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exploration action
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# ? Feb 21, 2020 17:00 |
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# ? Apr 25, 2024 12:59 |
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Hwurmp posted:exploration action Exploraction!
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# ? Feb 21, 2020 17:07 |
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I just call them indie games
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# ? Feb 21, 2020 17:09 |
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La Mulana is an Indy game.
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# ? Feb 21, 2020 17:10 |
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Things I like about State of Decay: + the gameplay loop of finding supplies for home and helping survivors + driving over zombies on the regular + how you actually do need to think about stealth and distractions because before you know it even two zombies can rip through your health + how finding a large backpack is the most exciting thing - the actual writing is kinda corny - how if time passes IRL it passes in-game. Now that I'm playing it I HAVE to boot up at least once a day or those idiots will go through all of our supplies - combat is kinda loose and slippy So: does State of Decay 2 fix any of this? How about the DLC for the base game? god I'm on such a zombie kick right now. marathoning constant runs of project zomboid, state of decay is now my JAM, and I'm even thinking of reinstalling dead rising and seeing if I'll like it this time
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# ? Feb 21, 2020 17:10 |
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Baller Time posted:I just call them indie games Triple I
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# ? Feb 21, 2020 17:11 |
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Ugly In The Morning posted:It’s so much better than “search action” which sounds like someone was trying to make a worse genre name than “character action”. Yeah I don't get it, ekusupuroreesshon purattofoomaa really just rolls off the Japanese tongue compared to saachi akushon. Kanfy fucked around with this message at 17:13 on Feb 21, 2020 |
# ? Feb 21, 2020 17:11 |
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StrixNebulosa posted:Things I like about State of Decay: Dying Light is having a free weekend on Steam right now.
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# ? Feb 21, 2020 17:14 |
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SolidSnakesBandana posted:Dying Light is having a free weekend on Steam right now. I just asked about this actually in the rec me a game thread: StrixNebulosa posted:zombies zombies zombies
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# ? Feb 21, 2020 17:15 |
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StrixNebulosa posted:I just asked about this actually in the rec me a game thread: I don't see Re2Make in that list. It's insanely good.
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# ? Feb 21, 2020 17:19 |
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alright alright resident evils 1+2 on the wishlist, I just think of them as more survival horror museum pieces (i.e. play them to learn the origins of the genre) than things I actually want to play. I could be wrong tho!
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# ? Feb 21, 2020 17:21 |
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StrixNebulosa posted:alright alright resident evils 1+2 on the wishlist, I just think of them as more survival horror museum pieces (i.e. play them to learn the origins of the genre) than things I actually want to play. I could be wrong tho! The Remake of RE2 is indistinguishable from a game released today and feels great to play. Trust me it's way more than a museum piece. RE1 I was never particularly into but there are definitely tons of people willing to go to bat for that one too.
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# ? Feb 21, 2020 17:28 |
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Hwurmp posted:Is it normal for Void Destroyer 2 auto-traders to move slow as balls compared to your main fleet? It depends - big ships are fairly slow, but the game scales up the time dilation factor automatically for the player when moving. So the player fleet will never appear to be extremely slow while moving - but everything else around the player will be moving much faster the slower the slowest player fleet ship is. So when sitting still, auto-traders (which are mostly pretty big slow ships) will appear to creep along - but when you start moving they'll begin to zip along too. Incidentally you also get higher time dilation when escorting a slower ship, because game design is good yo.
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# ? Feb 21, 2020 17:30 |
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Oh I should clarify, RE2Make is indistinguishable from a game released today except for the fact that they released it as a quality, finished product devoid of bugs.
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# ? Feb 21, 2020 17:35 |
StrixNebulosa posted:alright alright resident evils 1+2 on the wishlist, I just think of them as more survival horror museum pieces (i.e. play them to learn the origins of the genre) than things I actually want to play. I could be wrong tho!
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# ? Feb 21, 2020 17:36 |
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StrixNebulosa posted:alright alright resident evils 1+2 on the wishlist, I just think of them as more survival horror museum pieces (i.e. play them to learn the origins of the genre) than things I actually want to play. I could be wrong tho! RE2make is the new quintessential zombie game, like the one game that fully encompasses the themes, challenges, and stresses of zombies as an adversarial force. Unless RE3make somehow eclipses it I think it's going to be looked back on as a major peak of the genre. From your list I feel like the only other games that come close are the original Dead Rising and L4D2, but they take the themes in different directions for humor or action in my mind. Anyway, I made another poor decision in picking a platformer today. I'll try to do better for tomorrow! Platformebruary 2020: Ultimate Collector's Edition 1. Blasphemous 2. Duck Souls 3. Dune Sea 4. A Robot Named Fight 5. Sonic Mania 6. Izeriya 7. MagiCat 8. Runner3 9. Harold 10. Spirits Abyss 11. A Short Hike 12. Super Time Force Ultra 13. Touhou Luna Nights 14. Spark the Electric Jester 2 15. Serious Scramblers 16. PONCHO 17. Umihara Kawase 18. Noita 19. Rain World 20. 8BitBoy 21. Wings of Vi Difficulty always seems like the easiest way to mess up a platformer. I know the debate has gone around a bunch but I can see no reasonable argument against making games accessible to both casual and hardcore gamers through wise use of difficulty modes. Wings of Vi has difficulty modes, it’s true, but not ones that address the absolutely punishing, almost sadistic platforming needed to make any headway in the game. The game’s own creators describe it as inspired by “masochistic retro platformers” so if that actually sounds like a plus and not a minus for you, stop reading here and strap the hell in. For everyone else, we can talk about where this one goes off the rails that better precision platformers stay on. Vi is an angel, part of a ludicrously busty host that keep the demon lord Jeh’oul sealed up after he declared war on the mortal world ages ago. Vi is also dim enough to go with her friend Rubi to taunt their prisoner, who uses the two angels to escape and wreak immediate ruin on their heavenly homes. With Rubi angel-napped, Vi sets off with her divine staff to take down Jeh’oul and his ravenous minions. The demon lord’s trail is long, though, winding through heaven and earth and far darker places and packed to the gills with fleshy, infernal foes. Careful maneuvering and quick wits will be necessary to guide Vi safely through her journey, especially if she’s to turn up the loads of secrets hidden along the way. The game eases you into things with a little tour of Vi’s village, courtesy of Rubi, where you’ll need to master the basic movement mechanics just to progress to the actual game. This is more daunting than you might expect, because Vi has a funny way of handling her jumps. Her jumps from the ground are normal but if you step off a platform without jumping, you can jump in midair, a sort of conditional double-jump. Right from the tutorial this move will be used constantly, and will be used in conjunction with other abilities like fluttering to execute all kinds of maneuvers over deadly pits, deadly maws, deadly claws, and sundry other threats. Going back to the store page, the game claims to cut out “arbitrary difficulty” and “pixel-perfect jumps” in favor of skill-based gameplay. The distinction between these terms is plenty vague but even the general notion they’re trying to communicate is false. Wings of Vi is absolutely loaded with jumps and sequences with zero margin for error. You’ll have situations where you drop off a ledge, change directions in midair, flutter over deadly teeth, and jump not at the top of the flutter but a split-second after it ends to land on a one-block collapsing platform that you then have to immediately roll on from. Timing and positioning are crucial here despite hazard hitboxes being fiddly and jumps being easily fouled up by walls not visible at the edges of the screen and enemies that swoop at you from nowhere. I can’t help but think of games like The End Is Nigh which are both harder and more fair than what’s presented here, thanks to challenges that are clearer, less complex, less punitive, and in many cases even optional. If that doesn’t sound like fun, the combat is even less so. Enemies are almost universally faster and more mobile than you, take tons of hits to dispatch, and do huge chunks of damage to you. Even basic foes that hop or fly around must be expertly dodged and hit lest you lose 40% of your life or more battling each one. With incoming damage like this, bosses are even more of a nightmare, requiring memorization of long, messy patterns that only have brief cues for hard-to-dodge attacks. Vi’s only recourse is to simply dodge, sometimes requiring complex midair maneuvers to get under or above attacks that cover the entire single platform the battle takes place on. The end result is just intensely frustrating, even on “easy” which adjusts damage and adds extra platforms. That’s because the core principle of design here is punishing difficulty, which can’t be alleviated with a few simple additions. Wings of Vi is meant to be punishing, it’s meant to push players to their limits, and unless you like trying the same jumps dozens of times over that’s just not going to be fun. I would have loved this game if it was meant to be fun instead of a test, because aspects like the writing and the secrets and the wealth of customization options for Vi are really fun. But getting to them is a chore that only the most masochistic players will succeed in, and that’s simply not a title I ever aspire to hold. Too Shy Guy fucked around with this message at 18:17 on Feb 21, 2020 |
# ? Feb 21, 2020 17:42 |
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RE2make is freaking awesome and the most video game stressed I’ve been outside of VR. RE2make in VR would kill people.
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# ? Feb 21, 2020 18:01 |
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Alien: Isolation is still the tensest game ever made
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# ? Feb 21, 2020 18:04 |
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I desperately wait for the day when people stop equating "difficult" with "good". It can be fun if you're into it, but ball bustingly hard gameplay does not mean the game is a masterpiece, and it doesn't mean you get to mock anyone who doesn't like having to do the same bullshit section over and over again.
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# ? Feb 21, 2020 18:08 |
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Too Shy Guy posted:RE2make is the new quintessential zombie game, like the one game that fully encompasses the themes, challenges, and stresses of zombies as an adversarial force. Unless RE3make somehow eclipses it I think it's going to be looked back on as a major peak of the genre. This is such an accurate description of RE2make. If you enjoy zombie games and have somehow missed this gem, you are going to be extremely pleasantly surprised. Regardless of the games themes, everything about the game screams quality, i.e. the presentation, graphics, animations, literally everything.
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# ? Feb 21, 2020 18:12 |
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ShootaBoy posted:I desperately wait for the day when people stop equating "difficult" with "good". It can be fun if you're into it, but ball bustingly hard gameplay does not mean the game is a masterpiece, and it doesn't mean you get to mock anyone who doesn't like having to do the same bullshit section over and over again. Someone please tell FROMsoft. Difficulty is not a "vision". I play games for fun. If I wanted to learn or be taught something difficult, it would be something useful.
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# ? Feb 21, 2020 18:19 |
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Look Sir Droids posted:
The void repeats
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# ? Feb 21, 2020 18:20 |
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Look Sir Droids posted:
On the other hand well-implemented difficulty settings are optimal, but it's also okay for there to be some games that are just easy and some that are just difficult, plenty of options for everyone in the ol' gamingverse. Don't think it's really related to mockery over one's preferred difficulty levels which is always lame. Kanfy fucked around with this message at 18:25 on Feb 21, 2020 |
# ? Feb 21, 2020 18:21 |
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Too Shy Guy posted:RE2make is the new quintessential zombie game, like the one game that fully encompasses the themes, challenges, and stresses of zombies as an adversarial force. Unless RE3make somehow eclipses it I think it's going to be looked back on as a major peak of the genre. From your list I feel like the only other games that come close are the original Dead Rising and L4D2, but they take the themes in different directions for humor or action in my mind. Wait, RE2make isn't all about fighting tank controls and collecting rooster keys + inventory tetris?
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# ? Feb 21, 2020 18:31 |
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Darkrenown posted:Wait, RE2make isn't all about fighting tank controls and collecting rooster keys + inventory tetris? Well, the controls are better at least.
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# ? Feb 21, 2020 18:36 |
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Inventory Tetris is fun and satisfying
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# ? Feb 21, 2020 18:45 |
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RE2make doesn't really have tetris, it just doesn't give you enough space
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# ? Feb 21, 2020 18:47 |
I still think RE peaked at 4 and inventory tetris is a big factor in that.
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# ? Feb 21, 2020 18:52 |
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Too Shy Guy posted:Platformebruary 2020: Ultimate Collector's Edition It must be noted that Wings of Vi follows in the style of I Wanna Be The Guy platformers. There is, indeed, some slighy leeway when traversing, but you're still going to get destroyed every few seconds. Your enjoyment of the game will depend totally on whether you enjoy this type of challenge. Otherwise, just watch a speedrun. There was a GDQ speedrun a few years ago and it was a really enjoyable watch.
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# ? Feb 21, 2020 19:00 |
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Blattdorf posted:It must be noted that Wings of Vi follows in the style of I Wanna Be The Guy platformers. There is, indeed, some slighy leeway when traversing, but you're still going to get destroyed every few seconds. Your enjoyment of the game will depend totally on whether you enjoy this type of challenge. Wings of Vi's creator Solgryn basically exists for 2 things: Huge tiddies and ridiculous platformers. He did the "i wanna be the boshy" game and that is literally pixel perfect bullshit. I hear his new one is more of this as well.
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# ? Feb 21, 2020 19:28 |
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anilEhilated posted:I still think RE peaked at 4 and inventory tetris is a big factor in that. Honestly I think overall REmake2 has eclipsed RE4 for me. RE inventory remains peaked at 4 though.
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# ? Feb 21, 2020 20:11 |
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I feel targeted by the title since I took a small break from following the previous thread. Have had the parts for a sweet new PC for over a month and a half now but I got really sick so it's unbuild. Looking forward to playing DOOM and Geraldo 3 at long last
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# ? Feb 21, 2020 20:15 |
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StrixNebulosa posted:Things I like about State of Decay: For anybody interested in checking it out its on XB Gamepass(All of the DLC is weapons and cars except for Hub Cat fucked around with this message at 21:07 on Feb 21, 2020 |
# ? Feb 21, 2020 20:42 |
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Hub Cat posted:State of Decay 2 got rid of time passing while you're not playing and they upgraded the engine so movement and combat are fairly smooth now, but its still pretty shallow and buggy. (The writing is still corny) It launched in a pretty dire state but its pretty okay now for when you want to rifle through cabinets and beat up zombies. That actually sounds perfect. I think I enjoy rifling through cabinets more than I should.... Also: Dead Rising. Ugh I want to love this game but the weird time limited structure of it doesn't appeal to me. I'll keep trying but man. Time limits.
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# ? Feb 21, 2020 21:03 |
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StrixNebulosa posted:That actually sounds perfect. I think I enjoy rifling through cabinets more than I should.... If you’re gonna do dead rising, do 2. Don’t fret the time limits, you’re supposed to fail and try again with your new level ups and combo cards, and as your character and map knowledge improve it’ll be a snap unless you’re going for a perfect all survivors run.
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# ? Feb 21, 2020 21:06 |
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Dead Rising 1 is better than 2/Off the Record but they're both great games
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# ? Feb 21, 2020 21:07 |
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RBA Starblade posted:Dead Rising 1 is better than 2/Off the Record but they're both great games I played 2 first since 1 wasn’t on PC then, and it was pretty hard to go back to 1. All the old ones rule pretty hard, though. I was delighted that 2 came to PC, let alone had a same-day release with a really good port.
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# ? Feb 21, 2020 21:12 |
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Ugly In The Morning posted:Dont fret the time limits, youre supposed to fail and try again with your new level ups and combo cards, and as your character and map knowledge improve itll be a snap unless youre going for a perfect all survivors run. Seconded. You could probably finish the game your first time through but it wouldn't be particularly fun imo. Just try and not stress the timers too much and definitely don't stress losing survivors, it will happen. The one thing I might say is to look up some tips on commanding the survivors because they can be somewhat self-reliant but it takes a little work to get them there.
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# ? Feb 21, 2020 21:14 |
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StrixNebulosa posted:I just asked about this actually in the rec me a game thread: 7 Days To Die is an open-world zombie whacking/base building/exploration/occasional horde rush game that has been in early access for-ev-ar and it's still janky and weird and the game's grognards keep pushing the devs to make it harder and harder but it's definitely zombies and also I love it.
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# ? Feb 21, 2020 21:17 |
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# ? Apr 25, 2024 12:59 |
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# ? Feb 21, 2020 21:50 |