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Roman posted:this changes next week when you can set everything including open world up to Heroic after you beat the expansion campaign edit: I'm getting that vibe due to almost every mention of "global difficulty" being tied to "resetting the map once you clear it". Morter fucked around with this message at 03:37 on Feb 28, 2020 |
# ? Feb 28, 2020 03:32 |
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# ? Apr 24, 2024 21:35 |
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Lapsed player trying to get on this again Would like to join Pi Hard on pc. Uplay/in game as RomanPepsi.
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# ? Feb 28, 2020 04:09 |
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If you have a Hard Wired/BTSU build like me, I watched a video by JETT4TH about making it *probably* still be good next week. tl;dr is that you want one Wyvern holster, kneepads, or mask because Wyvern will be changed to have 10% skill dmg, 10% status effects, 15% skill duration. You'll want backpack and chest to be Hard Wired pieces because those will have enhancing talents. That's based on the stuff from the SotG videos and anything can change but this seems to be the way to go. hard wired: wyvern: You're going to replace it all within the first hour anyway but at least you'll have something good going in Roman fucked around with this message at 14:45 on Feb 28, 2020 |
# ? Feb 28, 2020 04:26 |
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Richter Scabies posted:Lapsed player trying to get on this again Would like to join Pi Hard on pc. Uplay/in game as RomanPepsi. I pinged you on discord my friend and nerdz will get you in. Welcome back to the game!
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# ? Feb 28, 2020 04:31 |
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Roman posted:If you have a Hard Wired/BTSU build like me, I watched a video by JETT4TH about making it *probably* still be good next week. Related to this, will any recalibrated gear get reset ? Will we get refunded the recalibration costs? They did this at least once in TD1.
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# ? Feb 28, 2020 04:35 |
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Jose Oquendo posted:Related to this, will any recalibrated gear get reset ? Will we get refunded the recalibration costs? They did this at least once in TD1. i don't remember saying so. likely it won't except for any changed talents like DTE will just change to whatever they choose to convert those to
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# ? Feb 28, 2020 04:38 |
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Will there be a way of upgrading old exotics to level 40? Because I’ve been lucky enough to get both BTSU gloves and merciless to drop this week, and diamondback from the college. It would suck to have to get them all over again.
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# ? Feb 28, 2020 05:20 |
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Blind Rasputin posted:Will there be a way of upgrading old exotics to level 40? Because I’ve been lucky enough to get both BTSU gloves and merciless to drop this week, and diamondback from the college. It would suck to have to get them all over again.
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# ? Feb 28, 2020 05:22 |
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Extra exotics. Lol. I’m lucky as heck to have finally gotten one or two to drop!
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# ? Feb 28, 2020 06:36 |
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Hollandia posted:$15 AUD Hopefully you're still reading the thread Hollandia. If you are, it's back to AUD$4.50 on the Uplay PC store!
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# ? Feb 28, 2020 08:01 |
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Man trying to do the grenade multikill challenge for Tier 2 Tech is a giant pain in the rear end, enemies really love running away from my grenades and they have long rear end fuses. Is there any way to cook them so they go off faster? Oh drat I see its some kind of talent on gear, that's real stupid. Dreadwroth2 fucked around with this message at 08:28 on Feb 28, 2020 |
# ? Feb 28, 2020 08:26 |
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I did it by doing a mission on story difficulty (like the very first hotel mission) and throwing a grenade at a cluster of enemies before they have seen me. If that is the case, they will usually not react quickly enough to run away from the grenades. Then I just aborted and repeated the mission until that challenge was done. Before, I had the same problem as you did - in open combat, enemies just run away from grenades too often.
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# ? Feb 28, 2020 09:01 |
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Dreadwroth2 posted:Man trying to do the grenade multikill challenge for Tier 2 Tech is a giant pain in the rear end, enemies really love running away from my grenades and they have long rear end fuses. Is there any way to cook them so they go off faster? I just did this recently and found chucking a nade into patrols in the overworld and then shooting people to keep them stunned while in the blast area helped. It is a lot harder to do in missions due to the way enemies are scattered. Edit: WELL who you gonna believe?! That's what I get for replying without refreshing.
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# ? Feb 28, 2020 11:22 |
Yeah you can kind of manipulate their reaction order by throwing a nade, shooting gun and then boom! Doesn't seem to work all the time but it's been the easiest way to get multikills with them.
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# ? Feb 28, 2020 12:43 |
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Dreadwroth2 posted:Man trying to do the grenade multikill challenge for Tier 2 Tech is a giant pain in the rear end, enemies really love running away from my grenades and they have long rear end fuses. Is there any way to cook them so they go off faster?
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# ? Feb 28, 2020 12:55 |
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I open pretty much every combat in a grenade multi kill. Wait until reds patrol close together and throw one to no reaction from them until a half-second before the blast. Within combat they just won’t get behind cover close enough to eachother to pull it off unless you have very sparse cover or you timed a spawn manhole just right.
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# ? Feb 28, 2020 13:29 |
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you can easily cheese those multikills by restarting grand washington hotel. There's a trio of red hyenas that always pop up from the same spot. go for normal difficulty and equip any chest with mad bomber and you're set.
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# ? Feb 28, 2020 14:53 |
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Any patrols in the open world won't react fast enough to avoid even non-Mad Bomber grenades.
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# ? Feb 28, 2020 17:39 |
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Are there grenade variations ala Borderlands? I haven't seen any drop yet (15 levels in) but I see that the grenades are an equippable item in the inventory.
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# ? Feb 28, 2020 17:48 |
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They're tied to the specializations. Each one has a unique grenade that you unlock by buying the associated perk in that specialization's tree. Gunner has a riot foam grenade, technician has an EMP grenade, Survivalist has incendiary, etc.
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# ? Feb 28, 2020 17:51 |
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Rotten Red Rod posted:Are there grenade variations ala Borderlands? I haven't seen any drop yet (15 levels in) but I see that the grenades are an equippable item in the inventory. Until you finish the level 1-30 story and unlock specializations in World Tier 1 you’ll only have regular grenades. Each specialization has its own unique grenade in addition to regular grenades but you have to switch between them in your inventory menu, not on the fly.
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# ? Feb 28, 2020 18:06 |
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Warlords release schedule: PC: March 2nd 11AM UTC (6am EST) Xbox/PS4: March 3rd 12AM local time.
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# ? Feb 28, 2020 19:14 |
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March 2nd is gonna be a hard one for us console players, my sympathies
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# ? Feb 28, 2020 19:20 |
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So how would you go about making a striker build theoretically?
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# ? Feb 28, 2020 19:22 |
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guys I am SO EXCITED It's nice to get hyped for a game again
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# ? Feb 28, 2020 19:24 |
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tweet my meat posted:So how would you go about making a striker build theoretically? Without seeing the new weapon talents and the rolls on Striker, it's hard to say. In TD1, you wanted nothing in electronics, just enough FA to trigger your weapon talents, and dump the rest into STA.
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# ? Feb 28, 2020 19:33 |
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So game good again or what, it's been a while since I played.
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# ? Feb 28, 2020 19:36 |
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It'll be good on the 2nd
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# ? Feb 28, 2020 19:39 |
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Jose Oquendo posted:Without seeing the new weapon talents and the rolls on Striker, it's hard to say. In TD1, you wanted nothing in electronics, just enough FA to trigger your weapon talents, and dump the rest into STA. I'd say weapon talents are secondary to ensuring you have a weapon that's stable and accurate enough to consistently build stacks. As far as attributes go, it's an offensive gearset so it should be a straightforward gun-focused set. You'll want to hit the CHC cap, max out the available weapon damage on your gear, and then get as much armor as you can. You'll want the Striker chest and backpack over high end pieces regardless of what gear talents we get now, I think.
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# ? Feb 28, 2020 19:47 |
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I remember hearing that if you sell or dismantle armor pieces with mods on it, you lose those mods. They disappear from your inventory and are just gone. This different from weapon mods, which are not "spendable" items. Is this still the case?
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# ? Feb 28, 2020 20:33 |
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GreatGreen posted:I remember hearing that if you sell or dismantle armor pieces with mods on it, you lose those mods. They disappear from your inventory and are just gone. This different from weapon mods, which are not "spendable" items. As of right now, yes. Not sure about what happens after TU8.
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# ? Feb 28, 2020 20:40 |
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Jose Oquendo posted:Without seeing the new weapon talents and the rolls on Striker, it's hard to say. In TD1, you wanted nothing in electronics, just enough FA to trigger your weapon talents, and dump the rest into STA. That’s how it was with the Classified Striker set with its health regeneration bonus but while Division 2 Striker is slightly different it is pretty much the regular Striker set, which only had the weapon damage stacks. That was more flexible is how you could apply it without losing the entire point of using it in the first place. That said which core attributes are on which armor pieces will mostly determine what you can do with Division 2 Striker.
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# ? Feb 28, 2020 20:43 |
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gotta keep in mind that Gear sets will have one less attribute roll than regular pieces, so that's another thing that needs to be taken into consideration and you can recalibrate core attributes so colors don't really matter
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# ? Feb 28, 2020 21:36 |
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Jose Oquendo posted:Warlords release schedule: Fuuuck, and I just found out I’m actually working next week. I was kind of hoping this would come out right when I caught my layoff so I could binge on it all week while I decompress. I really wish this game would replace my specialist ammo to an extent when I die during a boss fight. I couldn’t beat the guy with a fully loaded mini gun handy, what makes you think I can do it without it?
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# ? Feb 28, 2020 21:42 |
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nerdz posted:and you can recalibrate core attributes so colors don't really matter Oh? I’ve been assuming they were going to be fixed because otherwise what would be the point of only giving certain cores to certain brands/models.
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# ? Feb 28, 2020 21:44 |
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Ugly In The Morning posted:I couldn’t beat the guy with a fully loaded mini gun handy, what makes you think I can do it without it? Because the minigun is weaker than just using your primary and leaves you completely exposed while firing.
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# ? Feb 28, 2020 23:14 |
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Kibayasu posted:Oh? I’ve been assuming they were going to be fixed because otherwise what would be the point of only giving certain cores to certain brands/models. they're not fixed, they're just not random. A brand will always roll one core color. And to reinforce my point here, keep your GS500 gear mods and skill mods: https://twitter.com/Thylander/status/1233478877734936577
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# ? Feb 28, 2020 23:45 |
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Someone posted in the previous thread that the new patch stopped working on older processors lacking SSE 4.2 and AVX instructions. It turns out that’s wrong, AVX doesn’t matter.
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# ? Feb 29, 2020 00:35 |
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Lazyhound posted:Someone posted in the previous thread that the new patch stopped working on older processors lacking SSE 4.2 and AVX instructions. It turns out that’s wrong, AVX doesn’t matter. Weird, that's what support has been telling people. Do you mean that only SSE 4.2 matters or it's something else entirely?
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# ? Feb 29, 2020 00:57 |
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# ? Apr 24, 2024 21:35 |
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Only SSE 4.2 matters. I have a Xeon X5690 and it ran fine for a couple of hours last night. The only people I noticed complaining about it were running AMD Phenoms, which lack both.
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# ? Feb 29, 2020 02:28 |