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I couldn't beat Baba Is You they should make a version where every level is just Baba + is + you + win so I can feel smart for beating it.
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# ? Feb 23, 2020 21:40 |
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# ? Apr 26, 2024 04:00 |
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Bruceski posted:You don't need to but it's a valid criticism if you don't. Every game -- even a great game -- has flaws, and accessibility is a common one. I definitely worded my thoughts poorly but absolutely every game should have as many accessibility options as possible for disabled people. In regards to the ~~artistic vision of the witness that just seems lovely imo to make the game unbeatable for people with something as common as colorblindness. I feel like souls games are different in this regard as you mentioned all games can be better about accessibility but people have beaten dark souls using a banana or the quadriplegic who beat sekiro.
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# ? Feb 23, 2020 21:41 |
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People, why would you play a fromsoft game for the story lmao come on
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# ? Feb 23, 2020 21:42 |
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People make jokes about Baba Is You needing an easy mode, but the fact is that Baba Is You is the easy mode. It's actually a gold standard as far as I'm concerned. It could have a time limit, it could have some time-wasting bullshit when you a fail a puzzle, it could introduce mechanics that make the characters harder to control, or any number of other "difficulty" inducing features, but it doesn't. It's as streamlined as it can be, it does not waste your time, and it gives you a safe place to experiment and try things with no penalty. The only adversary is yourself.
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# ? Feb 23, 2020 21:44 |
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Max Wilco posted:What's the difference between having a 'story mode' for Dark Souls (a game where most of the 'story' is told via item descriptions and characters who only have a few lines of dialog), or just saving your money and watching playthroughs and lore videos online to understand the story instead of buying the game? What's the difference between playing The Walking Dead for yourself and watching a playthrough on Youtube? (Even one that makes exactly the same choices you would?) My original point is that different parts of the whole have different levels of appeal to different people. Clearly the story and lore resonate with people enough for them to never shut the hell up about it. So I don't think somebody being hooked in by that and merely putting up with the combat as a means to an end is that far-fetched. While it sounds like the execution of those Infinity engine game Story Modes maybe isn't the best, I bet a lot of people still cherish them regardless because they are vastly more invested in the characters and world of those games than they ever were old, crappy D&D mechanics. Or maybe they last played the games when they were 10 and had all the time in the world to puzzle out how the gently caress THAC0 worked and nowadays that isn't something they care to worry about, they just want to hang out with *checks notes* Minsc and Imoen. See also: The number of people who still praise Mass Effect 1's story but simultaneously never want to play it again. I do get where you're coming from - Mario certainly can't have a "story mode" - but clearly Dark Souls has enough meat on that bone that it actually probably could. Well, okay, it wouldn't be a Story Mode. It would be a Discovery Tour mode, ala Assassin's Creed Origins. And it would be dope as hell. John Murdoch fucked around with this message at 21:55 on Feb 23, 2020 |
# ? Feb 23, 2020 21:52 |
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I think they wrote articles about the quadriplegic guy who beat Sekiro because it's generally really loving hard for quadriplegic people to beat Sekiro, not because it's actually super doable for anyone with a debilitating handicap to trash the Guardian Ape.
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# ? Feb 23, 2020 21:55 |
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Lightningproof posted:I think they wrote articles about the quadriplegic guy who beat Sekiro because it's generally really loving hard for quadriplegic people to beat Sekiro, not because it's actually super doable for anyone with a debilitating handicap to trash the Guardian Ape. Somebody beat Dark Souls using a heartbeat sensor while sitting upside down in a Formula One car mid-race, therefore anyone can beat Dark Souls.
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# ? Feb 23, 2020 21:57 |
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John Murdoch posted:I do get where you're coming from - Mario certainly can't have a "story mode"
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# ? Feb 23, 2020 21:59 |
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drat horror queefs posted:People, why would you play a fromsoft game for the story lmao come on Metal Wolf Chaos
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# ? Feb 23, 2020 22:04 |
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exquisite tea posted:New idea for a Soulslike: Variable difficulty, but at the end of each boss fight you have to correctly answer several short essay questions identifying the central themes and relevance to the narrative or restart the whole chapter.
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# ? Feb 23, 2020 22:05 |
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Volte posted:Counterpoint: I played Mario 1 from start to finish without warps for the first time since I was a little kid when NES Online came out, because I could just rewind if I died. It was fun, I played the whole thing in like an hour, and I would never have done that if rewind wasn't an option. I'm not saying that I couldn't have done it, or that I'm physically incapable of it. I just...wouldn't have done it. Jumping on Goombas and running fast is fun, shooting fireballs is fun. I really struggle to understand the mindset that a game has to present you with real stakes and have tension and frustration in order to be fun (or even be considered a game at all). Hell, I even find it fun to turn on God Mode and run around in Doom 2 blasting enemies. It's still fun to try to kill things while running as fast as possible. I also like to play on no-saves Ultraviolence when I want some real tension, but I mostly play video games to relax so usually I'm save scumming shamelessly and noclipping back up a ledge if I accidentally fall off and whatever. That was strictly in reference to the fact that Mario simply doesn't have enough narrative to support a "story mode" where you can de-emphasize the core gameplay in favor of something else. It's nothing but core gameplay. I actually totally agree with you when it comes to playing games however the hell you want to.
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# ? Feb 23, 2020 22:05 |
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Hwurmp posted:Metal Wolf Chaos I withdraw my objection
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# ? Feb 23, 2020 22:06 |
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Why can't I fight Capra Demon by challenging him to a friendly game of Gwent instead
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# ? Feb 23, 2020 22:07 |
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Capra Demon is easy once you get rid of the dogs. But getting rid of the dogs is hard.
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# ? Feb 23, 2020 22:13 |
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ymgve posted:Capra Demon is easy once you get rid of the dogs. But getting rid of the dogs is hard. JM is right. I’d rather ask ol Capra if he plays Gwen. He nods sadly, and we get down to it. I’ll play the dogs too.
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# ? Feb 23, 2020 22:24 |
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Volte posted:It's because your singular reason for playing a game seems to be the challenge and the challenge alone, and some people play games for other reasons. Some people play games just to exist in a space, control a character, play out a particular sequence of events, try to gently caress around with the mechanics, hear a story, see some numbers go up, or any other reason. My video games are my toys and I play with them how I see fit, just like if it was a Hot Wheels set or something. If someone told me I had to play Hot Wheels the right way or I'm not getting the core experience, I'd whack them with a piece of track. Well, that's kind of what I was getting at with my debug/practice mode thing with Bloodborne. I thought it would be fun to have all the weapons and freely adjustable stats at the beginning, so you could play around with some of the other weapons in the game that you might otherwise not use because of how you built your character. When you get right down to it, I wouldn't necessarily mind an Easy Mode in Dark Souls, because while I enjoy the challenge, there are times where I'd like it'd to be more lax and laidback. I remember someone saying that Will Wright didn't consider SimCity or other similar Maxis products as 'games', but rather 'software toys', and that makes sense. You don't always have a goal in something like SimCity or the Sims; rather, you're given a sandbox to mess around with things to see what works and what doesn't. It's why one of the more enjoyable things is when you try to build and city, and it going bad, you can just unleash a tornado to destroy it. My point wasn't to say that challenge is paramount. There's still a lot of games I play on Easy difficulty because I know I'd struggle with them otherwise. I'm trying to complete a Total Warhamer 2 campaign on Easy difficulty, and even now I still feel like I'm doing poorly. Going back to Platinum games like Bayo/DMC, when said games come up in conversation, I say that I'm interested in them, but always do really poorly. One of the things I was told is that those games are built around the idea that you play through them multiple times and master the movement and combos. DMC5 (which I've not played yet) has a mode where you can enable easy combos, and so I think maybe I should toggle that on to give myself an easier time. At the same time, though, I think it would be a bad idea, because I'd also like to play the previous games in the series, where there is (to my knowledge) no option to do that. I ask myself, "Is my problem that I like this game, but would prefer it was easier; or is my problem that I want to game to be easier so that I can finish it." In the case of the latter, I wonder if the issue is that I just don't care for the game, and I just want to strike it out of my backlog. I could turn on Easy Mode or use cheats (assuming there's an option for either), but I feel remiss in doing so, because if someone comes along and asks what I thought of the game, I feel like I can't give an accurate appraisal. John Murdoch posted:While it sounds like the execution of those Infinity engine game Story Modes maybe isn't the best, I bet a lot of people still cherish them regardless because they are vastly more invested in the characters and world of those games than they ever were old, crappy D&D mechanics. Or maybe they last played the games when they were 10 and had all the time in the world to puzzle out how the gently caress THAC0 worked and nowadays that isn't something they care to worry about, they just want to hang out with *checks notes* Minsc and Imoen. See also: The number of people who still praise Mass Effect 1's story but simultaneously never want to play it again. I mean, when I went to complain about my issues with Baldur's Gate, someone pointed out that my issues lied more with 2e D&D than the game itself. Volte posted:Counterpoint: I played Mario 1 from start to finish without warps for the first time since I was a little kid when NES Online came out, because I could just rewind if I died. It was fun, I played the whole thing in like an hour, and I would never have done that if rewind wasn't an option. I'm not saying that I couldn't have done it, or that I'm physically incapable of it. I just...wouldn't have done it. Jumping on Goombas and running fast is fun, shooting fireballs is fun. I really struggle to understand the mindset that a game has to present you with real stakes and have tension and frustration in order to be fun (or even be considered a game at all). Hell, I even find it fun to turn on God Mode and run around in Doom 2 blasting enemies. It's still fun to try to kill things while running as fast as possible. I also like to play on no-saves Ultraviolence when I want some real tension, but I mostly play video games to relax so usually I'm save scumming shamelessly and noclipping back up a ledge if I accidentally fall off and whatever. I've also played Doom with god mode and cheats on and enjoyed it, though it's usually when I'm trying out mods. When playing normally, I usually tend to play on 'Hey, Not Too Rough' or "Hurt Me Plenty' because 'Ultra-Violence' throws a lot more enemies at me than I like, but 'I'm Too Young to Die' doesn't throw enough. ymgve posted:Capra Demon is easy once you get rid of the dogs. But getting rid of the dogs is hard. Max Wilco fucked around with this message at 22:37 on Feb 23, 2020 |
# ? Feb 23, 2020 22:34 |
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Volte posted:People make jokes about Baba Is You needing an easy mode, but the fact is that Baba Is You is the easy mode. It's actually a gold standard as far as I'm concerned. It could have a time limit, it could have some time-wasting bullshit when you a fail a puzzle, it could introduce mechanics that make the characters harder to control, or any number of other "difficulty" inducing features, but it doesn't. It's as streamlined as it can be, it does not waste your time, and it gives you a safe place to experiment and try things with no penalty. The only adversary is yourself. I would argue the same for Sekiro. The only penalty is death and a short run to get back where you were. People just don't want to put in the necessary time to reach the skill that the game requires.
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# ? Feb 23, 2020 22:45 |
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Max Wilco posted:I ask myself, "Is my problem that I like this game, but would prefer it was easier; or is my problem that I want to game to be easier so that I can finish it." In the case of the latter, I wonder if the issue is that I just don't care for the game, and I just want to strike it out of my backlog. I could turn on Easy Mode or use cheats (assuming there's an option for either), but I feel remiss in doing so, because if someone comes along and asks what I thought of the game, I feel like I can't give an accurate appraisal.
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# ? Feb 23, 2020 22:54 |
There are minimal consequences to dying in Sekiro, though. There's a waypoint in front of every boss.
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# ? Feb 23, 2020 22:56 |
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anilEhilated posted:There are minimal consequences to dying in Sekiro, though. There's a waypoint in front of every boss. edit: To be clear I'm not talking about in-game consequences, I just mean the result of having died (i.e. the battle ends and you have to do some routine poo poo to re-initialize it). If at the point of death to a boss, every consequence remained the same except you just instantly reset back to the starting moment of the battle, I would not find it nearly as unbearable. I'm not looking for "easy mode", I'm looking for "don't waste my time mode". I don't believe there's much merit in having to "put time" into a game like you'd put quarters into an arcade machine. I don't want to earn the right to play by pissing away one minute increments, and I'm perfectly willing to put time into the actual meaty bits of the game in order to actually practice and get better. I just don't want the punishment for a mistake to be another minute wasted. Volte fucked around with this message at 23:13 on Feb 23, 2020 |
# ? Feb 23, 2020 22:59 |
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Look Sir Droids posted:I more or less agree with your point, but the book and movie analogy is really poor. You can read a book or finish a movie. The book isn’t stopping you from turning the page and the movie isn’t making you press pause or watch the same scene over and over again. I think the point was that nobody would refund a movie ticket for a lovely movie, let alone a movie you just didn't like.
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# ? Feb 23, 2020 23:10 |
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Ningyou posted:unironically here for English Major Souls Ouch. Turns out the spider boss transitioning into a bullet hell shooter during Phase 2 was an example of mise-en-abyme, not metonymy. Reload from last checkpoint? (Y/N)
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# ? Feb 23, 2020 23:29 |
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YOU MISREAD
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# ? Feb 23, 2020 23:32 |
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Amazing subtext ahead
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# ? Feb 23, 2020 23:36 |
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Too Shy Guy posted:Amazing subtext ahead
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# ? Feb 23, 2020 23:38 |
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"Don't give up, essayist!"
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# ? Feb 23, 2020 23:41 |
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guys, i'm stuck on frank herbert's description of the golden path - it just seems no matter what i do halfway through the paragraph the text explodes and i have to restart from the previous page. is there like a trick to this prose? don't just tell me to red gud because that's not loving helpful and i've already completed gormenghast so i know it's not just me.
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# ? Feb 23, 2020 23:42 |
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PantsBandit posted:I would argue the same for Sekiro. The only penalty is death and a short run to get back where you were. People just don't want to put in the necessary time to reach the skill that the game requires. Back a few pages to my original point a few pages back. I play games for fun, not to practice skills that are only of use in one videogame. It’s one thing if the game gives you options to your approach, but it’s disrespectful to my time the way Sekiro is set up.
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# ? Feb 23, 2020 23:42 |
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To the guy who said nobody expects music or movies to be "accessible" - people absolutely do this, having worked in a music store and a movie theater, people will say they want a refund because they didn't like the movie, or didn't like the album. People are entitled everywhere. It's entirely the developer's choice whether to make something accessible, and it should be the responsibility of the individual to do their own work to find out if it will be something for them or not, but people are way too lazy to do that. Also I do think that The Witness' approach is totally acceptable, as long as people are able to learn that information before they buy the game. Devs shouldn't have to design for every eventuality, it's like parents blaming games for being violent when they couldn't bother to read a warning label. We could have accessibility/difficulty warnings as well, but developers should not be made to change their game so everyone can play it, that's an absurd notion. What's the skill floor? A new gamer at 30 years old can't function through the basic controls of something like Grand Theft Auto at first. Most gamers have been playing since childhood, you can't design every game to cater to people who have barely figured out object permanence. As for respecting your time, a game doesn't have to do that either, you're in charge of your own self, stop blaming everything else. Look at some reviews first or something.
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# ? Feb 23, 2020 23:58 |
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Why do people keep trying to bring it back to an "entitled" or "accessibility" argument? I'm not outraged that Sekiro isn't "for me", I'm disappointed that such a fantastic set of gameplay mechanics is wrapped in a game loop that involves so much wasted time. Disrespecting my time is absolutely the number one reason I stop playing games.
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# ? Feb 24, 2020 00:03 |
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I can't wait to have strong opinions on DS2, 3, and Sekiro. And maybe even Bloodborne...someday....
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# ? Feb 24, 2020 00:06 |
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It's not a game's job to respect your time, your idea of what does or doesn't respect your time is totally subjective, it could even change with your mood on a given day. A game's only job is to deliver what it set out to deliver, it's entirely on you whether you end up finding that enjoyable or "worth your time" or not. You're in charge of how you use your own time, not the game. There's a pretty cool resource called "how long to beat" that will tell you approximately how much time you can expect to spend on a game, maybe consult that before you buy something? I've spent a lot of time getting frustrated by Sekiro, and I haven't even finished it, but all that time I've spent was of my own volition, the developer can't account for that, they're just making a game, they're not Dr. Who or something.
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# ? Feb 24, 2020 00:12 |
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it's also not your job to respect a game.
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# ? Feb 24, 2020 00:27 |
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Ghostlight posted:guys, i'm stuck on frank herbert's description of the golden path - it just seems no matter what i do halfway through the paragraph the text explodes and i have to restart from the previous page. is there like a trick to this prose? don't just tell me to red gud because that's not loving helpful and i've already completed gormenghast so i know it's not just me. What edition are you reading? That's not a design choice, but a formatting flaw that was common in the 1984 Berkley printing. The 1999 Ace printing addressed that problem, but you might not like the 'enhanced' typesetting they used.
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# ? Feb 24, 2020 00:30 |
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caldrax posted:It's not a game's job to respect your time, your idea of what does or doesn't respect your time is totally subjective, it could even change with your mood on a given day. A game's only job is to deliver what it set out to deliver, it's entirely on you whether you end up finding that enjoyable or "worth your time" or not. You're in charge of how you use your own time, not the game. There's a pretty cool resource called "how long to beat" that will tell you approximately how much time you can expect to spend on a game, maybe consult that before you buy something? I've spent a lot of time getting frustrated by Sekiro, and I haven't even finished it, but all that time I've spent was of my own volition, the developer can't account for that, they're just making a game, they're not Dr. Who or something. caldrax posted:A game's only job is to deliver what it set out to deliver Volte fucked around with this message at 00:45 on Feb 24, 2020 |
# ? Feb 24, 2020 00:41 |
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Volte posted:Who the gently caress are you talking to? Did I miss somebody claim that Fromsoft forced them to buy and complete Sekiro against their will? You just said Sekiro didn't respect your time. It's a nonsense concept. You're responsible for your own time. quote:Its job is its only job That's not what that means. The statement means that they create something to the best of their ability, to meet the goals they set. If every developer tried to cater to every player, games would either never get made, or have their edges so sanded down that they backfire and no one likes them. They've gotta stick their neck out somewhere and release something that they themselves would like. They're never going to land every opinion on their side.
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# ? Feb 24, 2020 00:54 |
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caldrax posted:You just said Sekiro didn't respect your time. It's a nonsense concept. You're responsible for your own time. I'm not even saying they owe it to me. I can easily just not play Sekiro. I'm just saying it's low hanging fruit that would make it palatable to more people. But that would only happen if people voice their displeasure about the status quo. You seem to think that I thought that I wanted to play Sekiro, but it turned out I don't want to. Actually, I really want to play Sekiro, and I like everything about it, except all the wasted time that comes with trying to get better at it. Volte fucked around with this message at 00:57 on Feb 24, 2020 |
# ? Feb 24, 2020 00:55 |
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I challenge this dishonourable video game to martial combat for disrespecting my time While u complied code, I studied The Blade
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# ? Feb 24, 2020 01:04 |
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caldrax posted:You just said Sekiro didn't respect your time. It's a nonsense concept. You're responsible for your own time. A lot of the ways games don't respect time aren't about the things they expect you to do in gameplay, but rather the way they deal with structure and interface (reloading, inventory management, walking speed, mapping, controls, etc) All of those can be intentional, but most of the time they're just imperfect design or execution.
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# ? Feb 24, 2020 01:05 |
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# ? Apr 26, 2024 04:00 |
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Volte posted:85 loading screens is not being respectful to my time, it's pretty cut and dried. Loading screens? You realize that until the last few years this has been entirely a limitation of technology right? And if they were going to avoid this they'd be having you crawl through a thin corridor like God of War, are you complaining of all the time wasted every time you have to crawl through a duct or something? Games could entirely be construed as a waste of time if you choose to, or you can think fondly on them for what they gave to you or taught you, but again, that's all on you.
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# ? Feb 24, 2020 01:08 |