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Hwurmp
May 20, 2005

exploration action

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Kibayasu
Mar 28, 2010

Hwurmp posted:

exploration action

Exploraction!

Baller Time
Apr 22, 2014

by Azathoth
I just call them indie games

Hogama
Sep 3, 2011
La Mulana is an Indy game.

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

Things I like about State of Decay:

+ the gameplay loop of finding supplies for home and helping survivors
+ driving over zombies on the regular
+ how you actually do need to think about stealth and distractions because before you know it even two zombies can rip through your health
+ how finding a large backpack is the most exciting thing

- the actual writing is kinda corny
- how if time passes IRL it passes in-game. Now that I'm playing it I HAVE to boot up at least once a day or those idiots will go through all of our supplies
- combat is kinda loose and slippy

So: does State of Decay 2 fix any of this? How about the DLC for the base game?

god I'm on such a zombie kick right now. marathoning constant runs of project zomboid, state of decay is now my JAM, and I'm even thinking of reinstalling dead rising and seeing if I'll like it this time

Tiny Timbs
Sep 6, 2008

Baller Time posted:

I just call them indie games

Triple I

Kanfy
Jan 9, 2012

Just gotta keep walking down that road.

Ugly In The Morning posted:

It’s so much better than “search action” which sounds like someone was trying to make a worse genre name than “character action”.

Yeah I don't get it, ekusupuroreesshon purattofoomaa really just rolls off the Japanese tongue compared to saachi akushon.

Kanfy fucked around with this message at 17:13 on Feb 21, 2020

SolidSnakesBandana
Jul 1, 2007

Infinite ammo

StrixNebulosa posted:

Things I like about State of Decay:

+ the gameplay loop of finding supplies for home and helping survivors
+ driving over zombies on the regular
+ how you actually do need to think about stealth and distractions because before you know it even two zombies can rip through your health
+ how finding a large backpack is the most exciting thing

- the actual writing is kinda corny
- how if time passes IRL it passes in-game. Now that I'm playing it I HAVE to boot up at least once a day or those idiots will go through all of our supplies
- combat is kinda loose and slippy

So: does State of Decay 2 fix any of this? How about the DLC for the base game?

god I'm on such a zombie kick right now. marathoning constant runs of project zomboid, state of decay is now my JAM, and I'm even thinking of reinstalling dead rising and seeing if I'll like it this time

Dying Light is having a free weekend on Steam right now.

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

SolidSnakesBandana posted:

Dying Light is having a free weekend on Steam right now.

I just asked about this actually in the rec me a game thread:

StrixNebulosa posted:

zombies zombies zombies

I'm on a zombie kick and need more recs for my ever-growing hoard

zombie games I own:

Breach & Clear Deadline Rebirth
Dead Age
Dead Rising 1+2
Deadlight
Death Road to Canada
Dying Light
How to Survive
Left 4 Dead 2
Project Zomboid
Rebuild 3
resident evil 4+5
SPAZ 1+2
Splatter
Walking Dead s1+2
Yet Another Zombie Defense
Zafehouse Diaries
Zombie Army Trilogy
Zombie Driver HD
Zombie Night Terror

zombie games I want:

Dead State
Dead Island
Z Dawn
DayZ
They Are Billions

what zombie games am I missing? Must be on steam or uplay (not touching epic). any genres are welcome. I just want zombies.

PantsBandit
Oct 26, 2007

it is both a monkey and a boombox

StrixNebulosa posted:

I just asked about this actually in the rec me a game thread:

I don't see Re2Make in that list. It's insanely good.

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

alright alright resident evils 1+2 on the wishlist, I just think of them as more survival horror museum pieces (i.e. play them to learn the origins of the genre) than things I actually want to play. I could be wrong tho!

PantsBandit
Oct 26, 2007

it is both a monkey and a boombox

StrixNebulosa posted:

alright alright resident evils 1+2 on the wishlist, I just think of them as more survival horror museum pieces (i.e. play them to learn the origins of the genre) than things I actually want to play. I could be wrong tho!

The Remake of RE2 is indistinguishable from a game released today and feels great to play. Trust me it's way more than a museum piece.

RE1 I was never particularly into but there are definitely tons of people willing to go to bat for that one too.

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."

Hwurmp posted:

Is it normal for Void Destroyer 2 auto-traders to move slow as balls compared to your main fleet?

It depends - big ships are fairly slow, but the game scales up the time dilation factor automatically for the player when moving. So the player fleet will never appear to be extremely slow while moving - but everything else around the player will be moving much faster the slower the slowest player fleet ship is. So when sitting still, auto-traders (which are mostly pretty big slow ships) will appear to creep along - but when you start moving they'll begin to zip along too.

Incidentally you also get higher time dilation when escorting a slower ship, because game design is good yo.

PantsBandit
Oct 26, 2007

it is both a monkey and a boombox
Oh I should clarify, RE2Make is indistinguishable from a game released today except for the fact that they released it as a quality, finished product devoid of bugs.

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer

StrixNebulosa posted:

alright alright resident evils 1+2 on the wishlist, I just think of them as more survival horror museum pieces (i.e. play them to learn the origins of the genre) than things I actually want to play. I could be wrong tho!
RE1 is a remake, RE2 is a reimagining with different mechanics and an excellent game on its own.

Too Shy Guy
Jun 14, 2003


I have destroyed more of your kind than I can count.



StrixNebulosa posted:

alright alright resident evils 1+2 on the wishlist, I just think of them as more survival horror museum pieces (i.e. play them to learn the origins of the genre) than things I actually want to play. I could be wrong tho!

RE2make is the new quintessential zombie game, like the one game that fully encompasses the themes, challenges, and stresses of zombies as an adversarial force. Unless RE3make somehow eclipses it I think it's going to be looked back on as a major peak of the genre. From your list I feel like the only other games that come close are the original Dead Rising and L4D2, but they take the themes in different directions for humor or action in my mind.

Anyway, I made another poor decision in picking a platformer today. I'll try to do better for tomorrow!

:intv: Platformebruary 2020: Ultimate Collector's Edition :intv:

1. Blasphemous
2. Duck Souls
3. Dune Sea
4. A Robot Named Fight
5. Sonic Mania
6. Izeriya
7. MagiCat
8. Runner3
9. Harold
10. Spirits Abyss
11. A Short Hike
12. Super Time Force Ultra
13. Touhou Luna Nights
14. Spark the Electric Jester 2
15. Serious Scramblers
16. PONCHO
17. Umihara Kawase
18. Noita
19. Rain World
20. 8BitBoy

21. Wings of Vi



Difficulty always seems like the easiest way to mess up a platformer. I know the debate has gone around a bunch but I can see no reasonable argument against making games accessible to both casual and hardcore gamers through wise use of difficulty modes. Wings of Vi has difficulty modes, it’s true, but not ones that address the absolutely punishing, almost sadistic platforming needed to make any headway in the game. The game’s own creators describe it as inspired by “masochistic retro platformers” so if that actually sounds like a plus and not a minus for you, stop reading here and strap the hell in. For everyone else, we can talk about where this one goes off the rails that better precision platformers stay on.

Vi is an angel, part of a ludicrously busty host that keep the demon lord Jeh’oul sealed up after he declared war on the mortal world ages ago. Vi is also dim enough to go with her friend Rubi to taunt their prisoner, who uses the two angels to escape and wreak immediate ruin on their heavenly homes. With Rubi angel-napped, Vi sets off with her divine staff to take down Jeh’oul and his ravenous minions. The demon lord’s trail is long, though, winding through heaven and earth and far darker places and packed to the gills with fleshy, infernal foes. Careful maneuvering and quick wits will be necessary to guide Vi safely through her journey, especially if she’s to turn up the loads of secrets hidden along the way.

The game eases you into things with a little tour of Vi’s village, courtesy of Rubi, where you’ll need to master the basic movement mechanics just to progress to the actual game. This is more daunting than you might expect, because Vi has a funny way of handling her jumps. Her jumps from the ground are normal but if you step off a platform without jumping, you can jump in midair, a sort of conditional double-jump. Right from the tutorial this move will be used constantly, and will be used in conjunction with other abilities like fluttering to execute all kinds of maneuvers over deadly pits, deadly maws, deadly claws, and sundry other threats.

Going back to the store page, the game claims to cut out “arbitrary difficulty” and “pixel-perfect jumps” in favor of skill-based gameplay. The distinction between these terms is plenty vague but even the general notion they’re trying to communicate is false. Wings of Vi is absolutely loaded with jumps and sequences with zero margin for error. You’ll have situations where you drop off a ledge, change directions in midair, flutter over deadly teeth, and jump not at the top of the flutter but a split-second after it ends to land on a one-block collapsing platform that you then have to immediately roll on from. Timing and positioning are crucial here despite hazard hitboxes being fiddly and jumps being easily fouled up by walls not visible at the edges of the screen and enemies that swoop at you from nowhere. I can’t help but think of games like The End Is Nigh which are both harder and more fair than what’s presented here, thanks to challenges that are clearer, less complex, less punitive, and in many cases even optional.

If that doesn’t sound like fun, the combat is even less so. Enemies are almost universally faster and more mobile than you, take tons of hits to dispatch, and do huge chunks of damage to you. Even basic foes that hop or fly around must be expertly dodged and hit lest you lose 40% of your life or more battling each one. With incoming damage like this, bosses are even more of a nightmare, requiring memorization of long, messy patterns that only have brief cues for hard-to-dodge attacks. Vi’s only recourse is to simply dodge, sometimes requiring complex midair maneuvers to get under or above attacks that cover the entire single platform the battle takes place on.

The end result is just intensely frustrating, even on “easy” which adjusts damage and adds extra platforms. That’s because the core principle of design here is punishing difficulty, which can’t be alleviated with a few simple additions. Wings of Vi is meant to be punishing, it’s meant to push players to their limits, and unless you like trying the same jumps dozens of times over that’s just not going to be fun. I would have loved this game if it was meant to be fun instead of a test, because aspects like the writing and the secrets and the wealth of customization options for Vi are really fun. But getting to them is a chore that only the most masochistic players will succeed in, and that’s simply not a title I ever aspire to hold.

Too Shy Guy fucked around with this message at 18:17 on Feb 21, 2020

Rolo
Nov 16, 2005

Hmm, what have we here?
RE2make is freaking awesome and the most video game stressed I’ve been outside of VR.

RE2make in VR would kill people.

Hwurmp
May 20, 2005

Alien: Isolation is still the tensest game ever made

ShootaBoy
Jan 6, 2010

Anime is Bad.
Except for Pokemon, Valkyria Chronicles and 100% OJ.

I desperately wait for the day when people stop equating "difficult" with "good". It can be fun if you're into it, but ball bustingly hard gameplay does not mean the game is a masterpiece, and it doesn't mean you get to mock anyone who doesn't like having to do the same bullshit section over and over again.

SolidSnakesBandana
Jul 1, 2007

Infinite ammo

Too Shy Guy posted:

RE2make is the new quintessential zombie game, like the one game that fully encompasses the themes, challenges, and stresses of zombies as an adversarial force. Unless RE3make somehow eclipses it I think it's going to be looked back on as a major peak of the genre.

This is such an accurate description of RE2make. If you enjoy zombie games and have somehow missed this gem, you are going to be extremely pleasantly surprised. Regardless of the games themes, everything about the game screams quality, i.e. the presentation, graphics, animations, literally everything.

Look Sir Droids
Jan 27, 2015

The tracks go off in this direction.

ShootaBoy posted:

I desperately wait for the day when people stop equating "difficult" with "good". It can be fun if you're into it, but ball bustingly hard gameplay does not mean the game is a masterpiece, and it doesn't mean you get to mock anyone who doesn't like having to do the same bullshit section over and over again.

:same:

Someone please tell FROMsoft. Difficulty is not a "vision". I play games for fun. If I wanted to learn or be taught something difficult, it would be something useful.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Look Sir Droids posted:

:same:

Someone please tell FROMsoft. Difficulty is not a "vision".

The void repeats

Kanfy
Jan 9, 2012

Just gotta keep walking down that road.

Look Sir Droids posted:

:same:

Someone please tell FROMsoft. Difficulty is not a "vision".

On the other hand well-implemented difficulty settings are optimal, but it's also okay for there to be some games that are just easy and some that are just difficult, plenty of options for everyone in the ol' gamingverse. Don't think it's really related to mockery over one's preferred difficulty levels which is always lame.

Kanfy fucked around with this message at 18:25 on Feb 21, 2020

Darkrenown
Jul 18, 2012
please give me anything to talk about besides the fact that democrats are allowing millions of americans to be evicted from their homes

Too Shy Guy posted:

RE2make is the new quintessential zombie game, like the one game that fully encompasses the themes, challenges, and stresses of zombies as an adversarial force. Unless RE3make somehow eclipses it I think it's going to be looked back on as a major peak of the genre. From your list I feel like the only other games that come close are the original Dead Rising and L4D2, but they take the themes in different directions for humor or action in my mind.

Wait, RE2make isn't all about fighting tank controls and collecting rooster keys + inventory tetris?

Hwurmp
May 20, 2005

Darkrenown posted:

Wait, RE2make isn't all about fighting tank controls and collecting rooster keys + inventory tetris?

Well, the controls are better at least.

Rolo
Nov 16, 2005

Hmm, what have we here?
Inventory Tetris is fun and satisfying :colbert:

Hwurmp
May 20, 2005

RE2make doesn't really have tetris, it just doesn't give you enough space

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer
I still think RE peaked at 4 and inventory tetris is a big factor in that.

Blattdorf
Aug 10, 2012

"This will be the best for both of us, Bradley."
"Meow."

Too Shy Guy posted:

:intv: Platformebruary 2020: Ultimate Collector's Edition :intv:

21. Wings of Vi


It must be noted that Wings of Vi follows in the style of I Wanna Be The Guy platformers. There is, indeed, some slighy leeway when traversing, but you're still going to get destroyed every few seconds. Your enjoyment of the game will depend totally on whether you enjoy this type of challenge.

Otherwise, just watch a speedrun. There was a GDQ speedrun a few years ago and it was a really enjoyable watch.

Irritated Goat
Mar 12, 2005

This post is pathetic.

Blattdorf posted:

It must be noted that Wings of Vi follows in the style of I Wanna Be The Guy platformers. There is, indeed, some slighy leeway when traversing, but you're still going to get destroyed every few seconds. Your enjoyment of the game will depend totally on whether you enjoy this type of challenge.

Otherwise, just watch a speedrun. There was a GDQ speedrun a few years ago and it was a really enjoyable watch.

Wings of Vi's creator Solgryn basically exists for 2 things: Huge tiddies and ridiculous platformers. He did the "i wanna be the boshy" game and that is literally pixel perfect bullshit. I hear his new one is more of this as well.

Kibayasu
Mar 28, 2010

anilEhilated posted:

I still think RE peaked at 4 and inventory tetris is a big factor in that.

Honestly I think overall REmake2 has eclipsed RE4 for me. RE inventory remains peaked at 4 though.

Zedd
Jul 6, 2009

I mean, who would have noticed another madman around here?



I feel targeted by the title since I took a small break from following the previous thread. :v:

Have had the parts for a sweet new PC for over a month and a half now but I got really sick so it's unbuild. Looking forward to playing DOOM and Geraldo 3 at long last

Hub Cat
Aug 3, 2011

Trunk Lover

StrixNebulosa posted:

Things I like about State of Decay:

+ the gameplay loop of finding supplies for home and helping survivors
+ driving over zombies on the regular
+ how you actually do need to think about stealth and distractions because before you know it even two zombies can rip through your health
+ how finding a large backpack is the most exciting thing

- the actual writing is kinda corny
- how if time passes IRL it passes in-game. Now that I'm playing it I HAVE to boot up at least once a day or those idiots will go through all of our supplies
- combat is kinda loose and slippy

So: does State of Decay 2 fix any of this? How about the DLC for the base game?

god I'm on such a zombie kick right now. marathoning constant runs of project zomboid, state of decay is now my JAM, and I'm even thinking of reinstalling dead rising and seeing if I'll like it this time
State of Decay 2 got rid of time passing while you're not playing and they upgraded the engine so movement and combat are fairly smooth now, but its still pretty shallow and buggy. (The writing is still corny:shrug:) It launched in a pretty dire state but Undead Labs have been working on it since it came out so its in a pretty okay state now for when you want to rifle through cabinets and beat up zombies.

For anybody interested in checking it out its on XB Gamepass(All of the DLC is weapons and cars except for Heartlands which has a set story*NVM Heartland is included* and Daybreak which isn't great imo, so you aren't missing anything with the XGP version) and they are releasing a full edition with all the dlc included on Steam on March 13th alongside a giant patch with a bunch of goodies.

Hub Cat fucked around with this message at 21:07 on Feb 21, 2020

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

Hub Cat posted:

State of Decay 2 got rid of time passing while you're not playing and they upgraded the engine so movement and combat are fairly smooth now, but its still pretty shallow and buggy. (The writing is still corny:shrug:) It launched in a pretty dire state but its pretty okay now for when you want to rifle through cabinets and beat up zombies.

For anybody interested in checking it out its on XB Gamepass(All of the DLC is weapons and cars except for Heartlands which has a set story and Daybreak which isn't great imo, so you aren't missing anything with the XGP version) and they are releasing a full edition with all the dlc included on Steam on March 13th alongside a giant patch with a bunch of goodies.

That actually sounds perfect. I think I enjoy rifling through cabinets more than I should....

Also: Dead Rising. Ugh I want to love this game but the weird time limited structure of it doesn't appeal to me. I'll keep trying but man. Time limits.

Ugly In The Morning
Jul 1, 2010
Pillbug

StrixNebulosa posted:

That actually sounds perfect. I think I enjoy rifling through cabinets more than I should....

Also: Dead Rising. Ugh I want to love this game but the weird time limited structure of it doesn't appeal to me. I'll keep trying but man. Time limits.

If you’re gonna do dead rising, do 2. Don’t fret the time limits, you’re supposed to fail and try again with your new level ups and combo cards, and as your character and map knowledge improve it’ll be a snap unless you’re going for a perfect all survivors run.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Dead Rising 1 is better than 2/Off the Record but they're both great games

Ugly In The Morning
Jul 1, 2010
Pillbug

RBA Starblade posted:

Dead Rising 1 is better than 2/Off the Record but they're both great games

I played 2 first since 1 wasn’t on PC then, and it was pretty hard to go back to 1. All the old ones rule pretty hard, though.

I was delighted that 2 came to PC, let alone had a same-day release with a really good port.

PantsBandit
Oct 26, 2007

it is both a monkey and a boombox

Ugly In The Morning posted:

Don’t fret the time limits, you’re supposed to fail and try again with your new level ups and combo cards, and as your character and map knowledge improve it’ll be a snap unless you’re going for a perfect all survivors run.

Seconded. You could probably finish the game your first time through but it wouldn't be particularly fun imo. Just try and not stress the timers too much and definitely don't stress losing survivors, it will happen.

The one thing I might say is to look up some tips on commanding the survivors because they can be somewhat self-reliant but it takes a little work to get them there.

Picayune
Feb 26, 2007

cannot be unseen
Taco Defender

StrixNebulosa posted:

I just asked about this actually in the rec me a game thread:

7 Days To Die is an open-world zombie whacking/base building/exploration/occasional horde rush game that has been in early access for-ev-ar and it's still janky and weird and the game's grognards keep pushing the devs to make it harder and harder but it's definitely zombies and also I love it.

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SelenicMartian
Sep 14, 2013

Sometimes it's not the bomb that's retarded.

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