Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

I can't give up on Dead Rising 1 because I woke up needing to know what kind of idiot sets up a gun battle in a mall food court. I could look up spoilers sure but I want to find out properly what the hell Carlito is thinking

e: holy poo poo why is the survivor AI so bad, also rest in pieces leah, you are basically impossible to escort

e2: ohhh she's injured and I have to carry her. that was not explained well, game!

StrixNebulosa fucked around with this message at 17:07 on Feb 22, 2020

Adbot
ADBOT LOVES YOU

Scalding Coffee
Jun 26, 2006

You're already dead

SolidSnakesBandana posted:

Dead Rising 2's bosses are actually worse. Each is more rage-inducing than the last. I'm pretty sure the whole thing is a troll of some kind.
The sniper guys were also a pain in the rear end and I had a bug where they got the same buffs as I did. If I can run fast, the snipers were moving around like they were on Ultrajet and firing faster than my recovery animation.

SelenicMartian
Sep 14, 2013

Sometimes it's not the bomb that's retarded.

I've played DR1 once, with a guide, got the best ending on the first run, beat the final boss only because he glitched through level geometry.

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー

Arcsquad12 posted:

Been playing some Homeworld Remastered again. I love how utterly blunt the Kushan/Higaaran advisor is.

"The enemy carrier is located HERE. Assemble a strike group and destroy them."

It also has the coolest looking tactical map view in any RTS ever

Did they ever un-gently caress support frigates and harvesters in Remastered, and put back in fuel? The HW1 remaster was an abomination last time I played it

Arc Hammer
Mar 4, 2013

Got any deathsticks?

Serephina posted:

Did they ever un-gently caress support frigates and harvesters in Remastered, and put back in fuel? The HW1 remaster was an abomination last time I played it

I'm not sure they added fuel back in, but support frigates are back to being decent resupply ships for fighter formations.

It's not a 1:1 reworking of HW1 mechanics but it's the best they could do wedging it into the HW2 engine. It works mostly pretty well.

SelenicMartian
Sep 14, 2013

Sometimes it's not the bomb that's retarded.

Abandon poo poo is having an anniversary patch and a sale. But is it good?

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー
Yea, I'd probably just recommend that people play the 'Classic' version instead and use remastered for HW2.

I spent a few good minutes looking at my ships flailing about, wondering wtf they where doing, before clicking that they'd wedged one game into another's engine, as you put it so well.

Trading all that just for a few higher res textures isn't worth it at all imo.

Arc Hammer
Mar 4, 2013

Got any deathsticks?

Serephina posted:

Yea, I'd probably just recommend that people play the 'Classic' version instead and use remastered for HW2.

I spent a few good minutes looking at my ships flailing about, wondering wtf they where doing, before clicking that they'd wedged one game into another's engine, as you put it so well.

Trading all that just for a few higher res textures isn't worth it at all imo.

When was the last time you played Remastered, if I might ask? I did a playthrough when it first released and then I didn't touch it again until they released the formations fix. It's definitely a step up.

HopperUK
Apr 29, 2007

Why would an ambulance be leaving the hospital?

SelenicMartian posted:

Abandon poo poo is having an anniversary patch and a sale. But is it good?

This is the best autocorrect I've seen for a while.

Jamfrost
Jul 20, 2013

I'm too busy thinkin' about my baby. Oh I ain't got time for nothin' else.
Slime TrainerS
WORLD OF HORROR has me rereading a bunch of junji ito. Oh man.
-
Division 2 has some of the best texture I've ever seen in a video game. Holy smokes.

Ugly In The Morning
Jul 1, 2010
Pillbug

Jamfrost posted:


-
Division 2 has some of the best texture I've ever seen in a video game. Holy smokes.

If it had ray tracing it would probably be the most photorealistic looking game on the market, it’s really impressive.

Too Shy Guy
Jun 14, 2003


I have destroyed more of your kind than I can count.



SelenicMartian posted:

Abandon poo poo is having an anniversary patch and a sale. But is it good?

Sounds like you already made up your mind! But yes, it's very good. I did a complete 180 on it from the Early Access version which I thought was tedious and padded out, because by full release they had made the combat more fun and more varied, added a ton more stuff to do to the world, and evened out the difficulty curve so that it was fun to just go out and pick fights. This is my updated review if you need to know more.

:intv: Platformebruary 2020: Ultimate Collector's Edition :intv:

1. Blasphemous
2. Duck Souls
3. Dune Sea
4. A Robot Named Fight
5. Sonic Mania
6. Izeriya
7. MagiCat
8. Runner3
9. Harold
10. Spirits Abyss
11. A Short Hike
12. Super Time Force Ultra
13. Touhou Luna Nights
14. Spark the Electric Jester 2
15. Serious Scramblers
16. PONCHO
17. Umihara Kawase
18. Noita
19. Rain World
20. 8BitBoy
21. Wings of Vi

22. MO:Astray



Hey everybody, meet MO! MO is the new adorable player character on the block, a precious little ball of blue jelly with big, curious eyes and floppy little ears. This little dear is going on a big adventure, through the mysterious ruins of a vast, high-tech complex. Danger lurks around every corner, too, as animated corpses give chase and brutal creatures rip apart anything they can get their claws on. MO isn’t helpless, though! Sticking to enemy heads, MO can direct them into crushers and grinders, or even use dash powers to rip their heads off their bodies! Yep, MO is a charming little protagonist in a big, gory adventure, and it turns out to be one hell of a thoughtful adventure that even addresses the absolutely bizarre tone it puts up.

MO awakens in the bowels of a huge facility, with no memory of who or what it is. A distant voice christens the little blob MO, in fact, and directs MO around in an effort to help it escape. Terrible things have very obviously happened in this place, and MO is going to need all the help it can get. Able to stick to walls and ceilings, MO is plenty mobile and only becomes moreso as it gains additional abilities like midair hops and dashes. Mostly these powers will be used to solve the wealth of puzzles sealing off the different parts of the ruins, but they’ll also come in handy when dealing with the denizens of this place. Grotesque and tragic, these creatures can be scanned by sticking to their heads to learn more of the game’s sprawling backstory, like where you are and what you’re doing here.

And yes, eventually you’ll be able to rip their heads clean off. MO:Astray has a very unusual tone to it, like a Rain World taken to almost comical extremes. You’re a cute critter scrambling through grim ruins, with a bright little voice in your ear as you solve clever puzzles. That’s all well and good until you come across a tormented husk of a human being, infected with some awful, irreversible plague and unable to fully die because of the twisted resurrection systems still running in the facility. Get past them and you’ll find a whole room of them, mutilated and spiked on giant skewers by brutal killers intent on feeding them to something even worse. There are corpse pits, flashbacks to vicious murders, and even puzzles that require you to crush, grind, or dismember people to progress.

The strangest thing about all of this is that it doesn’t feel entirely out of place, and that might be because of how the story slowly comes together. In your first hour or two, MO:Astray is going to feel like tonal whiplash as you solve puzzles and hop around between piles of viscera. Once you learn more about the humans, their adversaries, and their circumstances, though, the desperate themes of the story start to bring this all in line. By the end of the game you’ll be able to see MO’s place in a fascinating science fiction tragedy, and the whole package will feel neatly tied up with lengths of intestine. It’s a gory game, shockingly so at times, but if you can stomach all those pixel bits it builds to something really neat.

Your biggest barrier to seeing this through are going to be the puzzles that make up each of the game’s long and winding five chapters. They’re not bad puzzles, and in fact some of them are really quite clever applications of MO’s funky powers. MO can scoot left or right but anything else is a directional leap using the right stick and jump. This and MO’s penchant for sticking to surfaces means almost nothing is out of reach if you’re clever enough, and the powers you unlock at regular intervals all bring you even more reach. There are clever gimmicks, too, like a few uses for the facility’s cloning tanks and MO’s ability to interface with other living things. The difficulty ramps up steadily across the chapters as well, and gets tricky enough in the back half of the game that you probably won’t be playing this one in long stretches lest you grow irritated at some of the tougher maneuvers.

It’s all entirely worth it for the world and the story, grim and bloody though they may be. Bosses are a surprising highlight, too, each of them having some major connection to the story and some really neat mechanics to contend with. Each is very different, which speaks to the overall variety of the game as it introduces new mechanics, puzzles, and environments just when the ones you’re on start getting old. There are pain points, of course, but none so bad you can’t push through on this long journey. As uneasy as my first hops in MO:Astray were, it really proved itself as a clever, beautiful adventure in many ways.

Psycho Landlord
Oct 10, 2012

What are you gonna do, dance with me?

Serephina posted:

Did they ever un-gently caress support frigates and harvesters in Remastered, and put back in fuel? The HW1 remaster was an abomination last time I played it


Arcsquad12 posted:

I'm not sure they added fuel back in, but support frigates are back to being decent resupply ships for fighter formations.

It's not a 1:1 reworking of HW1 mechanics but it's the best they could do wedging it into the HW2 engine. It works mostly pretty well.

Support Frigates and Vettes work correctly now, they have the proper range on their repair beams and no longer have suicidal AI that intersperses them between their target and anything shooting at them.

Fuel was never on the table to be added back in as the BBI guys all thought it was too fiddly a mechanic to bother with and the games felt better without it, though the Kadeshi still run out of fuel via script if you knock out all nearby fuel pods in the garden

The addition of ballistics has done wonders for making the remasters feel like OG Homeworld (though the ghost ship mission is still busted to hell with the scaling) and the buffs to HW2 Frigates to make them less paper help a lot with the early game ramp, though the third mission in HW2R is pretty fuckin difficult now since the Vaygr accuracy malus no longer exists. That said, Thaddis Sabbah is piss easy in comparison because those same ballistics additions mean a proper Hiigaran capital line is basically an unassailable wall of guns and the occasional ion beam, while Vaygr mainly still have to rely on slow moving missiles.

I'm pretty comfortable recommending someone new to the series play the remasters now. HW1R is not a 1:1 recreation of Classic but it's faithful enough to be a similar experience with the benefit of a more modern pace to its gameplay, and HW2R feels like a more difficult second campaign as opposed to a game that went in a wildly different and contentious direction. Though they did hardcap what you can steal with Salvettes in order to prevent scenarios like the insta-fail from the final HW1 mission people were running into, which is a good call imo.

Damn Dirty Ape
Jan 23, 2015

I love you Dr. Zaius



Is Kingdom Under Fire 2 any fun or just the normal Korean F2P type of game? I'm in the mood for an action RPG type of game and it looks somewhat interesting even though I'm really not a fan of gender locked classes.

Gromit
Aug 15, 2000

I am an oppressed White Male, Asian women wont serve me! Save me Campbell Newman!!!!!!!

StrixNebulosa posted:

Dying Light: World's stupidest main plot, but the sidequests are really fun and often funny, mixed with the best parkour in video games. The idea of night getting really drat dangerous is a great one, and I like leveling up as I run around. That said combat feels really weak and awkward (even leveled up), and as zombies get more skills and types it becomes less fun to navigate. Whatever. I'll put more hours into it and have fun.

I've got 67 hours in this and enjoyed it a lot. But a couple of things:

1. When I started playing I didn't realise it was the Christmas event, which gave you infinite grappling hook and much reduced fall damage. When they eventually turned that off it took me ages to get used to the way the game was supposed to work. In the end I installed a grapple mod that let me spiderman my way around the maps again, and all is right with the world. https://www.nexusmods.com/dyinglight/mods/265

2. Once I finished the main quest I performed a bunch of item dupes in order to max out my skills so I could maximise my feeling of being a zombie killing machine (you can find rare items that you trade in for a lot of XP - dupe up a few thousand of those and you're good to go). I'd completed almost all the quests so it made sense to just max everything out and get back to killing. I followed this tutorial:

https://www.youtube.com/watch?v=gtnawhd2_20

It's a bit fiddly the first few times but you get the hang of it pretty quickly.

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

Just finished Oklahoma in Cook Serve Delicious 3: game real good. Game really really good. I love how adjustable the difficulty is, between the flexible menus and adding/removing prep stations. Some levels are firm "you HAVE to have chicken sandwiches here" but for the most part you can adjust as needed and feel super skilled and grab those golds.

That said I suck really bad at king potatoes

emoticon
May 8, 2007
;)

Look Sir Droids posted:

:same:

Someone please tell FROMsoft. Difficulty is not a "vision". I play games for fun. If I wanted to learn or be taught something difficult, it would be something useful.

So I've seen a bit of this since the whole Sekiro difficulty non-troversy, and aside from the mild grossness of some hot takes associating easy mode with the disabled or differently-abled because apparently they don't understand that wheelchair basketball isn't just leg basketball with easier rules, I think people who don't enjoy FromSoft games don't really "get" how difficulty changes the way the game feels.

(And that's fine! Video games are for everyone, but not every individual video game or book or movie is for everyone!)

But I think some people tend to sell the games short, like they think the people play it are just in it for hardcore gamer e-cred. Bloodborne is a really good Lovecraftian horror game because you don't know what anything does when you first encounter it, and that's scary. You're compelled to explore, not just for story reasons but to find little advantages to ease the difficulty, and yet you dread it because everything is potentially lethal, including the environment. Similarly, Dark Souls has this lugubrious, purgatorial feel, like you're exploring a dying hostile land, and a lot of that is conveyed mechanically through its difficulty.

Kanfy posted:

On the other hand well-implemented difficulty settings are optimal, but it's also okay for there to be some games that are just easy and some that are just difficult, plenty of options for everyone in the ol' gamingverse. Don't think it's really related to mockery over one's preferred difficulty levels which is always lame.

Agree. Even the difficulty of the same FromSoft game or boss will vary from person to person because difficulty is not an objective thing. There's no standard template for designing difficulty. I mean, you can just halve enemy health across the board of course, but that could just lead to an unbalanced game for people playing on the lower difficulty.

anilEhilated posted:

RE1 is a remake, RE2 is a reimagining with different mechanics and an excellent game on its own.

I never played the original PS1 RE2 but I've seen people make the argument that both RE2 and RE2Remake are distinct games worth playing, and RE2Remake doesn't "overwrite" the originally by virtue of being more modern.

WirelessPillow
Jan 12, 2012

Look Ma, no wires!

drat Dirty Ape posted:

Is Kingdom Under Fire 2 any fun or just the normal Korean F2P type of game? I'm in the mood for an action RPG type of game and it looks somewhat interesting even though I'm really not a fan of gender locked classes.

I unintalled it within 10 minutes due to the atrocities sound mixing, friend of mine said after the tutorial there is more tutorial with 2 hours of fetch quests.

So uh, not worth it

Diephoon
Aug 24, 2003

LOL

Nap Ghost

drat Dirty Ape posted:

Is Kingdom Under Fire 2 any fun or just the normal Korean F2P type of game? I'm in the mood for an action RPG type of game and it looks somewhat interesting even though I'm really not a fan of gender locked classes.

Smashing your units into other units can be fun but between big battles you're doing some of the most bog standard bear rear end fetch quests. At max level it's standard KMMO poo poo where you're grinding for bits and pieces to gamble upgrades on your gear. Or at least it was when it came out. I put it down and haven't picked it back up. It's a free weekend though so try it and maybe you'll have fun!

Damn Dirty Ape
Jan 23, 2015

I love you Dr. Zaius



What I really feel like playing is an ARPG, but even though I own Diablo 3 I don't want to pay full price for the expansions and I missed the Grim Dawn sale by a few days. Since it's free I'm giving KOF2 a try... but so far the fetch quests are just the most basic mundane MMO thing ever. I haven't gotten to the RTS parts yet.

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

drat Dirty Ape posted:

What I really feel like playing is an ARPG, but even though I own Diablo 3 I don't want to pay full price for the expansions and I missed the Grim Dawn sale by a few days. Since it's free I'm giving KOF2 a try... but so far the fetch quests are just the most basic mundane MMO thing ever. I haven't gotten to the RTS parts yet.

You've played PoE, yeah?

Damn Dirty Ape
Jan 23, 2015

I love you Dr. Zaius



StrixNebulosa posted:

You've played PoE, yeah?

I have not, but I kind of like the limiting structure of classes. Just looking at that PoE skill tree makes me feel anxious.

I miss Marvel Heroes.

Look Sir Droids
Jan 27, 2015

The tracks go off in this direction.

emoticon posted:

Words on Fromsoft difficulty.

The difference between Soulsborne and Sekiro to me is that Dark Souls and Bloodborne give you ways to engage with and modify the difficulty. No difficulty settings needed because you can stats or weapon your way out of problems if needed. Sekiro essentially gives you one and only one approach to the game. It would lose nothing with difficulty settings. I find that kind of difficulty extremely boring.

You’re absolutely right difficulty is subjective though.

Quill
Jan 19, 2004

drat Dirty Ape posted:

I miss Marvel Heroes.

Me too buddy.

That dumb thing was like comfort food in game form.

wielder
Feb 16, 2008

"You had best not do that, Avatar!"
Marvel Heroes seems to be a golden example of how to fix a game...and then proceed to mess it up, before putting the whole thing out of its misery.

I am still happy about getting to play around with it for a few months, but didn't feel like going back after some changes they made. And then it ended.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Look Sir Droids posted:

The difference between Soulsborne and Sekiro to me is that Dark Souls and Bloodborne give you ways to engage with and modify the difficulty. No difficulty settings needed because you can stats or weapon your way out of problems if needed. Sekiro essentially gives you one and only one approach to the game. It would lose nothing with difficulty settings. I find that kind of difficulty extremely boring.

You’re absolutely right difficulty is subjective though.

I see Sekiro as a throwback to the classic "Nintendo Hard" style of game. Except far more forgiving, since you have infinite lives. Either enough rote memorisation or technical mastery will get yourself through. It's not everyone's cup of tea, and the technical side is often hobbled in Soulsborne games due to bad UI, unexplained stats and mechanics, and so on.

Max Wilco
Jan 23, 2012

I'm just trying to go through life without looking stupid.

It's not working out too well...

Look Sir Droids posted:

The difference between Soulsborne and Sekiro to me is that Dark Souls and Bloodborne give you ways to engage with and modify the difficulty. No difficulty settings needed because you can stats or weapon your way out of problems if needed. Sekiro essentially gives you one and only one approach to the game. It would lose nothing with difficulty settings. I find that kind of difficulty extremely boring.

You’re absolutely right difficulty is subjective though.

That's why I haven't picked up Sekiro yet. With Soulsborne, your stats and gear make a big impact in how you approach fights, and if you're having trouble, you can try switching weapons or gain more levels to beat a boss.

Sekiro (based on what I was told) is more static, and largely boils down to mastering the parry system, and that's because of that, I think it's considered to be a lot harder.

I think Nioh better fits the mold of 'samurai-themed Dark Souls' than Sekiro does. Plus, I find Nioh to be (in some ways) marginally more easier and lenient than the Soulsborne games.(DISCLAIMER: I really liked Nioh, so I'm very biased.)

In my head, I had drafted up a whole essay on the difficulty topic. Maybe I should sit down and try to actually write it out for other people to read.

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

If I can write 1.6k words on zombie games in this thread then you can do the same for difficulty. :justpost:

HopperUK
Apr 29, 2007

Why would an ambulance be leaving the hospital?

drat Dirty Ape posted:

What I really feel like playing is an ARPG, but even though I own Diablo 3 I don't want to pay full price for the expansions and I missed the Grim Dawn sale by a few days. Since it's free I'm giving KOF2 a try... but so far the fetch quests are just the most basic mundane MMO thing ever. I haven't gotten to the RTS parts yet.

Have you played Titan Quest? It's on sale for a few bucks at the moment. Should fill a gap for you.

Max Wilco
Jan 23, 2012

I'm just trying to go through life without looking stupid.

It's not working out too well...

StrixNebulosa posted:

If I can write 1.6k words on zombie games in this thread then you can do the same for difficulty. :justpost:

Well, the biggest obstacle will be translating it from my head into a coherent, structured form without making it sound pretentious or stupid, but I'll give it a shot. Maybe in like a week's time or so, I'll be able to find the time, energy, and motivation to produce something.

Max Wilco fucked around with this message at 05:01 on Feb 23, 2020

Too Shy Guy
Jun 14, 2003


I have destroyed more of your kind than I can count.



Max Wilco posted:

pretentious or stupid

They've never run me out of this thread for being either, you'll be fine

Hwurmp
May 20, 2005

StrixNebulosa posted:

If I can write 1.6k words on zombie games in this thread then you can do the same for difficulty. :justpost:

it's hard

Triarii
Jun 14, 2003

Max Wilco posted:

I think Nioh better fits the mold of 'samurai-themed Dark Souls' than Sekiro does. Plus, I find Nioh to be (in some ways) marginally more easier and lenient than the Soulsborne games.(DISCLAIMER: I really liked Nioh, so I'm very biased.)

As a counterpoint, I personally found Nioh pretty boring in the latter half specifically for those reasons - because I was able to build my character in such a way that I could just walk up to an enemy and spam uninterruptible special attacks while ignoring whatever they were doing, and healing back whatever damage I took. I was barely paying attention to the game for a lot of it, whereas even basic fights in Sekiro captured 100% of my attention, and boss fights took, like...120% of my attention.

OgNar
Oct 26, 2002

They tapdance not, neither do they fart

HopperUK posted:

Have you played Titan Quest? It's on sale for a few bucks at the moment. Should fill a gap for you.

I should really play TQ again, I really like that game.
But for some reason I installed Dungeon Siege 1 instead so I should finish that first.
DS1 is one of my all time favorite games.
A large team and a great mechanic. The more your attack hits, the more you level up.
For ranged characters you get Ranged xp and Dex xp with smaller amounts of Str and Int.
Such a simple system its bizarre more games don't use it.

credburn
Jun 22, 2016

OgNar posted:

I should really play TQ again, I really like that game.
But for some reason I installed Dungeon Siege 1 instead so I should finish that first.
DS1 is one of my all time favorite games.
A large team and a great mechanic. The more your attack hits, the more you level up.
For ranged characters you get Ranged xp and Dex xp with smaller amounts of Str and Int.
Such a simple system its bizarre more games don't use it.

Dungeon Siege was so much fun. Diablo with an eight-person party! Or a seven person party and a mule.

I remember taking advantage of the way the experience mechanics worked during the last run. I think by the end of the game, I had had enough of it and just wanted it to end, but there was like another four miles of castle to fight through. I couldn't just run through it; I'd die, and I wasn't powerful enough to just sweep through the area. To expedite the ending, I gave everyone weapons that were opposite what they were trained in, and had then just run from point A to point B, stopping only when their health was low so they could fire a shot at an enemy. When a level 7, say, ranged fighter successfully hits a level 70 monster, even if it does 0 damage, the successful hit triggers the experience gain, and since it's a level 7 going against a level 70, it would cause my little dude to level up immediately, which would refresh their health. So as long as they could hit at least one monster, their health could keep regenerating during the long final slog.

Dungeon Siege 2 was fun, too, but it was like, oh instead of eight people you only get six. And actually, you only get four until you beat the game twice and then you get six.

Then Dungeon Siege 3 was like we made a third person brawler and have the dungeon siege license attached to it.

Edit: I think I made a huge error when I bought The Division 2 on Epic instead of UPlay. I hate uPlay slightly more than Epic, but it turns out that all this means is that now I have to run uPlay THROUGH Epic and this just keep causing all kinds of problems. At first, trying to run it through Epic would launch uPlay but then it would tell me uPlay was needed to run the game, even though the game itself was launched through uPlay. When I just tried bypassing Epic and running it from uPlay, it said my account didn't exist. For a little while it worked, but suddenly when I try and run it through Epic it gives me this error:



What a strangely worded error message. Why is there a line break? Why is Virus capitalized? There's no virus, and nothing has changed. Why is this suddenly not working? God loving dammit.

credburn fucked around with this message at 05:54 on Feb 23, 2020

OgNar
Oct 26, 2002

They tapdance not, neither do they fart

credburn posted:

Edit: I think I made a huge error when I bought The Division 2 on Epic instead of UPlay. I hate uPlay slightly more than Epic, but it turns out that all this means is that now I have to run uPlay THROUGH Epic and this just keep causing all kinds of problems. At first, trying to run it through Epic would launch uPlay but then it would tell me uPlay was needed to run the game, even though the game itself was launched through uPlay. When I just tried bypassing Epic and running it from uPlay, it said my account didn't exist. For a little while it worked, but suddenly when I try and run it through Epic it gives me this error:



What a strangely worded error message. Why is there a line break? Why is Virus capitalized? There's no virus, and nothing has changed. Why is this suddenly not working? God loving dammit.

Does EGS have a verify files? I know their Launcher is fairly limited.

Max Wilco
Jan 23, 2012

I'm just trying to go through life without looking stupid.

It's not working out too well...

Too Shy Guy posted:

They've never run me out of this thread for being either, you'll be fine
What about if it's too rambling or disjointed?


Triarii posted:

As a counterpoint, I personally found Nioh pretty boring in the latter half specifically for those reasons - because I was able to build my character in such a way that I could just walk up to an enemy and spam uninterruptible special attacks while ignoring whatever they were doing, and healing back whatever damage I took. I was barely paying attention to the game for a lot of it, whereas even basic fights in Sekiro captured 100% of my attention, and boss fights took, like...120% of my attention.

Did you go through the DLC, or play the harder difficulties? The DLC ratchets the difficulty up after the main campaign, and I found I couldn't beat the first boss of the DLC until I had run through some of the main campaign again on Way of the Strong to get some more level and gear to handle it.

I know I cheesed some of the harder post-game encounters on Way of the Samurai with Divine gear, but even then it was still tough.

Max Wilco fucked around with this message at 06:54 on Feb 23, 2020

Fuligin
Oct 27, 2010

wait what the fuck??

Dungeon Siege owned, and i wish arpgs had followed more in its vein instead of all turning into frictionless number crunch skinner boxes

The Locator
Sep 12, 2004

Out here, everything hurts.





credburn posted:

Edit: I think I made a huge error when I bought The Division 2 on Epic instead of UPlay. I hate uPlay slightly more than Epic, but it turns out that all this means is that now I have to run uPlay THROUGH Epic and this just keep causing all kinds of problems. At first, trying to run it through Epic would launch uPlay but then it would tell me uPlay was needed to run the game, even though the game itself was launched through uPlay. When I just tried bypassing Epic and running it from uPlay, it said my account didn't exist. For a little while it worked, but suddenly when I try and run it through Epic it gives me this error:



What a strangely worded error message. Why is there a line break? Why is Virus capitalized? There's no virus, and nothing has changed. Why is this suddenly not working? God loving dammit.

I bought the game that way by mistake when it first came out (or maybe it was pre-order and only through epic, don't remember for sure). Anyway, Uplay doesn't care if you bought it through Epic, you link it somehow to your Uplay account and then can completely skip the Epic launcher, unless they have changed it since I last played. Go ask in the TD2 thread and I'm sure they'll help you get the game running without the horror that is the Epic launcher.

Adbot
ADBOT LOVES YOU

Triarii
Jun 14, 2003

Max Wilco posted:

Did you go through the DLC, or play the harder difficulties? The DLC ratchets the difficulty up after the main campaign, and I found I couldn't beat the first boss of the DLC until I had run through some of the main campaign again on Way of the Strong to get some more level and gear to handle it.

I know I cheesed some of the harder post-game encounters on Way of the Samurai with Divine gear, but even then it was still tough.

Yeah, I did all of the DLC. I must have played some of the harder difficulties because I remember divine gear being a thing, but I'm not sure how far up I went. The game had gotten pretty samey by the end so I wasn't super eager to replay the exact same levels in NG+.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply