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Rusty
Sep 28, 2001
Dinosaur Gum

baka kaba posted:

Steam Prey crashed for me a few times when I was messing with the graphics settings, so maybe it's a crashy game in general?
Ah, I guess it could be, I only tried it on game pass.

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Ugly In The Morning
Jul 1, 2010
Pillbug

baka kaba posted:

Steam Prey crashed for me a few times when I was messing with the graphics settings, so maybe it's a crashy game in general?

Prey on Steam has some weird issues that are specific to Steam. Not sure if your graphics settings crashes are a steam problem but it absolutely throws a shitfit about controllers unless you change steams settings in a specific way.

baka kaba
Jul 19, 2003

PLEASE ASK ME, THE SELF-PROFESSED NO #1 PAUL CATTERMOLE FAN IN THE SOMETHING AWFUL S-CLUB 7 MEGATHREAD, TO NAME A SINGLE SONG BY HIS EXCELLENT NU-METAL SIDE PROJECT, SKUA, AND IF I CAN'T PLEASE TELL ME TO
EAT SHIT

It's been fine since I stopped constantly poking at the quality settings lol. Well aside from in-person voice lines BEING FULL VOLUME AT ALL TIMES NO THE SLIDER DOESNT AFFECT IT

my steam controller worked fine too, but I need that mouse+kb sprightliness. Also which one of you avatar havers is the mimic???

Ugly In The Morning
Jul 1, 2010
Pillbug

baka kaba posted:

It's been fine since I stopped constantly poking at the quality settings lol. Well aside from in-person voice lines BEING FULL VOLUME AT ALL TIMES NO THE SLIDER DOESNT AFFECT IT

my steam controller worked fine too, but I need that mouse+kb sprightliness. Also which one of you avatar havers is the mimic???

Rusty had it first. I had never seen him post until after I bought it for myself (it’s the cover of the album with the song I took my username from”

Professor Beetus
Apr 12, 2007

They can fight us
But they'll never Beetus
I'm really glad I only had to pay like a dollar for three years of game pass, because Demon's Tilt is something I would have been annoyed at paying 20 bucks for, but I absolutely love having played it for a buck.

Tardcore
Jan 24, 2011

Not cool enough for the Spider-man club.

tripwood posted:

Can I get GamePass with windows7? The installer didn't work for me.

Windows 7 isnt supported by microsoft anymore you really should consider switching to 10

Grey Face
Mar 31, 2017
Playing through Pyre and really not digging the gameplay. Also not a fan of how losing a liberation rite sets you back with not a lot to show for it, I lost my second and it feels terrible. Is it worth pushing through to see the rest of the visuals/story?

I really like Bastion and Hades, Transistor was ok, Pyre definitely feels like Supergiant's weakest game to me.

Cowcaster
Aug 7, 2002



you literally cannot end the game, even if you lose every liberation rite. the game is designed from the ground up for that to be a possibility and changes the narrative accordingly.

zedprime
Jun 9, 2007

yospos
By the end of the 2nd season you've seen (nearly) everything the game is going to throw at you. If you don't like NBA Jam 2017 and you haven't picked up and dug what the narrative is putting down about zen self improvement and rebellion you're safe shelving it.

flesh dance
May 6, 2009



I liked what I saw of Pyre's narrative but wasn't a fan of the sports element of the game. I put it down figuring I'd get back to it at some point, but didn't. I considered setting it to easy so I could just get through it with as little fuss as possible, but read that the story hinges on wins and losses so steamrolling a bunch of easy wins didn't feel like it would amount to a genuine experience

Actually it's been a few years since then, I can't remember what I even disliked about it

Hwurmp
May 20, 2005

Pyre is a genuine experience no matter how your wins & losses stack up.

Fifteen of Many
Feb 23, 2006
Old game but it appears that with the enhanced edition Borderlands 1 GOTY went from 20 to 29 dollars and according to the price tracker the sale price bumped from 5 to 20. Boooooo!

Rusty
Sep 28, 2001
Dinosaur Gum
i played the stoneshard prologue, it was neat, how much game is there so far? Like would I be playing for an hour, or three hours? Is the world fairly large? Is there more than three enemy types? It's cheap, I should probably just buy it.

Too Shy Guy
Jun 14, 2003


I have destroyed more of your kind than I can count.



Today's game was another request, an older platformer I'd never heard of. The art alone should have made it remarkable, if not for the gameplay it was trying to shore up.

:intv: Platformebruary 2020: Ultimate Collector's Edition :intv:

1. Blasphemous
2. Duck Souls
3. Dune Sea
4. A Robot Named Fight
5. Sonic Mania
6. Izeriya
7. MagiCat
8. Runner3

9. Harold



It’s not uncommon for a middling game to be carried by its graphics. That won’t work for every game, of course, but there are plenty of titles out there that justify their existence with some particularly fine art. Harold is a special case, though, because it has one of the greatest gulfs between visual quality and gameplay quality I’ve ever seen. The graphics are truly remarkable, featuring animations that rival even TV and film, yet are used to bring to life an ill-conceived system that feels more like an indie experiment than a full offering. I almost wish the graphics could carry this one so I could enjoy more of them, but sadly the gameplay is about as fit as Harold himself.

You don’t play as Harold, mind you. You are Gabe, a hot-shot guardian angel-in-training that seems to breeze through every challenge put to him. That all ends when the forces that be decree that the angels must compete in a deadly race. Not directly, of course, but by guiding and protecting mortals who run the race through dark jungles and treacherous ruins. For this challenge, Gabe has been paired with Harold, perhaps the scrawniest, dippiest of the competitors. Regardless, if Gabe wants to pass the test and earn his wings, he’ll have to guide Harold safely past spike pits, crocodiles, and far worse things, and do it fast enough that the hapless human can rank in the top three.

All of this action is going to be presented in some of the brightest, most lushly-animated art you’ve ever seen in a video game. This is no joke, the hand-drawn animations for all the characters and traps are nothing short of incredible, every one of them silky-smooth and full of dynamic motion in the finest Tom & Jerry traditions. Harold competes with four other runners, each with a very different character conveyed entirely through their appearance and animations. The traps are no less impressive, with detailed water sprays, dust clouds, and shimmers. It’s a vibrant world being shown here, extending even to the many cutscenes that bookend the game’s races.

But the races are where the marvels end. Harold is a hands-off platformer, which is a genre that’s notoriousy tricky to get right. During each race, he’ll dink along at his own pace to the right, jogging haplessly into rope traps and spiked walls. All of the obstacles have interaction points that key off of different parts of your controller, like pushing left or right to move platforms or rotating the stick to lower a drawbridge. Before each race there’s an extended practice mode, where you have to pass each screen of the race by learning how the traps and timings work. This part of the game is a pretty fun puzzle challenge, honestly, because there are optional stars to collect and the short length of each section makes retrying painless. I’ve spent a decent amount of time scoring stars in this mode, which can require some careful timing and tricky button combinations.

The problem arises when you translate that into the actual races. Working out the trap puzzles one at a time is fun, but stringing them all together into a race turns it into an ordeal. Simply remember how exactly to pass each one can be difficult, given how tight some of the timing is and how the results of one trap can affect others. On top of that, there’s the pressure to actually place in the top three for each race, which requires collecting and strategically using boosts to pass the other races. Plus, there are additional interactions for sabotaging other racers, which is fun but massively distracts from getting Harold through tricky parts himself. All of this combines to make a big mess of gameplay that took me multiple tries just to pass the first race of a dozen.

Harold isn’t really a bad game, but it’s designed to appeal to an incredibly small and specific demographic of gamers. I’m sure there are people out there who are looking for puzzle challenges with tight, dynamic timing and near-perfect execution over long levels, and for them this is going to be the holy grail of games. I’m not one of those people though, and for my part I find it frustrating that the breathtaking art is spent on something that’s going to be tedious for almost everyone that tries it. I wish the gameplay was even half as good as the animations, but when it’s so hard to get anything fun or rewarding out of Harold, it’s no surprise that it’s going to finish last.

DeadFatDuckFat
Oct 29, 2012

This avatar brought to you by the 'save our dead gay forums' foundation.


Bruceski posted:

Youngblood is also up on GamePass. Do I remember right that the game's bad single-player?

Definitely play it co-op. And the final boss is loving bullshit and the game won't let you back out and grind more levels, so just turn down the difficulty.

Darkhold
Feb 19, 2011

No Heart❤️
No Soul👻
No Service🙅
Key Dump.

Cities in Motion
LD0GI-RB7I7-QMB0
Last letter Q

Cities In Motion 2
0F2IA-9TW50-RA5E
last number 4

Cities Skylines
A0I2L-F9HDI-WDTR
Letter I

Surviving Mars
9BM0K-6F48K-A92R
. P

Surviving Mars Space Race
9XQFP-DY3RJ-C5HM
. 5

Surviving Mars Green Planet
9KWXC-MAJYC-THMA
. H

If you go for Surviving Mars but don't end up with Green Planet I would recommend just buying that next sale. It makes the game so much more interesting.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

Kennel posted:

Help, I'm getting judged by a child after buying a porn mag for another kid.



The horrible stealth section was worth for the "sophisticated kid" joke.

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー

Darkhold posted:

Key Dump.

Cities Skylines
A0I2L-F9HDI-WDTR
Letter I

If you go for Surviving Mars but don't end up with Green Planet I would recommend just buying that next sale. It makes the game so much more interesting.

Thank you!

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf
It's good form to post when you take a key, Surviving Mars-owner :colbert:

Kennel
May 1, 2008

BAWWW-UNH!

Fat Samurai posted:

The horrible stealth section was worth for the "sophisticated kid" joke.

This is actually Kiwami, so there's no stealth in this subquest and Kiryu just decides that it's a suitable birthday present for a boy he has never met.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

Kennel posted:

This is actually Kiwami, so there's no stealth in this subquest and Kiryu just decides that it's a suitable birthday present for a boy he has never met.

Kiryu is the best dork.

Griefor
Jun 11, 2009
I've recently been getting back into Total War: Warhammer, the Moon Moon of Total War games. I loved the first one because it really goes all in on the fantasy setting and gives each faction a very unique feel. The undead that can summon massive extra hordes at will but get no ranged, the dwarves with powerful artillery but no mobility, the orcs that can charge their WAAAAGH and summon whole extra doomstacks out of thin air. After devouring the first one and doing the Skaven (I love Skaven), I let it sit for a while, the High Elves and Dark Elves weren't that appealing to me.

But now I got started on the Tomb Kings DLC and I'm loving it again, their mechanics are fantastic. So rather than the endless horde style undead that the TW: WH I undead uses, the Tomb Kings lean more into the "cannot be killed" aspect of undead (or "imperishable", as their leader Settra is called). Basically, you have a(n upgradable) maximum number of armies, but you can hire lords for free, recruit units for free, and you pay 0 upkeep. You are limited (by buildings) on how many of the good units you can make, and standard recruitment limitations apply, but it's theoretically possible to be fought back to 1 province, recruit all 5 your armies back and fill them up (it'll take ages and it will be mostly chaff, but still, it's possible). It's balanced so that you end up with about the same unit count as another faction at any point in the game (this is mostly annoying when fighting against these fuckers, it explains why Settra kept coming back with massive doomstacks as I tried to take all his regions and he had no more income), but it's just a really fun, different way to play the economic side of the game. Especially the regiments of renown are nice, no longer expensive, you just unlock them once and you can keep instarecruiting them for free, with a small cooldown.

I had the idea "Total War + Warhammer would be hella cool" ages before they actually made it and I'm so glad the games deliver on the potential.

There's also the series standard lol AI feature, in this game it's Lizardmen sending out full armies with nothing but Tyrannosaurs and Triceratops. No rank and file troops, no archers, no artillery, just 20 dinosaurs with one having a leader riding it charging your fortress.

Gort
Aug 18, 2003

Good day what ho cup of tea

Kennel posted:

This is actually Kiwami, so there's no stealth in this subquest and Kiryu just decides that it's a suitable birthday present for a boy he has never met.

Clearly based on his experiences in Yakuza Zero

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー

Griefor posted:

I've recently been getting back into Total War: Warhammer, the Moon Moon of Total War games.

I played it a while ago, but it had all sorts of insane balance/AI/gameplay issues for the overworld. Vampire raise dead being broken, Dwarf tech tree being a dozen pages of +5% crap, AI cheating at anything above rookie, getting drowned by a hundred hero saboteurs, actually reaching a victory condition with half the races being a miserable grind, etc. And then most of the races, whose assets you own since you're fighting against them, are locked behind insanely priced DLC. Also the "sequel", which in any other universe would have been called an expansion pack.

It's really disgusting how so many titles have literally hundreds of dollars of DLC, what is this world we live in and what fools are propping this business model up?

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer

Serephina posted:

what is this world we live in and what fools are propping this business model up?
A post-Train Simulator one.

Azran
Sep 3, 2012

And what should one do to be remembered?

Griefor posted:

There's also the series standard lol AI feature, in this game it's Lizardmen sending out full armies with nothing but Tyrannosaurs and Triceratops. No rank and file troops, no archers, no artillery, just 20 dinosaurs with one having a leader riding it charging your fortress.

One of their rites summon a dino-only army for a good chunk of cash. :v:

Mozi
Apr 4, 2004

Forms change so fast
Time is moving past
Memory is smoke
Gonna get wider when I die
Nap Ghost
Noita is really fantastic after a few hours of learning the ropes - really enjoying it quite a lot!

K8.0
Feb 26, 2004

Her Majesty's 56th Regiment of Foot

Serephina posted:

It's really disgusting how so many titles have literally hundreds of dollars of DLC, what is this world we live in and what fools are propping this business model up?

I see you have not met CA fanboys. Total Warhammer as a trilogy is intended to cost something like $500 and the fanboys consider it entirely acceptable despite being broken in just about every sense.

zedprime
Jun 9, 2007

yospos
$500 is like one or two Warham armies in figurines. Bargain for a dozen digital armies.

Train Sim is the same bargain. $8000 of digital trains is probably filling in for $80000 of train figures and tracks.

KazigluBey
Oct 30, 2011

boner

Serephina posted:

It's really disgusting how so many titles have literally hundreds of dollars of DLC, what is this world we live in and what fools are propping this business model up?

It's really not an issue with TW:W, tho? I mean base-game + FLC races already equal to hundreds of hours worth of campaign content, and any overhauls or core changes are always FLC. Buying a 10$ race DLC is like another 20 hours right there, and that's just in terms of single-player not even counting any time you might get from multiplayer.

It's one thing if games release with obviously cut-content for DLC, but this has been a steady release of FLC alongside DLC for years now when it comes to TW:W. None of the DLCs feel mandatory the way they might in, say, a Paradox game when they bundle significant expansions on core mechanics in their DLCS.

The secret to TW:W 1 and 2 is that you really don't want to buy everything in one go because lol you aren't playing DLC Race # 4 for possibly hundreds of hours given the plethora of available content as-is.

Also, "And then most of the races, whose assets you own since you're fighting against them", is ridiculous, the reason you even own those assets is because CA decided to release them as opponents even to people who don't own the DLC, to make the gameworld more alive. This wasn't on-disk Day 1 DLC, this was content added in post. 2 Years +, in some cases.

KazigluBey fucked around with this message at 14:50 on Feb 10, 2020

orcane
Jun 13, 2012

Fun Shoe

K8.0 posted:

I see you have not met CA fanboys. Total Warhammer as a trilogy is intended to cost something like $500 and the fanboys consider it entirely acceptable despite being broken in just about every sense.

KazigluBey posted:

It's really not an issue with TW:W, tho? I mean base-game + FLC races already equal to hundreds of hours worth of campaign content, and any overhauls or core changes are always FLC. Buying a 10$ race DLC is like another 20 hours right there, and that's just in terms of single-player not even counting any time you might get from multiplayer.

It's one thing if games release with obviously cut-content for DLC, but this has been a steady release of FLC alongside DLC for years now when it comes to TW:W. None of the DLCs feel mandatory the way they might in, say, a Paradox game when they bundle significant expansions on core mechanics in their DLCS.

The secret to TW:W 1 and 2 is that you really don't want to buy everything in one go because lol you aren't playing DLC Race # 4 for possibly hundreds of hours given the plethora of available content as-is.

Also, "And then most of the races, whose assets you own since you're fighting against them", is ridiculous, the reason you even own those assets is because CA decided to release them as opponents even to people who don't own the DLC, to make the gameworld more alive. This wasn't on-disk Day 1 DLC, this was content added in post. 2 Years +, in some cases.
:v:

Mordja
Apr 26, 2014

Hell Gem

KazigluBey posted:

It's really not an issue with TW:W, tho? I mean base-game + FLC races already equal to hundreds of hours worth of campaign content, and any overhauls or core changes are always FLC. Buying a 10$ race DLC is like another 20 hours right there, and that's just in terms of single-player not even counting any time you might get from multiplayer.

It's one thing if games release with obviously cut-content for DLC, but this has been a steady release of FLC alongside DLC for years now when it comes to TW:W. None of the DLCs feel mandatory the way they might in, say, a Paradox game when they bundle significant expansions on core mechanics in their DLCS.

The secret to TW:W 1 and 2 is that you really don't want to buy everything in one go because lol you aren't playing DLC Race # 4 for possibly hundreds of hours given the plethora of available content as-is.

Also, "And then most of the races, whose assets you own since you're fighting against them", is ridiculous, the reason you even own those assets is because CA decided to release them as opponents even to people who don't own the DLC, to make the gameworld more alive. This wasn't on-disk Day 1 DLC, this was content added in post. 2 Years +, in some cases.
Yeah TWW DLC works on a "buy it as you want to play it" model, it's all just more content. The actual mechanical and factional reworks are all added for free, and some of them are quite significant too. Its literally the one game whose pricing model I have no problems with, all the packs have been significant and worth it. Hell, numerically speaking it actually compares favourably to the RTS expansions of old. The only argument people seem come up with "there's too much of it," as though CA's forcing people to buy their DLC for fixes, or as though the base games aren't already massive.

Mordja fucked around with this message at 15:05 on Feb 10, 2020

bentacos
Oct 9, 2012
Why they didn't just call it Total Warhammer I'll never understand

Scott Forstall
Aug 16, 2003

MMM THAT FAUX LEATHER
Plus they have sales regularly, so you can get the base games for cheap, then get the DLCs as you want for big discounts too.

After enjoying TWW1 for awhile, I bought 2 and all the DLCs I had yet to pick up during the 2019 summer sale and I just cracked 1000 hours played last night. Its just so much fun to smash the little armies into each other and when I get bored with one campaign, I move on to a different faction. There are still factions and lords I haven't really dug into yet. I play lots of skaven, empire, dwarves, and lizardmen. When the trilogy is finally complete and they are done with all the DLCs, FLCs, and unique faction mechanics, it will be quite the accomplishment. Definitely something CA (or any other dev) couldn't have just holed up in development for years and released all at once. They've done a ton of tweaking and balancing and responding to the community.

I dream of a future massive, sprawling TW Medieval 3 being a 10-year trilogy in the same vein, but even then it wouldn't have the same depth of variety in factions with their strengths and weaknesses and unique mechanics that TWW has. Dwarves are a turtle faction, Greenskins are a blitz faction, High Elves have dominating range, Lizardmen have no long range. Multiple horde factions. Skaven and their food mechanic. Dwarves and their Book of Grudges. The Norca mechanic where you get a free confederation if you snipe the opposing lord in battle. The weird Brettonia mechanics about peasant armies and water supplies. Its so asymmetrical its insane.

Scott Forstall fucked around with this message at 19:07 on Feb 10, 2020

Griefor
Jun 11, 2009

bentacos posted:

Why they didn't just call it Total Warhammer I'll never understand

People have raised this question again and again and I'm pretty sure it's pretty simple: CA wants the name "Total War" to feature prominently. Total Warhammer does kind of make it sound like it has nothing to do with Total War, or like Games Workshop is trying to lift on the Total War name with a legally just different enough name. Total War: Warhammer features both names distinctly, albeit with a slightly unfortunate name.

On the DLC: I've only started buying DLC after doing a full campaign with all the races included in the first game, so I've gotten plenty of bang for my buck. I got everything from bundles/on sale so I've spent maybe $60 on both games with a few of the DLC races. I don't really feel I've been fleeced on this one.

Ugly In The Morning
Jul 1, 2010
Pillbug
The load times have killed TW:Warhammer for me pretty reliably. Even on an SSD it feels like I’m spending way too much time letting that bar fill up before a battle.

Scott Forstall
Aug 16, 2003

MMM THAT FAUX LEATHER

Ugly In The Morning posted:

The load times have killed TW:Warhammer for me pretty reliably. Even on an SSD it feels like I’m spending way too much time letting that bar fill up before a battle.

The last big free patch included a massive reduction in turn times, fyi. My initial load and battle loads aren't too bad, faster would always be better, but turn times are much better.

Scott Forstall fucked around with this message at 19:04 on Feb 10, 2020

Too Shy Guy
Jun 14, 2003


I have destroyed more of your kind than I can count.



I've put a few hours into this one, beat it, and only noticed just now that it's in Early Access. So if that's normally a turn-off for you, I don't think you need to worry about it here.

:intv: Platformebruary 2020: Ultimate Collector's Edition :intv:

1. Blasphemous
2. Duck Souls
3. Dune Sea
4. A Robot Named Fight
5. Sonic Mania
6. Izeriya
7. MagiCat
8. Runner3
9. Harold

10. Spirits Abyss



I have a great respect for games that manage to be compellingly weird, because it’s a tough needle to thread. I can’t even really say what it is that separates a game from being the interesting sort of weird and the plain obtuse kind. That’s why I enjoy Caiysware games so much, because they manage to put out games that genuinely have their own alien logic to them. They also look great and play well, and Spirits Abyss might be their best yet. Taking a page from Spelunky and scribbling neon nonsense all over it seems to really work here, especially once you start digging into how broad of an experience it is.

Atop a distant mountain there is a chasm, said to lead all the way down to the gates of the Resting Realm. Legend has it that a child consigned to the abyss beneath the blood moon may return wielding the power of the undead. Apparently your mother thought that sounded like a pretty good deal, because she chucked your naked rear end down that hole right quick. Beset on all sides by restless souls, undead wraiths, mutant spores, and far worse things, your only hope is to descent to the mythical gates and pray the legend wasn’t some fever dream invention. But what will you find down there? And will it give up its terrible powers so easily?

The answer to that last one is no, of course. Spirits Abyss is functionally cut from the same cloth as Spelunky, with each level being a large area of destructable terrain filled with monsters, loot, and traps. You’ve got to get from the top of the level to the exit pit at the bottom, but you’ve only got a few hearts and the threats are rather adept at taking them from you. My first half-dozen attempts at the game didn’t see me escaping the first level, as I learned the extremely fatal language of enemies and traps. Turns out a lot of stuff in this game explodes, or contains enemies when it might have loot, or is absolutely ready to kill you if you do the wrong thing.

Part of the confusion is because yes, this is a Caiysware game. All the text is in their kitschy house style of pseudo-babytalk, and goodies often look just as threatening as baddies. Compared to Spelunky the gameplay is less technical, thanks to the absence of fall damage and a much higher proportion of powerful abilities. Your basic attack can be powered up to remarkable levels with perks offered between levels, and it starts out pretty strong anyway. Bombs are plentiful, jumps are high, and enemies aren’t really dense enough to stop you from blazing through a level if you want. You won’t want to, for the most part, because of all the weird, wonderful features levels have that can push your power level to even crazier heights.

Really the main learning curve is sussing out what is super dangerous and what isn’t, and once I had that down I was able to beat a run pretty quickly. There’s not quite the challenge or compelling mayhem of Spelunky here, and the devs seemed to know that because they papered over that fact with tons of modes and secrets. You’ve got several classes to challenge the abyss with, including alchemists, ninjas, and miners, each with different weapons and bomb delivery systems. Aside from the normal 10-level descent, there are also challenge modes, online score attacks, horde battles, and an actual card battling game with some pretty neat mechanics. Add to that a wealth of special levels and collectibles sprinkled throughout, and it still comes out as a pretty compelling package.

Tied together with colorful, crunchy pixel art and solid sound design, Spirits Abyss is a great addition to the ranks of platforming roguelikes. It takes all the important parts of Spelunky and uses them as a base to wander off in different directions, and the result is charming, challenging, and compellingly weird. This one lacks the depth of mechanics or challenge that some might, but more than makes up for it with the variety of experiences included. I still don’t fully grok what’s happening or what that ending was, but I’m more than happy to keep abyss diving to see what else I can find.

KazigluBey
Oct 30, 2011

boner


Yeah, everything I said there and everyone else being positive sure prove his whole "you'd have to be a fanboy to like TW:W" thing right. "The games are fine completely sans DLC + the FLC content", only a fanboy would argue that. :jerkbag:

Again, outside of the frankly terrible CA DLC practice regarding blood/gore and the first couple of DLCs (Chaos, arguably Beastmen) everything else is fine for the pricepoint and utterly optional and down to taste if you want more 20+ hour shots of gameplay on top of basegames that easily get you 60+. This isn't like Paradox where sweeping additions to the core of the game are held hostage in DLC.

Imagine actually arguing that 2+ years of added content that has over doubled what's in the game should have just been free, it's like I'm reading Total War: Center or the dregs of the Steam Forums here.

KazigluBey fucked around with this message at 17:39 on Feb 10, 2020

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PantsBandit
Oct 26, 2007

it is both a monkey and a boombox

K8.0 posted:

the fanboys consider it entirely acceptable despite being broken in just about every sense.

?? It's not broken in any sense, dummy

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