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My biggest issue with Jivya when I was trying to force a slime apostle win was the fact that you don't even really get to have much fun with the mutations, Jibya tended towards just removing your mutations rather than letting you accumulate a massive pile of mutations like Xom does. For being "the" mutation god, Jivea sure doesn't let you go very crazy with it even in gooncrawl where we can still eat purple.
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# ? Feb 6, 2020 21:52 |
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# ? Apr 29, 2024 17:40 |
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That's sort of why I don't play with Jiyva more; they're the god of slimes, but they are not really reliably the god of being a slime, and they don't interact with the player mechanics as often or as reliably as I had expected. You get slimify, unreliable (but generally pretty powerful) regen, and azure jellies covering your escape from a big hit, and...that's about it. You don't really see as much floor loot anymore, the passive slimes aren't really a big deal past a certain point, and the only other thing seems to be Jiyva periodically removing all your mutations. I think I have one Jiyva win, and they removed my only slime mutation in the same floor as they gave it to me, and that was that.
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# ? Feb 6, 2020 22:41 |
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Pledge of the Heretic completedcode:
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# ? Feb 7, 2020 01:04 |
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So what would make Jiyva interesting if not attractive? Mutate more often and de-Mutate less often? IMO it's no fun being slime mans if you can't actually be slime mans. I also feel like the stat shuffling was supposed to be advantageous (more INT for mages, more STR for fighters, more DEX for stabbers) but it doesn't work. What I'd probably do there is your first n stat shuffles are straight buffs (actual +1 to STR, INT, or DEX), basically skip the part where we take something from another stat until you hit the cap. Probably would adjust STR shuffling for species that can't wear body armor.
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# ? Feb 7, 2020 17:22 |
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Araganzar posted:So what would make Jiyva interesting if not attractive? Mutate more often and de-Mutate less often? Maybe a piety ability to lock in a mutation to make it permanent, or never get a specific harmful one (and remove it)? Something like Ru where you get a random list, with the beneficial muts heavily weighted towards Slime only mutations?
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# ? Feb 7, 2020 17:43 |
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Araganzar posted:So what would make Jiyva interesting if not attractive? Mutate more often and de-Mutate less often? IMO it's no fun being slime mans if you can't actually be slime mans. imo if you take jiyva you're saccing loot for mutations. I want to be a heavily mutated mess to my advantage, like the polar opposite of zin. gently caress me up with more good mutations than a demonspawn chugging mut pots.
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# ? Feb 7, 2020 17:45 |
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Yeah, what Captainsalami said. You are basically selling your loot for mutations, so what that should get you would be a: control and b: reliability. You should be able to have a solid influence on getting what you actually want and need and a way to make sure that it doesn't abandon you at the worst moment.
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# ? Feb 7, 2020 18:44 |
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Captainsalami posted:imo if you take jiyva you're saccing loot for mutations. I want to be a heavily mutated mess to my advantage, like the polar opposite of zin. gently caress me up with more good mutations than a demonspawn chugging mut pots. Exactly! I like this "opposite of zin" approach. If more mutations were added that would make this even more interesting, especially if there were possibly Jiyva-exclusive ones.
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# ? Feb 7, 2020 18:45 |
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FulsomFrank posted:Exactly! I like this "opposite of zin" approach. If more mutations were added that would make this even more interesting, especially if there were possibly Jiyva-exclusive ones. http://crawl.chaosforge.org/Jiyva_mutations So Jiyva mutations are based on basically a d100 (roll: code:
These mutation changes are diety gifts - awarded when you gain piety. Jiyva awards if a 1-piety roll > 50 and then you hit a 1 in 4 chance. When it kicks the gift timeout is 15+2d4 so roughly +20 piety per activation. Any one of those percentages or any of the numbers in bold above are subject to change. You could also add a new percentage chance to delete_mutation(RANDOM_BAD_MUTATION). I've also done the following just as general quality of life improvements: - changed chance to eat off-level items from 1 in 25 to 1 in 500 - reduced piety cost to cure a random bad mutation from 15 to 10 - changed minimum hp and mp healing to 2 instead of 1 - removed something about jiyva not allowing artefacts to be created I'll look at stat-shuffling next.
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# ? Feb 7, 2020 20:10 |
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Araganzar posted:http://crawl.chaosforge.org/Jiyva_mutations reduce the chance to lose mutations to zero
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# ? Feb 7, 2020 20:54 |
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Araganzar posted:- removed something about jiyva not allowing artefacts to be created
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# ? Feb 7, 2020 21:08 |
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If that is still a thing, completely purging all your mutations should probably not be a random god thing that Jiyva does. It's too likely to end up purging you of valuable stuff you spent far too much time cultivating.
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# ? Feb 7, 2020 21:26 |
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cock hero flux posted:reduce the chance to lose mutations to zero How I about I cut mutation loss to 1/3 the present rate? There has to be a means of redistribution of mutation wealth or the top 1% of players will soon control all the mutations. I looked into this further and that check is called by the routine that NAMES artefacts, not creates them. So it won't name an artefact after Jiyva because Jiyva won't let her name be given to anything slimes can't eat. I will probably put this back. Cardiovorax posted:If that is still a thing, completely purging all your mutations should probably not be a random god thing that Jiyva does. It's too likely to end up purging you of valuable stuff you spent far too much time cultivating. It's not a thing anymore. Here is what I've changed so far, testing it now: quote:changed chance to eat offlevel item from 1 in 25 to 1 in 500 So basically increased frequency and odds of gaining mutations, added innate evolution level 1, greatly reduced munching on offlevel items, and jacked up the minimum healing.
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# ? Feb 8, 2020 00:09 |
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Araganzar, that post alone bring me so much joy I cannot describe. Someone brought up an issue, and almost instantly you pop in with changes that are good and fun without being radical. Thank you.
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# ? Feb 8, 2020 00:13 |
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Araganzar posted:How I about I cut mutation loss to 1/3 the present rate? There has to be a means of redistribution of mutation wealth or the top 1% of players will soon control all the mutations. 0 if it makes the game too easy then replace it with a chance for bad mutations instead
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# ? Feb 8, 2020 00:24 |
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oh no wait, here's an idea: instead of spending piety to use Jiyva abilities, make it so that you spend good mutations and, I dunno, give him some abilities that are more actually useful
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# ? Feb 8, 2020 00:26 |
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I love mutation god
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# ? Feb 8, 2020 00:58 |
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If I start as a Slime Apostle or whatever I'm not seeing it add evolution. So I'm going to have to look at what I need to do to have what _join_jiyva does during new game creation. However I know the changes seem to be working because when I join at an altar I get evolution, I'm not sure how to tell if it's innate or not but it's colored blue and not grey. edit: ah apparently the join god code blows up webtiles code:
Also here is a cool guide for sliming it up as a troll: http://crawl.chaosforge.org/Buddy23Lee%27s_Troll_monk_of_Jiyva_(%22slime_troll%22)_guide Araganzar fucked around with this message at 02:39 on Feb 8, 2020 |
# ? Feb 8, 2020 02:26 |
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Also while I was digging around I changed the wand empowering mutation to use 0 MP instead of 3 like it's done in Vanilla now.
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# ? Feb 8, 2020 03:17 |
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Maybe you should leave the same level of mut shuffling but make it so if Jiyva gives you a mutation, they always give you the maximum level of it. I feel like that would keep the fun of the shifting nature of a slime god, while taking away the annoying thing where you're just bouncing between baby levels of mutations.
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# ? Feb 8, 2020 03:21 |
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All this is way appreciated. Cant wait to play a troll slime and gently caress things up. Really if I dont end lair without at least four or five beneficial mutations and gently caress all for loot we've failed here.
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# ? Feb 8, 2020 06:33 |
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Captainsalami posted:All this is way appreciated. Cant wait to play a troll slime and gently caress things up. Really if I dont end lair without at least four or five beneficial mutations and gently caress all for loot we've failed here. So this is up on ETP under Gooncrawl Dev: code:
If you play a Demonspawn Slime Apostle I cranked up the EV and SH on the scales mutations that add those a bit as well. Those scales may suck like 47% less now.
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# ? Feb 8, 2020 06:40 |
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That all sounds excellent. All the slimey changey goodness without the things that made it so hard to handle.
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# ? Feb 8, 2020 11:32 |
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Slime Apostle is still a pretty rough start, you start as a melee character in a robe with a poo poo weapon and slimes start eating your upgrades almost immediately. It's really not a huge advantage to be mutated to hell when you're wearing +0 ring mail and using a +0 hand axe on D6. And those early pots and scrolls can be critical. Slimes also trash early D experience, I was XL3 as a mino hitting D5. I think long term you'll find some artefacts but the early D xp loss and inability to build up any gold/gear before worshipping is hard. I may have to play wiz mode and generate an L1 altar to test well. In general I think it's a great swap-to or late pick diety but the D1-D6 game could use adjustment, that might be okay, god is quite strong once you get going. I also need to play with stat loss a little, starting as a troll and pushing nothing but unarmed but seeing str go to dex consistently seems very dumb.
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# ? Feb 8, 2020 20:16 |
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Doesn't Jiyva stat shuffling try to make all your stats equal, so that you're well-rounded, like a slime? I thought that's how it used to work...
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# ? Feb 8, 2020 21:42 |
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If not for the fact that there are certain spell and god combinations that can effectively flood an entirely level with summon creatures, I would say it's actually high time that we god rid of that XP gain reduction for summons. It never made any sense anyway. If you are a summoner, then summoning things to fight for you is meant to be your primary form of combat. Punishing players for choosing what should be just a regular type of character build always struck me as backwards.
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# ? Feb 8, 2020 21:44 |
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McGavin posted:Doesn't Jiyva stat shuffling try to make all your stats equal, so that you're well-rounded, like a slime? I thought that's how it used to work... It was supposedly supposed to adjust to become beneficial to what you're doing, e.g. if you're wearing heavy armour it shifts into strength but it's never been very good at that.
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# ? Feb 8, 2020 21:53 |
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Cardiovorax posted:If not for the fact that there are certain spell and god combinations that can effectively flood an entirely level with summon creatures, I would say it's actually high time that we god rid of that XP gain reduction for summons. It never made any sense anyway. If you are a summoner, then summoning things to fight for you is meant to be your primary form of combat. Punishing players for choosing what should be just a regular type of character build always struck me as backwards.
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# ? Feb 8, 2020 22:45 |
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Cardiovorax posted:If not for the fact that there are certain spell and god combinations that can effectively flood an entirely level with summon creatures, I would say it's actually high time that we god rid of that XP gain reduction for summons. It never made any sense anyway. If you are a summoner, then summoning things to fight for you is meant to be your primary form of combat. Punishing players for choosing what should be just a regular type of character build always struck me as backwards. I know it's probably only coming up because I haven't updated the changelog, but it has been gone for closing on 2 years now.
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# ? Feb 8, 2020 22:47 |
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Well, nevermind that, then! I don't really keep up with the changelogs, so I only remembered it as an existing issue and thought it was still a problem because Araganzar managed having XP issues as a Slime Apostle.
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# ? Feb 8, 2020 22:55 |
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Cardiovorax posted:Well, nevermind that, then! I don't really keep up with the changelogs, so I only remembered it as an existing issue and thought it was still a problem because Araganzar managed having XP issues as a Slime Apostle. isn't the slime problem because of the fact that it spawns the slimes as Neutrals, not as your summons?
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# ? Feb 8, 2020 22:56 |
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Yeah, apparently. I forgot about that since I don't use Jiyva a lot.
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# ? Feb 8, 2020 23:00 |
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Sometimes a char is just an infinite regeneration engine.
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# ? Feb 9, 2020 08:31 |
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An effect that can be replicated by playing a VS.
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# ? Feb 9, 2020 08:40 |
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And without teleportitis!
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# ? Feb 9, 2020 12:09 |
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SirSamVimes posted:An effect that can be replicated by playing a VS. ..of chei attacking with a qb while wearing a robe of vines and an amulet of vitality. Powered by Death is strong. So in testing we are losing a lot more mutations than expected. I set the logic in the Jiyva's mutation gift like so: code:
I ran a more realistic jiyva start, MiAc who commited to Jiyva after clearing D7. Here are the mutations Jiyva offered through 18k turns after joining and 12k after hitting full piety: code:
At the end of that my mutations look like this: code:
code:
mutations: https://github.com/Floodkiller/crawl/blob/jiyva_reform/crawl-ref/source/mutation.cc jiyvamuts: https://github.com/Floodkiller/crawl/blob/jiyva_reform/crawl-ref/source/religion.cc I will probably just add log messages showing the random roll so I can figure out which call is doing it, it might be the delete to RANDOM_BAD_MUTATION is deleting good ones somehow? It also looks like an issue that if these weren't getting deleted you would wind up with 3 horns, 3 claws, 3 talons and effectively be a monstrous demonspawn. I'm thinking about either removing those body mutations from the Jiyva pool or adding code that at 5* or higher Jiyva worshippers can equip aux armor even if they have a level 3 mutation in that slot. I might also remove the mutation effect where your psuedopods give you ill-fitting armor, that seems strictly bad. Araganzar fucked around with this message at 18:39 on Feb 9, 2020 |
# ? Feb 9, 2020 18:36 |
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Also after 20k turns of wearing moon troll leather my base STR is 4, INT is 10, DEX is 28. On a Minotaur. And I have put every single point into STR. Maybe that's part of the charm of Jiyva, but this seems quite dumb and I'm open to suggestions.
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# ? Feb 9, 2020 18:53 |
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Dilb posted:So I was working on the crab challenge, but the sacrifice pledge doesn't recognize that I abandoned Thanks crabma for Acrabumet. I can't get into the shrimpish mines. I've been trying for a week and I still can't get this to reproduce. If you or anyone else encounters this for Spiteful or Justice (the two I think this would be a problem with, but in different spots if it were occurring), please record exactly what you did to potentially cause it so I can troubleshoot further.
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# ? Feb 10, 2020 02:38 |
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Does wearing jewellery increase your hunger rate?
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# ? Feb 10, 2020 02:41 |
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# ? Apr 29, 2024 17:40 |
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Araganzar posted:Also after 20k turns of wearing moon troll leather my base STR is 4, INT is 10, DEX is 28. On a Minotaur. And I have put every single point into STR. What if instead of it happening passively, you could spend piety to shift stats? That might be too strong, though, I don't know.
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# ? Feb 10, 2020 03:18 |