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Tylana
May 5, 2011

Pillbug
My attempt at cleaning it up. If Quarkjets or anyone more informed can tell me if I accidentally inverted the meaning somewhere into Bad Advice, please say so.

Frostpunk

Super-Quick Points.
  • Play the first scenario blind-ish on Medium for the full impact of highs, lows, huzzahs and oh craps. If you like that.
  • Good choices aren't always worse, mean choices aren't always better.
  • Being cold makes people sick.
  • Engineers can gather too.
  • Outbuildings like hunter lodges and beacons do not require heat, same as any other building that people don't spend a lot of time in, so put them on the outside.
Early Game Tips
  • In the early game, steam hubs are a more efficient use of coal than expanding the range of your generator. In the later game, the opposite is true.
  • Early on, you should try to build a Workshop so that you can start researching technologies, and a Cookhouse so that you can start making food.
  • Be careful what you promise the people. A single blip of cold when shifting gears on the generator can break your heating everything promise.
  • Gathering posts keep people warmer than just direct gathering.
  • Early on, your only real options for food are Hunter's Huts to gather raw food and Cookhouses to prepare rations from them. With the right tech choices you can create Hothouses, where a steam core allows plants to be grown and harvested. This is probably the least-effective way of using steam cores unless you're really dedicated to building a vegetarian steampunk society, but if you're short on workers then hothouses provide a good, steady stream of raw food and can also be permanently manned by automatons.
  • Scouts are cool, use them a lot.
  • Expeditions travel twice as fast when their destination is known, so travel to a distant known location before spurring off to explore. The direct path back is fine.
  • If Hope or Discontent get too bad, you get a limited time to fix it or game over.
  • If you hover your mouse over the Discontent and Hope bars, the game will show you the currently-active permanent and temporary modifiers to each so that you can course-correct. Some modifiers, like extended shifts, can be immediately fixed for a quick reduction in discontent; other modifiers will simply require time to pass (such as a recent death or an unpopular law)
  • Laws are all permanent effects that may also provide a temporary bonus or detriment. You cannot repeal a law, but sometimes the negative effect of an unpopular law will fade with time.
    Some law choices unlock additional laws; Child Labor unlocks Even More Child Labor, whereas Child Shelters allow you to set up apprenticeships.
Building Trade-offs
  • For wood, Sawmills eventually run out of trees, Wall Drills don't run out of wall. Sawmill upgrade may be a trap choice.
  • For coal, Thumpers require more workers to gather the piles they make, Mines cost steam cores but less workers, and Charcoal Kilns require a high wood income. No 'right' choice depends on map and your circumstances.
  • For steel, the only production building is steelworks.
Discontent Tricks
  • If your discontent is too high, then you will become unable to pass certain laws that create temporary discontent until your discontent falls below some threshold. So sometimes you'll want to pass a law before ordering an Emergency shift rather than vice versa.
  • Some of your most important early laws are Emergency and Extended shifts. These are abilities attached to any workplace that either force them to operate for 24h (once) or add several hours to the start+end of its operational hours (can be toggled on/off). Emergency shifts create a lot of discontent all at once and may cause deaths from overwork or carelessness, extended shifts cause a slow buildup of discontent over time that can be wiped out by simply untoggling the extended shift in each building. Extended shifts are extremely good, emergency shifts should be used sparingly (personally I only ever use them 1-2 times per game, once early on to gain breathing room and maybe later in the event of a true emergency)
Additional Building Quirks
  • Some workplaces, such as Beacons and Hunter's Huts, do not require heating. Generally any workplace where the workers are leaving the city for their job do not require heat. You can place these on the outskirts of your city
  • Some workplaces, such as Cookhouses, must be chilly or warmer during working hours in order to function
  • Importantly, Cookhouses must also be staffed in order for people to eat there. Having a ton of rations is not enough; you need people in the Cookhouse serving them out
  • When people become sick, the workplace they work in loses a corresponding amount of efficiency. A workplace at 0% efficiency is not functioning. Importantly, sometimes people make the mistake of just putting 1 worker in a cookhouse. But if that worker becomes sick, then suddenly a bunch of people aren't able to eat. Usually 2-3 workers is good enough for the early game.
Longer stuff if you don't like reading the in-game help
  • Since sick workers don't work, it is essential to pay attention to your medical infrastructure. Sick people need medical beds in order to get better. Sick people without a bed don't get better and will quickly become gravely ill, and the gravely ill can't normally be treated in mere medical posts. So it's better to have enough beds for everyone in the first place. Overcrowding is a law that doubles the capacity of all medical infrastructure, which is ludicrously powerful for a relatively small discontent hit. The alternative, which lets you dole out extra rations to the sick, is nice but not nearly as strong. Red health icons are sick people not in bed, Grey health icons are sick people who are in bed and getting better.
  • Residences and medical infrastructure must be kept warm at all times. Do not let these places dip below Chilly; medical infrastructure will stop running, and people living in Cold or Freezing homes will become frostbitten and die.

  • Eventually you'll be offered new law trees between Order and Faith. There's not really a wrong choice here. Order is slightly better at reducing discontent, but its basic structures require workers to function. Faith is slightly better at increasing hope, and its basic structure (the church) does not require heat or workers. One or the other could be better for your particular game, depending on what's going on. Faith uniquely provides a type of medical building that functions like an infirmary but A) without costing a steam core and B) can be staffed by literally anyone, including children if you have child labor, so if you're finding yourself with a lot of sick people and not enough engineers to treat them then maybe consider that.

  • Eventually you'll gain the ability to build automatons, which cost some resources + 1 steam core and basically let you automate any 1 workplace per automaton. Automatons are less effective than people (60% efficiency before upgrades, vs 100% for a fully-staffed workplace) but they also operate 24 hours/day and don't require any heating, so they're great for harvesting coal out of a lonely mine in some out-of-the-way corner of the map with no heat infrastructure.

  • Each of the scenarios follows many of the same basic rules with some twist. A New Home, the first scenario that came with the game and which should be played first, is considered The Main Game. The other scenarios are some shorter variation on it. For instance The Arks provides you with only a handful of engineers, and you must keep certain mission-critical structures above some minimum temperature, so gameplay is focused on heavy use of automatons and worker-efficient structures. Refugees is the opposite of that; you have very many people, but not a lot of space or resources. Winterhome gives you a lot of people and resources but starts you off with a badly-designed, mostly-destroyed city; you need to figure out what parts are recoverable and what parts need to be scrapped entirely. The Last Autumn is actually about building a generator and take places before the cold, so it's more about rallying a scared, superstitious workforce into completing a monumental, dangerous task on a tight schedule
    You do not need to buy any DLC in order to fully enjoy the game; DLC adds additional scenarios and does not alter the main game/scenarios

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revwinnebago
Oct 4, 2017

QuarkJets posted:

[*]Frostpunk is a survival city-builder made by 11 bit studios.

Just trying to pick on one point to make things really clear...

I don't think "made by 11 bit studios" helps anyone with anything, especially before they play. Now if you want to say "the tone if this game is extremely bleak like 11 bit studios' previous game This War of Mine, so keep that in mind when considering your options". That will actually help someone, and cuts like 200 words out of that post.

Mass Effect 2's page opens with
"Vanguard has the best risk:reward and satisfaction but all classes are fun."
...and quickly gets to stuff like...
"When you start the IFF mission consider yourself locked into the approach towards the endgame."

Those are actually useful things to know before you play ME2.

yook posted:

I think there were melee rogues as well. The setup was that the attack speed and stat caps were determined by class, so warrior had the fastest melee attacks/shield blocking, rogue was faster with bow and wizard was faster with spells but slower with weapons. The utility of spells meant every class, even warriors, wanted to beef up their magic stat a bit and rogues could either be bow users or true hybrids.

I'm way rusty on this so please correct. Talking mostly about the base game.

Classes are largely cosmetic in D1. Each class attacks faster with its preferred weapon type (melee, bows, magic), has a special ability (wizards recharge staves), and a higher max for their preferred stat. Otherwise anyone can do anything. If you want to be a mage/fighter dual-class go hog wild.

Since abilities are largely shared, there is no useless stat. Each class has an obvious preferred stat (Strength, Dexterity, Magic) and there's one generic stat (Vitality). Things are a little more complicated for the expansion classes. As said in the early game you get 5 points per level, and a ratio of 4:1 for your primary stat to rotating into your other stats is probably fine.

Most of the time you should have a specific goal in mind before putting points into secondary stats. You need Strength to equip stuff, Magic to learn spells, and Vitality so you live long enough to quaff potions. Dex is required for some weapons and affects accuracy.

Non-magic classes will want to learn a few spells, if for no other reason than to make use of the mana potion drops. It's free real estate. Any of the basic healing or attack spells will work well for any class, even if it's just that you think an enemy is hiding in a corner so you need a light. Non-magic classes may benefit from ignoring their Magic score once they have a couple spells they like.

There is a famous duplication glitch which is absolutely not required to play the main campaign. If you ever feel itchy to try the expensive items, look up a video as it does take timing and can be tricky to explain.

CuddleCryptid
Jan 11, 2013

Things could be going better

To add on to the above Frostpunk post:

* Scouts are cool, and also the only way to get steam cores, which are mandatory for most high level buildings. They also can move regardless of the status of your city, so get them moving to gather supplies even when things are at their worst.

* The game focuses heavily on the morality of what must be done to survive and an imaginary "line" that shouldn't be crossed. The Line has no in-game benefits, but the game will wag its finger at you when you win if you cross it. Don't worry about it for your first playthrough. As for where the line is, it's generally obvious. Putting sawdust in the food is acceptable, imprisoning dissenters is bad.

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.
Yeah, unless you want to make a point of role-playing Evil Frost-Fascists, it's generally not hard to tell what not to do.

CuddleCryptid
Jan 11, 2013

Things could be going better

Cardiovorax posted:

Yeah, unless you want to make a point of role-playing Evil Frost-Fascists, it's generally not hard to tell what not to do.

To a point, but the game likes to call you an authoritarian because you wouldn't let people express free will by committing suicide en masse.

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.
Well, even if it is kind of a strawman, things like criminalizing suicide are a pretty well-known feature of despotic and authoritarian regimes even today. This is probably not the place to discuss that, though. Point is, the game isn't subtle about it its moral stances.

Rockman Reserve
Oct 2, 2007

"Carbons? Purge? What are you talking about?!"

The Daemon X Machina page is a little thin, is there anything anyone can add (particularly for someone who's not coming from a huge Armored Core background?)

srulz
Jun 23, 2013

RIP Duelyst
Is A Plague Tale: Innocence a pure stealth game with very minor action stuff? I'm very close to dropping the game now, especially after just finishing Hellblade.

Kuros
Sep 13, 2010

Oh look, the consequences of my prior actions are finally catching up to me.
I notice that the Might and Magic 6 page is sorely lacking so here's a ton of help:

quote:

Unlike Might and Magic 7 and 8, Magic is much stronger than Might due to the rudimentary nature of the skill system that was more polished in the later games. Therefore caster heavy builds will fare much better mid to late game.

Basic overview of classes:
    Knight - Your basic meat shield. Can use all weapons and armor. Has the highest HP but no MP. Great for dumping misc skills on but the Knight's power tapers off around mid-game.

    Paladin - A hybrid of the Knight and Cleric. He gets all of the weapon and armor skills and also the Clerical spells. He's a bit less beefy than the Knight, but he can also heal you back up to fighting health in no time.

    Archer - A hybrid of the Knight and Sorcerer. He gets all of the weapon skills, most of the armor skills and Elemental magic. Just consider the Archer the offensive version of the Paladin. Slightly less beefy, but has more ways to deal damage.

    Cleric - The primary Mind/Body/Spirit caster as well as one of two Light/Dark casters. If you're running a caster heavy team, a Cleric is going to be the tank of the team due to better armor and HP.

    Sorcerer - The primary Elemental caster. The other Light/Dark caster and probably the best class in the game. Only can use Leather armor and limited weapons, but who cares when you can nuke everything.

    Druid - A hybrid Cleric & Sorcerer. Can't cast Light/Dark but has all Self & Elemental spells. Tons of utility packed into this squishy caster. I'd say they are the second best class in the game.


I always skip Knights on my team as they tend to be more of a liability in the long run, but if you want a challenge, bring one or more along. Paladins and Archers are okay if you want something more beefy than a Cleric or Sorcerer, but the don't get access to Light/Dark spells, which ends up being worse in the long run.

More often than not, I'll run teams like: C/S/S/D, C/C/S/S, D/D/S/S or C/D/D/S. The first one gives you 3 L/D casters, 3 Elemental casters and 2 Self casters for example. Add more Slemental casters for more offense, more Self casters for defense and L/D casters for offense/utility.

Stats:

Stats have certain thresholds for bonuses and negatives, but they are based on breakpoints: 13 in a stat is baseline 0. 0 in a stat a -6 bonus to that stat. From 13, it goes up a point at 15,17,19,21 and then 25.Then every 5 points up to 40, then 10 up to 50, then every 25 stat points after that up to 350. For the most part, 75 or more in your main stats by the end of the game is fine.

Might: Adds to melee damage
Int: Adds to SP for Elemental casters
Per: Adds to SP for Self casters
Acc: Adds to bonus for Atk and Shoot
End: Adds to HP and decreases recovery from enemy attacks
Spd: Adds to AC and subtracted from recovery time
Luck: Added to resistances and status effects

Skills:

You typically want to focus on one melee weapon skill and bow for everyone. There is no point to mastering multiple melee weapon skills. Bow is super useful for everyone.

The same applies to armor skills, focus and master the best armor you can use and shield for any class that can use them but is not dual wielding or using a two handed weapon. Which typically means only the Cleric.

Magic skills are a bit different. Light/Dark have the most powerful skills and should be pumped up for people who use those spells. Of the Elemental spell trees, Water, Air and Fire are all useful and have good spells. Earth is the only one that is pretty useless and can be ignored minus a couple of spells. With the Self spells, all three trees are decent. Below is a list of important spells IMO:

    Fire: Torchlight, Prot from Fire, Firebolt, Fireball, Haste, Ring of Fire, Fireblast, Meteor Shower, Inferno, Incinerate.

    Air: Wizard Eye, Prot from Elec, Sparks, Jump, Shield, Lightning Bolt, Implosion, Fly, Starburst

    Water: Awaken, Prot from Water, Cold Beam, Ice Bolt, Enchant Item, Acid Burst, Town Portal, Ice Blast, Lloyd's Beacon

    Earth: Proc from Magic, Stone Skin, Stone to Flesh.

    Spirit: Bless, Remove Curse, Heroism, Raise Dead, Resurrection

    Mind: Remove Fear, Cure Paralysis, Cure Insanity, Psychic Shock, Telekinesis

    Body: Cure Weakness, First Aid, Cure Poison, Cure Disease, Flying Fist, Power Cure

    Light: Golden Touch (saves time running back to town), Destroy Undead, Day of the Gods, Hour of Power, Sun Ray, Divine Intervention

    Dark: Toxic Cloud, Shrapmetal, Day of Protection, Moon Ray, Dragon Breath, Armageddon


As for Misc skills, some skills you'll want everyone to have, but many others only need one person to have it:
    ID Item (One): Nice to have if you don't have a Scholar hireling with you. As long as your ID Item character is alive, you can ID with them.
    Merchant (All): 1 point for everyone at a minimum to get a 10% discount on everything. If you want someone to Master this, have it be one of your Self casters as 30 Per is needed to Master.
    Repair (One): You can shuffle items between characters during battle even while in turn based mode to have your Repair character do their work.
    Bodybuilding (All): Extra HP is important
    Meditation (Casters): Extra SP is important
    Perception (One): Expert is needed at a minimum to complete the game.
    Diplomacy (None): Useless IMO
    Disarm Traps (None): Use Telekinesis instead
    Learning (All): 10% bonus to XP is great for a minor gold investment. You can bump this if you want, but it's not needed.

Hirelings:

You can talk to the people walking around town and some are useful and give bonuses, but they take a percentage of the gold gained plus there's an initial fee. Here are some of the more useful ones:

    Apprentice/Mystic/Spell Master: 2/3/4 point bonus to ALL spell skills. 5/10/20% take plus 500/1000/2000 initial hiring. The Mystic is a good medium.
    Factor/Banker: Takes 5/10% gold found, but gives you a 10/20% bonus to gold found.
    Bard: A bump to your rep, makes mastering Light Magic easier.
    Healer/Expert Healer/Master Healer: Cures all HP once per day. Expert cures conditions besides Dead, Stone, Eradicate. Master heals everything. 5/20/50% gold found cost.
    Scholar: Unlimited item ID and 5% bonus to XP for only 5% gold take. Amazing early on.
    Gate Master: Once a day Town Portal. 20% take. Great early on.
    Wind Master: Once a day 2 hr Fly. 20% take. Great early on.

Finally, there are some quests that you can complete without fighting any monsters, spoilers ahead:


Bringing Sulman's Letter to Wilbur Humphrey (Which you should have done already)
Retrieving Lord Kilburn's Shield and returning it to Wilbur Humphrey (The chest is guarded by werewolves and is trapped. You can lure the weres away by flying and then use the flying mechanism to avoid the blast from the trap)
Drinking from the Fountain of Magic and returning to Albert Newton (Promo quest for your Sorcs)
Knight's Nomination from Chadwick and returning to Lord Osric
Repair the Temple Stone in Free Haven by hiring a Stonecutter and Carpenter and bringing them there. Then returning to Lord Stone (I suggest doing this one last as you lose your Wind/Gate Master hirelings)
Fix the price of all stables and return to Lady Fleise (Once you accept this, do it as quick as possible for more gold. Also, remember to grab any horseshoes around the stables.)
Visit the Altar of Sun on solstice or equinox (Druid promotion)
Ending Winter for Lord Stromgald
Return the Statuettes to Sweet Water, Kriegspire, Dragonsands, Mire of the Damned and Bootleg Bay (suggested that you have your own Town Portal and Fly spells handy)


yook
Mar 11, 2001

YES, CLIFFORD THE BIG RED DOG IS ABSOLUTELY A KAIJU

a glitch posted:

Thanks for the Diablo advice! I was going 3 dex/1 str/ 1 vit so it's good to know I can put more points in dex. Is it worth putting some points in Int for things like the healing spell and the stone curse?
Yeah, though ideally you'd try to cheat the minimum requirements as much as possible by temporarily wearing +int gear stashed away in town instead. I think the healing spell was a little more efficient in situations you weren't being hit, so a few points is ok but don't go hog wild.

revwinnebago posted:

I'm way rusty on this so please correct. Talking mostly about the base game.

Classes are largely cosmetic in D1. Each class attacks faster with its preferred weapon type (melee, bows, magic), has a special ability (wizards recharge staves), and a higher max for their preferred stat. Otherwise anyone can do anything. If you want to be a mage/fighter dual-class go hog wild.
Shared spells means you could get away with leaning into a gimmick if you wanted. I think calling classes mostly cosmetic is stretching, though.

The way I remember it, attack speed matters quite a bit early in solo play since if you're going to melee you need to hit for a certain amount of damage to stun an enemy and want to hit them fast enough to stunlock them again before they retaliate.
Since monsters don't respawn you have limited money you'd rather not waste on healing and getting stunlocked by monsters could be a death sentence.

Multiplayer where stuff can respawn and you can hit the higher levels, warriors having a 50 magic cap vs. 250 for mages could pinch a bit, though I think that was the only cap that was really bothersome. Mages could get away with melee there specifically because they could abuse mana shield to take damage as mp instead of hp, but while you'd eventually find that spell in repeat multiplayer runs you couldn't really count on finding a specific spell in solo play unless it's one the witch can sell and you were also willing to endlessly run back and forth resetting her until it shows up.

The thing was that everyone, except maybe mages, wanted to be at least a little bit of a hybrid for normal play. Warriors still liked converting mana potions to healing and stone curse/teleport to avoid chasing ranged enemies into hallways full of their friends even if the primary focus was still hitting things with pointy sticks. Avoiding an annoying fight by blindly chucking a couple blue orbs worth of fireballs into a room isn't to be underestimated even if your character generally sucks at throwing fireballs.



Is the way to play D1 on modern systems via GOG? This has me a bit nostalgic and it's the first thing that came up on google. I've heard of the service but never used it.

yook fucked around with this message at 17:05 on Feb 12, 2020

Mierenneuker
Apr 28, 2010


We're all going to experience changes in our life but only the best of us will qualify for front row seats.

srulz posted:

Is A Plague Tale: Innocence a pure stealth game with very minor action stuff? I'm very close to dropping the game now, especially after just finishing Hellblade.

There are some sections where you have to deal with multiple guards coming at you from a distance. You can however upgrade the sling (your weapon) so it locks on quicker and is loaded again faster.

Normally you can go for pure stealth with no takedowns, but it’s usually easier to stay stealthy while taking out guards one at a time. And there is no stealth at all when it is just rats.

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.
You won't be getting a lot of open combat, though. You do play a 15 year old girl and her little brother trying to avoid a literal army worth of grown men in heavy armor, after all.

ShootaBoy
Jan 6, 2010

Anime is Bad.
Except for Pokemon, Valkyria Chronicles and 100% OJ.

There are also a few parts where you can just go full action hero if you want.

Taeke
Feb 2, 2010


Anything on Sunless Skies? I played Sunless Sea for a bit but never got far. I also really like the browser game they had for a couple of days. Something about the Eldritch unfathomable weirdness of it all really works for me.

Or should I give Sunless Sea another shot? I'm hoping Skies gives a bit of a, I dunno, smoother more engaging experience that'll hold my interest longer.

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.
There was some talk about it just a few pages ago. Sunless Skies is definitely the better game in that it's actually fun to play it instead of just being the vehicle that ferries you from storylet to storylet, so Skies is likely to work better for you.

Tylana
May 5, 2011

Pillbug
Sunless Skies is more of a normal game in gameplay the world is still weird, and moving around is a little quicker and more engaging (though still maybe a prime target for using CheatEngine or something to just toggle x2 gamespeed.) You tend to follow clearer questlines, if my memory serves me right. It's not written by Alexis Kennedy though so loses some of his voice, but there are a lot of very skeevy things brought up about how he treats women. So, if that is an important thing to you enjoy that google rabbit hole.

Fallen London still exists and is still huge if you want to go back to it.

Taeke
Feb 2, 2010


Huh, I used almost the exact same phrasing as the person asking a couple of pages ago. I probably read it and forgot about it, which put the idea of playing it into my head.

Thanks, seems like I'll have to go in mostly blind.

ahobday
Apr 19, 2007

Tylana posted:

My attempt at cleaning it up. If Quarkjets or anyone more informed can tell me if I accidentally inverted the meaning somewhere into Bad Advice, please say so.

Thanks a lot for this. I've updated the page.

Kuros posted:

I notice that the Might and Magic 6 page is sorely lacking so here's a ton of help:

And this.

ahobday fucked around with this message at 14:12 on Feb 12, 2020

Kanfy
Jan 9, 2012

Just gotta keep walking down that road.
The Might & Magic 6 talk remains me that if we're sticking strictly to the official names of games, there's no game called Heroes of Might and Magic VI because they changed the naming convention to Might & Magic: Heroes VI (which is not the same game as Might & Magic VI).

Probably gonna write some stuff about it at some point but haven't touched the pages themselves yet.

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer

Kanfy posted:

The Might & Magic 6 talk remains me that if we're sticking strictly to the official names of games, there's no game called Heroes of Might and Magic VI because they changed the naming convention to Might & Magic: Heroes VI (which is not the same game as Might & Magic VI).

Probably gonna write some stuff about it at some point but haven't touched the pages themselves yet.
Is it playable? Last time I checked it did not run on Windows 10.

Kanfy
Jan 9, 2012

Just gotta keep walking down that road.

anilEhilated posted:

Is it playable? Last time I checked it did not run on Windows 10.

Runs for me and I'm on Windows 10, not by default but with Windows 8 compatibility mode on and "Disable fullscreen optimizations" ticked. I don't think I tweaked anything else?

PJOmega
May 5, 2009

Taeke posted:

Anything on Sunless Skies? I played Sunless Sea for a bit but never got far. I also really like the browser game they had for a couple of days. Something about the Eldritch unfathomable weirdness of it all really works for me.

Or should I give Sunless Sea another shot? I'm hoping Skies gives a bit of a, I dunno, smoother more engaging experience that'll hold my interest longer.

If you want to play seas all the movement stuff is stored in a plain text file. Tripling or quadrupling the speed of everything make it much more engaging and can lead to some amusing situations. Land detection gets wonky and you'll sometimes jump islands.

Oh dear me
Aug 14, 2012

I have burned numerous saucepans, sometimes right through the metal
Someone asked about Greedfall. There isn't much to say, it's a very self-explanatory game, but there are a couple of things I wish I'd known:

1) There is a bug that can stop you realizing there are quests to do from the Bridge Alliance. Make sure you go and talk to their governor after certain political ructions ( you'll know them when you see them).

2) There are very few choices in the game that make a real difference to the course of it (as opposed to the ending blurb), but if you want to maximize the number of sidequests you can do, make sure you do your companions' quests promptly.

ahobday
Apr 19, 2007

Kanfy posted:

The Might & Magic 6 talk remains me that if we're sticking strictly to the official names of games, there's no game called Heroes of Might and Magic VI because they changed the naming convention to Might & Magic: Heroes VI (which is not the same game as Might & Magic VI).

Probably gonna write some stuff about it at some point but haven't touched the pages themselves yet.

Thanks - I've moved the page.

ahobday
Apr 19, 2007

Double post, but anything for Wolcen? I watched a beginner's guide video, and I think I understand the basic mechanics. Respecs are in the game so I'm not too worried, but anything I should know, especially about becoming overpowered? I'm bow/ranger at the moment.

Brother Tadger
Feb 15, 2012

I'm accidentally a suicide bomber!

Anything for Metal Wolf Chaos XD?

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


ahobday posted:

Double post, but anything for Wolcen? I watched a beginner's guide video, and I think I understand the basic mechanics. Respecs are in the game so I'm not too worried, but anything I should know, especially about becoming overpowered? I'm bow/ranger at the moment.

When it says you can rotate the wheels of the Passive skill tree, it means the two arrow buttons directly under the little widget where you highlight one of the rings of the wheel on the middle of the left side.

Also, if you end up having a problem hitting some of those little swarmer bats in Act 1 even with abilities that auto-target, it seems (to me) to be a bug with their hitbox. I've had great success getting above them by baiting them to an incline and then attacking dowards on them, which seems to have better luck than anything that moves on a flat plane or that is a ground targeted AoE.

pentyne
Nov 7, 2012
Any PC specific Okami tips? Its a 12 year old game but I'm wondering more like graphic settings or using kb+m instead of a controller

Chernobyl Peace Prize
May 7, 2007

Or later, later's fine.
But now would be good.

ahobday posted:

Double post, but anything for Wolcen? I watched a beginner's guide video, and I think I understand the basic mechanics. Respecs are in the game so I'm not too worried, but anything I should know, especially about becoming overpowered? I'm bow/ranger at the moment.
Avoid putting anything in your stash for the time being---sell just about everything, keep gems in your inventory, etc. Right now your stash tab can just get wiped out at random by one of their numerous hotfixes and patches, so save yourself the heartache and just run lean for the next couple days.

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.

pentyne posted:

Any PC specific Okami tips? Its a 12 year old game but I'm wondering more like graphic settings or using kb+m instead of a controller
I'm afraid this going to be more of a warning than advice, but the Okami HD release is stuck on 30 FPS in an unfixable manner because the framerate is baked deeply into the engine and can't really be changed at this point. It used to be a PS2 game, after all. I would not recommend trying to play it with mouse and keyboard. They actually patched working controller support back into the port because people hated it so much.

I can give you this tip, though: when the game asks you to make circles for the bomb or bloom powers, make the smallest that you can. It's easier to get a shape that the recognizes this way, for some reason.

OptimusShr
Mar 1, 2008
:dukedog:

1redflag posted:

Anything for Metal Wolf Chaos XD?

-Any POW's you rescue will stay rescued so if you miss any your first time through you don't need to recollect the others.

-Some enemies and bosses contain health increases and weapons.

Hwurmp
May 20, 2005

pentyne posted:

Any PC specific Okami tips? Its a 12 year old game but I'm wondering more like graphic settings or using kb+m instead of a controller

use the Bloom spell on NPCs and they will give you pets

Scalding Coffee
Jun 26, 2006

You're already dead

Hwurmp posted:

use the Bloom spell on NPCs and they will give you pets
Are these pets as bothersome as the flea man?

Nice.

Scalding Coffee fucked around with this message at 20:13 on Feb 15, 2020

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.

Scalding Coffee posted:

Are these pets as bothersome as the flea man?
They're the kind that involves head scritches and belly rubs.

Kruller
Feb 20, 2004

It's time to restore dignity to the Farnsworth name!

Anything for Ever Oasis?

Brightman
Feb 24, 2005

I've seen fun you people wouldn't believe.
Tiki torches on fire off the summit of Kilauea.
I watched disco balls glitter in the dark near the Brandenburg Gate.
All those moments will be lost in time, like crowds in rain.

Time to sleep.
Anyone have tips for Wreckfest?

It seems like a pretty straightforward demolition derby/racing game but it also did have any tutorial and I feel like it would be easy to miss things. I've been upgrading the starter car and tuning it for each event but that's about it.

Edit: Here are my findings after completing the first section of the campaign.

* Some of the in-game tips are obvious like "hit cars while going fast for more damage" but the tip about getting more rewards for playing with higher difficulty settings is helpful.

* The events with special vehicles tend to be a lot more difficult, one of the first events is a riding lawnmower death match, skip it if it's getting frustrating.

* Tuning the vehicle to suit the course is legit, the tuning screen explains what each setting does pretty well. Experiment a bit to find a setup that feels good for the course you're on.

* You can switch cars and upgrade in between races during a series.

* The trophy/achievement list mentions doing all the challenges, this is referencing certain events that are marked as a challenge and not the bonus challenges each event has.

* You get xp and money from anything, grinding single player custom matches that you setup in your favor is very efficient.

* The damage setting is basically a hidden difficulty setting that doesn't seem to affect the bonus payout like the driving settings. Normal is very gamey, you can almost flatten a car before it's kaput, Realistic means one unlucky gently caress up can kill your engine or pop your tires, and Intense is in between those.

* If a car loses more than one tire it's wrecked regardless.

* In photo mode the free camera doesn't move until you hide the photo mode HUD.


Realistic damage can be fun, adds more strategy and it's quicker. Gaming the xp and money with the custom matches might be game breaking but this game seems more like it's trying to be fun for fun's sake so idk if it matters.

Brightman fucked around with this message at 19:13 on Feb 18, 2020

Fruits of the sea
Dec 1, 2010

Anything I should know for Star Traders: Frontiers?

I'm just pootling around right now, but looks like there's a whole lot going on under the hood.

Afriscipio
Jun 3, 2013

Anything for Kingdom Come: Deliverance?

srulz
Jun 23, 2013

RIP Duelyst
So a double combo of Prey 2017 & Okami!

Okami:

1. So apparently I can skip cutscenes using F1. How do I speed up the text? Holding the right mouse button works for some in-game cutscenes, but not some other (story?) cutscenes.

2. If I disable the Voices volume, would I miss anything? The "voices" in the cutscenes are really grating to me.

3. There are random unexplained symbols sometimes. For example, when I'm swimming, there's this symbol over me? What does it mean?

4. Any unprompted interactions that I need to know about? I randomly try cutting stuff and got rewarded by food etc.

5. Do I need to play the loading screen games? It's disabled by default, but I've read that it rewards you stuff. Or are those rewards insignificant enough?

6. This may be a lost hope, but any way I can increase to 60 fps without breaking the game?

Prey:

1. Anything that I shouldn't recycle, especially ones not labelled as junk? I know quest items can't be recycled.

2. Any early trap skils that I should know? I guess Leverage is bad because you can use recycler grenades, but how about other stuff?

3. Any way at all for me to "farm" stuff? Respawning things etc?

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Tylana
May 5, 2011

Pillbug
Prey 2017 already has a sufficient page on the wiki.

Can't answer much for PC Okami, other than you are a monster for hating the speaking warble. :P But not, silencing them should be fine, if eerie.
The loading minigame is nothing important. Maybe some extra demon fangs or something?
When swimming it's probably you know, how long until you drown.
There are interactions with brush moves and the world. If they are important you'll be told to do them. This is Wolf Zelda (no, not that one.) after all.
EDIT : Also Okami is old enough to have actual Gamefaqs written for it, if you want to chase all the collectables or whatever.

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