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# ? Dec 26, 2019 00:53 |
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Having a cleavage is fetish wear, I guess.
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# ? Dec 26, 2019 01:06 |
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Unless we're counting demons, Miriam and Dominique come to closest to....fetish wear, and then not really. I mean, unless short skirts and tight bodysuit like stuff is fetish wear to you? The female NPCs in the town area are all pretty much covered, and even the majority of the female bodied demons are wearing things close to leotards and the like. Sure, it's sexualized, but fetish wear? Really? ETA: Castlevania Judgement is the most fetish-y looking game Iga has been involved with. Bloodstained doesn't have anything on that one, and there it was primarily the guys. AngryRobotsInc has a new favorite as of 01:20 on Dec 26, 2019 |
# ? Dec 26, 2019 01:15 |
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Well, call it whatever term you like, but it's still pretty I dunno, I guess I just get tired of unnecessarily skimpy clothes.
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# ? Dec 26, 2019 01:29 |
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Like, I know on the scale of Embarrassing Anime Girls it's pretty tame, but that's not saying much. Even the
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# ? Dec 26, 2019 01:37 |
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Xen came out for the fan-made update to Black Mesa, and it is amazing... but man alive you can tell the developers never bothered to listen to some of Valve's commentary and how to get player's attention and/or guiding players towards things. I've had my share of times being completely gobsmacked as to how to proceed from a setpiece. When I finally find the solution, it is invaribly me stumbling into it and not because of something that the game steered me towards.
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# ? Dec 26, 2019 01:46 |
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exquisite tea posted:Can't say I ever got that impression while playing Bloodstained. I didn't at first but then I killed something and it dropped a stone mask that actually showed up on the model and I still can't stop sweating thinking about it.
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# ? Dec 26, 2019 02:06 |
RareAcumen posted:I didn't at first but then I killed something and it dropped a stone mask that actually showed up on the model and I still can't stop sweating thinking about it. Make sure you idle for a few seconds while holding up on the d-pad next time.
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# ? Dec 26, 2019 03:28 |
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Samuringa posted:Just like real life. Who knew the gta games would be the series that emulated the true tenets of capitalism?
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# ? Dec 26, 2019 06:36 |
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Outer Wilds: Mixing up platforming from the Xen part of Half-Life with the time-limit from Majora just isn't fun. There really should have been some quick-save option because failing at the Sun Station and Interloper more than once is infuriating because it takes eight minutes to retry.
Inspector Gesicht has a new favorite as of 21:40 on Dec 27, 2019 |
# ? Dec 27, 2019 21:22 |
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Sid Meires Pirates has a feature where you can sack towns for gold. If you sack a town enough you get the option to take over the town for one of the national powers (English, French, etc). The issue is the game doesn’t allow you to take them over for yourself which seems like a no brainer for a pirate game. Also the game heavily uses the numpad to control things one of which brings up the work map by pressing 3. The issue is that pressing 3 again does not return to gameplay but redirects you to a different part of the meus making backing out pretty annoying.
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# ? Dec 27, 2019 22:09 |
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Outer Wilds: As someone who with over 300 hours in Dark Souls 2: SOTFS I can say that the tunnel full of giant anglerfish is bullshit.
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# ? Dec 27, 2019 22:49 |
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Inspector Gesicht posted:Outer Wilds: As someone who with over 300 hours in Dark Souls 2: SOTFS I can say that the tunnel full of giant anglerfish is bullshit. Are you talking about the bunch through the third(?) bramble you fly through? That parts the easiest, you just cut your engine and drift pass everything.
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# ? Dec 28, 2019 03:47 |
Eclipse12 posted:What's dragging down Bloodstained is that of course all the women, protagonist included, have to be wank-material for no reason at all. As a dude, I have no problem with playing as a woman, but this poo poo's embarrassing. I hate having to pick between playing a well-regarded game and not wanting to be a character who runs around in fetish wear. This mindset put me off playing Bayonetta for ages; and when I finally got around to it I realised what an fool I was. There are WAY worse, objectifying games out there. Don't let the director's Horny eclipse an otherwise good game.
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# ? Dec 28, 2019 16:28 |
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Radio Paranoia posted:This mindset put me off playing Bayonetta for ages; and when I finally got around to it I realised what an fool I was. There are WAY worse, objectifying games out there. Don't let the director's Horny eclipse an otherwise good game. Bayonetta's horniness reminds me of why British censors let Peter Jackson's Braindead/ Dead Alive through without censorship: the gore and violence was so over the top, no one could possibly take it seriously. Bayonetta's horniness is so over the top that it blows past horny and lands smack in the middle of goofy. Games that have weird, out of place stuff are more embarrassing to me. Vagrant Story is a solid Vanillaware style beat 'em up, but every woman in the game has massive tits for the sake of showing off massive tits. The game doesn't mention it, nor does it give a reason why. Just, tits.
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# ? Dec 28, 2019 16:53 |
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Bayonetta's hyper-feminized appearance is thematically consistent and connects with every element of the gameplay, which is way different than just slapping a big ole pair of tits on everyone.
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# ? Dec 28, 2019 17:00 |
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OutOfPrint posted:Bayonetta's horniness reminds me of why British censors let Peter Jackson's Braindead/ Dead Alive through without censorship: the gore and violence was so over the top, no one could possibly take it seriously. Bayonetta's horniness is so over the top that it blows past horny and lands smack in the middle of goofy. Is there some other game out there named Vagrant Story besides the Square one because I don't remember any of the few women characters being all that unusually sized in the chest. It's also the game where Ashley is running around with just about his entire rear end hanging out, and Sydney's...whole outfit. So even if it is the same game, whatever sexualization there is of the ladies, it's not like the men don't get in on that as well.
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# ? Dec 28, 2019 17:01 |
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This mission in GTA 3 (Grant Theft Aero, which is at least a cute name) where you have to drive to the airport, kill a bunch of cartel, then go to the construction site to do the same is a nightmare due to the terrible controls. Shooting in this game is so bad, by the time the camera is facing the right way for the lock on to work, I've lost my armour and I'm down to 15 health, and that's just entering the enclosed part of the site.
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# ? Dec 28, 2019 17:40 |
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AngryRobotsInc posted:Is there some other game out there named Vagrant Story besides the Square one because I don't remember any of the few women characters being all that unusually sized in the chest. It's also the game where Ashley is running around with just about his entire rear end hanging out, and Sydney's...whole outfit. So even if it is the same game, whatever sexualization there is of the ladies, it's not like the men don't get in on that as well. it sounds like they mean dragon's crown
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# ? Dec 28, 2019 18:03 |
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# ? Apr 24, 2024 08:08 |
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AngryRobotsInc posted:Is there some other game out there named Vagrant Story besides the Square one because I don't remember any of the few women characters being all that unusually sized in the chest. It's also the game where Ashley is running around with just about his entire rear end hanging out, and Sydney's...whole outfit. So even if it is the same game, whatever sexualization there is of the ladies, it's not like the men don't get in on that as well. poo poo, you're right, I meant The Vagrant. I always get the names confused.
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# ? Dec 28, 2019 18:12 |