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code:
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# ? Feb 10, 2020 03:36 |
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# ? Apr 23, 2024 19:03 |
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icantfindaname posted:Does wearing jewellery increase your hunger rate?
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# ? Feb 10, 2020 03:59 |
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so I have a gooncrawl save file on CKO where trying to enter Crypt makes my game crash, that's fun i think this is the crash file if it's any help
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# ? Feb 10, 2020 06:46 |
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PMush Perfect posted:Only regen+, unless something extremely major has changed since I last checked.
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# ? Feb 10, 2020 09:17 |
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someone awful. posted:so I have a gooncrawl save file on CKO where trying to enter Crypt makes my game crash, that's fun Can you also post the morgue for that game as well?
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# ? Feb 10, 2020 13:06 |
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Floodkiller posted:Can you also post the morgue for that game as well? do I need to be dead or will this one work?
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# ? Feb 10, 2020 13:11 |
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Cardiovorax posted:Yeah, as far as I'm aware, that's basically it. There also used to be things like cursed Rings of Sustenance, but those have been gone for years and years. Rings of hunger if we're being pedantic but that's inverse sustenance so you're not off the mark there. That was gone when they removed immediately negative base types for rings and amulets and keeping those that are situational.
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# ? Feb 10, 2020 14:35 |
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I believe that once, in the Long Ago when scummies roamed the land and Hive was a Whole drat Thing, each piece of jewelry did add one to your hunger depletion counter when it ticked down, and rings of hunger added some multiple of that. This was mostly ignorable except for some spellcasters (and anything reliant on permafood for much, such as Spriggans or Fedhas worshippers), but it did also mean that technically-optimal play meant never walking around with more jewelry on than you absolutely needed to survive the first turn of an encounter. The food clock is usually just a soft reminder to keep moving forward, these days, but once upon a time it was much more lethal. Keep in mind, this was also an era where different kinds of food took up different slots in inventory, doors could be huge mimics waiting to chow down on you, and the OOD monster generation algorithm was reliant on exploding dice, so D:1 dragon deaths were not unheard of. E: Man, as much as we mock things that get removed in DCSS, I have to admit there is so much that I don't miss from some of the ancient versions. Spending a dozen turns chowing down on some kind of grape or something, filling your message space with 'was delicious, but also very small'. Running from a dangerous encounter to a scroll that could save you only to find out that it was a mimic. The perennial D:1 jelly that ate everything and then killed you. Managing your book stash, since every one of them took up an inventory slot. Things I really shouldn't miss, but kinda do every once in a while: Turning DCSS into a completely different game by Nem-scumming to ultimate power and a million dungeon features. Hive. Mimics, whom I also hate. Shady Amish Terror fucked around with this message at 16:29 on Feb 10, 2020 |
# ? Feb 10, 2020 16:22 |
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Shady Amish Terror posted:I believe that once, in the Long Ago when scummies roamed the land and Hive was a Whole drat Thing, each piece of jewelry did add one to your hunger depletion counter when it ticked down, and rings of hunger added some multiple of that. This was mostly ignorable except for some spellcasters (and anything reliant on permafood for much, such as Spriggans or Fedhas worshippers), but it did also mean that technically-optimal play meant never walking around with more jewelry on than you absolutely needed to survive the first turn of an encounter. The QoL changes have been, by-and-large, tremendous. Just a shame that 90% of the changes that are really good are often vastly overshadowed by the 10% that are pure "what were they thinking???".
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# ? Feb 10, 2020 16:36 |
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FulsomFrank posted:The QoL changes have been, by-and-large, tremendous. Just a shame that 90% of the changes that are really good are often vastly overshadowed by the 10% that are pure "what were they thinking???". I generally agree, even if I am still a little sour over Fulsome Distillation and the mutation changes in general, and am very thankful for Gooncrawl so Trunk can just go do its own thing without me worrying so much about chain-shaft-trap nonsense. My favorite of the weird 'this system doesn't quite work' artifacts were the stat mutations, which I assume were removed when the potions of gain foo were removed. You could raise stats semi-permanently, but because these were mutations, the gains could be removed by standard mutation rolls, there was a hardcap of 14, and you could chug one of these incredibly rare and incredibly valuable potions only for it to be blocked by any innate mutation resist you had (but amulets of resist mutation didn't care about them). Also, Zin was fine with you hulking out responsibly, with magical steroids, so long as 'so help me there better not be any tentacles in there mister'.
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# ? Feb 10, 2020 17:04 |
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On the one hand, I can absolutely understand why people just wanted to finally be rid of negative potions that usually did nothing but to be an obnoxious trap that had far too much of a chance of getting you with every quaff-ID. On the other hand, Fulsome Distillation and its synergy with Evaporate was hands-down one of the most unique gameplay elements in the entire game (and really one of the neatest things I've ever seen in a roguelike) and Crawl is poorer for its removal. And, hell, it wasn't often useful that you could potions of Blindness at monsters and have it affect them, but when it was, it really was.
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# ? Feb 10, 2020 17:10 |
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Shady Amish Terror posted:I generally agree, even if I am still a little sour over Fulsome Distillation and the mutation changes in general, and am very thankful for Gooncrawl so Trunk can just go do its own thing without me worrying so much about chain-shaft-trap nonsense. Oh man, I forgot all about the "gain X" potions that were considered mutations. Nothing quite like holding onto those (in your stash on Lair 1 to avoid Jelly generation) and waiting until you felt stable enough to chug chug chug and hoped that you could actually benefit from them.
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# ? Feb 10, 2020 17:13 |
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I still store various odds and ends I don't want to carry, like wands I've outgrown and "that +1 ring mail of fire resistance I found on D4, maybe I'll need an extra pip at the expense of all my armor" and other sundry goods, on Lair 1. Old habits die incredibly hard.
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# ? Feb 10, 2020 17:24 |
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FulsomFrank posted:The QoL changes have been, by-and-large, tremendous. Just a shame that 90% of the changes that are really good are often vastly overshadowed by the 10% that are pure "what were they thinking???". some of what was removed was dumb poo poo that was bad, yes. I don't miss getting hit by a white imp and having all my potions explode. you know what I loving miss though: racial equipment. that was cool. nobody else ever brings that up.
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# ? Feb 10, 2020 17:29 |
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Big Mad Drongo posted:I still store various odds and ends I don't want to carry, like wands I've outgrown and "that +1 ring mail of fire resistance I found on D4, maybe I'll need an extra pip at the expense of all my armor" and other sundry goods, on Lair 1.
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# ? Feb 10, 2020 17:32 |
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I'm torn on bringing back the various levels of mimics. On the one hand I hated it when it happened to me, on the other it was absolutely hilarious when it happened to someone else. Stat mutations are still alive and well in Gooncrawl, they are the only thing keeping my Jiyva test mino (base 4 STR) from being threatened by stat drain. Fulsome Distillation was cool but like the jewelry hunger thing it was pretty tedious to manage and work with. I could see a miasma cloud being part of a poison school buff.
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# ? Feb 10, 2020 17:41 |
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someone awful. posted:do I need to be dead or will this one work? How in the hell is it crashing on a check for a Hep ancestor Edit: How in the hell is it crashing on a check to UPGRADE YOUR ANCESTOR'S WEAPON WHEN ENTERING CRYPT AS A CHEI WORSHIPPER? Floodkiller fucked around with this message at 18:19 on Feb 10, 2020 |
# ? Feb 10, 2020 18:15 |
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Araganzar posted:I'm torn on bringing back the various levels of mimics. On the one hand I hated it when it happened to me, on the other it was absolutely hilarious when it happened to someone else. I'd be okay with a specially-classed vault that mimics (heh) some of the old mechanics. Door mimic into food mimic into stairs mimic and finally artifact mimic that doesn't even fight you, just laughs and disappears. EDIT: ^ Please do tell us what eventually was the root cause of that bug because that code sounds special already.
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# ? Feb 10, 2020 18:19 |
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Araganzar posted:Fulsome Distillation was cool but like the jewelry hunger thing it was pretty tedious to manage and work with.
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# ? Feb 10, 2020 18:29 |
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Look at all these L:1 nerds who have never had the experience of a simulated-stair-hopping-monster spawning from the floor above. You haven't known Problems Time until a jelly eats your entire L:1 stash including most of your food, or an Orc Warlord eligible to spawn because there's a Mines entrance on the same floor as Lair shows up and turns all your not-quite-good-enough-to-use gear against you and drinks every excess potion you stashed away. Real champions know to make their weird hoarder nest on L:2. E: ...just to clarify for anyone who might not have been playing this game for a decade, those are things that used to happen, and generally don't anymore, don't worry. E2: And I only say generally because while I would say 'never ever', someone is apparently dealing with Hepliaklqana having a nervous breakdown over whether or not it's proper to buy a new sword for this nerd's ancestor who is dead and who also doesn't worship them and so functionally doesn't exist, so I'm hesitant to commit to hard and fast declarations of what is or is not possible in Crawl code. Shady Amish Terror fucked around with this message at 18:41 on Feb 10, 2020 |
# ? Feb 10, 2020 18:36 |
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Shady Amish Terror posted:Look at all these L:1 nerds who have never had the experience of a simulated-stair-hopping-monster spawning from the floor above. You haven't known Problems Time until a jelly eats your entire L:1 stash including most of your food, or an Orc Warlord eligible to spawn because there's a Mines entrance on the same floor as Lair shows up and turns all your not-quite-good-enough-to-use gear against you and drinks every excess potion you stashed away. I have forgotten the face of my father... Item destruction is truly one of the biggest and best changes to ever get yanked. The super stupid game of rapidly dumping scrolls and potions when something with combustion or ice in its eyes showed up was... unpleasant.
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# ? Feb 10, 2020 18:42 |
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Something that I think can still happen to your stash is the Nemelex card The Shaft. I don't think it's likely to happen because there's no deck of Wonders anymore but I was trying cards trying to get experience or shuffle my stats or something and I created a shaft under my L1 stash. When this happens, half your gear is spread randomly all over the next 3 levels below you, and the other half (or some significant portion, I didn't count) vanishes forever. Cue me resetting the map on all three levels and sprinting through them screaming NOOOOOOOOOOO!!!!! This was back when both item weight and destruction were things that were, so all my extra potions and scrolls were in there. Also as noted any wandering monsters used to just love to grab all that up, use it against you, zap your wands, and drink all your stashed potions.
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# ? Feb 10, 2020 19:04 |
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Big Mad Drongo posted:I still store various odds and ends I don't want to carry, like wands I've outgrown and "that +1 ring mail of fire resistance I found on D4, maybe I'll need an extra pip at the expense of all my armor" and other sundry goods, on Lair 1. Lair 1 is a fool's place to put a stash, an ooze can wander down from Dungeon and eat it! You put it on Lair TWO, next to an UPSTAIRS. e:f,b
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# ? Feb 10, 2020 19:11 |
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Put on -TELE or Teleport Control and put it all inside a permanent teleport trap. It's the only way to be sure. Monsters picking up gear wasn't all bad. Remember dropping a -3 falchion on the ground so Erica would pick it up and use it instead of her +x scimitar of flaming? Also any objections to my bringing back boots of jumping?
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# ? Feb 10, 2020 19:27 |
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Shady Amish Terror posted:Look at all these L:1 nerds who have never had the experience of a simulated-stair-hopping-monster spawning from the floor above. You haven't known Problems Time until a jelly eats your entire L:1 stash including most of your food, or an Orc Warlord eligible to spawn because there's a Mines entrance on the same floor as Lair shows up and turns all your not-quite-good-enough-to-use gear against you and drinks every excess potion you stashed away. Arivia posted:Lair 1 is a fool's place to put a stash, an ooze can wander down from Dungeon and eat it! There's a reason why, despite playing this game on and off for a decade, I only have about four wins! I vaguely remembered stashing stuff on L:2 as I wrote that post, but couldn't remember why, so I figured I was misremembering. A shameful veteran.
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# ? Feb 10, 2020 19:27 |
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I still store my stuff on L:2 just because I like lining it up and then it's all neatly there and organized. But then your food clock and time clock get lovely running back and forth up the dungeon to get to it, even with Shift-G.
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# ? Feb 10, 2020 19:52 |
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Sage Grimm posted:I'd be okay with a specially-classed vault that mimics (heh) some of the old mechanics. Door mimic into food mimic into stairs mimic and finally artifact mimic that doesn't even fight you, just laughs and disappears. It looks like it was considering Margery an ancestor??? Still looking.
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# ? Feb 10, 2020 20:17 |
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Shady Amish Terror posted:I believe that once, in the Long Ago when scummies roamed the land and Hive was a Whole drat Thing, each piece of jewelry did add one to your hunger depletion counter when it ticked down, and rings of hunger added some multiple of that. This was mostly ignorable except for some spellcasters (and anything reliant on permafood for much, such as Spriggans or Fedhas worshippers), but it did also mean that technically-optimal play meant never walking around with more jewelry on than you absolutely needed to survive the first turn of an encounter. I remember all this poo poo back when I used to play. I just hopped on the other night for the first time in yearrrrrs, and apparently the game is trying to make sure I stick around because I am being just showered with amazing loot this time around. At work so I don't have a screenshot but I picked up some +12 or +14 crystal plate armor, some +5 slaying gloves, some... fancy boots that I don't remember, and got a +horns mutation on a minotaur fighter. Everything's coming up milhouse. I've never gotten a win, but i'm at 3 runes and standing outside the realm of zot right now so maybe tonight's the night.
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# ? Feb 10, 2020 20:47 |
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I like to stash my armour and weapons on the floor in separate piles that make a paper-doll version of a character. And if I play a gozag character I almost always return to the one floor where I spam all my shops.
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# ? Feb 10, 2020 20:55 |
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Floodkiller posted:It looks like it was considering Margery an ancestor??? Still looking. Fixed it.
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# ? Feb 10, 2020 20:59 |
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Sage Grimm posted:EDIT: ^ Please do tell us what eventually was the root cause of that bug because that code sounds special already. FK is kind enough not to throw me under the bus here but this was because I added the possibility of Maggie or Margery spawning with Wyrmbane. I had to take Maggie back out since she has an minor problem of not actually existing in Gooncrawl. I got overzealous with that apparently and as a result after we checked Margery for Wyrmbane we went ahead and tried to upgrade her hep ancestor weapon, too. Unfortunately this crashed the game instead of changing your hep pet to Margery. I guess when I tested Margery did not generate or I didn't get to her, and in the advanced game I have to test if I messed up existing saves I'd already spawned her.
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# ? Feb 10, 2020 21:26 |
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thank you!
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# ? Feb 10, 2020 23:33 |
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Kaedric posted:
You probably already know these, but my two cents for a first win-Zot: - Be sure to have ways of dealing with ancient liches (silence, dispel undead) and orbs of fire (rmut of some kind? Spam phantom mirrors? Luck? These are a pain in any case). If in doubt, consider grinding in abyss 1 and clearing the vestibule of hell for some extra exp and gear (unless you already have). - Watch out for stormcaller / corrosive draconians - Most importantly, take things as slow as possible. Pull things one by one, dig killholes into walls, wait for mobs to wander into view when in doubt, use scrolls of mapping in advance etc - you're never going to run out of food so take your time I've tried getting more into the endgame stuff after my first 3-rune, but always derped to something stupid (or something bullshit, cough suicidal mummy killing itself & triggering a petrification death curse at the worst possible time). Pandemonium is a lot of fun!
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# ? Feb 11, 2020 00:14 |
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Also, if you rely on buffs and transformations, watch out for purple draconians, they've got a dispelling breath.
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# ? Feb 11, 2020 00:31 |
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Also pay attention to curse toes and moths of wrath. Most of my zot deaths involve one of those two, they don't get a lot of kills but they sure get a lot of assists. It's best to have a way to deal with both (javs of pen, portal projectile, firestorm all work pretty well). The advice about taking it slowly is probably the most crucial. If anyone is playing Crab language let me know if you see anything that does not belong under the sea. I think I need to do spell names still. Here are some of the new ones I've added so far: Thinks He Chaos Crab, hairy crab, very scary hairy crab, crabobleepus, Shellforged Crabcaster, coralbrand calluacrab, coralheart life preserver, Freddycrab Demonmans, ghost dad, and Crabtha Doomsnake.
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# ? Feb 11, 2020 00:40 |
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Dropbear posted:You probably already know these, but my two cents for a first win-Zot: I am not at all prepared for that. Time to gently caress it upppppppp https://imgur.com/a/GpVGPKn
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# ? Feb 11, 2020 00:43 |
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Kaedric posted:I am not at all prepared for that. Time to gently caress it upppppppp What sorcery is this, it's a trick, get an axe!
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# ? Feb 11, 2020 00:49 |
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That rC- is going to be dangerous. edit: You're a Chei worshipper so remember: Step From Time is one of the best emergency buttons in the game. You have blurry vision so if you try to use a blinking scroll everything will get a free swing on you, and that goes double for teleportation scrolls. Don't forget you have Step From Time. SirSamVimes fucked around with this message at 01:05 on Feb 11, 2020 |
# ? Feb 11, 2020 01:02 |
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Araganzar posted:
looks like PleasingFungus just changed shields to being "kite shields" and large shields to being "pavises"
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# ? Feb 11, 2020 01:05 |
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# ? Apr 23, 2024 19:03 |
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SirSamVimes posted:That rC- is going to be dangerous. Yeah I need to remember I worship a god. That's why I always pick my buddy chei, hooray for passives.
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# ? Feb 11, 2020 01:08 |