|
Yami Fenrir posted:I see Zro more than I see Living Metal tbh. I have previously asked on this thread what Zro even does, and I frequently play psychic spiritualists...
|
# ? Jan 1, 2020 17:15 |
|
|
# ? Apr 25, 2024 21:54 |
|
OddObserver posted:I have previously asked on this thread what Zro even does, and I frequently play psychic spiritualists... Psionic shields
|
# ? Jan 1, 2020 17:41 |
|
Splicer posted:I mean thanks for the rest of the post but this was a hell of a truth bomb to start the new year with You are far too good for us, and I assume your posting is an act of charity.
|
# ? Jan 1, 2020 18:49 |
|
Splicer posted:I mean thanks for the rest of the post but this was a hell of a truth bomb to start the new year with we've all been wasting our lives on this game together maybe the real treasure were the alien races we enslaved along the way
|
# ? Jan 1, 2020 20:45 |
|
SpookyLizard posted:we've all been wasting our lives on this game together I spent three hours the other night on a bunch of false starts with my first shot at a diplomatic empire. First one I got boxed in by two empires immediately, the next two all of my first contacts were xenophobic isolationists
|
# ? Jan 1, 2020 21:23 |
|
Aren't gestalt empires supposed to be using some low level psionics for drone management? I thought I read that somewhere but could be mistaken. It would be cool if they were given some use for zro. Even with that change it'd still be a weirdly rare resource that has very little use
|
# ? Jan 1, 2020 21:34 |
|
this might be a stupid question, but is there a mod that adds more "stellaris like" music to the game?
|
# ? Jan 1, 2020 21:36 |
Not a mod that I'm aware of, but the soundtracks for FTL, Mass Effect, and The Expanse all fit the existing soundtrack pretty well
|
|
# ? Jan 1, 2020 22:30 |
|
Hot Karl Marx posted:this might be a stupid question, but is there a mod that adds more "stellaris like" music to the game?
|
# ? Jan 2, 2020 01:25 |
|
I used to love wasting my life playing Stellaris but the megacorp update added a bunch of half-baked bullshit and made the game run like poo poo despite setting out to do the opposite. One of stellaris's strengths imo was that you could escape a lot of the micromanagement late in the game with a big empire, but this patch added vague penalties for empire size and a bunch of extra micromanagement of towers, trade routes, patrols, and planetary builds which the AI ended up somehow even worse at than before, and ran so poorly you were stuck on a small map if you wanted to ever see endgame. Is any of this better now?
|
# ? Jan 2, 2020 02:14 |
|
CainsDescendant posted:Not a mod that I'm aware of, but the soundtracks for FTL, Mass Effect, and The Expanse all fit the existing soundtrack pretty well There's definitely a mod to add Mass Effect music to the game. There's also the Stellaris Music Expansion Pack.
|
# ? Jan 2, 2020 02:21 |
|
poverty goat posted:I used to love wasting my life playing Stellaris but the megacorp update added a bunch of half-baked bullshit and made the game run like poo poo despite setting out to do the opposite. One of stellaris's strengths imo was that you could escape a lot of the micromanagement late in the game with a big empire, but this patch added vague penalties for empire size and a bunch of extra micromanagement of towers, trade routes, patrols, and planetary builds which the AI ended up somehow even worse at than before, and ran so poorly you were stuck on a small map if you wanted to ever see endgame. Is any of this better now?
|
# ? Jan 2, 2020 02:30 |
|
That's disappointing. I'd love to play the new story content on the last patch before megacorps.
|
# ? Jan 2, 2020 02:31 |
|
The trick is to be a fanatical purifier. You are saving the galaxy from bad performance by eradicating the main source of lag, the filthy xenos.
|
# ? Jan 2, 2020 11:51 |
|
So I apparently can't pacify machine worlds, they're simply not valid targets for my colossus. Working through an empire that has a mix of normal planets and habitats and machine worlds, and I'm pacifying everything but I can't pacify the machine worlds. Has anyone else had this problem?
|
# ? Jan 2, 2020 12:43 |
|
Just to make sure, but by "pacofy", you mean your colossus has the global pacifier, which puts a shield around the world, right?
|
# ? Jan 2, 2020 13:27 |
|
Got Lithoids on steam with my steam voucher thing from uploading a christmas steam credit gift. steam
|
# ? Jan 2, 2020 15:39 |
|
Splicer posted:Got Lithoids on steam with my steam voucher thing from uploading a christmas steam credit gift.
|
# ? Jan 2, 2020 15:59 |
|
Hot Karl Marx posted:this might be a stupid question, but is there a mod that adds more "stellaris like" music to the game? If you like Synthwave, this mod will hook you up with a ton of it. I think it works well but YMMV https://steamcommunity.com/sharedfiles/filedetails/?id=1385224677 Or how about just a bunch of Star Trek music https://steamcommunity.com/sharedfiles/filedetails/?id=1098695376 Or if you want epic superhero movie music (think the non-70s parts of the Guardians of the Galaxy soundtrack) https://steamcommunity.com/sharedfiles/filedetails/?id=1311857977 (Don't worry if music mods are wildly out of date; pretty sure the format's remained the same since initial release and they all still work.) Lum_ fucked around with this message at 19:39 on Jan 2, 2020 |
# ? Jan 2, 2020 19:36 |
|
Epicurius posted:Just to make sure, but by "pacofy", you mean your colossus has the global pacifier, which puts a shield around the world, right? That's right
|
# ? Jan 2, 2020 20:07 |
|
Hot Karl Marx posted:this might be a stupid question, but is there a mod that adds more "stellaris like" music to the game? Vangelis. Download all the Vangelis you can, a bit of Daft Punk from their Tron Legacy soundtrack, and a pinch of Brian Eno. I would 100% believe the soundtrack artists used them as inspiration ad it is. At the very least Vangelis.
|
# ? Jan 3, 2020 00:59 |
|
Thanks for the suggestions
|
# ? Jan 3, 2020 19:59 |
|
I haven't touched stellaris since the launcher/2.5 update evaporated all of my mods. 1. Does the new launcher still work like piss organizing the mods you have? 2. Should I just unsubscribe from EVERYTHING and manually try to find and subscribe to compatible ones?
|
# ? Jan 4, 2020 23:52 |
|
Grouchio posted:I haven't touched stellaris since the launcher/2.5 update evaporated all of my mods. 1. It works great for me but I didn't have any experience with the new launcher until like 3 weeks ago so i don't know what it used to be like 2. a bunch of my old mods were also completely incompatible with the current version of the game so yes, you should probably just get updated mods
|
# ? Jan 5, 2020 00:11 |
|
I've also been a long time away from Stellaris, and I'm wondering about how multi-species empires are done. Do pops still grow at the rate of 1 pop at a time with each species having a 'turn', or will a planet with multiple species grow them all at different rates?
|
# ? Jan 5, 2020 06:00 |
|
are there any mods/specific settings that drastically help with late game performance? i've been checked out since a few months after megacorps release and i've heard the game has somehow devolved from a technical standpoint. wanted to start up a game of the huge galaxy star trek mod, scared it'll get completely unplayable late game though unless i take some proactive steps to prevent said outcome before starting.
|
# ? Jan 5, 2020 06:21 |
|
CommissarMega posted:I've also been a long time away from Stellaris, and I'm wondering about how multi-species empires are done. Do pops still grow at the rate of 1 pop at a time with each species having a 'turn', or will a planet with multiple species grow them all at different rates? One at a time. Robots can be assembled in parallel (which is why robots are so damned strong).
|
# ? Jan 5, 2020 06:38 |
|
PittTheElder posted:One at a time. Robots can be assembled in parallel (which is why robots are so damned strong). Aw, that's a bit of a bugger. Oh well, back to being a Rogue Servitor it seems!
|
# ? Jan 5, 2020 06:49 |
|
CommissarMega posted:Aw, that's a bit of a bugger. Oh well, back to being a Rogue Servitor it seems!
|
# ? Jan 5, 2020 12:23 |
|
I kinda liked the idea someone proposed where you always have two slots for growth on a given planet, with the first being filled with growth based on your core race (so a robot would build robots in the first slot and a biological would build biologicals there) and the second being filled by either a cloning facility - producing biological pops - or a robot manufactory. That way you could do all biological, all robot, or a mix of both without losing out on pop growth.
|
# ? Jan 5, 2020 13:03 |
|
Yeah that'd be really cool actually.
|
# ? Jan 5, 2020 18:12 |
|
Unsub from all your mods, go in and manually clear out the mod directory, then open the mod launcher. Make sure its empty. then download mods. id recommend opening and mananging mods, then closing the launcher every couple of mods cause its a poo poo launcher.
|
# ? Jan 5, 2020 19:27 |
|
AAAAA! Real Muenster posted:Since I have been a big part of this derail I just wanted to say that this is my big sticking point, too. Based on what I understand about the combat, what we as player see is what is going on and is not a visual representation ("abstraction") of what is actually going on in the "background", therefore either more player agency or more (read: less visual) abstraction is necessary. Splicer posted:Other combat stuff else where The youtuber aspec does stellaris videos where he uses console commands etc to make fleets with absurd evasion etc. The takeaway from them is that the percent boost values do not directly translate into actual increases in evasion etc. I'm mentioning this since people hadn't and it seems relevant that your design intentions can be made irrelevant by mysterious gears and devices in the stellaris combat box. As much as I like ship design in 4x games it seems less important in stellaris and a time sync. Moo3 (although terrible) had some really crazy things you could do with non-standard designs that warped in, fired their entire inventory of missiles, and warp out. Combat would continue and your missiles would find targets. I don't see the ability to make cool designs in stellaris. Yami Fenrir posted:Okay, I did some testing on Planet Build Speed. This is another example of weird mechanics. This may be intended or a bug. No one knows.
|
# ? Jan 5, 2020 20:04 |
|
the build time is reduced but you still need to line up contractors, deal with building permits, and all that bureaucracy
|
# ? Jan 6, 2020 01:51 |
|
SpookyLizard posted:the build time is reduced but you still need to line up contractors, deal with building permits, and all that bureaucracy Yeah, and with byzantine bureaucracy it should really take you longer overall, for each reduction bonus you get. Since in addition to the regular paperwork your pops need to complete, they also need to complete a variety of waivers and the like, in order to (hopefully) complete construction earlier than planned
|
# ? Jan 6, 2020 03:19 |
|
So last night I got to the endgame crisis of my first game in a while. I had an inward perfectionist/mechanist society that expanded quick then built up and left the rest of the galaxy alone. I was surrounded by purifiers which was fun as they suicided fleets into citadels very ready to see them land in the system. Eventually, about the hundred year mark I started to get the AI rebellion events and did nothing to stop them, figuring a fight against the AI rebellion would be my own private little war. At the same time the Khan attacked and the L gates opened with gray tempest so the rest of the galaxy started to get stomped. When the AI rebellion event came I noticed I could side with the machines instead and thought yeah why not. After finishing the war and conquering the hermit kingdom I had spent a century building, this new, non-inward focused AI, I decided, would be a galactic defender, and so I built up to beat both the Khan & Tempest, and waited for the inevitable contingency to turn on. Its now 2420 ish, and I forgot the mods I have on don't stop me from getting one crisis... so I got subspace echoes, and then a year later, the ghost signal. Protectrons! Assemble.
|
# ? Jan 6, 2020 08:53 |
|
Are 2000+ system galaxies still unplayable a century in? Even with those performance mods?
|
# ? Jan 6, 2020 09:05 |
|
Grouchio posted:Are 2000+ system galaxies still unplayable a century in? Even with those performance mods? I'm playing on a 1000 system galaxy with glavius and its working fine 200 years in
|
# ? Jan 6, 2020 09:09 |
|
Major Isoor posted:Yeah, and with byzantine bureaucracy it should really take you longer overall, for each reduction bonus you get. Since in addition to the regular paperwork your pops need to complete, they also need to complete a variety of waivers and the like, in order to (hopefully) complete construction earlier than planned builsings have a percentage chance for production to get delayed or expedited because paperwork was filed improperly
|
# ? Jan 6, 2020 09:46 |
|
|
# ? Apr 25, 2024 21:54 |
|
Grouchio posted:Are 2000+ system galaxies still unplayable a century in? Even with those performance mods? Oh the game is mostly fine a century in. It's 2 centuries in where your cpu starts begging for mercy. Even on mediun which has like, 1k stars?
|
# ? Jan 6, 2020 11:59 |