Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Comrade Koba
Jul 2, 2007

ItsDisposable posted:

I've never really thought HK and Wrex have much in common? If anyone's a Proto-Wrex here it's Canderous, the Proud Warrior Race Guy aimlessly mercing around after his culture got owned because he doesn't know what else to do.

Proud Warrior Race Guy is a generic (and immensely dumb) SF/fantasy trope not unique to Bioware games.

HK-47 is a Fun Lovable Psychopath That Never Stops Talking About How Hilarious Murder Is, which is very much a Bioware thing.

Adbot
ADBOT LOVES YOU

Xarn
Jun 26, 2015

zakharov posted:

I'm enjoying your posts! It's nice to have at least one person ITT that doesn't know every plot point. Are there any others here?

And I don't think it's a spoiler to say that some (but not all) of these things are cleared up later on.

I only played KotOR2, so I have like 1/4 of a clue of what is supposed to happen in this game. Does that count? :v:

achtungnight
Oct 5, 2014
I get my fun here. Enjoy!
I disagree about Proud Warrior Race Guy being stupid. I’ve met many of those people in real life, I’m descended from them myself (Scot, Mongol, Cherokee among others), so I know it’s not unique to fiction.

Then again, as TV Tropes points out, it’s hard to name a real life culture without some sort of warrior tradition because it’s in our nature to destroy ourselves (major drag, huh?). So on that basis, maybe the trope is dumb.

I’d rather be a PWRG than a Neutral, though. At least my enemies will know where I stand.

achtungnight fucked around with this message at 11:34 on Jan 18, 2020

Comrade Koba
Jul 2, 2007

achtungnight posted:

I disagree about Proud Warrior Race Guy being stupid. I’ve met many of those people in real life, I’m descended from them myself (Scot, Mongol, Cherokee among others), so I know it’s not unique to fiction.

Then again, as TV Tropes points out, it’s hard to name a real life culture without some sort of warrior tradition because it’s in our nature to destroy ourselves (major drag, huh?). So on that basis, maybe the trope is dumb.

I’d rather be a PWRG than a Neutral, though. At least my enemies will know where I stand.

This is getting off-topic, but PWR as a real-life concept is 100% racist bullshit invented to justify a lot of capital-E Evil colonialist policies, and people in a lot of places are still suffering from the after effects of it to this day.

It often gets a free pass in fictional settings (I guess because stereotypical monocultures are still the norm for some reason?), but that doesn’t mean it’s a concept with some really unpleasant real-world baggage.

FoolyCharged
Oct 11, 2012

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!
Somebody call for an ant?

Comrade Koba posted:

This is getting off-topic, but PWR as a real-life concept is 100% racist bullshit invented to justify a lot of capital-E Evil colonialist policies, and people in a lot of places are still suffering from the after effects of it to this day.

It often gets a free pass in fictional settings (I guess because stereotypical monocultures are still the norm for some reason?), but that doesn’t mean it’s a concept with some really unpleasant real-world baggage.

Eh, the only real ways it doesn't map to real life are tying it to race and the bit where the concept that it's the entirety of the groups culture. The US would be my pick for an example of a real world proud warrior race and it's hardly unified in that.

achtungnight
Oct 5, 2014
I get my fun here. Enjoy!
There are plenty of PWRG cultures where the PW part is all the majority of history remembers. Spartans, Zulus, Cossacks, and Mohawks are just a few examples that come to mind. I agree with Fooly Charged that Warriors were not the entirety of these cultures, and yeah, it’s wrong to act like it was. Even warrior societies like the Navy Seals and the samurai have tons of non-warriors on whom the warriors depend. Surely the same is true of the Mandalorians. This is getting off topic, so that’s all I have to say about that.

achtungnight fucked around with this message at 15:16 on Jan 18, 2020

Foxfire_
Nov 8, 2010

Pet Peeve: Sparta was Proud Warrior Guys to about the same extent that the modern US is Proud Billionaire Guys. Mostly it was the Confederacy, except with even more slaves, more child abuse, and officially sanctioned murder/terror campaigns on the population instead of just unofficial ones. (they also thought that skill/practice were unimportant for hoplites, and were about average for military success compared to other Greek states)

TheGreatEvilKing
Mar 28, 2016





Foxfire_ posted:

Pet Peeve: Sparta was Proud Warrior Guys to about the same extent that the modern US is Proud Billionaire Guys. Mostly it was the Confederacy, except with even more slaves, more child abuse, and officially sanctioned murder/terror campaigns on the population instead of just unofficial ones. (they also thought that skill/practice were unimportant for hoplites, and were about average for military success compared to other Greek states)

Socrates fought the Spartans and won and he was a big nerd.

McNally
Sep 13, 2007

Ask me about Proposition 305


Do you like muskets?

TheGreatEvilKing posted:

Socrates fought the Spartans and won and he was a big nerd.

Socrates was friends with Abraham Lincoln and those two dudes in the phone booth though.

achtungnight
Oct 5, 2014
I get my fun here. Enjoy!
Right. I also remember another friend with a funny hat, one with lots of weapons, and one with high levels of religious faith- all of whom were great military commanders. Then there was the guy with the gun, the one with all the great jokes, the Grim Reaper, and the ultimate engineer guy who wasn't from our planet.

Cant believe they're making a third Bill & Ted movie. It better not suck!

DMorbid
Jan 6, 2011

Hello! I see you.


Part 17: Ghosts of the Sand

Last time, we arrived on Tatooine in search of the next Star Map. In order to get out of Anchorhead, we had to accept a Czerka Corporation job that involves killing the nearby Sand People tribe to make them stop attacking Czerka's sandcrawlers. However, a conservationist suggested there may be a possibility to deal with the Sand People peacefully, but that would require a high-quality translation droid. We've got one now, albeit a slightly murderous one, so let's head out to the Dune Sea and see what we can do.



But first, let's talk to this Jawa by the gate.





Iziz, I am. Leader of the tribe that is mine. You are the same in kind, a leader that stands before your tribe? There are troubles that we have. The giants made of sand, they are horned ghosts that take us away.



I think we can just about figure out what Iziz is saying here, but let's ask HK-47 just in case.







So, Iziz, what do you want me to do?

There has been no help given by asking the great group that digs with machines. Now Iziz asks you.

That must mean he asked the Czerka Corporation and they weren't any help. Sounds about right.



Long have we scavenged, among you and those that came before. We have things you will like for this service.



People of the Sand in the sand. There is a place in the far south where they live. The approach holds great fighting. Bring the tribe from in to out and there will be payment in trade and thanks.



Sure, we'll keep an eye out.



Right, now we just need to present our hunting license to the gate guard.



I have proper authorization.

Well, let's see it. Come on.





You'll need it.

Thanks.



The Dune Sea looks big and open, but it really isn't. There are Czerka marker posts preventing you from going too far, and it's not a very long walk to the Sand People enclave either.



When you see Tanis, and I know you know him, tell him his wife hopes he enjoys the anniversary gift.

Who?





Well, he can do what he wants. He'll get what he deserves. I bought my own license just so I could see that he did.





But he's not smart.

Um, all right? What if he has a message for you?

Oh, I'll be long gone soon enough. The next shuttle to... anywhere, really. I've had it with cleaning up his messes, repairing his droids. If he lives, he can try and get by on his own. I doubt he'll last long with no one to listen to his lies.

I have to go.

I'm sure you do. Like I said, when you see him, tell him his wife Marlena says hello.

Right. Well. That was a stimulating conversation. It sounded like this Tanis likes cavorting with women that aren't his wife, and said wife now wants him dead. Would've been nice if she didn't accuse the first woman she sees of being "one of his playthings", but there you go.



That must be him.



He's handling the situation exactly as well as his wife expected.



I don't remember you from Fazza's club. You new to Anchorhead? Could you maybe help me get out of here?







Settle down, HK.



What a mighty hunter.



You know, now really isn't the time for a lecture. Of course, I might be more receptive after I'm rescued.

It just doesn't seem very sporting.



We could just leave you here, you know.





Of course.





What do you want me to do?

The wife put a kink in my battle droids. They're in some sort of discharge loop, and if I move from this spot, they're threatening to blow up. She knew I wouldn't know how to fix them. Could you try to do some repairs? They don't care if you move. It's just me who's stuck.





I take it back. Let's congratulate his wife.

Commentary: I say we blast the meatbag and save you the trouble, master.

HK-47 once again offering us what seems to be his solution for most problems. I do love Bastila's complete lack of patience for Tanis' idiocy, though. :allears:







Okay, fine. I'm not sure he deserves it, but then again I suppose it'd be pretty cruel to let him die here even if he is an idiot and a creep.



Just access each droid's repair interface. You'll have to do some tinkering, but be careful. One explosion I can survive. Any more than one and I'm dead. Oh, and ignore the message Marlena left in there. No way do I deserve this, I swear.



That's debatable. Well, since we promised to save Tanis' sorry rear end against our better judgement, we should get cracking. There are four K-X12 battle droids and we need to fix them all, so might as well start from the first one aka K-X12A.



A special message from Marlena posted:

Having fun on the dunes, Tanis? I made sure you would. Here's the deal: Your precious droids have trapped you. They'll hold you until you die of thirst. Make a mistake while repairing them, they explode. Have a good death. My mother was right about you.

Nice. We can also look at the status of the droid group to find out more about the problems that need fixing. K-X12A's energy governor is out of alignment, but these technobabble descriptions of the problems don't matter one bit when it comes to fixing the droids.



If you have enough repair skill and parts, you can skip this whole thing by just activating auto-repair. We're a little short on parts and I want to show this off properly anyway, so we'll choose manual repair.



Oh no, it's a logic puzzle. I'm terrible at this kind of thing, even if the puzzle itself isn't all that difficult. Well, let's see.

Two of the above statements are false. Both Node 1 and Node 3 are reporting Node 2 failed, whereas Node 2 says Node 3 failed. Node 1 and 3 can't both be correct about Node 2 failing, because two of the statements are definitely false. That leaves Node 2 as the only one that can be reporting accurately. I kept completely overthinking the whole thing while I was playing, and eventually had to look up the answer. I'm as dumb as Tanis. :eng99:



In any event, that disables the Slimeball Must Die subscript on K-X12A. Let's take a look at the next droid.



This one isn't too bad. You just need to identify the missing prime number, which of course is 7. The other options are either the number 1 or composite numbers.



Next up, we've got another math puzzle. 300 small pulses = 180 large pulses, so 100 small pulses must be 180/3 = 60 large pulses. If we've used 60 out of 180 large pulses, we're of course left with 120 large pulses.



Finally, we have this puzzle. I'll be honest - I had no loving clue what I was supposed to do with this one. However, if you're not a moron like I am, it's actually a lot simpler than it appears. As it says up top, this is a descriptive number progression and the correct answer can be figured out by looking at the previous entry, namely how many of each number appear in it. 13-21-14 has three 1s, one 3, one 2, and one 4, i.e. 31-13-12-14. The final entry doesn't even matter, because you can already tell this option is the only one that can be correct.



So, Tanis is freed from his predicament and it only took some minor cheating.



:gonk:





I don't feel bad for demanding more money from this fucker.



[Persuade] You know the rescue was worth more.



What? Man, that's a hell of a persuade check. This is actually a Hard persuade check, and we currently have a 25% chance of passing those. I probably should've been putting even more points into Persuade all along, rather than going for the Repair skill for several levels. Here, we missed out on a thermal detonator.





I'm heading back to the shop... I hope she left the manuals for these things behind. Ungrateful little...

You really do meet lots of wonderful people in this job.



With Tanis once again free to do whatever it is he does, we'll continue on towards the east.



Well, that was expected to happen at some point.



The Sand People warriors attack with blaster rifles and gaffi sticks, but even this Elite Warrior isn't too difficult to dispatch.



That'll be our first set of Sand People clothing. If we wanted, we could just replace Bastila with T3 and march into the Sand People enclave right now since only non-droid party members require the disguise (which also doesn't fit on Wookiees), but we'll explore some more before we head over there.



Let's have a chat with the miners by the sandcrawler.



I doubt we could hold out on our own against another wave of them.







Alright, fellas. Who's first?



These warriors aren't very tough.



Another wave of Sand People will spawn as soon as we kill the last warrior.





Rinse and repeat.



Just this one final wave left.



Did the company send you? It's about time they drove these animals out!



Well you've got a lot of work ahead of you. Do you know about their enclave in the south? Don't even try to go near it. They've taken all the Czerka weapons that were supposed to protect our sandcrawlers. That place is a fortress. A death trap. You'll have to find some way to sneak into the place. Glad it's not my job.

I have to go.



Ah, the Jawas will salvage it eventually anyway. Then we can buy it back and start over. Heh. Makes sense to me.



Bastila levels up and learns Improved Energy Resistance, which gives the Energy Resistance shield to the entire party.



HK-47 levels up as well and gets a couple more points in Computer Use. :geno:



Those are desert wraids to the southeast, so let's go see if we can get some valuable wraid skull plates to sell.



Guess we'll have to deal with these guys first.



For some reason, we couldn't take the robes off the Sand People who attacked the sandcrawler, so we need to kill this group to get our second set.



Using Force Whirlwind on creatures is always a fun time.



The wraids also have the goofiest running animation ever. Look at them go!



Before we put on our Sand People disguises, there's one more point of interest to check out.



Gah! Why didn't anyone see that mine? Surely, Bastila has enough Awareness at this point.



Seems like someone is trapped underneath some debris, so let's get them out.





Why did we just stand there when the countdown started? We're supposed to have Jedi reflexes!



Oh, hey guys.



You can find this crew of Gamorreans hanging out at the hunting lodge. Talking to them doesn't affect this encounter in any way.



Gurke's crew was also apparently responsible for killing Sharina's husband, but I seem to have missed that line of dialogue with Sharina when we bought the wraid plate off her.



This is actually the wrong option to take here.





There is another (easier) Persuade check to tell them that you are a powerful Jedi and they might be biting off more than they can chew, but I just wasn't paying enough attention. Picking this one loses you the respect of the hunters at the lodge, as if that matters in any way. If you run into the Gamorreans later at the hunting lodge, you can change your mind and intimidate them to earn back the other hunters' respect in exchange for two dark side points.



Okay, we will leave you alone here. You count yourself lucky! Yeah, you real lucky. *snort*







And so, Gurke's crew wanders off without violence.



Had we intimidated them here, we'd have earned 200 XP. Their explosion trap deals 60 points of damage, which left us at very low health. If you're on the hardest difficulty, the trap deals 90 points of damage. I don't think it can actually kill you outright because you need to be alive for the cutscene, but I might be mistaken.



Like I said, the Dune Sea looks big and open but really isn't. It's actually very compact, as you can see here. While we haven't revealed the entire map, these are all the points of interest.



Okay then, now we can put on our disguises and enter the Sand People enclave. Don't talk to these guys, they'll see through the disguise and attack. You can loot the corpse in front of them, though. It's weird, though, I could've sworn there were mines on this path.



GAH



WHY

I genuinely have no idea why Bastila couldn't see the mines. Every other time I've played this, I've been able to see the mines from a mile away, and nobody in the party has had any more Awareness than they do now.



Oh, now we can see them. Maybe something was glitching out and the area transition to the Sand People territory fixed it.



The only things of real interest in this area are the Sand People enclave up ahead and the path to the Eastern Dune Sea to, well, the east. We've got some banthas here, but can't do anything with them.



I guess we can also loot some corpses. This is the only one that has anything decent.



I'll just enter the enclave here and mind my own business...



At least we got past the turrets outside, but somehow I get the feeling that was the easy part.



Well, that may be bad. Then again, I doubt we were ever going to be able to pose as Sand People for very long, so let's hope HK-47's language skills can bail us out.







HK will say this every time you ask him translates something, and I'll cut it out from here on out and just include the actual translations.





Translation: He is expressing disbelief... as am I... but his duty requires that he report to the Chieftain. Extrapolation: It would seem that we are at least worthy of curiosity, for the moment. I would much rather this get bloody, master, but it is your call.





You guys didn't need to remove our clothes, you know.



Somehow I feel like we should get straight to business here.



Translation: He requires proof of good faith. We must make a contribution to his people that shows we are not a threat. Shall I blast him now, master?



I like how the default option is "Offer him ten bucks to stop the attacks on those disrespecting the land of his people."



Translation: He wants moisture vaporators from the Czerka. If you deliver them, he will order that his people reduce their attacks on miners.

We were kind of asked to make him stop the attacks, but reducing them should do for now because we shouldn't argue with him at this point.



While we're here, let's ask about the Jawas.



Fine, we'll get back to that later.



For now, we'll simply do as he asks. This is probably the most communication anyone has managed with the Sand People... well, ever, to be honest, and we don't want to do anything to ruin things now we've gotten this far.



Translation: We are to be escorted outside. He will wait, but he doesn't believe we are coming back.

Okay then. Back to Anchorhead and the Czerka office.



No, we don't need any crazy suicide parts right now. We want moisture vaporators.





Maybe we shouldn't have told him that, considering our contract with Czerka.



Well, I have two of the finest vaporators that Czerka Corporation produces. Of course, they only produce one model right now. The price is 400 credits for the pair. I won't break them up. They function best when linked together.



We could easily afford that, but maybe we can haggle a bit regardless.





[Success] Well, I don't have much love for the company, not like little miss Protocol Officer over there. I'll lower the price to 200 credits, but that is it. Don't even ask again.

200 for the moisture vaporators sounds fine to me.

Fine, fine, I assume you'll be able to handle the deployment of them? They are surprisingly light. It's a pleasure doing business with you. Do come again.

That wasn't too bad. Back to the Dune Sea we go.



Good hunting out there.





We don't need HK-47 to tell us that.





Translation: He will take us before the Chieftain, as he was instructed to do.

This one I'm keeping in because somehow they managed to misspell "Unintelligible" here. How? I thought they just copy-pasted that line wherever appropriate.



Translation: He did not expect us to return, master. He wonders if we have brought the moisture vaporators.



For some reason, the game still gives you an option to attack the chieftain at this point. I guess it's there if you want to be an even bigger dick than usual on the dark side path.



Translation: The attacks will be reduced, and he will allow you to explore this enclave, but be warned that any lack of respect will result in death.

So don't loot any containers while you're in here. Also, I'm guessing him giving us his gaffi stick is some sort of an honor thing, maybe something that's customary for a chieftain to do when they need to show their gratitude. We're dirty outsiders so he probably didn't want to give us his Chieftain's Gaffi, but couldn't refuse either because that would be dishonorable.



You can still kill him even after you give him the vaporators!





Translation: He says that what you seek is far from here, in the Eastern Dune Sea. He will give you a map so you can find your way. Translation: His people found it, but didn't scavenge it because a krayt dragon took up residence in the excavation.

A krayt dragon? What is that? How do I pass it?

It's a very big and very mean lizard, and you probably don't.



Translation: The hunter is a Twi'lek. He will be in the Eastern Dune Sea somewhere.

Ask about captives.

Clarification: We must be more specific, master. They capture many organics.

Ask if he knows about the Jawas Iziz told us about.



Protocol: We should not keep him long. It is an insult to take too much of his time. Unless the plan is to blast him when you are done, of course.

Noted.



Protocol: This will be a very sensitive topic, master. You will want to be careful with your questions or risk offending him. Not that that is much of a worry.

Tell me the history of your clan.

Since we're here, we might as well learn something about the Sand People, right?



Ask if we could meet this Storyteller.

Translation: He says that you don't understand. They must never be told to someone who might say them incorrectly out of ignorance. Translation: To speak them in error is a blasphemy punishable by death. Only their greatest warriors are even permitted to listen to the tales.

How could I prove I am a worthy warrior?

Translation: He doesn't know, master. His peopIe usually kill outsiders. Since you are an outsider yourself, that would not suffice. Translation: The greatest challenge for a warrior is to face a krayt dragon, the largest predator on Tatooine. Fight one of those and bring back a dragon pearl. Disgust: I think he's making fun of you, master. He doesn't believe an outsider could do such a thing.

We'll see.



For now, we'll bid the chieftain farewell.



Excellent. We managed to stop or at least reduce the attacks, got the chieftain's gaffi so we have something to present to Czerka, and we can also free the Jawas. All of that without anyone except a couple of random Sand People patrols getting killed.



We can wander around the enclave now, but there isn't a whole lot to find. The Sand People don't particularly care for our presence and try their best to ignore us, and we absolutely do not want to steal their stuff.



We can, however, inform these Jawas they are free to go.



Iziz must have sent your coming. Are you a rescuer? You must be.





Iziz will wait by the walls of your city that open to the sand. He'll trade fair. Thank you.

Alright. That's everything we can do in the Sand People territory for now.



Next stop: Eastern Dune Sea.



The Eastern Dune Sea is another very compact area. It is implied this is supposed to actually be a fair distance away from the Sand People territory and Anchorhead.



The marker posts here are kind of irritating, because if you ever try to go between them the game will complain how there's nothing but endless desert past that point. Come on, I just wanted to take a quick shortcut.





This is sure to go well.







Note to self: Don't stroll into the krayt dragon cave like a moron.



Perhaps you are interested in the ways of the hunt? Will you help me? I have tracked a very special beast to its lair.





It is larger than the one my father felled a decade ago, and he is too far out of his territory and must be dealt with. I might not prevail alone, human, but I must try.

I'll help. Give me more information about how.

We must bait the great beast out of hiding and ambush him swiftly. There is no room to engage him in the lair, and his hide will repel blaster fire. I have placed mines around the mouth of the cave. We must coax him out, but this is the end of his season of hibernation. It will take much to rouse him. The food of a beast this size is almost exclusively banthas... and foolish hunters, if we are not careful. To lure him out we must lure his food to tempt him.





It may seem like he is isolated, but the range of his territory extends deep into settled areas. We must kill him for the safety of others, and blasters will not do the job. We must lead the banthas here using fodder like the Sand People do. Their warriors may carry some, or you could search the settlement. The spaceport merchant also had some. I'm not sure why.

Got it.







We are far from the weakened tribes around Anchorhead. The Sand People of this region are strong, fierce, and will think nothing of killing you. Be careful.

Of course it wasn't going to be that simple.



I mean, we did okay with the Sand People just now.



Look, I have your fodder.

Good. Now, there is a herd that moves out in the desert. Lead them here. Approach them with the fodder and lead them here.

I'll see what I can do.

I wish you luck against the Sand People. When you return, the dragon will fall. I wish it could be under more sporting circumstances, but we must do what the circumstances call for. I had hoped for a mirror of my father's expedition, but that will have to wait.



Right then, we've got our game plan. Come on, banthas, come get some nice food.



Let's get going, friends. You probably won't get devoured by a krayt dragon.



And here come the Sand People.



The two elites at the back start the fight by tossing an adhesive grenade and a poison grenade at Bastila and HK-47, freezing them in place and poisoning Bastila. Jerks.



Force Whirlwind still seems to work okay for us.



These guys are a bit more dangerous than the ones in the western Dune Sea, but grenades notwithstanding they're not too bad.



So, let's continue on with our bantha herd and hope no more Sand People decide to join the party.



Quickly, be ready. The banthas are in position and will soon stir our restless prey. I hope the mines do their job quickly.

Don't worry, I'm ready.





There it is, the great beast itself.





As the dragon approaches the banthas, it walks over several mines but keeps going.





Eventually, though, the mines are too much for even the mighty krayt dragon to withstand, and the beast falls.



I thank you for your aid, human. You have earned a share of the victory, such as it is.





I thank you for your help here today, human. I shall see you again, I am sure.



There it is, the fabled krayt dragon pearl. If we give this to the Sand People, we can hear the history of their people, but it can also be used as a lightsaber crystal.



With the krayt dragon gone, we are free to explore its lair. We can just about see the Star Map up ahead, but that is not the only thing of interest in the cave.



One of the bodies has a Jedi Master robe and... uh... a blaster rifle? That doesn't seem to add up. Maybe this Jedi Master just preferred blasters.



The Master robe offers an increased defense bonus (+3 over our current +2), so we'll put it on. I like the look of the Jedi Knight robe better, though.



This will go into our off-hand saber.



This will go into our main saber, I think. The Opila crystal provides a damage bonus of +3 and boosts critical hit damage by 2-12 points.





And here we are. Our second Star Map, and another step closer to the Star Forge!





The Star Map is an artifact of the dark side. The krayt dragon may have been drawn here by its dark power, only to be enslaved by it. Come. We should leave this place. There is nothing else for us here.



For completing a main quest, we receive a hefty 2000 XP. That is enough to level us up as well.



I don't recall those speeders being out there when we came in.



Oh, drat it. Well, Calo did always say he wanted to hunt a krayt dragon, but I think he's hunting something or someone else this time around.



You got lucky on Taris; the Sith attack saved you from a quick and gruesome death. But I promise you, the Sith won't be getting in my way this time!

I still say it's bullshit he survived that.





Let's make sure he doesn't survive this.



Calo has a lot of health, two powerful Mandalorian blasters, and he's currently refusing to get hit by our Force Whirlwind. Even though we've pumped ourselves full of stimulants, this fight can still be lethal.



Which is why I decided not to level up until the fight, as doing so refills our vitality points. I grab an extra WIS point, and put another skill point into Repair.



Heal unlocks at level 12, so we'll take that at the earliest opportunity. It's an improved version of Cure, and can also remove poison.



For our other power this level, we take Stun. Honestly, taking both the Stun and Force Push trees is kind of redundant and I probably should've taken Burst of Speed or something. I really like Stasis and Stasis Field, though.



Okay then, back to the fight.



We finally manage to hit Calo with Force Whirlwind, and that just about spells doom for him.



Well, it would if he didn't use a life support pack when he got to low health. :argh:



It won't help him for long, though. Calo Nord, the galaxy's greatest bounty hunter, is dead.



We'll grab Calo's pistols, 2000 credits and his personal battle armor.



Next time, we'll finish our business on Tatooine.

DMorbid fucked around with this message at 06:30 on Jan 19, 2020

BisbyWorl
Jan 12, 2019

Knowledge is pain plus observation.


Doc M posted:

So, Tanis is freed from his predicament and it only took some minor cheating.

Cheating got him into this mess, and cheating got him out. :v:

Gatac
Apr 22, 2008

Fifty Cent's next biopic.
Quick addendum, as I just recently went through this part: don't approach any of the human NPCs in the dune sea while in the Sandpeople disguise. At least the miners by the Sandcrawler will attack you on sight. No DSP gained for it and as far as I can tell, no larger consequences, but it does lock you out of helping them.

MechaCrash
Jan 1, 2013

If you approach the Krayt Dragon without doing the bantha fodder thing, then it just plays a cutscene of the Krayt Dragon approaching, and you immediately get a game over.

If you shake down (or kill) the guy who did the mine laying, you can get two pearls. It's a pretty good lightsaber bit, so it's worth doing if you don't mind the obvious :moreevil: part. It's also one of the reasons that double-bladed sabers are generally considered better than two regular sabers: there just aren't enough good crystals to go around.

But the game isn't that hard and two differently colored lightsabers looks cool, so v:shobon:v

BisbyWorl
Jan 12, 2019

Knowledge is pain plus observation.


MechaCrash posted:

If you approach the Krayt Dragon without doing the bantha fodder thing, then it just plays a cutscene of the Krayt Dragon approaching, and you immediately get a game over.

If you shake down (or kill) the guy who did the mine laying, you can get two pearls. It's a pretty good lightsaber bit, so it's worth doing if you don't mind the obvious :moreevil: part. It's also one of the reasons that double-bladed sabers are generally considered better than two regular sabers: there just aren't enough good crystals to go around.

But the game isn't that hard and two differently colored lightsabers looks cool, so v:shobon:v

I find it a bit strange how they just cutscene kill you here, but let you actually fight the Rancor back on Taris.

Although considering the size of it, odds are the engine just couldn't handle a fight against an enemy that big.

EggsAisle
Dec 17, 2013

I get it! You're, uh...

BisbyWorl posted:

I find it a bit strange how they just cutscene kill you here, but let you actually fight the Rancor back on Taris.

Although considering the size of it, odds are the engine just couldn't handle a fight against an enemy that big.

Or even just having the battle look/feel right. Probably would have taken more time/people/resources than it was really worth. It seems like the conversation with the hunter even lampshades it a bit - "yeah it's not honorable but whaddya gonna do? :shrug:" It does feel sort of anti-climactic, which is probably why the Calo Nord fight appears here. Although I think he actually tracks you down to whichever planet you do first, so if you don't do Tatooine first, then I guess that's that? Wonder if there's an alternate encounter...

I brought my Drake
Jul 10, 2014

These high-G injections have some serious side effects after pulling so many jumps.

Aww I was hoping Calo Nord would be a recurring speed bump.

achtungnight
Oct 5, 2014
I get my fun here. Enjoy!
Is there another boss fight on each planet? Seems like the only established bad guys besides Calo Nord are Malak and his Admiral, and I don't see us coming up against either of them yet.

FoolyCharged
Oct 11, 2012

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!
Somebody call for an ant?

achtungnight posted:

Is there another boss fight on each planet? Seems like the only established bad guys besides Calo Nord are Malak and his Admiral, and I don't see us coming up against either of them yet.

We didnt see calo coming back until right before this planet either. Just saying.

zakharov
Nov 30, 2002

:kimchi: Tater Love :kimchi:
Another way to die instantly on Tatooine: try to enter the Sand People enclave without wearing disguises. Even if you manage to dodge their patrols, their turrets will instantly kill you.

achtungnight posted:

Is there another boss fight on each planet? Seems like the only established bad guys besides Calo Nord are Malak and his Admiral, and I don't see us coming up against either of them yet.

Maybe.

Grizzwold
Jan 27, 2012

Posters off the pork bow!
Doing Tatooine later in the story makes the Calo fight extremely anticlimactic which amuses me to no end.

zakharov
Nov 30, 2002

:kimchi: Tater Love :kimchi:

Grizzwold posted:

Doing Tatooine later in the story makes the Calo fight extremely anticlimactic which amuses me to no end.

Calo shows up after you get your second map (first after Dantooine), whatever planet that happens to be.

Grizzwold
Jan 27, 2012

Posters off the pork bow!
Huh. I wonder why I never had much trouble with him then

turol
Jul 31, 2017

Grizzwold posted:

Huh. I wonder why I never had much trouble with him then

At this point most people are probably running with a party of 3 jedi which will wreck almost anything.

In other news, I have taken the first batch of screenshots and will hopefully have a darkside update sometime next week.

zakharov
Nov 30, 2002

:kimchi: Tater Love :kimchi:

Grizzwold posted:

Huh. I wonder why I never had much trouble with him then

If you can get Whirlwind or Statis to hit on Calo, his henchmen go down really quickly, and even Calo can't stand up against 3 v 1 for long.

CzarChasm
Mar 14, 2009

I don't like it when you're watching me eat.
I just did some searching because there was a quest tied to Tatooine that I could never get to complete due to game bugginess (and internet guides being kind of in larval stages). I think it was bugged for a lot of people because apparently going to Tatooine as your first stop can cause the mission to bug out. I kind of hope Doc gets to show it off as I have never seen it. I'm also unclear if it can happen on a return trip, but I guess we'll see.

DMorbid
Jan 6, 2011

Hello! I see you.


CzarChasm posted:

I just did some searching because there was a quest tied to Tatooine that I could never get to complete due to game bugginess (and internet guides being kind of in larval stages). I think it was bugged for a lot of people because apparently going to Tatooine as your first stop can cause the mission to bug out. I kind of hope Doc gets to show it off as I have never seen it. I'm also unclear if it can happen on a return trip, but I guess we'll see.
Which one? Can you give me the name of the quest? I'll allow spoiler tags in this case.

MightyPretenders
Feb 21, 2014

I know that Mission's personal quest can bug out if you don't progress her conversations far enough before finishing up with the Sand People.

CzarChasm
Mar 14, 2009

I don't like it when you're watching me eat.

Doc M posted:

Which one? Can you give me the name of the quest? I'll allow spoiler tags in this case.

Don't have the name of the quest off hand so description. The side quest for finding Mission's brother. It's apparently very touchy to get all the flags to trigger in order. Not a huge deal if you can't show it off, more just curious to see it in action. If you haven't done it and it was something that you were considering showing off, look up a guide because wow is it sensitive.

DMorbid
Jan 6, 2011

Hello! I see you.


We'll see the start of that in the next update! (Or the one after that, because I'm not so sure it's gonna fit in the next one)

DMorbid fucked around with this message at 01:37 on Jan 20, 2020

DMorbid
Jan 6, 2011

Hello! I see you.


Part 18: The Storyteller

Last time, we found our second Star Map on Tatooine, killed a krayt dragon and Calo Nord, and managed to deal with the Sand People with minimal violence. Speaking of the Sand People, they mentioned we would need to bring them a krayt dragon pearl if we wanted to hear the history of their people, and as it turns out we now have a krayt dragon pearl.



Ah, he's happy to see us. Let's see what he thinks of this dragon pearl.





Oh, good.



Well, it kind of is. It's not every day an outsider gets to hear the history of the Sand People.







Translation: There is only one accepted history, passed orally to each successive generation. Translation: A book or datapad can be taken away, cheapening the value of what it contains. To commit it to paper or storage is to remove it from the people.

Okay then.



I don't think we should go :goonsay: "EXCUSE ME GOOD SIR BUT ORAL HISTORIES ARE OFTEN INACCURATE" at this point.



Translation: The only exception is in continuing the tales once they have begun. If you leave, when you return he will continue from where he left off.

HK, we're over here. For some reason, he decided to glitch out like this until I very carefully moved us into position to actually start the story.



All right. Let's hear it.



Translation: Though the land was beautiful, they lived apart from the land. They built their walls high, and saw beyond the horizon. They dared to reach to the stars. Translation: There are no words for how long ago this was. It was before the outsiders, before the abduction, before the cities fell. Before the Builders.



After each part of the story, we can ask questions about it. I'll leave the questions for later, for now let's just continue.



Translation: Great demons of metal stripped the world of its riches, until all that was left was the green of the ground. The great cities were lifted away. Translation: Those that had used the wealth were taken along with it; transgressors abducted to serve past the sky, seeding the stars with penitent, adaptable slaves.

Continue with the history.

Translation: There came a time when the Builders were also judged for their crimes. After generations, a plague weakened them, and the time of the great war began. Translation: The Builders faltered, and his people realized why they had been punished: so that they understood the crime, and would now strike down the greater offender. Translation: They worked chaos in the machines so they destroyed themselves. The Builders fought back, laying waste to the green that had been misused with fire from above. Translation: Soil became glass, grinding to sand, but the fight was long-planned, and his people were safe. Deep in cave- homes carved from valley wall, they were free.

And that, apparently, is why Tatooine is now a desert. Well, at least in the Star Wars Legends continuity. Nothing about the Builders seems to be canon any longer.





Rather than strain my circuits on his dialect, might we just assume there was much fighting over who has the biggest bantha and move to more recent things?



We didn't come here and hand over the pearl just to get the abridged version! Get to it, HK. I want to hear who had the biggest and fuzziest bantha.







Translation: Then machines fell from the stars again. Outsiders, like you, that brazenly walked apart from the land. And greater still was the insult to come. Translation: These outsiders reminded them of their past transgressions, of the time when they too walked apart from land. The outsiders - your kind - look like their ancient abducted. Translation: So it is to the current suns, that the Sand People hate all outsiders and give them no footing. You come again, time after time, adaptable slaves to the machine.

The implication there seems to be that humans actually descended from the Sand People - or whatever they were called at the time - who got abducted thousands of years ago and spread all over the galaxy as slaves of the Builders.





I believe I have truncated it down to the useable bits in what was already said. I hope it is enough, master.

Fine work, HK.



Now let's ask some questions about the story.





These are in reverse chronological order, but it doesn't really matter. Let's start with the long walk.



Really, master, I'm sure it's important to him, but it has nothing of value that you could ever put to use.

okay fine



Clarification: The occupying force suffered some sort of species-wide plague that lowered their numbers over time. His people used this extended weakness to sabotage their larger ships. The response of the Builders appears to have been to lay waste to the entire surface of Tatooine.



Clarification: I may not have properly conveyed how long they fought with the Builders. Given time, any number of armaments could destroy a world. Hypothesis: Perhaps this is another distortion. Their climate may have begun to fail due to their unrestrained development even before the Builders arrived.



I don't think they'd appreciate it if we suggested that as a possibility, so let's ask more questions.



That does not mean they defeated anyone. It seems clear that the Builders simply sterilized their problem and left. The enemy judged them not worthy to fight.

How could they survive such an attack?

Hypothesis: If his people were moving away from technology for a long time under the Builders, they may have had extensive cave systems that could grant shelter. I would also suggest that, given the evidence of the massive shift in the nature of their society, most of them did not survive.

I want to ask something about the time of enslavement.

Clarification: I believe they were occupied by this technologically superior species for a substantial period. Stripping an entire planet of useable resources would have taken generations.

How many of his people were taken off-world?

Translation: He has no number. He claims that those that were taken were examples of the worst of his kind, arrogant and uncaring of the land. Doubtful: Master, this is just another distortion due to their demonization of the Builders. It's like claiming an aspect of his people were taken, not actual individuals.

Maybe.





Again, probably shouldn't suggest anything of the sort to them.



Makes sense.





Is there anything in the galactic record that would verify this?

Negative: I am no library, but since there is no Republic record of this planet having sentient life before Czerka colonization, I doubt you will find such evidence.

Ask him if these Builders resemble any modern species.

Translation: He only understands the Builders as an iconic force meant to test the resolve of his people. He is not making sense, master. Clarification: They claim their stories are repeated unchanged, but they have demonized these Builders. In their minds, they wreaked such havok they could not possibly be flesh and blood.

That is not a typo (I'm actually using Capture2Text for most of this, so that can be blamed for some weird typos in the dialogue transcripts that I may not catch - there are existing dialogue transcripts available online as well, but grabbing the relevant lines from the screenshots is faster than wading through the dialogue trees), the subtitles actually do say "havok".





This has become very much like a creation myth for his people. There is no date; it simply was.

That was the history of the Sand People in its entirety. I never listen to that on my actual playthroughs because you do lose the krayt dragon pearl, but I wanted to show it off in the LP because it's pretty interesting.

I may also still have that krayt dragon pearl and this entire scene may not have actually happened on the playthrough, but let's pretend it did and that I... uh, found an extra pearl for one of our lightsabers. :ssh:

Anyway, I'll cut this one right here because we've got a lot of stuff and a lot of :words: to get through. I'll post the next "proper" update in a few hours' time, consider this one something of a bonus even though it still keeps the regular numbering.

FoolyCharged
Oct 11, 2012

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!
Somebody call for an ant?

Yeah, the storyteller provides some pretty interesting lore, but as the sole reward for a unique lightsaber mod that at this point is pretty drat good is... not a great trade. Especially since if you're seeing this you're probably light side route and thus only have 1 pearl period. Saving, seeing it, and then reloading is such an optimal thing I'm not even sure why they didn't change the test to just be showing the chief the pearl, rather than giving it.

MightyPretenders
Feb 21, 2014

FoolyCharged posted:

Yeah, the storyteller provides some pretty interesting lore, but as the sole reward for a unique lightsaber mod that at this point is pretty drat good is... not a great trade. Especially since if you're seeing this you're probably light side route and thus only have 1 pearl period. Saving, seeing it, and then reloading is such an optimal thing I'm not even sure why they didn't change the test to just be showing the chief the pearl, rather than giving it.

Well, it's not actually the sole reward. The Gaderffii you can loot by waiting until after he's around to provoke a fight has decent stats.

DMorbid
Jan 6, 2011

Hello! I see you.


Part 19: Family Matters

Now that we've heard the history of the Sand People, let's make our way back to Anchorhead to finish our business on Tatooine.



Fazza seems impressed by our hunting prowess. We could sell the krayt dragon pearl to him, but we most certainly will not.



Next up, the Czerka office. We'll show the Czerka protocol officer our collection of gaffi sticks.



Yes, here it is.



I think I'll give you a bonus for this. You've more than lived up to your side of the bargain. Czerka Corporation thanks you.



[Success] It would be valuable to have someone on call if the Sand People made another incursion. I think you're right.

Fleecing Czerka Corporation of their cash is always a good time.





We got a pretty hefty chunk of XP for that quest as well. We're done with Czerka for now, so let's head back outside.



Err... which datapad was that?





Uh, sure.





I think we'll do exactly that, and hope it doesn't blow up in our face or something.



This quest is for dark side characters only and involves assassinating various NPCs. Well, you can do it as a light side character as well, but you end up amassing a huge pile of dark side points along the way. That means we won't be doing it.



As we make our way towards the gate where Iziz the Jawa is waiting, Bastila stops us. Let's see what she has to say this time.



Tell me how you joined the Jedi, then.

I was found to be strong with the Force at a young age, as most Padawans are. As a girl I was given to the Order to be trained. When I joined the Order I left my family on Talravin, as all Padawans do. My family is still there, the last that I heard. I have had little contact with them, as it is discouraged.



As we all know, the Jedi steal children from their families. Surprisingly, most people seem to be okay with this arrangement because it's meant to be "for the good of the Republic."







Not so sure about that, frankly. Yes, that is what the Order's teachings say, and of course you do want to control negative emotions like anger, but suppressing all emotions seems like a disaster waiting to happen.



It doesn't seem Bastila wholeheartedly agrees either.







I was not on good terms with my mother. I was only a little girl when I left, but I was old enough to resent her and the way she treated my father. She pushed my father into treasure hunting. I spent all my young life on ships traveling from one false lead to the next. She whittled away my father's entire fortune, and I hated her for it. I think she was relieved to give me to the Jedi, but my father was heartbroken.

You never tried to get in touch with your father again?

A child is too young to understand the sacrifices that must be made. It is better if they have no contact with their family once they are removed.

Is it?





Even a Jedi cannot always control the feelings of the heart. We must do our best to guard against it, no matter what the cost. But some sacrifices are harder than others. I... I do not wish to discuss this anymore. I would rather return to our mission.

In Tales of the Jedi, which heavily influenced KotOR, Jedi falling in love - even with each other - was no big deal at all. As I alluded to before, Nomi Sunrider's husband Andur was a Jedi until his unfortunate and unintentionally comical death, and at no point was that relationship treated as anything out of the ordinary. Naturally, Tales of the Jedi predates the prequels, which was where this sort of thing really started and the Jedi Order's portrayal in those films subsequently bled over to the Old Republic era as seen in KotOR.



It is as was agreed, as Iziz hoped it was. I have things to give you... take and be welcome.





Right, let's see what item we got.



Uhh... nothing? Apparently, the actual reward is an Echani Shield, but for some reason it's not shown in the feedback at all. You can also persuade Iziz for 500 credits, but I didn't feel like demanding a bigger reward from him.



We walk around Anchorhead some more, and Bastila chimes in again.







You need to see what the dark side represents in its entirety, for it is what we battle. Only the wisdom of a Jedi Master can truly explain this, but I will do my best to make you understand.





The dark side grows stronger and more insidious the closer you draw to it. It begs you to surrender to it, to release all its terrible power... and it becomes harder and harder to resist. And once you stop resisting, it is too late. It twists you up inside and... and turns you into a mockery of everything you once stood for.





We need only to look at the atrocities which have been committed by those under its sway to understand the terrible, corrupting evil of the dark side. Millions dead, and far more suffering. What sort of person would you have to become to perform such deeds gladly?





It is so easy to think that we would never fall prey to such a horror; that we have unlimited control, vigilance and foresight. If only that were true. The Sith have become powerful because there are many Jedi who have succumbed to the lure of the dark side and joined their cause. What greater weapon is there than to turn an enemy to your cause? To use their own knowledge against them?

The dark side is of course quicker and easier, and you don't have to deal with all the bullshit the Jedi Order requires of you. I can easily see some young, hot-headed Jedi deciding it's not worth it to stick with the Order and joining the Sith's cause.







But words alone cannot save one from the dark side. Come, we should continue with the task at hand. When the time comes I only hope we are all strong enough to do what we must.

Following this conversation, we'll return to the Ebon Hawk. No, we're not leaving just yet, but there is something I want to make happen.



Once you've advanced Bastila's dialogue far enough, this scene should trigger the next time you're at the docking bay in Anchorhead.





Oh, yes. I worked for your father on an expedition years ago. Your mother showed me holos of you before you... well, before you left. Such a pretty little girl you were.

Is there something I can do for you, miss? As you can see, we are in quite a hurry.



We're very much not in a hurry right now, all we were doing was running around town and waiting for this scene to trigger.





Oh, you... you don't know? Oh, dear. I just thought... I assumed that she had found you. When I talked to her last, she was desperate to find you...

I have not seen my mother since I joined the order. Do you know what has happened? Did she... say anything about my father?

I'm sorry, dear, but your mother is very ill. So she told me. She didn't say anything about your father, however. I didn't see him.

I see. Where did you meet her, do you remember?





That seems like the right thing to do. Even though Bastila is not exactly on the best terms with her mother, maybe we can at least find out something about her dad.



Looks like we're finding Bastila's mother, then.





What's this all about?



Oh no.





Seen her? Human, you couldn't miss her if you tried. She strolled into the cantina like she owned the place.

Is she still there?

Probably. I don't think anyone else could top her attitude, so she won't be leaving. I won't be going back while she's there, though.





Maybe we are.



Here's the cantina. Let's hope Helena is still inside.



That must be her.





You knew as well as I communication would be impossible once I joined the order. Now what is this about? Where is Father?

Then you haven't heard. I should have known.







Isn't this a lovely reunion? Already she is flinging insults at me. Tell me... you're one of her friends. Do you treat your mother this way?





I was told you were sick. Are you actually dying, or is this merely melodrama for my benefit?

Oof, that's pretty cold.







You never accepted that your father loved going on his treasure hunts, leaving you alone with me. I was always to blame for everything, what else is new? So yes, fine. I brought your father here to look for krayt dragon pearls. He took an expedition into the Tatooine desert and he died.

How can you be sure of that? Father is an experienced --

Do you think I would look for you if I wasn't sure? They were attacked by a krayt dragon and one of the guides fled the battle. He saw your father killed.



Don't be insulting. I want you to use those senses of yours. I want you to find him. I want you to bring back his holocron.



Wow, Bastila is not holding anything back here. She clearly despises her mother, that much is obvious despite her Jedi training.



Kinda getting the feeling this should be a private conversation.





But since we're here, we should try to support Bastila as best we can. Let's see if Helena will tell us about her illness.





That's the kind of response I would expect. Very well. We'll look for the holocron if we have time. I can't promise any more than that.

I believe your father was headed north towards the Sand People enclave. I would check along that route, dear. Do please hurry.

Right.



Before we leave, let's just take a quick look at the cantina. There's not a whole lot of interest in here, we can talk to the bartender or play pazaak with one of the patrons but that's about it. We should go find the holocron, and in order to do that we need to make the trek back to the Eastern Dune Sea.



This equipment pack won't appear until we talk to Helena, so we couldn't have found the holocron before now. It's completely possible to advance Bastila's dialogue enough to get this quest before killing the krayt dragon, especially if you don't do Tatooine as your first planet, but here we had to make a return trip.



Before we do anything else, we should have a chat with Bastila and find out what she's thinking at the moment.





Do you think I should?







I don't want to talk about this any more. Let's... keep going.



Nice to see you too, Helena.







You were the one who pushed Father to go on one treasure hunt after the other. You loved living in wealth. You think I don't remember the fights? You were eager to send me to the Jedi, even though I didn't want to go. You took Father away from me, and now this holocron is all I have of him.







Yes, before we do anything rash, let's actually hear her out. We should hear her side of the story.





I find it difficult to believe anything you say, Mother.







Your father loved you so. He wanted you to be just like him... he wanted to take you on his hunts, but I said they were too dangerous.





So that's why you gave me to the Order?

What do your father and I have to show for all those years of hunting? Nothing. That was no life for anyone, especially not someone as gifted as you. Your father... he spent all his last years trying to pay for my treatments. That's why he went for the pearls. I begged him not to, but...





I told your father to let me go, but you know how he was. Stubborn. Like you.

I'm so sorry, Mother. I don't know what to say...

Keep the holocron, Bastila. It would do me good to know you have it. This... talking to you... this is what I really needed before I...







Bastila can probably take care of herself, but we did promise to support her as she supports us, and we won't go back on that promise.





It doesn't matter, dear. Don't you worry about me.

Here. Take these 500 credits. It's all I have. Go to Coruscant and find a doctor. I'll meet you there after... after what I have to do.

But I already told you there's nothing that can --







Having made peace with her daughter, Helena leaves. We don't know if her illness can actually be treated, but let's hope she can recover and can reconnect with Bastila once this is all over.



I'm sure she does.



Thank you for urging me towards it. After all my training, I would have thought it would have been easier. Apparently I still have much to learn.

We all do, I'm sure.



I spent some time trying to get Mission's personal sidequest to pop up, but it wasn't happening on Tatooine so I decided to leave. Apparently, that quest can bug out if you come to Tatooine first, but I don't recall ever having a problem with it even though I literally always come to Tatooine for the first Star Map.

Now that we've gained some levels, let's talk to our crew and see if they've got anything interesting to say. We'll start with Canderous and his war stories.



In those days we were sweeping across the Outer Rim. Destroying all who fought us. Young Mandalores would prove themselves in real combat with unknown opponents above a thousand worlds. Each brought back the story of his achievements.





I remember sitting there in my armor, linked directly with the Basilisk thrumming beneath me. My heart racing with fear at the coming battle.





The doors opened in front me and the air was sucked out of the drop bay, scattering crystals of frozen vapor across my path. I can't describe what it feels like to look directly down at a world, falling continuously as you circle it, with barely fifteen centimeters of armor plate protecting you. When the magnetic locks disengaged on my droid I plunged out of the drop bay towards the battle that waited below.





A 80 kilometer plunge through the atmosphere, dodging and weaving, the outside of my armor glowing like the sun with the heat of re-entry. And with barely thirty meters to spare, I twisted and skimmed the surface, firing at the giant beam generators that were in my path. The explosion from that sent shockwaves that levelled the entire complex around it. It was the moment of my life.



Who wouldn't want a Basilisk war droid after that? Canderous' war stories are some of my favorite content in KotOR, because the guy is one hell of a storyteller.



But I don't really want to talk about this anymore. I trust I've satisfied your curiosity for now?

Certainly. We'll hear more later.



Let's see if we can do anything with HK.







"You stole that from Futurama!"





HK, you're really not helping your cause here.





I suppose that is a fair point...







Maybe later. First, there's more to talk about.





Are you damaged?

Answer: I believe I have been damaged several times in the past, master. I have always been repaired... but perhaps full functionality has not been restored.

Is there any way to repair you?

Answer: Some of my motor functions can be safely repaired, master... but anything in relation to my memory core is extremely sensitive. I have safeguards installed to protect that core that I cannot de-activate. It is not impossible that other, lesser, memory functions could be restored, however.

So I can restore your memory?

Answer: You may attempt to restore portions of my deleted memory, master, but some skill at repair is required. The deeper functions of my core memory, however, would still be unadvisable to tamper with. Conjecture: It is possible that some external stimulus might result in the memory core being reactivated... but I am unaware of any program existence to do so.

So yes, we can try to restore HK-47's memory with sufficient repair skill. That's why I've been putting points to Repair, but it's not going to be enough to finish all the repairs.





It is quite possible that tampering has simply erased my core permanently. If that is so, a meatbag will surely pay!





My physical abilities are well-above those of your average meatbag, as are my sensor functions... an assassin if you would.





Err... I won't tell anyone.

Commentary: Good, for I would truly hate to be turned into spare scrap, master. That would be a waste of my genius engineering. Answer: My assassination functions are currently non-functional, having been de-activated by the meatbag Yuka Laka on Tatooine. Were they functional, you as my master would be able to specify a target and I would operate independently to the best of my ability to terminate it.

Who programmed that in?





Oh. Yeah. Oops.





I would like to try restoring some of your memory.

Affirmative: If you believe your skills are up to the task, master, then I can certainly guide you through the process. Request: I only ask that you be oh so very careful, master. I am too valuable and well-crafted to perish at the hands of ineptitude.



I mean, we probably are.



Let's get started.

[Repair] Statement: As you wish, master. The first stage is the simple one, and that is accessing my central control cluster. This may take awhile. First you will need to open three panels...

Come on, come on, we've got this!



Oh. Balls.



We'll do this later.

As you desire, master. I cannot help but claim a small amount of relief. Signing off.

We currently have 7 points in Repair. The first Repair check for restoring HK's memory is 8 points. If we were smarter, our INT modifier could bring our total to 8, but our 10 INT isn't enough for that. Since Galduran Calrissian's utility belt is not available on the Xbox and we don't yet have Knight Valor or Master Valor to raise our attributes, there's not a lot we can do right now.



Instead of fruitlessly futzing with HK's memory core, we'll go talk to Juhani instead. She's completely willing and able to tell us about her past.



They, all of them, were so very... invigorating.





In retrospect I can see it was a little bit tragic...





But to us, they seemed invincible, especially their leader, who they talked about all the time. Paragons of light and justice, sweeping away all iniquity before them. It was like looking at gods...





They were enthralling... Everyone wanted just to touch them. Some people thought it would bring them luck. Not that the peace they brought lasted very long...



I think we can guess.



The oppressed become the new generation of oppressors. The human oppressed that is... The non-humans were never treated well in any case... We felt the brunt of both administrations...



Okay, what the gently caress are these options? One of them pretty much trivializes the oppression Juhani must have gone through, the second one implies she and the other non-humans deserved what they got, and the third one reads like whataboutism. I... guess I'll pick the first one?



But no one looks out for the injustices we suffered! Oh, no! But... I am sorry, I should not have outbursts like that.



Don't you see? The very fact I mentioned it means it has its influence. Anger can lead to the dark side and I must be ever careful that I do not fall back into those ways. I... I thank you for your support. My outburst was uncalled for, but you did not lash back at me. You are a much better Jedi than I, it would seem. But let us not speak more of this now. We should continue on our journey. Perhaps later we will talk again.

What are you thinking about?

She has more to say right now, so let's hear it.



I am not used to such unbiased acceptance from one who is nearly a stranger to me. We Cathar do not make friends easily, or for long. Even on Dantooine, I remained alone. Not ostracized exactly, but... separate.





It is... warming. I feel almost welcome. Needed. You seem to be very decisive when it is required of you. It is reassuring to know that I can count on someone like you.





Just... Thank you for accepting me.

:unsmith:

I guess next on the party member chat agenda is good old Carth.





I was just so desperate to finally face Saul directly in the battle over Taris, and now the Jedi have us looking for these... these Star Maps. I know this mission is important, it's just... I feel a bit useless. I can fight, sure, but I'm no Jedi... all this feels completely out of my league.





I just hate not knowing what's going on and feeling this... helpless. But I shouldn't have taken that out on you. I've been a royal pain in the backside, haven't I?

That would be putting it mildly, yes.





So... I'm sorry. Will you accept my apology?





Hopefully that means Carth has finally pulled his head out of his rear end. Maybe that's too much to hope for.



One more chat with Bastila. I'm sorry if these party member chats are tedious, but this is just how the game works. You (well, I) want to exhaust all their dialogue at the earliest opportunity, that's how BioWare games are, and I don't want to miss out on any content either just because I didn't talk to our companions enough.



Besides, the events on Taris proved that the Force wanted to bring us together for this mission, and there is little left to chance when the Force is involved. Is that not enough for you?



It's nice we can actually bring up how weird it is the Council didn't send a Master along with us, or that we don't trust the Council.



I get the feeling that there's more going on than I know.

I wondered if the Council wanted to see how I would help and guide you on our quest. I wondered if they were testing me to see if I was ready to become a Jedi Master myself.

She's not even a Knight yet! The Council called her "Padawan Bastila" earlier, so unless she got a promotion offscreen I wouldn't worry about becoming a Master just yet.



That sounds like an excuse. We're already drawing unwanted attention from the Sith, so it couldn't hurt to have a Master with us. Right?





I'm still not so sure, but eh. Let's go with that, I suppose.





Let's not argue about this, and get going instead.



There certainly is.





Right now, we'll head back to Dantooine.



I wanted to make sure I hadn't missed Calrissian's Utility Belt (I had not), and also figured that maybe we could start Mission's sidequest here instead of Tatooine.



Apparently, we can. So this is Lena, the girlfriend of Mission's brother and recipient of many unflattering nicknames.



I'm just passing through. Griff and I broke up a few months after we left Taris together. Probably for the best. Your brother can be charming, Mission, but he's bad news.

Don't you start trashing my brother, you cantina rat! Take that back or I'll smack you so hard your head-tails will pop off!

Whoa! Settle down, Mission.







There did seem to be something strange going on. Of course we just met her so we can't really make any proper judgements of character, but Lena seems like a nice person and not at all like Mission describes her.



Is that what the Hutt-spawn told you? I wanted you to come with us, Mission. I even offered to pay for your ticket! Why not? I paid for everything else while I was with that freeloader. But he told me you didn't want to leave Taris. I said we shouldn't even go then, but he said we'd come back and get you after we struck it rich on Tatooine - just another one of his lies!

No - you're the one who's lying! Griff wouldn't... he wouldn't try to leave me behind!





After we left Taris he told me looking after you was holding him back - Griff's always looking to blame other people for his own problems. That's why he abandoned you. He did the same thing to me, too, as soon as I ran out of money. He started blaming me for all his problems. Like it's my fault his get-rich-quick schemes never work out!

If even half of this stuff is true, Griff must be an utter piece of poo poo.





But Griff is my brother! I can't just pretend he doesn't exist! If he was here to defend himself Lena wouldn't be saying all this bad stuff about him!

Hey, if you want to talk to Griff go ahead. Last I heard he was going to make a fortune working the Czerka Corp mines on Tatooine. But as far as I'm concerned he's out of my life forever!





Don't tell me you believe Lena's lies? Griff might be working as a miner on Tatooine, but the rest of her story is bantha poo-doo! You can't trust someone like her. At least Griff's free of her clutches. I'd like to go speak to the Czerka Corp rep on Tatooine, if we have time. Maybe I can arrange to see my brother again.



Let's go. I don't think Mission's going to like what we'll find, though, as much as she wants to hope Lena was lying about Griff.



Only one way to find out.





On our return to Tatooine, we bring Zaalbar along just in case. He levels up a few times and receives some more Computer Use points (bringing his current total to 12), and learns Master Power Attack. With that out of the way, let's go see if the Czerka rep can point us in Griff's direction.



Ah, of course you don't.





We hired that Twi'lek some time ago. Not a good worker according to his crew chief: always complaining and faking injuries to get out of work. He entered false time sheets and slept through his shifts. We even suspected him of stealing Czerka Corporation supplies, although we could never prove it.



Honestly, in this case we can't blame the guy.



Oh. That may complicate things.





In the end it just wasn't cost effective to keep searching. All miners sign a waiver absolving Czerka Corporation of liability in these circumstances.

Naturally.





That's all I can tell you. I shouldn't even have said this much; this is all privileged corporate information. I could lose my job!



As I said, all employees have signed waivers absolving Czerka Corporation of any financial liability if this occurs. It is the industry standard. I suppose you could apply for special dispensation from the Czerka Corporation Representative Kiosk on Coruscant. Business hours only, please.

Very helpful, thank you. Let's talk to Mission and see what she has to say about this.



Griff may be a slime but we have to go rescue him! We can't just leave him with those... those... those monsters!

Got it.





Looks like we'll have to have another talk with our Sand People chieftain buddy, and that means bringing HK-47 along. Sorry, Zaalbar.





Extrapolation: I would assume we are free to take him. It is doubtful they will even waste the effort to kill him. Perhaps we could do it, master?

I don't think Mission would appreciate it. At least not yet.



There he is, the man himself. Let's say hi.



Wonderful.





I... I have to ask you something, Griff. It's important. I ran into Lena. She said... she said it was your idea to leave me on Taris. It's not true, is it?

Ah, well... there's the truth and then there's the *truth*, you know? I always meant to go back to Taris, sis. Just as soon as I had the credits to pay off my debts. But credits have been hard to come by.

Oh dear. This won't go down well.





That's it? That's all you have to say to me after all these years after deserting me on Taris?

Well, that and uh... could you please get me out of here? You've got a tough looking friend there.



We would love to leave him to rot here for the rest of his days, and I think Mission might agree right now, but we'd probably regret doing that so I suppose we'll tell him he's free to leave.





What an absolute hero.





Mission has finally seen the truth about her brother, and it's not pretty.





You may have saved my life, but I don't have a single credit to my name. Say, you wouldn't be able to spare me some credits? Just till I get back on my feet, you know?



It'll be the surprise of the century if we ever see this money again, but we have more than enough so whatever.



Greeta, the manager over at the Czerka supply shop, said I could come work for him if I ever get tired of the mines. I think I'll go take him up on his offer. You know, maybe there's something else you can help me with. I need to talk to a guy first and set up the details, but if you're interested in a job come see me in Greeta's shop.

I'm sure this will be good.





Okay then. At least we freed the guy, let's see what idiotic scheme he's got cooked up this time.



The pleasure, I'm sure, is all yours.







We haven't got all day.



Tach are small monkeys that live on Taris and Kashyyyk, and apparently one of the ingredients for Tarisian ale is some undefined "gland" from one of these monkeys. :gonk:







The Exchange? This can only end well.



If you can get your hands on one of those tach glands I'll make it worth your while.

Well, that is certainly a scheme he's got going on.





Griff, you absolute putz.



Since we're going to Kashyyyk anyway (spoiler: that's our next Star Map destination), we might as well keep an eye out for these monkey parts Griff so badly needs.



I kind of told him I already had the stuff, so if he shows up and I'm empty handed... well, let's just say I really, really hope it doesn't come to that.

I think we've all known someone like Griff at some point. Maybe not quite as comically hopeless, but still. In any case, that's all our business on Tatooine done for now, so let's return to the Ebon Hawk.



I put the krayt dragon pearl and the Opila crystal in our off-hand lightsaber for some damage and attack bonuses and massive criticals. Didn't change the color of the blade yet, though, but that'll happen eventually.



Finally, before we head to Kashyyyk, we'll stop by Suvam's station again. He has a lot to tell us about himself (he's been here for 50 years and was originally brought to Yavin IV as a slave for the Sith during the Exar Kun war, and he was one of the slaves working under the Baragwin who at that point were the "best drat weapons merchants in the galaxy") but in the interest of not making this update any longer than it already is I won't go through all that in detail.



We could get one of those Baragwin armors for Mission, at least if we ever used stealth.



However, we're actually here to sell our race bonds. All 120 of them.



:signings:



Next time, we'll travel to Kashyyyk. Unfortunately, I don't think it's Life Day just yet.

DMorbid fucked around with this message at 11:20 on Jan 20, 2020

achtungnight
Oct 5, 2014
I get my fun here. Enjoy!
The history of the Sand People was cool. Appreciate the inclusion.

EggsAisle
Dec 17, 2013

I get it! You're, uh...
I think the Yavin merchant eventually sells an item that boosts Repair and a bunch of other skills. It might not be available until after you've completed the Star Map, though, and I can't remember if HK's quest times out by then or not.

DMorbid
Jan 6, 2011

Hello! I see you.


EggsAisle posted:

I think the Yavin merchant eventually sells an item that boosts Repair and a bunch of other skills. It might not be available until after you've completed the Star Map, though, and I can't remember if HK's quest times out by then or not.
Yeah, that won't be available until after HK's quest times out. There is apparently a somewhat janky way to still complete the repairs at that point, but then his personal quest won't actually show up as completed. I'll go into more detail about this when it's relevant.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
At this point it seems like it'd be easier to figure out how to transfer your xbox save to PC, edit it, and transfer it back

nobody will mind if you +5 your repair or whatever in the service of showing off more content because really, the PC having to do Literally Everything is pretty obnoxious. Other people have skills too, let them come poke and prod at the droid for fun, I'm sure HK would love it.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

I think HK works partly because of his VA and his being actual comic relief, but partly because he's a droid. He's not some creepy psycho, he was literally built to be this way. And he still kind of needs to be let off the leash to actually do his bit; half of why he's always begging the PC to let him shoot someone is because he can't without permission.

The crazy happy go lucky psycho not really being a moral agent because someone else designed him to be a killbot helps.

Adbot
ADBOT LOVES YOU

DMorbid
Jan 6, 2011

Hello! I see you.


Psion posted:

At this point it seems like it'd be easier to figure out how to transfer your xbox save to PC, edit it, and transfer it back
If I was on an original Xbox, I'd give that a shot but I'm pretty sure transferring the Xbone BC saves is literally impossible.

I'll definitely show off the HK repair dialogues in some form, so no worries there.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply