(Thread IKs:
Captain Foo)
|
Lechtansi posted:I guess my twink gear isn't as good as yours. Whats your full setup? Grand Spectrum (Viridian) x3 40% Goldrim Wanderlust / Wake of Destruction Berek's Grip w/ Level 21 Wrath corruption String of Servitude w/ 60% Wrath Effect -8 Cost Praxis Karui Ward w/ Diamond Skin anointment 15/15 Lochtonal Caress / Maligaro's 5L Briskwrap If leveling bow: 50% 5L Storm Cloud 50% 6L Tempest Hyrri's Bite If leveling wands: 2x perfect rolled Storm Prisms I roll like 7-8 characters a league so spending an ex or two on the whole setup is well worth it.
|
# ? Feb 6, 2020 22:50 |
|
|
# ? Apr 23, 2024 22:47 |
|
Vasudus posted:Grand Spectrum (Viridian) x3 Cool, thats basically a similar setup that i came up with. I don't have the Grand Spectrums, and instead have resist / life jewels, because i was having trouble coming up with resists. I use a tabula and a metallic/scorched glove. Berek's grip is a good choice too - how easy are those to find on trade early in the league? I like the diamond skin anointment, i was trying to figure out what the best anoint was. I've been using Soul Raker but its pretty expensive. Bereks + diamond skin would help out with some of the resist problems i was having. What flasks do you use? just 3x quicksilver, life and mana? Lechtansi fucked around with this message at 23:08 on Feb 6, 2020 |
# ? Feb 6, 2020 23:03 |
|
Lechtansi posted:Cool, thats basically a similar setup that i came up with. I don't have the Grand Spectrums, and instead have resist / life jewels, because i was having trouble coming up with resists. I use a tabula and a metallic/scorched glove. Berek's grip is a good choice too - how easy are those to find on trade early in the league? Grips are generally easy to find for cheap since they're the "bad" Berek ring. I think I paid 8c for mine corrupted on the second weekend of the league. But realistically you can use any ring so long as it doesn't have a level requirement over 36, which is the minimum character level requirement for the corruption. I use two quicksilvers, a diamond, and two life flasks when leveling. I use a mana flask instead of a life flask until I get mana costs under control later on.
|
# ? Feb 6, 2020 23:12 |
|
How does a bleed bow gladiator get enough leech or regen to not die all the time ?
|
# ? Feb 6, 2020 23:43 |
|
euphronius posted:How does a bleed bow gladiator get enough leech or regen to not die all the time ? Brutality, Chance to Bleed and Vicious Projectiles still scale your direct damage, together with the beefy phys dps bow you want thats enough to usually cap your leech.
|
# ? Feb 7, 2020 01:51 |
|
I think I might have to skip the next league. Not because I'm bored, but because I want to start building other kinds of characters and the prospect of doing that without my stash full of unique/currency and unlocked crafting recipes is a lot less appealing. A few months just isn't long enough. I don't want to throw all my stuff in the bin! I guess I understand now why Standard Mode exists.
|
# ? Feb 7, 2020 03:47 |
|
Just do it again. Faster this time. It's the natural order of things.
|
# ? Feb 7, 2020 03:49 |
|
Rutibex posted:I think I might have to skip the next league. Not because I'm bored, but because I want to start building other kinds of characters and the prospect of doing that without my stash full of unique/currency and unlocked crafting recipes is a lot less appealing. A few months just isn't long enough. I don't want to throw all my stuff in the bin! I guess I understand now why Standard Mode exists. For a lot of us the progression is the fun part. It is the process of clawing your way to success that is interesting. Once you are blinged out and have done everything in a league, things can get stale. Why play when you've already reached the top? Personally I always give my stuff away when I am done with a league. Honestly though, handouts are a curse more than they are a gift. I am not sure I am really doing the lucky people any favors. Filthy Monkey fucked around with this message at 04:15 on Feb 7, 2020 |
# ? Feb 7, 2020 04:13 |
|
Filthy Monkey posted:You don't need to be rich to try something new. I typically try not to repeat builds, and I will always try something I am unfamiliar with every league. Not only does it keep the game interesting, it also helps widen my understanding of game mechanics and item value. I'm really not interested in trading, I want to build stuff using the uniques I've already found. I was looking over the Solo Self-Found ladder and it's perfectly doable with lots of different builds. I think its more interesting that way. If I trade than the most optimum builds will always be pre-made for me, but if I only use my own items I have to make my builds myself.
|
# ? Feb 7, 2020 04:20 |
|
There's nothing wrong with skipping leagues, and I personally think that playing every other league strikes a very good balance of being able to deal with the game's bullshit.
|
# ? Feb 7, 2020 13:55 |
|
If I have 0-cost cyclone due to the minus cost chest, can I use it with Devouring Diadem + Mind over Matter to get an eternally recharging ES buffer that takes 30% of my damage?
|
# ? Feb 7, 2020 15:38 |
|
Is there any reason to hang on to the millions of various skill gems I turn up while leveling? Anything that the act VI lady doesn't sell? What's the best way to sell them? Also, what's the easiest way to get chaos orbs? I don't mean farming strategies, I mean what currency is best to trade for them
|
# ? Feb 7, 2020 15:49 |
|
If they’re not level 20 or have quality you should just delete skill gems you’re not likely to use. Check the bulk item exchange tab on the trade website and you can see what people will buy your other currency for in terms of chaos orbs. Poe.ninja also shows general currency prices relative to chaos.
|
# ? Feb 7, 2020 16:01 |
|
I'm still working my way up (and I'm already itching to re-roll ) but do chaos orbs drop commonly in maps and such or am I always going to be trading for them. I think I've seen literally two drop in acts I - VI
|
# ? Feb 7, 2020 16:05 |
|
zoux posted:I'm still working my way up (and I'm already itching to re-roll ) but do chaos orbs drop commonly in maps and such or am I always going to be trading for them. I think I've seen literally two drop in acts I - VI I'd ballpark maybe 5% of my income is from raw chaos drops.
|
# ? Feb 7, 2020 16:09 |
|
zoux posted:I'm still working my way up (and I'm already itching to re-roll ) but do chaos orbs drop commonly in maps and such or am I always going to be trading for them. I think I've seen literally two drop in acts I - VI This comes up so much that I wish there were giant neon letters in the OP saying: You can do the entire story Acts 1-10 basically butt-rear end naked, so do not stress about gearing until you beat Kitava. The longer version is: Anything you dick around with for gearing is gonna last like 2 seconds when you hit maps, so it's all wasted time/effort/currency. I don't think I've ever been at a point where trying to trade up to chaos on the exchange has ever made sense. It's far easier and more consistent to just kill poo poo and even get a few lovely drops worth 5-10c (which happen A LOT) and just sell those. Like, you'll be drowning in chaos super fast.
|
# ? Feb 7, 2020 16:19 |
|
zoux posted:I'm still working my way up (and I'm already itching to re-roll ) but do chaos orbs drop commonly in maps and such or am I always going to be trading for them. I think I've seen literally two drop in acts I - VI The answer is both. They drop commonly enough (1-2 per map, independent of metamorphs, assuming decent quant on the map) but you'll also always be needing them for trading. My most common source of acquiring chaos orbs is trading my fusings for them. Which I get by buying from the vendors with my jewelers. That I get from vendoring 6S items. It's the PoE minimum wage.
|
# ? Feb 7, 2020 16:20 |
|
Also, mediocre, but usable gear is always dirt cheap and crafting for RNG is dogshit and you shouldn't count on that.
|
# ? Feb 7, 2020 16:21 |
|
Is this the most complicated ARPG of all time? Don’t get me wrong I love it because of the depth but I don’t recall D3 being like this
|
# ? Feb 7, 2020 16:26 |
|
Hey bitches xoxo love all y'all
|
# ? Feb 7, 2020 16:27 |
|
zoux posted:Is this the most complicated ARPG of all time? Don’t get me wrong I love it because of the depth but I don’t recall D3 being like this It's in the top half, but what you are describing is more attributable to D3 being deliberately dumbed down.
|
# ? Feb 7, 2020 16:28 |
|
zoux posted:Is this the most complicated ARPG of all time? Don’t get me wrong I love it because of the depth but I don’t recall D3 being like this I would say yes, only because it's got a lot of different things going on at once. You've got tons of character customization, gear customization, etc. on top of the game economy which is in itself its own thing. It's got a real steep learning curve because you've basically got to drink from the fire hose if you don't have a place to ask questions. It takes a long, long time to get a full grip on all of the game systems *and* the metagame behind it that drives the economy.
|
# ? Feb 7, 2020 16:32 |
|
zoux posted:Is this the most complicated ARPG of all time? Don’t get me wrong I love it because of the depth but I don’t recall D3 being like this It’s most likely is the diablo clone with the biggest variety of mechanical systems, possible builds, and loot piñata variations out there. But you get used to it quickly, you deal with a big chunk of post campaign content by capping resists, getting high flat life on all of your rare gear as much increased life from passive tree, and getting a 5 link for you primary killing skill, and you’re more or less set for tier 1 through 10 maps (out of 16). Oh and do the labyrinth and get your ascendancy if you haven’t. ConfusedPig fucked around with this message at 16:37 on Feb 7, 2020 |
# ? Feb 7, 2020 16:34 |
|
I dunno, I never entirely got used to it. I still see unique items and learn of interactions to this day that I had no idea. You can probably master all of D3's mechanics interactions and stuff in one season. Elentor fucked around with this message at 16:40 on Feb 7, 2020 |
# ? Feb 7, 2020 16:36 |
|
ConfusedPig posted:It’s most likely is the diablo clone with the biggest variety of mechanical systems, possible builds, and loot piñata variations out there. But you get used to it quickly, you deal with a big chunk of post campaign content by capping resists, getting high flat life on all of your rare gear as much increased life from passive tree, and getting a 5 link for you primary killing skill, and you’re more or less set for tier 1 through 10 maps (out of 16). Oh and do the labyrinth and get your ascendancy if you haven’t. Yeah I got that, got my Tabula Rasa in the same run too Is Delving an endgame-only thing, I got a quest for that in the act but I also get world first notifications for someone delving to 25000 or whatever. Vasudus posted:It's got a real steep learning curve Yeah I think this is my third try at getting into it and really was only able to because I just blindly followed a build guide
|
# ? Feb 7, 2020 16:40 |
|
zoux posted:Yeah I got that, got my Tabula Rasa in the same run too You'll be blindly following a guide for a long while. I mean, you can not do that, but the result will likely be failure. You can theoretically start Delving very early but it's kinda pointless.
|
# ? Feb 7, 2020 16:42 |
|
New/revised uniques and crafting changes (in conjunction with character tree changes) every league also open/close different build opportunities too. So even if you've been playing as long as someone like me, getting close to 10k hours, you still have to stay on top of things every time. I really like that fact because doing new takes on old builds is neat, and if I'm lucky enough to see something before the overall market I can get something cool for cheap and/or build a niche for myself. The game has plenty of warts and plenty to complain about, but at least it's deep enough that you can stay engaged with it despite that.
|
# ? Feb 7, 2020 16:44 |
|
zoux posted:Yeah I got that, got my Tabula Rasa in the same run too Delve is in truth a post campaign thing so don’t worry about it, the quest for it is just a tutorial, there isn’t an important reward for the quest itself. If you delve, you delve to around 300 to 600, maybe more, depending on you build. Deeper you go the more rewarding it is, but the insane multi thousand depths are reached with crazy min maxed builds with max killing power, max evasion and dodge, and ignoring life and damage mitigation completely since everything one-shots you at that depth no matter what.
|
# ? Feb 7, 2020 16:48 |
|
Vasudus posted:New/revised uniques and crafting changes (in conjunction with character tree changes) every league also open/close different build opportunities too. So even if you've been playing as long as someone like me, getting close to 10k hours, you still have to stay on top of things every time. I really like that fact because doing new takes on old builds is neat, and if I'm lucky enough to see something before the overall market I can get something cool for cheap and/or build a niche for myself. I watched the first part of a lecture Chris Wilson did at GDC about designing the game to last "forever" and I was pretty intrigued by that idea, since mostly studios expect a limited lifespan to a game and then they launch a sequel. One of the interesting things he talks about in there is that they want every player who quits to have a plan about when they're coming back. As they see it, the league system allows people to quit before they get burnt out and know that in a few weeks they can get right back into it on a level playing field with everyone else. Too many games today incentivize logging in every single day or you feel like you're falling behind, and that model starts to feel exploitative and you start looking at the game as a grind and then it's over. So designing a game with the idea that your players can quit and come back, or just play for a little while, it stands out in the current market. I was playing Grim Dawn before this, and it was a lot of fun, but once I realized the whole game was just running the campaign over and over with different classes forever, it just sucked out my will to keep on going. In that video he talks about how he and his friends spent literal thousands of hours on D2, but none of the other many RPGs grabbed them like that, so they tried to make a game that people will want to and can play for thousands of hours and that's just a really refreshing development perspective. I know devs are all evil and eventually the user base turns on them, idk if that's happened for the long time vets here, but GGG seems like a good shop from where I'm sitting.
|
# ? Feb 7, 2020 17:04 |
|
Many thanks to the goon who was done with the league and gifted me almost 100ex in gear, including a Savior, 480dps foil, Impale Watchers Eye, Elusive + Tailwind boots, and Bottled Faith. As someone who usually makes like 20ex a league, I feel like I am playing another game entirely.
|
# ? Feb 7, 2020 17:06 |
|
zoux posted:I watched the first part of a lecture Chris Wilson did at GDC about designing the game to last "forever" and I was pretty intrigued by that idea, since mostly studios expect a limited lifespan to a game and then they launch a sequel. One of the interesting things he talks about in there is that they want every player who quits to have a plan about when they're coming back. As they see it, the league system allows people to quit before they get burnt out and know that in a few weeks they can get right back into it on a level playing field with everyone else. Too many games today incentivize logging in every single day or you feel like you're falling behind, and that model starts to feel exploitative and you start looking at the game as a grind and then it's over. So designing a game with the idea that your players can quit and come back, or just play for a little while, it stands out in the current market. I've been playing since either the alpha or beta, I don't remember which, probably beta. I can't like speak for others but Chris is one of my favorite devs and his GDC lecture is by far my favorite GDC lecture because of just how forward it is. It's super blunt and I love it. I don't play every league, I think I play every other league, but yeah compared to D3 where nothing happens it's super interesting to see new things going on.
|
# ? Feb 7, 2020 17:11 |
|
zoux posted:I watched the first part of a lecture Chris Wilson did at GDC about designing the game to last "forever" and I was pretty intrigued by that idea, since mostly studios expect a limited lifespan to a game and then they launch a sequel. One of the interesting things he talks about in there is that they want every player who quits to have a plan about when they're coming back. As they see it, the league system allows people to quit before they get burnt out and know that in a few weeks they can get right back into it on a level playing field with everyone else. Too many games today incentivize logging in every single day or you feel like you're falling behind, and that model starts to feel exploitative and you start looking at the game as a grind and then it's over. So designing a game with the idea that your players can quit and come back, or just play for a little while, it stands out in the current market. Basically yeah. My cycle is to go really hard on the game for the first week, then play it every day after work / on weekends when possible until about week 6, then drop off until the next league. I've been doing this for years and the game is just as fresh when the next league starts up.
|
# ? Feb 7, 2020 17:12 |
|
zoux posted:I watched the first part of a lecture Chris Wilson did at GDC about designing the game to last "forever" and I was pretty intrigued by that idea, since mostly studios expect a limited lifespan to a game and then they launch a sequel. One of the interesting things he talks about in there is that they want every player who quits to have a plan about when they're coming back. As they see it, the league system allows people to quit before they get burnt out and know that in a few weeks they can get right back into it on a level playing field with everyone else. Too many games today incentivize logging in every single day or you feel like you're falling behind, and that model starts to feel exploitative and you start looking at the game as a grind and then it's over. So designing a game with the idea that your players can quit and come back, or just play for a little while, it stands out in the current market. The Devs are generally well liked, the state of the game tends towards improving on average with the updates.
|
# ? Feb 7, 2020 17:15 |
|
Don't forget a full set of unid yellow gear vendors for 2 chaos orbs.
|
# ? Feb 7, 2020 17:17 |
|
Elentor posted:Hey bitches Congrats! Post your build!
|
# ? Feb 7, 2020 17:19 |
|
poemdexter posted:Don't forget a full set of unid yellow gear vendors for 2 chaos orbs. And if it's all over ilvl 75, you get regal orbs :D
|
# ? Feb 7, 2020 17:19 |
|
Flavahbeast posted:And if it's all over ilvl 75, you get regal orbs More precisely it has to be between 60 and 75, below 60 you get chance orbs.
|
# ? Feb 7, 2020 17:22 |
|
poemdexter posted:Congrats! Post your build! It's a necromancer, getting to 100 is just an exercise in patience and determination more than skill
|
# ? Feb 7, 2020 17:23 |
|
poemdexter posted:Congrats! Post your build! Thanks! https://pastebin.com/sg5UFc8H
|
# ? Feb 7, 2020 17:26 |
|
|
# ? Apr 23, 2024 22:47 |
|
Is it Restore with All Materia?
|
# ? Feb 7, 2020 17:28 |