Even by trash rare standards this is terrible. ungulateman posted:they printed a bad temple of the false god back in battle for zendikar, so either they don't want to reprint it in standard or the battle for zendikar era standard power-down was so severe that they felt the need to print bad temple of the false god during it 5 mana is high but could be very swingy in the right deck.
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# ? Jan 2, 2020 05:37 |
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# ? Jun 6, 2024 12:19 |
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Mat Cauthon posted:Even by trash rare standards this is terrible. it seems about as good as 5 mana do nothings get, that's a lot of stats. maybe not enough because still 5 mana do nothing gonna destroy people in limited too, geez E: wait I misread it, it's almost definitely not good enough anyway, Elyv fucked around with this message at 05:53 on Jan 2, 2020 |
# ? Jan 2, 2020 05:45 |
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Lone Goat posted:cary you fuckin scamp it works because it's wotc Well that's embarassing. Taunting Elf and company were always more busted than they appear though, and this helps to wipe the field so you don't die on the crackback, so this card is probably a bomb in limited assuming the point removal in this set isn't as incredible as Eldraine's was, and hilariously bad if there's something like Bake into a Pie and good bounce.
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# ? Jan 2, 2020 05:46 |
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Cary sucks, I don’t understand why every likes them. They always make “jokes” that aren’t funny and just exist solely to troll Magic Twitter. I wouldn’t mind if it was literally ever funny. Does Cary have a backstory that makes them not a farty diaper baby?
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# ? Jan 2, 2020 05:54 |
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Bust Rodd posted:Cary sucks, I don’t understand why every likes them. They always make “jokes” that aren’t funny and just exist solely to troll Magic Twitter. I wouldn’t mind if it was literally ever funny. Does Cary have a backstory that makes them not a farty diaper baby? lmao at all this
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# ? Jan 2, 2020 05:55 |
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Bust Rodd posted:Cary sucks, I don’t understand why every likes them. They always make “jokes” that aren’t funny and just exist solely to troll Magic Twitter. I wouldn’t mind if it was literally ever funny. Does Cary have a backstory that makes them not a farty diaper baby? Bust Rodd
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# ? Jan 2, 2020 05:57 |
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TheKingofSprings posted:Bust Rodd Rust Bodd.
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# ? Jan 2, 2020 06:11 |
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Grifter posted:I updated all the cards with a set of the usual three questions but for Commander. Link. I was glad I went back in and did this because I also found a minor typo on every one and I fixed that too. I just thought that a repeatable sac outlet would be good in non-standard formats (although there are no doubt better ones to use? I have no idea). I also contributed to your form because I recognized you from the MMA threads.
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# ? Jan 2, 2020 06:48 |
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Legendary Enchantment Creature-Spider Reach Whenever an opponent cast an instant or sorcery spell, create a 1/2 green Spider creature token with Reach.
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# ? Jan 2, 2020 10:58 |
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Kurtofan posted:
All UR variants in Standard and Pioneer are getting hosed HARD this set.
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# ? Jan 2, 2020 11:12 |
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Kurtofan posted:
Well that's going to muck up some limited games something fierce.
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# ? Jan 2, 2020 11:12 |
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Kurtofan posted:
I like this art. Also this seems mythic to me.
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# ? Jan 2, 2020 11:50 |
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Hellsau posted:Well that's embarassing. Taunting Elf and company were always more busted than they appear though, and this helps to wipe the field so you don't die on the crackback, so this card is probably a bomb in limited assuming the point removal in this set isn't as incredible as Eldraine's was, and hilariously bad if there's something like Bake into a Pie and good bounce.
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# ? Jan 2, 2020 12:00 |
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oh no, a 1/2 spider with reach, my one weakness! also this is a 3/5 with reach that makes a 1/2 when it dies in most limited games, because the first and only instant or sorcery you play while it's on the board is a kill spell or a combat trick to get rid of it. that's pretty good, and obviously it can be a lot better than that, but limited is all about putting creatures on the board and killing your opponent's, not casting divination while your opponent plays 3/5s, so you're not getting a ton of tokens unless your opponent has no outs except to play card draw to find removal, in which case you're winning by a huge margin already. also also a lot of the noncreature cards in this limited format will be enchantments that don't trigger her anyway.
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# ? Jan 2, 2020 12:03 |
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I agree. It's obviously an efficient card but it's not going to win a limited game on its own against anything other than a UR spells deck (and that's probably not UR's theme this time around?).
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# ? Jan 2, 2020 12:22 |
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I agree that it’s not a bomb, but a 3/5 reach is usually playable to very good even at 5 mana, so getting one for 4 means this is probably an easy 1st pick, even if it never triggers.
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# ? Jan 2, 2020 13:41 |
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Blood Aspirant 1R Creature - Satyr Berserker Whenever you sacrifice a permanent, put a +1/+1 counter on Blood Aspirant. 1R, T, Sacrifice a creature or enchantment: Blood Aspirant deals 1 damage to targe creature. That creature can't block this turn. Maybe there's a spot in Jund Sacrifice for it? Edit: Same question but for Temur Elementals.
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# ? Jan 2, 2020 14:59 |
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It makes more sense to me in Rakdos, that deck caree more about just knocking people over. The activated ability is pretty bad though.
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# ? Jan 2, 2020 15:00 |
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Tectonic Giant seems like a strong card even if you don't care about the subtype, it's a must-kill threat that gives you value when your opponent kills it. Obvious issue is that it you need a deck that can clear a path for it to attack.
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# ? Jan 2, 2020 15:03 |
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A 3/4 is pretty safe to attack a lot of the time.
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# ? Jan 2, 2020 15:07 |
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Jesus christ, an infinitely recurrable fleshbag marauder that doesn't require you to sac? and it escapes with counters on it? BRB, cutting plaguecrafter from my Marchesa EDH deck.
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# ? Jan 2, 2020 15:31 |
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This whole time I thought Escape was one-shot. wow
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# ? Jan 2, 2020 15:43 |
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Retromancer posted:Jesus christ, an infinitely recurrable fleshbag marauder that doesn't require you to sac? Except you have to escape her to get the sac effect which costs twice as much and cards in your grave. Plaguecrafter is still better if you have any sort of reanimation theme.
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# ? Jan 2, 2020 15:47 |
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Elyv posted:it seems about as good as 5 mana do nothings get, that's a lot of stats. maybe not enough because still 5 mana do nothing This only being 3 other cards seem to make this somewhat playable. 6 mana is pretty big though and it doesn't do anything from your hand.
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# ? Jan 2, 2020 15:48 |
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Zephirum posted:This whole time I thought Escape was one-shot. Escape is like Retrace, so long as it remains in your graveyard and you're capable of paying the cost you can do it as often as you'd like.
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# ? Jan 2, 2020 15:48 |
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Got my Secret Lairs here in Taiwan. My LGS just had a guy they know in the US order a bunch and bring them back here when he came back. I got a stained glass Gideon and Ashiok so I call it a roaring success, even if these things seem like the most wasteful product WotC ever did, packaging-wise.
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# ? Jan 2, 2020 15:52 |
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AlternateNu posted:Except you have to escape her to get the sac effect which costs twice as much and cards in your grave. Plaguecrafter is still better if you have any sort of reanimation theme. Yeah I thought the marauder trigger was a regular etb on first glance. it's not playable. that Satyr Berserker is some spice, though.
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# ? Jan 2, 2020 15:56 |
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i love that they did a year end retrospective where they were like “yeah, we feel safe dialing up the power level a bit, but throne of Eldraine is probably as high as we intend to go for a while” and then then very next set’s marquee mechanic is “cards that are infinitely recastable from the yard”
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# ? Jan 2, 2020 16:05 |
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DAD LOST MY IPOD posted:i love that they did a year end retrospective where they were like “yeah, we feel safe dialing up the power level a bit, but throne of Eldraine is probably as high as we intend to go for a while” Did you miss the part where you have to exile cards to escape?
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# ? Jan 2, 2020 16:13 |
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It’s crazy how every discussion of these “broken” cards, except for perhaps Breach, is taking place in a vacuum where everyone’s graveyard has 20 cards in it at all times.
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# ? Jan 2, 2020 16:16 |
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Escape seems like a cool mechanic
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# ? Jan 2, 2020 16:17 |
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Lone Goat posted:Did you miss the part where you have to exile cards to escape? yeah and you have to tap mana to cast spells, what's your point
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# ? Jan 2, 2020 16:19 |
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250 card decks but without BoW, infinite Escape fuel
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# ? Jan 2, 2020 16:21 |
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In limited at least, Escape feels like Delve: another resource that your deck needs to take into account. If you're not using it, you better be fast enough to kill the slower value decks before they can reliably get advantage from Escaping multiple times. If you're a slower deck, you better have a couple ways to make use of Escape or else you will fall behind.
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# ? Jan 2, 2020 16:22 |
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it's not like every escape card is going to yoyo endlessly out of the yard. when you put cards in your deck, that doesn't guarantee you will draw and cast them every game. the point is that one of the most broken things in magic's history is cards that you can play out of the yard, and the one limiting factor on such cards-- the fact that they tend to self-exile-- isn't present here. if even one escape card is playable, that just means you get to play with 6-7 virtual copies of it, and you only need to draw one of them. it makes decks incredibly consistent. also, self-mill is almost always trivially easy, especially since we have already seen several good enablers and there's even a fetchland in standard. even field of ruin stocks your yard! any reasonably built escape deck is going to be able to reliably escape a card per turn for the 2-3 turn stretch that decides most games
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# ? Jan 2, 2020 16:25 |
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It's weird to think of something like Merfolk Secretkeeper as just direct card advantage, because that's basically what it is as long as you have at least one escape card.
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# ? Jan 2, 2020 16:36 |
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# ? Jan 2, 2020 16:41 |
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What's the source on the centaur?
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# ? Jan 2, 2020 16:49 |
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# ? Jan 2, 2020 16:52 |
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# ? Jun 6, 2024 12:19 |
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DAD LOST MY IPOD posted:yeah and you have to tap mana to cast spells, what's your point you don't have infinite mana, and you don't have infinite cards in your graveyard. unless you're going way out of your way to fill your bin, the average Escape card is going to get cast like 3-4 times a game, tops. have we seen a card that matters if you do that? in standard, because anything can be broken in eternal formats
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# ? Jan 2, 2020 16:53 |