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Replying to post from previous page : https://beforeiplay.com/index.php?title=Dishonored
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# ? Mar 13, 2020 19:49 |
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# ? Apr 26, 2024 13:49 |
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Anything for Borderlands 3? I've played the first two games so am familiar with all the standard stuff...
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# ? Mar 13, 2020 20:27 |
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sean10mm posted:I have't played Disonored in forever and don't remember anything about it except "sneak around and do cool poo poo." Blink and that 'super sight' power are your best friends. Resist the urge to load a savegame if you get spotted. Just roll with it. You can kill someone instantly by jumping on top of them from above and hitting sword at just the right moment. You aren't Zorro. If you get in a swordfight with more than one person, you'll probably die. Shoot them in the face with the gun, or freeze time, or run away and come back. Don;t worry about high or low 'chaos', just do what feels right.
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# ? Mar 13, 2020 20:44 |
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Medium Chaos doesn't kick in until you kill at least 20% of NPCs in a level, so you have some leeway.
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# ? Mar 13, 2020 20:48 |
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Don’t play it like a thief game, it’s best as an action game with stealth.
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# ? Mar 13, 2020 20:50 |
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I played it like a Thief game and had a blast, figure out your preferred playstyle for yourself.
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# ? Mar 13, 2020 20:53 |
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I also played like Thief on my first run and had a blast. On my second run I played like Thief unless poo poo went sideways or I felt killing someone would be more convenient.Then it was whirling dervish of blood time. Those Razor Wire Tripmines are nasty. I also had a blast. Can't honestly say which I preferred more.
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# ? Mar 13, 2020 21:01 |
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Kanfy posted:I played it like a Thief game and had a blast, figure out your preferred playstyle for yourself. Yeah, "play it the way you want to" is good advice. Personally I went the stealthy assassin route, but you can avoid combat altogether if you want. There's even a nonviolent way to deal with all the targets.
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# ? Mar 13, 2020 21:03 |
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You are given a wide range of creative ways to kill people, so it would be a shame to not at least try them out a little.
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# ? Mar 13, 2020 21:03 |
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The amount of advice given re: that game speaks volumes. You will be judged by the violence you do. It’s not Spec Ops: The Line Also the infected can’t be reasoned with. Be sneaky or just make them disappear. It’s a video game. Stealth is obviously cooler and rewarded
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# ? Mar 13, 2020 21:23 |
BaldDwarfOnPCP posted:You will be judged by the violence you do. It’s not Spec Ops: The Line
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# ? Mar 13, 2020 22:01 |
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Chaos becomes less of a seemingly counterproductive mechanic when you think about it this way: higher chaos means more enemies spawn. The game sees that you enjoy killing people, so it gives you more people to kill. Low chaos means less enemies spawn. The game sees you like avoiding being seen by people, so it gives you more empty space to avoid being seen by people in. If not for the fact that it affects the outcome of the story, it would be a great example of reactive game design.
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# ? Mar 13, 2020 22:04 |
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Going Low Chaos until you get to the final couple of missions and then going all out murderfest is pretty fun Also being low Chaos up until near the end means that Samuel doesn't think you're a bad person
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# ? Mar 13, 2020 22:31 |
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anilEhilated posted:Well, yes and no. High chaos (more killing) gives you a bad ending but a more interesting setup for the final level. I wouldn't stress over killing or not killing, definitely not on a first run. I’m still on my first run and Samuel makes me feel like a schmuck
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# ? Mar 13, 2020 22:56 |
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Draile posted:I am playing Dark Sun: Shattered Lands for the first time in more than twenty years, so might as well be the first time. You'll probably have way more luck in the old timey computer RPG thread. https://forums.somethingawful.com/showthread.php?threadid=3473537
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# ? Mar 13, 2020 23:40 |
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Danger - Octopus! posted:Anything for Borderlands 3? The first few areas are bland; you also do not have access to your storage. Consider prioritizing the campaign until you get to Sanctuary. The vending machines on Sanctuary scale to your level, making them a good source of gear if you are doing side quests and out-leveling your zones. The quality of gear in the vending machines is much improved over Borderlands 2, but vending machines cannot sell legendaries, like they can in the pre-sequel. You now use cash to buy both gear and storage upgrades. Gear effectively costs nothing. The storage upgrades are very expensive, but they quickly grow affordable as you gain levels and sell more expensive gear. Eridium is now used for cosmetic purchases. There is a vending machine that sells special gear for Eridium, but until the endgame the cost is exorbitant relative to the amount of the currency you are likely to have. Both cash and Eridium can be used in slot machines. The rate of return on those is not very high. As in previous games, respeccing is cheap and you should not hesitate to try it. Also be flexible with your action skill, which you can now change up. The world drop rate for legendaries is vastly improved over the previous games. You can still farm certain enemies for specific legendaries if you want to. As in previous games, some legendaries are extremely powerful; others are gimmicks and are not useful.
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# ? Mar 14, 2020 02:27 |
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Are the Ori games okay with mouse and keyboard or should I get a controller? It's been so long since I played a platformer on a PC...
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# ? Mar 14, 2020 16:22 |
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I think Ori 2 is better with a controller but mouse & keys should work well enough.
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# ? Mar 14, 2020 16:23 |
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Organza Quiz posted:Are the Ori games okay with mouse and keyboard or should I get a controller? It's been so long since I played a platformer on a PC... The movement in Ori can sometimes require precision I don't think KB/M can give you. I'd personally get a controller if you didn't have a spare 360 controller laying around.
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# ? Mar 14, 2020 18:22 |
Can't speak for 2, but the first Ori was perfectly beatable on KB/M.
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# ? Mar 14, 2020 18:25 |
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There are many situations where you need analog controls for precision dash aiming and I can't really say how well the mouse would make up for that. I would also recommend a controller. Should be doable with mouse, but probably a lot more frustrating.
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# ? Mar 14, 2020 18:25 |
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Anything good to know before Mario Kart 8 Deluxe?
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# ? Mar 16, 2020 08:40 |
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Some bikes do what's commonly called inward drifting: the Comet, Sport Bike, Jet Bike, Yoshi Bike and Master Cycle. This makes them a bit harder to handle and if you're already used to how the karts and other bikes behave it'll definitely throw you off. On the antigravity track sections there sometimes are pylons or other features that make this little swish sound when you bump into them. Same if you bump into other drivers. Intuitively this feels like you should avoid either, but it actually gives you a minor boost. Other than that it's a Mario Kart. They're accessible party racing games, you can't really do anything wrong or lock yourself out of anything.
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# ? Mar 16, 2020 08:55 |
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Yeah, I'm more worried about grind. There's a lot of modular parts. Anything that makes unlocking them easier? Or is it just "Do a thing X times"?
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# ? Mar 16, 2020 10:58 |
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PRL412 posted:Yeah, I'm more worried about grind. There's a lot of modular parts. Anything that makes unlocking them easier? Or is it just "Do a thing X times"? Your overall coin total is what unlocks parts, with a random one given every 50 coins, up to 1000 coins collected total. From there it's every 100 coins. Just play and have fun, it's not that big a deal. Characters are unlocked randomly by getting Gold Cups (ie; placing first ).
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# ? Mar 16, 2020 11:25 |
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Parts don't make a huge difference after the first few, once you find a kart/setup you like you'll probably never change it.
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# ? Mar 16, 2020 15:01 |
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There's always more ways to make terrible karts. High speed no traction gooooooo!
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# ? Mar 16, 2020 16:38 |
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tip I would add for Monster Hunter World: even if you don't have the expansion, the game now starts new players with super powerful armour and craftable weapons that are intended to (and do) make the base game an absolute breeze, so you can get up to speed for the expansion. If you want any challenge at all, ditch them. The game doesn't really tell or warn you what they're for and I just mindlessly cruised through the first few hunts before I googled out of curiosity and found out they're basically cheat items.
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# ? Mar 17, 2020 11:04 |
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Kanfy posted:A major yet seemingly little-known thing you should know about DD (evident from the fact that it's neither on the page or has been mentioned here) is that you can change character skills even mid-dungeon. Just right-click a character (or whatever the controller equivalent is) and swap around whatever you like. Another one that a lot of people don't know is that you can use food items on heroes to heal them a bit in between battles (limit 4 per hero until the next battle). You don't have to wait for the hunger event to do this.
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# ? Mar 17, 2020 17:39 |
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Nebrilos posted:Another one that a lot of people don't know is that you can use food items on heroes to heal them a bit in between battles (limit 4 per hero until the next battle). You don't have to wait for the hunger event to do this.
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# ? Mar 17, 2020 18:11 |
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Nebrilos posted:Another one that a lot of people don't know is that you can use food items on heroes to heal them a bit in between battles (limit 4 per hero until the next battle). You don't have to wait for the hunger event to do this. Cardiovorax posted:This is a really good tip and it saved more than a few runs for me. Out-of-combat healing on demand is a real godsend in certain situations. The flipside is its really frustrating as hell when you burn food to heal and then two steps later you get the hunter event and now you're "starving" even though you just ate. Note that using food to heal you doesn't affect your hunger whatsoever. They must be rubbing the food on their wounds.
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# ? Mar 17, 2020 18:18 |
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Yeah, even if you do that, it's a good idea to always keep four food (for small dungeons) or eight (for medium) on hand in order to avoid hunger-based penalties. Another badly-advertised little fact is that the "food clock" is not actually dependent on time or strictly speaking even anything you do in-game - you will simply get hungry a certain number of times per run, full stop, no exceptions. There's absolutely no way around it, so there is no point in ever rushing. Take all the time you need. It makes no difference.
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# ? Mar 17, 2020 18:22 |
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Is the site down?
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# ? Mar 17, 2020 18:24 |
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Seems that way, yes.
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# ? Mar 17, 2020 18:32 |
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While the site is down I've got a really silly one for the first Nioh: I know stat optimization isn't a big deal, but if I recall correctly, each of your two starting weapons also gives you a permanent stat that can't be respecced later. What stats will be useful no matter what build I pick? I was thinking Spear/axe since every build will need a few points in body and stamina, then Isonade as the starting spirit because everyone will again need to tank a few points into Spirit regardless of build.
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# ? Mar 18, 2020 01:02 |
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A single stat point really barely even matters at all - I made the post that ended up in that part of the guide, but what I specifically said was that you'll end up wanting 20-25 in every stat, because the benefits are very front-loaded and eventually stats just stop mattering as anything other than fulfilling minimum stat requrements for their associated weapon class. Having twenty-five points in a stat or having nearly a hundred points in a stat is not felt remotely as strongly as it would be in a Souls game. The best answer there is to pick whatever weapon type feels most interesting to you to start with. It'll barely matter, though, because you don't actually start with any of those weapons and need to find stuff in-game anyway. I would suggest picking Kato instead of Isonade, though. The spirit attack of Isonade has a very weird spiral form and is hard to use with any precision. Kato is fairly straightforward and most things tend to be fairly flammable anyway.
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# ? Mar 18, 2020 01:13 |
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Omi no Kami posted:While the site is down I've got a really silly one for the first Nioh: I know stat optimization isn't a big deal, but if I recall correctly, each of your two starting weapons also gives you a permanent stat that can't be respecced later. What stats will be useful no matter what build I pick? I was thinking Spear/axe since every build will need a few points in body and stamina, then Isonade as the starting spirit because everyone will again need to tank a few points into Spirit regardless of build. Its like +1 to two stats, which is super minor so isn't worth worrying too much about. There's a lot of cross-synergy in nioh's stats, I like it better than dark souls' classic western D&D stats honestly. The "core" stats would be Heart (for Ki) and Body/Stamina (for HP) but you could also just pick whatever is associated with the weapon you're gonna use like they kinda intend and it'll work fine. So feel free to do body and stamina that's fine!
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# ? Mar 18, 2020 01:16 |
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Huh okay, that's easy enough... what about soft caps? Say I rush to 20-25 for everything and identify the two weapons I wanna go deep in, how high should I take their thing before starting to trickle back into other stats? Or is it literally such heavy diminishing returns that I can just kinda randomly throw stuff around and not make a major difference?
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# ? Mar 18, 2020 01:19 |
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You can shoot any human enemy in the head with the rifle or bow for a heavy stun. The Paralysis Ninpo is kinda broken on humans as well. Most demons are either just meat for the grinder or an excellent excuse to drop your refreshing skills and just delete them. I'd also say figure out what armor you plan on using long term, as there are some good set bonus. Same with your Guardian Spirit. I have heard the actual magic (as opposed to ninja tools) is outright broken and OP, as is heavy armor axe build. I did not touch either except to get a quick spell I wanted early in the tree. I only used the Kursarigama and light armor (ninja build, I had a katana for set bonus purpose, never used) the whole game. Focus on your health, stamina and damage scaling stats. For magic stuff you outright get 1 skill point per level invested (or something similar) so they don't taper off until a long time. Any seriously problem I could readily just vomit out a tonne of throwaway weapons and delete them in seconds. Seriously consider finding a guide for the Kodama, they are loving annoying. A lot of people say that the DLC expects NG+, this isn't true in my experience, the DLC does get kind of boring and repetitive though imo. Improving your gear though forging is recommended, but a little obtuse until you get a feel for it. Figure out your stances and how to do the pulse thing reliably. Blocking is meh in my experience. Don't be a dummy and go like 75% of the game without realizing High Stance Kusarigama is basically untouchable. Stacking two different element effects on an enemy triggers a new status call Discord. It means they take double damage. It's not necessary at all on NG, but you will destroy things if you can get it rolling. This all applies to NG only, I didn't bother at all with NG+, but you can drop in an out of NG+ at any time once you finish the game. Zushio fucked around with this message at 01:33 on Mar 18, 2020 |
# ? Mar 18, 2020 01:19 |
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# ? Apr 26, 2024 13:49 |
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Omi no Kami posted:Huh okay, that's easy enough... what about soft caps? Say I rush to 20-25 for everything and identify the two weapons I wanna go deep in, how high should I take their thing before starting to trickle back into other stats? Or is it literally such heavy diminishing returns that I can just kinda randomly throw stuff around and not make a major difference? From there, it's basically up to you, because it doesn't matter a lot anymore.
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# ? Mar 18, 2020 01:23 |