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haldolium
Oct 22, 2016



NikkolasKing posted:

I can run FFXV. I made sure of that from videos on YT. I just don't have 100GB to spare with all my other games and stuff installed.


Although I am tempted to just say gently caress it and delete a bunch of stuff. It would suck but oh well.

that process you did was a very bad idea to begin with for various reasons. I would not do this, not even with USB 3 gen 2 since so many factors will limit the speed vs. any internal solution. Space needed for installation will also always need more room, wether for copying files to the right place or other things. And of all things FFXV has probably the most demands together with the likes of RDR2 and will not be happy on an USB connected drive.

what you could do is move some other poo poo to the USB drive, something that won't really depend as much on hdd loading like a bunch of 2D indie games or whatever and use the free internal space.

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NikkolasKing
Apr 3, 2010



haldolium posted:

that process you did was a very bad idea to begin with for various reasons. I would not do this, not even with USB 3 gen 2 since so many factors will limit the speed vs. any internal solution. Space needed for installation will also always need more room, wether for copying files to the right place or other things. And of all things FFXV has probably the most demands together with the likes of RDR2 and will not be happy on an USB connected drive.

what you could do is move some other poo poo to the USB drive, something that won't really depend as much on hdd loading like a bunch of 2D indie games or whatever and use the free internal space.

yeah I probably should have just thought of moving a bunch of stuff to the new USB drive to free up my SSD instead of installing FFXV to the USB drive.

I'm dumb.

atholbrose
Feb 28, 2001

Splish!

SelenicMartian posted:

Are there alligators in the game?

Not as far as I've seen, but it's still early days.

A good poster
Jan 10, 2010

NikkolasKing posted:

yeah I probably should have just thought of moving a bunch of stuff to the new USB drive to free up my SSD instead of installing FFXV to the USB drive.

You can set up a new library on a USB drive, download and install FFXV there, move games from your SSD to the USB library, and then move FFXV to the library on the SSD. It'll be less fiddly than copying folders manually.

sebmojo
Oct 23, 2010


Legit Cyberpunk









anilEhilated posted:

Disco Elysium: failing the Drama check at the karaoke scared the poo poo out of my cat - and that was through headphones. Please tell me there's a different version if you actually pass.

It's nowhere near as good though

Azran
Sep 3, 2012

And what should one do to be remembered?

What game is this, by the way?

SardonicTyrant
Feb 26, 2016

BTICH IM A NEWT
熱くなれ夢みた明日を
必ずいつかつかまえる
走り出せ振り向くことなく
&



sebmojo posted:

It's nowhere near as good though
It's sweeter though.

Samuringa
Mar 27, 2017

Best advice I was ever given?

"Ticker, you'll be a lot happier once you stop caring about the opinions of a culture that is beneath you."

I learned my worth, learned the places and people that matter.

Opened my eyes.

Azran posted:

What game is this, by the way?

ReversiQuest

Boba Pearl
Dec 27, 2019

by Athanatos
Is cdkeys.com legit or a grey market re-seller?

Tiny Timbs
Sep 6, 2008

cdkeys is an unauthorized reseller

however they are not in the same scummy league as g2a because they sell directly and without weird warranty scams or stolen keys

Ragequit
Jun 1, 2006


Lipstick Apathy
Wow thanks for trying to download a 90 GB update, Monster Hunter World. Came back to a failed download and 2 MB free on my SSD.


What game is this?

Ragequit fucked around with this message at 05:26 on Jan 10, 2020

spider wisdom
Nov 4, 2011

og data bandit
late to OST chat, but i own physical copies of the Machinarium and Hyper Light Drifter OSTs and regret absolutely nothing.

Oxxidation
Jul 22, 2007
between Monster Boy, The Messenger, and Horace, i am now three for three on games made significantly worse by metroidvania elements

no more open-roaming maps, i beg of you

atholbrose
Feb 28, 2001

Splish!

Ragequit posted:

What game is this?

ReversiQuest II.

OutOfPrint
Apr 9, 2009

Fun Shoe

Ragequit posted:

Wow thanks for trying to download a 90 GB update, Monster Hunter World. Came back to a failed download and 2 MB free on my SSD.


What game is this?

Yeah, I knew it was going to be a huge download, but didn't expect an "oh poo poo I need to uninstall a few games NOW" huge download.

It's still not finished despite getting 11MBps, but that gave me time to dip back into Dark Souls 3. Playing it after Code Vein is an interesting experience, because CV is considerably easier and slower paced. It also highlights how CV's level design is based around JRPG standards rather than Soulsborn, with very distinct themed areas (a water level, a snowy mountain level, a fire level) and a preponderance of right angles in the map design rather than DS's more organic and interconnected maps.

That said, CV's more over the top attacks, the blood code class system that lets you change classes at will, and the ichor mechanic for powering special moves, in which your ichor points refresh from hitting opponents but you can increase the size of your pool with backstab and parries, made the game stand out as one of the better Soulsborns I've played. Soulsborns tend to stick a little too close to the formula, so it's good to play one that breaks it a bit, even if it isn't by any means perfect. I won't replay it like I do DS1 and 3, but I'm satisfied with it. It's a solid B.

Tiny Timbs
Sep 6, 2008

Oxxidation posted:

between Monster Boy, The Messenger, and Horace, i am now three for three on games made significantly worse by metroidvania elements

no more open-roaming maps, i beg of you

The Messenger ended at the transition as far as I’m concerned

Azran
Sep 3, 2012

And what should one do to be remembered?
Weirdly enough Iceborne was only a 40gb download for me. I assume that's because I don't have the High Res texture pack installed?

Oxxidation
Jul 22, 2007

Fallom posted:

The Messenger ended at the transition as far as I’m concerned

the messenger's part was tiresome filler but still felt more satisfying than monster boy, maybe because the latter made you actually pay merchants to know if there were rooms or chests you'd missed and both the enemies and puzzles were bafflingly difficult for a game that encouraged backtracking

horace was by far the worst, though, because its platforming is super meat boy-tier difficulty and then it opens up a giant-rear end map for you to get lost in without reducing that difficulty. rooms that are more buzzsaw than floor are not meant to be traversed multiple times!

Oxxidation
Jul 22, 2007
everything about Horace can be summed up with an agonized "why?" why did you take up an entire chapter with a time-traveling adventure that ends with you fighting an ancient egyptian robot? why have shops and upgrade mechanics and then make them inaccessible for great whacks of the game? why the metroidvania? why make an another chapter consist of nothing but the difficult/annoying arcade game "homages" that were totally optional up to that point? why so many rhythm section challenges? why the sudden gradius-esque boss? why stealth sections? why escort missions? why escort missions with the stealth sections?

yahtzee is rightfully maligned but he was bang on the money when he described this game as its developer's baby - it's this bloated tribute to every single thing that they ever enjoyed watching or playing, and it becomes totally exhausting as a result

Hackan Slash
May 31, 2007
Hit it until it's not a problem anymore

Azran posted:

Weirdly enough Iceborne was only a 40gb download for me. I assume that's because I don't have the High Res texture pack installed?

Yeah, and as an fyi the high res textures requires 8 gb of vram.

ultrafilter
Aug 23, 2007

It's okay if you have any questions.


The back half of the Messenger would've been fine if they'd put in a proper fast travel system. I really don't understand why they didn't.

Irritated Goat
Mar 12, 2005

This post is pathetic.

Oxxidation posted:

everything about Horace can be summed up with an agonized "why?" why did you take up an entire chapter with a time-traveling adventure that ends with you fighting an ancient egyptian robot? why have shops and upgrade mechanics and then make them inaccessible for great whacks of the game? why the metroidvania? why make an another chapter consist of nothing but the difficult/annoying arcade game "homages" that were totally optional up to that point? why so many rhythm section challenges? why the sudden gradius-esque boss? why stealth sections? why escort missions? why escort missions with the stealth sections?

yahtzee is rightfully maligned but he was bang on the money when he described this game as its developer's baby - it's this bloated tribute to every single thing that they ever enjoyed watching or playing, and it becomes totally exhausting as a result

It's also the next free game on Epic! :v:

No Wave
Sep 18, 2005

HA! HA! NICE! WHAT A TOOL!
Like five times I came so close to buying Sundered in the last month and it's free on epic right now.

Morter
Jul 1, 2006

:coolspot:
Seashells by the
Seashorpheus

spider wisdom posted:

late to OST chat

nah keep that poo poo going forever who the gently caress cares

Ragequit
Jun 1, 2006


Lipstick Apathy

Hackan Slash posted:

Yeah, and as an fyi the high res textures requires 8 gb of vram.

I don’t think I have those installed. I also didn’t purchase the Iceborne expansion, so the 90 GB update was even more surprising.

Too Shy Guy
Jun 14, 2003


I have destroyed more of your kind than I can count.



Hey, you know Hades, right? New roguelike from Supergiant, kicked around on Epic for awhile, everybody loves it? Well I love it too now, and I can spend a lot of time telling you why.



It’s been almost seven years since I last played Bastion, but the splendor of the experience has faded little in my mind. Supergiant established themselves right out the gate as a studio that crafted absolutely lush games on every level, from graphics to story to gameplay, and especially in sound design. I didn’t keep up with Transistor or Pyre but Hades was unavoidable for me, hitting just the right notes with its art style and roguelike trappings. And it’s everything I’ve come to expect from this studio, just as singular an experience as Bastion, though in different and yet-evolving ways.

Zagreus, prince of the Underworld, is going through a bit of a rebellious phase. He’s decided to break free of his father’s grip and make his way to the mortal world. Hades, of course, is not one to tolerate such insolence, and has set all manner of grim and infernal forces against him. The road to the surface is choked with specters, beasts, traps, lava, warriors, and legendary figures hell-bent (heh) on keeping the prince in the lifeless lands where he belongs. But not everyone is so keen on seeing Zagreus fail, and in particular the pantheon of Olympus would rather enjoy the headache his escape would cause their brother. Armed with divine weaponry and the blessings of the gods, Zagreus has everything he needs to break free, assuming he can survive the ascent.

Roguelikes really benefit from having a good hook to hang the story and gameplay on, and this is definitely one of the better ones. As a young god, Zagreus’ death merely returns him to the house of Hades, ready to break free once again. The halls of Tartarus and Elysium shift between attempts, giving you a different series of rooms and rewards to choose from every time. There aren’t really side routes or secret areas to take that I’ve seen, but there are some unique characters to bump into on certain runs, and as we’ll discuss it’s absolutely worth getting to know them. The backdrop of Greek mythology also opens up a host of colorful enemies, weapons, and trinkets to sprinkle through the game, setting it apart from more fantasy or sci-fi offerings in the genre.

Right away, you should notice two things that Hades absolutely nails. One is the action, achieved by giving you a fine selection of attacks and an incredibly versatile dash by default. Your attacks interact with each other to form combos and also with the dash to give them more range and mobility, and using these to the fullest will be essential to taking down the hordes of slow, deadly foes in your way. Zagreus can be an absolute blur on the battlefield, constantly dashing, slashing, and bashing foes while weaving in and out of danger, and for my part the game does a fantastic job of keeping this high-speed mayhem manageable. It almost reminds of DOOM in a way, how the incredible speed and versatility of your character is balanced against huge numbers of enemies that will absolutely kill you if you make the mistake of standing still.

The other thing Hades nails is its upgrade system. Roguelikes live and die by the builds you can construct, and Hades gets that there needs to be versatility and a strong sense of empowerment. Every few rooms, you’ll find a boon or two granted by one of the Olympian gods. Boons can modify your regular attack, special attack, ranged cast attack, dash, or provide dramatic passive effects to bolster different aspects of your strategy. Each god has their own theme as well, like Aphrodite weakening foes or Poseidon granting knockback on most attacks. Boons can be found in different rarities, affecting their power and effectiveness, and can also be leveled up to further enhance them. Many of these are designed to compliment each other, even across different gods. I’ve been able to turn a spear spin into a massive, bloody whirlwind that weakens foes, and turn a sort of rifle into a lightning-charged explosive homing missile launcher.

Having tight, responsive action backed up by a deep, varied upgrade system is exactly what the best roguelikes in the genre offer. It’s enough to keep you churning through runs, even if there’s not a huge amount of variety in the monsters and bosses that you face. Don’t get me wrong, they’re all interesting challenges, but they’re not where the real variety of the game lies. Most of your choices in rooms will be based on the rewards they offer, snatching up the many currencies and resources used to unlock new upgrades back in the house of Hades. You can access new weapons, add new features to the dungeons, give yourself permanent upgrades, gain trinkets that provide passive bonuses, and more, all based on what you bring back from your runs. A single run doesn’t take too long to get through, winding through the four extremely distinct areas of the game, and once you learn how boons work and interact, it shouldn’t be too hard to build something that can carry you all the way to the end.

Honestly though, as much as I adore the action and progression in this game, it’s the presentation that really keeps me hooked. I’m not just talking about the art either, though it’s in a class of its own in terms of detail and creativity. No, it’s the characters that are the real stars of the show, each incredibly well-written and expertly voice acted. Zagreus bears a classic dry, sardonic wit of late youth that breaks on occasion when his trespasses don’t go entirely according to plan. His acquaintances range from wise and level-headed to boisterous and silly, and the Greek pantheon in particular has some wonderfully clever takes on the classic deities. More than anything, though, is how relatable all of them come off as. This isn’t some grim epic or intense drama, it’s a guy trying to get out from under his dad’s thumb and running into all their mutuals along the way. Some want to help him, some want to kill him, and some just think the whole thing is too drat funny. It’s a very human cast, and they’re an absolute delight to behold.

At the moment, Hades is working its way through the tail end of a year-plus Early Access cycle, but it’s more of a complete experience than most games that release these days. You can play a run from start to finish, and unlock a wealth of items and upgrades, and even find some neat one-off encounters. There’s still another weapon to be added and some more story beats, but all the key pieces for a rollicking good time are already here. I’m so glad Supergiant is out there changing things up for each new game and growing at their craft, because as good as Bastion is, this is a clear step up from it. This is a game with some of the best action and progression in the genre, and it’s absolutely worth a try for fans of flashy moves, deep systems, and excellent writing.

Edmond Dantes
Sep 12, 2007

Reactor: Online
Sensors: Online
Weapons: Online

ALL SYSTEMS NOMINAL

Ragequit posted:

I don’t think I have those installed. I also didn’t purchase the Iceborne expansion, so the 90 GB update was even more surprising.

Yeah, same. No Iceborn, but after the patch the game now takes up ~25 gigs more than it used to on my ssd (I do have the high res installed but had that since before the patching), and I had to uninstall a couple games for it to actually update because of the loving ~80gb download.

No Wave
Sep 18, 2005

HA! HA! NICE! WHAT A TOOL!

Too Shy Guy posted:

Hey, you know Hades, right? New roguelike from Supergiant, kicked around on Epic for awhile, everybody loves it? Well I love it too now, and I can spend a lot of time telling you why.



It’s been almost seven years since I last played Bastion, but the splendor of the experience has faded little in my mind. Supergiant established themselves right out the gate as a studio that crafted absolutely lush games on every level, from graphics to story to gameplay, and especially in sound design. I didn’t keep up with Transistor or Pyre but Hades was unavoidable for me, hitting just the right notes with its art style and roguelike trappings. And it’s everything I’ve come to expect from this studio, just as singular an experience as Bastion, though in different and yet-evolving ways.

Zagreus, prince of the Underworld, is going through a bit of a rebellious phase. He’s decided to break free of his father’s grip and make his way to the mortal world. Hades, of course, is not one to tolerate such insolence, and has set all manner of grim and infernal forces against him. The road to the surface is choked with specters, beasts, traps, lava, warriors, and legendary figures hell-bent (heh) on keeping the prince in the lifeless lands where he belongs. But not everyone is so keen on seeing Zagreus fail, and in particular the pantheon of Olympus would rather enjoy the headache his escape would cause their brother. Armed with divine weaponry and the blessings of the gods, Zagreus has everything he needs to break free, assuming he can survive the ascent.

Roguelikes really benefit from having a good hook to hang the story and gameplay on, and this is definitely one of the better ones. As a young god, Zagreus’ death merely returns him to the house of Hades, ready to break free once again. The halls of Tartarus and Elysium shift between attempts, giving you a different series of rooms and rewards to choose from every time. There aren’t really side routes or secret areas to take that I’ve seen, but there are some unique characters to bump into on certain runs, and as we’ll discuss it’s absolutely worth getting to know them. The backdrop of Greek mythology also opens up a host of colorful enemies, weapons, and trinkets to sprinkle through the game, setting it apart from more fantasy or sci-fi offerings in the genre.

Right away, you should notice two things that Hades absolutely nails. One is the action, achieved by giving you a fine selection of attacks and an incredibly versatile dash by default. Your attacks interact with each other to form combos and also with the dash to give them more range and mobility, and using these to the fullest will be essential to taking down the hordes of slow, deadly foes in your way. Zagreus can be an absolute blur on the battlefield, constantly dashing, slashing, and bashing foes while weaving in and out of danger, and for my part the game does a fantastic job of keeping this high-speed mayhem manageable. It almost reminds of DOOM in a way, how the incredible speed and versatility of your character is balanced against huge numbers of enemies that will absolutely kill you if you make the mistake of standing still.

The other thing Hades nails is its upgrade system. Roguelikes live and die by the builds you can construct, and Hades gets that there needs to be versatility and a strong sense of empowerment. Every few rooms, you’ll find a boon or two granted by one of the Olympian gods. Boons can modify your regular attack, special attack, ranged cast attack, dash, or provide dramatic passive effects to bolster different aspects of your strategy. Each god has their own theme as well, like Aphrodite weakening foes or Poseidon granting knockback on most attacks. Boons can be found in different rarities, affecting their power and effectiveness, and can also be leveled up to further enhance them. Many of these are designed to compliment each other, even across different gods. I’ve been able to turn a spear spin into a massive, bloody whirlwind that weakens foes, and turn a sort of rifle into a lightning-charged explosive homing missile launcher.

Having tight, responsive action backed up by a deep, varied upgrade system is exactly what the best roguelikes in the genre offer. It’s enough to keep you churning through runs, even if there’s not a huge amount of variety in the monsters and bosses that you face. Don’t get me wrong, they’re all interesting challenges, but they’re not where the real variety of the game lies. Most of your choices in rooms will be based on the rewards they offer, snatching up the many currencies and resources used to unlock new upgrades back in the house of Hades. You can access new weapons, add new features to the dungeons, give yourself permanent upgrades, gain trinkets that provide passive bonuses, and more, all based on what you bring back from your runs. A single run doesn’t take too long to get through, winding through the four extremely distinct areas of the game, and once you learn how boons work and interact, it shouldn’t be too hard to build something that can carry you all the way to the end.

Honestly though, as much as I adore the action and progression in this game, it’s the presentation that really keeps me hooked. I’m not just talking about the art either, though it’s in a class of its own in terms of detail and creativity. No, it’s the characters that are the real stars of the show, each incredibly well-written and expertly voice acted. Zagreus bears a classic dry, sardonic wit of late youth that breaks on occasion when his trespasses don’t go entirely according to plan. His acquaintances range from wise and level-headed to boisterous and silly, and the Greek pantheon in particular has some wonderfully clever takes on the classic deities. More than anything, though, is how relatable all of them come off as. This isn’t some grim epic or intense drama, it’s a guy trying to get out from under his dad’s thumb and running into all their mutuals along the way. Some want to help him, some want to kill him, and some just think the whole thing is too drat funny. It’s a very human cast, and they’re an absolute delight to behold.

At the moment, Hades is working its way through the tail end of a year-plus Early Access cycle, but it’s more of a complete experience than most games that release these days. You can play a run from start to finish, and unlock a wealth of items and upgrades, and even find some neat one-off encounters. There’s still another weapon to be added and some more story beats, but all the key pieces for a rollicking good time are already here. I’m so glad Supergiant is out there changing things up for each new game and growing at their craft, because as good as Bastion is, this is a clear step up from it. This is a game with some of the best action and progression in the genre, and it’s absolutely worth a try for fans of flashy moves, deep systems, and excellent writing.
Do you want feedback on these or nah?

Yami Fenrir
Jan 25, 2015

Is it I that is insane... or the rest of the world?
important Monster Hunter Worlds PSA:

:siren: There is a feature that deletes your save games atm. :siren:

Unrecoverably.

Here's what's happening:

Sometime before the dlc, the game swapped save game formats. If you have not played for a long time (like I did), you will still have the old one.

The DLC client cannot detect the old format right now.

Because of that, it will ask you to create a new save file. Doing so will overwrite your local AND Cloud Save.

There is only one way to fix this, and it's before this hits you.

Go to MHW in your library, properties, dlc, and disable iceborn.

Then, load up the game, play a bit, save and exit, to make sure it converted your save to the new version.

After that, you should be fine.

I just wish I knew this beforehand.

:negative:

DeadFatDuckFat
Oct 29, 2012

This avatar brought to you by the 'save our dead gay forums' foundation.


Yami Fenrir posted:

important Monster Hunter Worlds PSA:

:siren: There is a feature that deletes your save games atm. :siren:

Unrecoverably.

Here's what's happening:

Sometime before the dlc, the game swapped save game formats. If you have not played for a long time (like I did), you will still have the old one.

The DLC client cannot detect the old format right now.

Because of that, it will ask you to create a new save file. Doing so will overwrite your local AND Cloud Save.

There is only one way to fix this, and it's before this hits you.

Go to MHW in your library, properties, dlc, and disable iceborn.

Then, load up the game, play a bit, save and exit, to make sure it converted your save to the new version.

After that, you should be fine.

I just wish I knew this beforehand.

:negative:

poo poo, does this mean I'm gonna have to redownload IB

Yami Fenrir
Jan 25, 2015

Is it I that is insane... or the rest of the world?

DeadFatDuckFat posted:

poo poo, does this mean I'm gonna have to redownload IB

I don't believe so. I think it just disables it, instead of uninstalling. At the very least, I was able to just toggle it on and off and it pretended I don't have the dlc.

Commander Keene
Dec 21, 2016

Faster than the others



Amazing, Capcom. Simply amazing.

DeadFatDuckFat
Oct 29, 2012

This avatar brought to you by the 'save our dead gay forums' foundation.


Yami Fenrir posted:

I don't believe so. I think it just disables it, instead of uninstalling. At the very least, I was able to just toggle it on and off and it pretended I don't have the dlc.

Okay nice. Thanks for the tip

Too Shy Guy
Jun 14, 2003


I have destroyed more of your kind than I can count.



No Wave posted:

Do you want feedback on these or nah?

Sure, I'm never going to refuse feedback. If I'm wrong about something I can fix it, if my writing sucks that might be harder to fix but I can try. And you can PM me if you don't want to derail things here.

Jamfrost
Jul 20, 2013

I'm too busy thinkin' about my baby. Oh I ain't got time for nothin' else.
Slime TrainerS

Yami Fenrir posted:

I just wish I knew this beforehand.

:negative:

Yiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiikes.

Save editors?

SolidSnakesBandana
Jul 1, 2007

Infinite ammo
After watching some gameplay videos, Hades seems like the combat I've always wanted out of a Diablo-style RPG. Are there any other ARPGs that play like this?

ErrEff
Feb 13, 2012

Regarding MH:W saves, it's a long shot but you can check this link and see if Steam Cloud still has the files: steam:https://store.steampowered.com/account/remotestorageapp/?appid=582010

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

Demoncrawl: I've gotten deep enough into the game that some of these stages now involve crying in the background music and I'm pretty sure my character is losing their mind :stare:

Irritated Goat
Mar 12, 2005

This post is pathetic.
Is there any way to play MH World without dropping for the full game? I'm interested but don't even know if I like it.

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Too Shy Guy
Jun 14, 2003


I have destroyed more of your kind than I can count.



StrixNebulosa posted:

Demoncrawl: I've gotten deep enough into the game that some of these stages now involve crying in the background music and I'm pretty sure my character is losing their mind :stare:

Quest 5 is a hell of a thing, especially the ending. Not at all where I expected the game to go, and I kind of love it.

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