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Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
Thanks!

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anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer

Fat Samurai posted:

Anything for Warhammer 40k: Mechanicus? I don't see anything on the wiki.
It's generally an easy game, but some clarifications for starting:
- The campaign is on a turn limit of sorts; you won't be able to do every mission. You should be able to do most of them, though - you'll get around 30 missions per campaign (more if you're quick and quiet) and the first two missions chains you get are 12 missions each; it is probably better to not try finish both of those in one run.
- Speaking of campaign planning, it is a good idea to do missions issued by Khepra as they unlock more tech-priests for your party.
- There is a semi-hidden mission-giver that starts giving you tasks when you are after roughly 20% of the game; it's seven missions with a secret boss at the end. The questgiver shows up when you press Space on the ship menu screen where you choose missions.
- It is pointless to upgrade auxiliaries, past early game they are only good for distracting the enemy.
- On that account, the skill tree that makes your Techpriests buff your auxiliaries is worthless.
- When it comes to picking armor and upgrades, movement is king; everyone should have at least one movement-increasing skill.
- There are no good Energy Melee weapons unless you got the preorder/deluxe version DLC.
- There is an early item that lets you deal minor damage to an enemy and push it away one square. Everyone should have that since it can prevent killed enemies from rising again.

anilEhilated fucked around with this message at 19:27 on Dec 29, 2019

Mierenneuker
Apr 28, 2010


We're all going to experience changes in our life but only the best of us will qualify for front row seats.

I finished Metro Exodus today and wrote some tips:

- Like in the previous games there is a hidden morality system that decides which ending you get. For the good ending you generally want to help, don't kill people who aren't obvious bad guys (red reticle), knock out others (yellow reticle) when necessary and remain stealthy for as long as possible.
- Besides this morality system there are also various factors that decide what happens to some of your squadmates. Unless want to follow a guide, don't concern yourself with these things on a first playthrough.
- NPCs are incredibly chatty and will talk forever. Listening to them is a big part of the game, you won't be constantly exploring and shooting.
- Many stealth sections are based around advancing as far as you can without being detected to trigger a conversation that will make the enemies move on to more convenient spots.
- You can use your binoculars to scout out points of interest in the distance. They will show up as question marks on your map. Some of them will simply be a monster nest with one or two bodies that can be looted. It's not always worthwhile to close to these nests just to get some crafting materials.
- Being out in the world will get your weapon dirty, especially when you dive into the water. Very dirty weapons will jam, especially the rapid fire guns. When you are exploring and rarely shooting it is best to hold out a weapon that you won't mind getting dirty (probably the Tikhar).
- The Tikhar rifle is pretty annoying until the quartermaster gives you the airtight pneumatic system upgrade. This will allow you to preserve gas pressure, even if you are not using the rifle.
- The Taiga chapter has a boss fight at two points. The first time is supposed to be a challenge, but can be skipped. Use a molotov cocktail on the boss (you can find some of those nearby) and then use the rope while he is distracted by the fire.

Mierenneuker fucked around with this message at 12:53 on Dec 30, 2019

Organza Quiz
Nov 7, 2009


I'm playing Witcher 3 on Switch and I cannot figure out what seems like an extremely easy basic thing (nor can I find the answer in the in-game tutorials): I have four consumables I can put in quick access slots to access with the up and down buttons, but I can't figure out how to switch between the two options for each button? I think I did it accidentally once but I have no idea what I did. What am I missing?

ahobday
Apr 19, 2007

Organza Quiz posted:

I'm playing Witcher 3 on Switch and I cannot figure out what seems like an extremely easy basic thing (nor can I find the answer in the in-game tutorials): I have four consumables I can put in quick access slots to access with the up and down buttons, but I can't figure out how to switch between the two options for each button? I think I did it accidentally once but I have no idea what I did. What am I missing?

It should be holding down on the direction to switch the two consumables in that slot. I think I played through most of the game on PC without knowing how to do that.

Omi no Kami
Feb 19, 2014


Anything for Hades? I've had an awesome few hours, but still feel like 90% of my strategy boils down to "Use the shield."

baram.
Oct 23, 2007

smooth.


Omi no Kami posted:

Anything for Hades? I've had an awesome few hours, but still feel like 90% of my strategy boils down to "Use the shield."

Kith posted:

I wrote a Spoiler-Free Starter Guide for Hades because enough of my friends are getting into it that I felt it was necessary to do so.

AweStriker
Oct 6, 2014

I’ve wanted to play Valkyrie Profile for some time and got it with a gift card I received for Christmas. Here’s a couple more things for that one:

- Artifacts are almost always worth keeping.
- If you forget what requests Freya had for the Einherjar you transfer, save and consult the fairy in the Artolian Mountain Ruins.

Organza Quiz
Nov 7, 2009


ahobday posted:

It should be holding down on the direction to switch the two consumables in that slot. I think I played through most of the game on PC without knowing how to do that.

Thanks! Now I can actually use these potions I keep making...

Omi no Kami
Feb 19, 2014



That's rad, thanks for the link :)

PJOmega
May 5, 2009

Omi no Kami posted:

Anything for Hades? I've had an awesome few hours, but still feel like 90% of my strategy boils down to "Use the shield."

Take the rail, devote yourself to Aphrodite, get her charm weak boon, and then sit there wondering how in the hell you're supposed to clear the game otherwise.

I'm not great.

Omi no Kami
Feb 19, 2014


PJOmega posted:

Take the rail, devote yourself to Aphrodite, get her charm weak boon, and then sit there wondering how in the hell you're supposed to clear the game otherwise.

I'm not great.

Aphrodite is awesome, every single time I get the boon that makes my X attack proc weakness I blaze through the first few worlds, but it also makes me feel like I'm terrible at the game. It feels like instead of going for defensive options I should just stop getting hit, then mainline Ares or Athena for pure offense.

(Actually, is it even possible to avoid damage later on? By the time I get to Elysium and the hades dungeon/fight I can't even visually parse what's going on anymore, I just spam dodge + attack and pray that my deflection will block more attacks than it lets through.)

I'm mostly a shield and spear guy... the rail's reload really bugs me, as does the bow's weird draw timing. I do well with both, but they just don't give me that visceral feedback that spear/shield/sword do. (God I wish I got killed less with the sword- it might still be my favorite moveset, even though it's also the weapon I'm worst with.)

yook
Mar 11, 2001

YES, CLIFFORD THE BIG RED DOG IS ABSOLUTELY A KAIJU
Finally beat Mario + Rabbids: Kingdom Battle (aka Mario X-com) after bouncing off it twice in the past.
  • Movement in this game is based on a radius from the character's starting position, not squares traveled. As long as you don't leave the circle, you can move as many squares as you want to do dash attacks or run around obstacles. It's worth taking some time to internalize, as a character that intuitively should barely reach you (and end up exposed if they tried) suddenly travels 4x that distance by going around a pit, punching mario in the face, then doubling back into cover at a spot even further away from you than they started. The good news is you can do the same thing back to the CPU once you get the hang of it.

  • The point about movement being radius based also applies to traveling through pipes. A character with 3 movement on leaving a pipe will have those 3 squares regardless if they moved 1 square or 8 getting there. Sometimes this means it's better to avoid taking a pipe even if it means going the long way around. This also makes them a pseudo movement reset so hopping out of one pipe into the next can be chained endlessly so long as there's a new pipe close enough to hop into. The game plays with both dynamics, forcing you to make due with poor movement by taking a pipe up to favorable terrain or by making pipe daisy chains that let characters cross an entire map in a single turn.

  • When selecting a spot to move to, the game will show a % for enemies, including ones off the edge of the screen. This is the chance to hit from that square and it's always worth checking before committing to a move since it's not always clear whether an enemy is considered in cover or out of sight/range at a given spot.

  • Skill points can always be reset and reassigned, but coins spent on weapons are lost forever. The game unlocks upgraded weapon tiers after each boss and mini-boss, so you'll usually want to avoid buying anything you won't use right away. Mostly I would always upgrade Mario's blaster and Rabbid Peach's weapons since both get a lot of use. If you want to use a specialist for a particular level, you can just buy their weapon at the pre-mission prep screen.

  • Starting team notes:
    • Mario's the only one that can land on an enemy after a team jump.
    • Rabbid Luigi's vamp dash effect lingers afterward, so other characters can regain health by shooting a target after he dashes through it.
    • Rabbid Peach's sentry can draw away fire and will explode if an enemy runs by it, so tossing one out isn't a bad idea even if it's out of range.

  • Smashers, the big melee dudes that get a free move when hit by weapons, were my first real roadblock.
    • Dash attacks don't trigger their special ability. Their health is such that you'll want to bait them in with weapons one at a time, then wear them down with dash attacks before finishing them off. Trying to take them down from range with weapons only early on will usually end with one in your face ready to one-shot somebody.
    • Mario's hero sight ability can be triggered at the start of his turn and triggers off of any enemy movement, not just on their turn. This means he can double tap a smasher when it moves after getting shot or even a regular enemy hit by a bounce effect. This is super risky early on and I'd generally avoid using hero sight around smashers at all starting out, but it can work in a pinch and gets really useful once you have Luigi and the skill's been upgraded a couple times.

CuddleCryptid
Jan 11, 2013

Things could be going better

Don't Starve has had a few DLCs with a weird mix so this might be helpful for new people

- If you are new to the game, play the original version without compatibility to any of the DLC, especially Reign of Giants. Using DLC will add in more seasons, sanity-draining wetness mechanics, expanded temperature issues, and other mechanics such as animals starving to death over time. All of these were designed for people already familiar with the game and will make an already difficult learning curve even steeper, so cut them out for a few rounds.

- Autumn starts are significantly easier than spring starts, if you use the DLC. You want to spend some time in winter collecting ice to make Ice Flingomatics, as plants can spontaneously catch fire in the summer heat and you cannot get ice to make them during summer. Your painstakingly transplanted berry farm can and will burn to the ground without one.

- Saplings do not need fertilizer to transplant, grass and bushes do. Poop can fertilize well but cheap rotten food is a decent stopgap.

- For PC, there are several "common sense" mods that can make the game a lot simpler without really cheating. I use the ones that mark more things on your map, isometric placement, expanded needs UI, making the backpack in it's own slot (the most cheat one, but makes sense to me) and color coding the wormholes. The big one I would recommend for new players is the expanded needs UI that shows body temperature, it will be invaluable in learning how the freezing/overheating system works. They are all on the top of the Steam workshop

CuddleCryptid fucked around with this message at 19:08 on Jan 2, 2020

Razor Jacksuit
Mar 31, 2007

VEES RULE #1



Anything for Ghostbusters? Just got the remastered version for PS4 and don't see anything on the wiki yet.

MockingQuantum
Jan 20, 2012



Anything for Atelier Ryza? It's my first Atelier game but far from my first JRPG.

Kalenden
Oct 30, 2012
Any advice for a smooth first playthrough for Prey (2017)? Beyond http://www.beforeiplay.com/index.php?title=Prey_(2017)

Beyond having heard it is excellent, I have no experience with this game at all.
I enjoyed Deus Ex and like Sci-Fi. I also have a tendency to be completionist or a min-maxer (playing alongside guides and walkthroughs) but can cause myself to get burned out by that - especially now that I have less time. Is there a lot to miss in this game? Anything particularly OCD-triggering? Or should I try and just play through the game as it comes?

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.

Kalenden posted:

Any advice for a smooth first playthrough for Prey (2017)? Beyond http://www.beforeiplay.com/index.php?title=Prey_(2017)

Beyond having heard it is excellent, I have no experience with this game at all.
I enjoyed Deus Ex and like Sci-Fi. I also have a tendency to be completionist or a min-maxer (playing alongside guides and walkthroughs) but can cause myself to get burned out by that - especially now that I have less time. Is there a lot to miss in this game? Anything particularly OCD-triggering? Or should I try and just play through the game as it comes?
Not really anything beyond that, just one thing really emphasize: you will have to make one big decision that affects both gameplay and which ending you get, name how many magic space powers you choose to learn (what the game calls Typhon Neuromods.) These are your special psychic powers. You can get two without consequences. Get more of them and the game will start treating you as hostile to turrets and give you the Typhon ending. If you have get any one of them in particular, get the transformation power. It has the most utility and it's just plain one of the most fun things you can do in the game.

Otherwise, just have fun and explore. It's really what the whole thing is about.

CuddleCryptid
Jan 11, 2013

Things could be going better

Kalenden posted:

Any advice for a smooth first playthrough for Prey (2017)? Beyond http://www.beforeiplay.com/index.php?title=Prey_(2017)

Beyond having heard it is excellent, I have no experience with this game at all.
I enjoyed Deus Ex and like Sci-Fi. I also have a tendency to be completionist or a min-maxer (playing alongside guides and walkthroughs) but can cause myself to get burned out by that - especially now that I have less time. Is there a lot to miss in this game? Anything particularly OCD-triggering? Or should I try and just play through the game as it comes?

Unless you are playing on the hardest difficulty most of the advice on that page can be ignored. Take what upgrades you want, bearing in mind the two alien limit like Cardiovax said.

Eldred
Feb 19, 2004
Weight gain is impossible.

Cardiovorax posted:

Not really anything beyond that, just one thing really emphasize: you will have to make one big decision that affects both gameplay and which ending you get, name how many magic space powers you choose to learn (what the game calls Typhon Neuromods.) These are your special psychic powers. You can get two without consequences. Get more of them and the game will start treating you as hostile to turrets and give you the Typhon ending. If you have get any one of them in particular, get the transformation power. It has the most utility and it's just plain one of the most fun things you can do in the game.

Otherwise, just have fun and explore. It's really what the whole thing is about.

The turrets do turn on you with 3+ Typhon powers but there aren't significant ending changes from it. There are some dialogue differences, but you can still get both endings with Typhon powers.

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.

Eldred posted:

The turrets do turn on you with 3+ Typhon powers but there aren't significant ending changes from it. There are some dialogue differences, but you can still get both endings with Typhon powers.
Thanks for the correction. I only ever played through the game once myself, but a lot of people say that it affects the ending, so I took that at face value.

Kenny Logins
Jan 11, 2011

EVERY MORNING I WAKE UP AND OPEN PALM SLAM A WHITE WHALE INTO THE PEQUOD. IT'S HELL'S HEART AND RIGHT THEN AND THERE I STRIKE AT THEE ALONGSIDE WITH THE MAIN CHARACTER, ISHMAEL.

Kalenden posted:

Any advice for a smooth first playthrough for Prey (2017)? Beyond http://www.beforeiplay.com/index.php?title=Prey_(2017)

Beyond having heard it is excellent, I have no experience with this game at all.
I enjoyed Deus Ex and like Sci-Fi. I also have a tendency to be completionist or a min-maxer (playing alongside guides and walkthroughs) but can cause myself to get burned out by that - especially now that I have less time. Is there a lot to miss in this game? Anything particularly OCD-triggering? Or should I try and just play through the game as it comes?
I am finally playing through it myself. I started in Story but switched to Normal as Story just makes most enemies do minimal damage which is boring.

I’m a bit like you so more focused advice: the first two Neuromod uses (Materials Expert then Suit Mod) from the wiki are very on point if you’re completionism-inclined. Assuming you use the shotty (can be gotten once you hit the lobby, recommended) I’d say you’ll want to do Gunsmith I to start to use up the weapon upgrade kits you’ll find on it, then Dismantle for all the extra weapons you’ll find (and to activate all the Recyclers to feed your impulse to take and recycle everything).

Beyond that and what’s been mentioned it’s wide open and fun as hell.

Sandwich Anarchist
Sep 12, 2008
One small thing, don't assume an area is safe forever after you clear it.

Lobok
Jul 13, 2006

Say Watt?

Razor Jacksuit posted:

Anything for Ghostbusters? Just got the remastered version for PS4 and don't see anything on the wiki yet.

-Don't cross the streams
-When someone asks if you're a god you say yes

Morpheus
Apr 18, 2008

My favourite little monsters
Anything for Greedfall?

Kalenden
Oct 30, 2012
Thanks for the advice

Truman Sticks
Nov 2, 2011
Anybody got anything for Children of Morta?

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?
AI: The Somnium Files:

- If the name of an object is highlighted in green, there's still at least one more line of dialogue from examining it.

- Use a controller if you can, the keyboard mapping makes looking around a pain. (As in "WASD, arrow keys, and mouse are all relevant" levels of pain.)

- Make sure to actually press A to confirm your selection of a TIMIE, otherwise you won't actually use it.

- Things are going to seem like a bog-standard tech noir murder mystery at first, complete with a twist you're sure you see coming from a mile away. Don't worry, it's still an Uchikoshi game, just hang in there.

- And, on that note, don't look up spoilers. Don't look up character art, don't Google character names. Don't expose yourself to anything that even might spoil things for you. Half the appeal of Uchikoshi's games is coming along for the ride while the narrative spins off in a completely batshit direction, and you lose a lot of that if you know the destination ahead of time.

girl dick energy fucked around with this message at 02:44 on Jan 4, 2020

pentyne
Nov 7, 2012
For one of the most active pages The Witcher 3 has a lot less tips then I'd expect. There isn't even list of basic Gwent tips.

Ex. Monster decks are heavily CC favored, counter with biting frosts
Spies end up in the discard pile of the the side they land on. Use leader skills, decoys, and medics for extra spy usage.
Heros are immune to everything, including support cards and abilities.
A draw counts as a mutual loss for non-nilfgard decks.
Foltest 2 is a great starter deck to easily win early and build up your decks.

Aside from that, there are a lot of things that not even the game really explains unless you dig for it. I'm sure I read it somewhere but I really don't understand adrenaline points at all.

Other things of note that became useful later into the game as I understood it better

- Crossbow headshots are an instant kill
- Finish all quests before leaving white orchard but don't worry about the ? spots
- By level 5/6 with the proper gear you can return to White Orchard and complete everything easily enough without any surprise skull enemies, getting a level or 2 in exp and tons of gear to sell.
- In Velen and Novigrad you'll routinely encounter ??Skull enemies as you get further away from the main map area. Stick to the main roads and you can find the area fast traval points for later use in exploration
- You can loot anything and everything. If someone ever raised alarm or the guards attack flee the scene. When you come back later no one cares.
- Rolling uses stamina, dodging doesn't
- In combat if you try to block 2 handed weapons or jump attacks it hits and stuns you
- The "food raises vitality for 30 mins" skill is massively useful even in combat to regain health.
- Easy way to win horse races is slow down in a sharp turn and block the other racers while recovering stamina. They wont ever go off the road to pass you
- once your overleveled grey sidequests only give you 1 or 10 exp points. The only benefit is the story experience or some underleveled gear to sell. This may only apply with level scaling off.

WHY BONER NOW
Mar 6, 2016

Pillbug
I vaguely remember something about in spider man 2018 you should stick to story missions and ignore side quests up to a point...is that correct?

Brother Tadger
Feb 15, 2012

I'm accidentally a suicide bomber!

WHY BONER NOW posted:

I vaguely remember something about in spider man 2018 you should stick to story missions and ignore side quests up to a point...is that correct?

Yes

Lobok
Jul 13, 2006

Say Watt?

WHY BONER NOW posted:

I vaguely remember something about in spider man 2018 you should stick to story missions and ignore side quests up to a point...is that correct?

I don't have an exact mission name but by the point in Act 2 when you've unlocked all the story gadgets (the rest you buy) and unlocked Challenge Tokens I would say that's as good a point as any to catch up on stuff. You can't do everything or earn everything though until you're in Act 3 but poo poo hits the fan at that point and you might not want to do side stuff again until the story is over.

Kruller
Feb 20, 2004

It's time to restore dignity to the Farnsworth name!

WHY BONER NOW posted:

I vaguely remember something about in spider man 2018 you should stick to story missions and ignore side quests up to a point...is that correct?

I'd say get all the radio towers unlocked so you can see the map, but yes, focus on the story until all of the side content unlocks, otherwise you'll get annoyed at stuff you can't do yet.

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



pentyne posted:

- Crossbow headshots are an instant kill
- Finish all quests before leaving white orchard but don't worry about the ? spots
- By level 5/6 with the proper gear you can return to White Orchard and complete everything easily enough without any surprise skull enemies, getting a level or 2 in exp and tons of gear to sell.
They aren't.
White Orchard is the tutorial zone. It's highly recommended you complete all quests within, and just going through the main quest should give you more than enough experience and gear to deal with any side content.

pentyne
Nov 7, 2012

Xander77 posted:

They aren't.
White Orchard is the tutorial zone. It's highly recommended you complete all quests within, and just going through the main quest should give you more than enough experience and gear to deal with any side content.

That achievement description is complete bullshit I never even bothered I just assumed it meant headshots kill.

WHY BONER NOW
Mar 6, 2016

Pillbug
Thanks guys, I'll stick to the spiderman story until act 3 or so

Lobok
Jul 13, 2006

Say Watt?

WHY BONER NOW posted:

Thanks guys, I'll stick to the spiderman story until act 3 or so

I was saying don't leave it until Act 3. Trying not to spoil you here but the city goes haywire and you probably don't want to be doing your free roaming and side content during it.

Brother Tadger
Feb 15, 2012

I'm accidentally a suicide bomber!

For clarity - mainline the story missions until you open up the challenge missions. Then do whatever.

Leave
Feb 7, 2012

Taking the term "Koopaling" to a whole new level since 2016.
What's needed to know for Luigi's Mansion 3? I've only played the GameCube one before.

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WHY BONER NOW
Mar 6, 2016

Pillbug
Ah, ok thanks for the clarification.

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