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I had to think of something else when I remembered that Battlefleet Gothic is on a 2D plane. Flotilla is a turn-based 3D strategy game, for people who like me, just can't do RTS.
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# ? Jan 30, 2020 01:35 |
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# ? Apr 24, 2024 12:23 |
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There was a mod for homeworld called Star Wars: Warlords that I think jumped over to Sins of a Solar Empire (Becoming Sins of a Galactic Empire) when that came out. The homeworld version was a bit buggy and didn't handle large numbers of units, and SOSE being a true 4x RTS game made it a bit more interesting - but I think I recall the lead modder being a bit of an arrogant prick, and I'm not sure it ever really reached a state where it was playable beyond a fun little tech demo. Sins of a Solar Empire and Stellaris are probably worth checking out though, although Homeworld is more focused on pure fleet ops.
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# ? Jan 30, 2020 01:37 |
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there's a Battlestar Galactica strategy game that's turn-based but each turn plays out in real-time. It's 3d but, of course, is only for BSG. Still pretty fun though.
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# ? Jan 30, 2020 01:42 |
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i wish there was a game that did vaguely-realistic physics space combat but was also not a huge pain in the rear end ui wise
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# ? Jan 30, 2020 01:51 |
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StashAugustine posted:i wish there was a game that did vaguely-realistic physics space combat but was also not a huge pain in the rear end ui wise Children of a de... oh... yeah no then.
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# ? Jan 30, 2020 03:15 |
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StashAugustine posted:i wish there was a game that did vaguely-realistic physics space combat but was also not a huge pain in the rear end ui wise By definition, realism is going to be a pain in the rear end. Like I don't get what that means, if you want actual realism go play Kerbal Space Program . If you just want something like the ability to maintain momentum while swiveling around to fire, but otherwise using technology that works on principles that don't yet make sense by any current scientific understanding, play Freespace. The circumstances that would make space combat happen usually rely on some kind of fantastical sci-fi contrivance, so all that makes sense to me is that there's some kind of specific tone or mechanic that you're yearning for but unable to really articulate.
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# ? Jan 30, 2020 04:12 |
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Jedi Knight 2 is the most fun i've ever had playing a star wars game. Whoever came up with the idea of combining the Jedi Speed option with slow motion kill shots so that you could slay an entire room full of stormtroopers in slo-mo was a loving mad genius edit: like you could slice the first one, and by the time you sliced the twelfth one the first would not have even dropped dead yet Zippy the Bummer fucked around with this message at 04:26 on Jan 30, 2020 |
# ? Jan 30, 2020 04:24 |
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Nebalebadingdong posted:hell yeah tie fighter thread The difficulty in those missions comes from doing the secondary and bonus objectives. You have to be really quick, accurate, efficient, and aware of what's going on to do them. Dreylad posted:there's a Battlestar Galactica strategy game that's turn-based but each turn plays out in real-time. It's 3d but, of course, is only for BSG. Still pretty fun though. There's a Battlestar Galactica game from the PS2 era that's basically a Colony Wars game with a BSG coat of paint. It's a bit weird because it's a prequel to the 2004 series but it was released after mini series dropped but before the series proper started.
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# ? Jan 30, 2020 04:51 |
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As a kid I felt so accomplished when I figured out that you could fly inside the hangars of enemy ships. They have no guns inside their hangar, and you can do full damage to it from in there. So I flew in, shot it down to a couple of percent, then got out and plinked it a little from a distance as a finisher. It took loving forever, but the AI had no answer so I racked up a bunch of cheap big ship kills. The major drawback is that when the ship turns it rolls a bit and you have to be loving careful and on the ball to not get owned by collision damage. 100% doable though. 1 TIE Fighter vs an SSD took about an hour and some luck to not get hit on the way out. I had too much spare time. Complications fucked around with this message at 06:09 on Jan 30, 2020 |
# ? Jan 30, 2020 06:07 |
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Back when I was a kid with far too much time on my hands, I did an X-Wing playthough where I killed every imperial capital ship that sticks around for long enough. Even that drat A-Wing recon mission where you get no missiles. Each mission took at least an hour, and if you hosed up and died half way through plinking an ISD that sure was a thing. I must have logged at least a thousand hours in that game, with my trusty SideWinder 3D Pro and 486 DX2/66. I think I had to boot from a floppy because if I used my windows boot partition, X-Wing would run out of conventional memory trying to boot. I think it was able to use 4MB of RAM emmulating Expanded Memory via EMM386, but it still needed something like 450MB of conventional memory to start. Times were tough before protected mode, kids.
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# ? Jan 30, 2020 06:30 |
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SlothfulCobra posted:By definition, realism is going to be a pain in the rear end. I guess the mechanic would be "not just WWII/Napoleonics but in space". Combat at long range with missiles and railguns with ships moving in 3D to avoid fire. Now that I'm saying this out loud it actually sounds like modern/cold war navies But In Space.
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# ? Jan 30, 2020 07:29 |
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Don Dongington posted:Back when I was a kid with far too much time on my hands, I did an X-Wing playthough where I killed every imperial capital ship that sticks around for long enough. Even that drat A-Wing recon mission where you get no missiles. Each mission took at least an hour, and if you hosed up and died half way through plinking an ISD that sure was a thing. Man, I remember having a container full of boot disks for various games for exactly that reason on my old 286 and 386s. I skipped the 486 completely and got a Pentium 150 after my Amiga finally started dying in '96. There was a sweet-spot behind the bridge area of most ISDs where you could just park-n-plink until it died, where you were out of weapon arc and just above the engine wash. I took down so many of those with a Y-Wing. And yeah the TIE Defender is stupid and absolutely fugly.
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# ? Jan 30, 2020 22:40 |
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Does it work on modern stuff without a flight stick
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# ? Jan 30, 2020 23:16 |
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TremorX posted:and absolutely fugly.
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# ? Jan 30, 2020 23:31 |
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There is work on a new Star Wars conversion mod for the latest X game, X4 foundations. https://www.moddb.com/mods/star-wars-mod-x4
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# ? Jan 30, 2020 23:31 |
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TremorX posted:And yeah the TIE Defender is ... absolutely fugly. what the gently caress
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# ? Jan 31, 2020 00:03 |
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Nebalebadingdong posted:what the gently caress He's not wrong. Panels of two, the TIE is true. Panels of three, leave it be.
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# ? Jan 31, 2020 00:49 |
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There are mods for XwA that put back in X-Wing and TIE missions. These become insanely difficult as the AI is better equipped to shoot down torpedoes.
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# ? Jan 31, 2020 00:50 |
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Presto posted:Panels of two, the TIE is true. Panels of three, leave it be. It's nice to have a mnemonic bc i always forget
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# ? Jan 31, 2020 01:00 |
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Presto posted:He's not wrong. Panels of two, the TIE is true. Panels of three, leave it be. The three panel layout is the dumbest thing about the Defender.
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# ? Jan 31, 2020 01:12 |
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BogDew posted:There are mods for XwA that put back in X-Wing and TIE missions. What's your take on the gunboat or missile boat
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# ? Jan 31, 2020 02:52 |
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The Tie Defender is like the second best looking TIE next to the Interceptor.
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# ? Jan 31, 2020 04:27 |
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HootTheOwl posted:The Tie Defender is like the second best looking TIE next to the Interceptor. Agreed https://www.artstation.com/artwork/ld8Bk Its a sexy design.
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# ? Jan 31, 2020 15:41 |
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Where do you put the ladder to climb in?
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# ? Jan 31, 2020 16:24 |
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SlothfulCobra posted:Where do you put the ladder to climb in? at the door, DUH
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# ? Jan 31, 2020 16:24 |
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U know the cool af launch sequence where there's a red siren light and the classic star wars siren sound and your ship launches For like the 15 years I've been biking to get around, when it's winter and dark when I leave in the morning, and i turn on my red blinky light as i carry my bike out of a dark room and it's bright so the whole room strobes red, i have always thought of that cool TIE fighter launch sequence at those moments and I'll sometimes make the siren noise with my mouth as i prepare for launch
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# ? Jan 31, 2020 16:34 |
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TIE Fighter is the best Star Wars video game of all time.
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# ? Jan 31, 2020 17:24 |
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I always found the most offensive powerhouse fighter named as Tie-Defender tbh.
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# ? Jan 31, 2020 21:38 |
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HootTheOwl posted:Shut the gently caress up Nebalebadingdong posted:what the gently caress Search your feelings, you know it to be true
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# ? Jan 31, 2020 22:37 |
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Galewolf posted:I always found the most offensive powerhouse fighter named as Tie-Defender tbh. Well, the best Defense...
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# ? Jan 31, 2020 23:23 |
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I just liked you could dump all the useless tractor beam power into your engines and run circles around a-wings with double shields
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# ? Feb 3, 2020 03:41 |
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Power shunting was the most abuseable mechanic in those games. I'm surprised they didn't massively overhaul it by the time X-Wing Alliance came out.
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# ? Feb 6, 2020 03:16 |
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It was funny playing as a B-Wing with a beam weapon and turning everything to max recharge. Capital ships could outrun you.
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# ? Feb 6, 2020 22:00 |
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An extremely formative game in my youth, one of my absolute favorites
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# ? Feb 7, 2020 23:43 |
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uhh hehe also: CORT: Cinnamon
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# ? Feb 8, 2020 00:17 |
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I just finished reading one of the new novels, Alphabet Squadron and this would make a fantastic DLC campaign. It's got a lot of starfighter action (Alphabet Squadron has one each A-, B-, U-, X-, and Y-wing) and I swear the author has played a LOT of the X-wing series because I visualize the action with the game UI overlaid. Good book too, check it out.
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# ? Feb 8, 2020 00:29 |
Huh okay that's oddly compelling.
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# ? Feb 8, 2020 04:51 |
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i wish they'd make a new tie fighter and they should make the special effects look like the original new hope. make it look like it was done with old school compositing techniques, use the sickly green and yellow fire, make the space ships fly to pieces like they're obviously miniatures on a set
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# ? Feb 8, 2020 15:28 |
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I'd kill for a new Tie Fighter. I think I heard it's difficult to get into the space sim market and Disney would have to sign off on it which would never happen but drat that'd be so cool.
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# ? Feb 8, 2020 21:43 |
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# ? Apr 24, 2024 12:23 |
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Indeed TF is the best SW game ever. The TIE Interceptor best ship.
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# ? Feb 9, 2020 04:07 |