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Certain things are hard-coded (liquid plasma + light bulb = kaboom), but otherwise most things are simulated. Generally chemicals react with one another to make other chemicals which then do fun things like make explosions.
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# ? Mar 19, 2020 23:02 |
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# ? Apr 19, 2024 00:05 |
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Omi no Kami posted:So how the heck does the liquid simulation work, mechanically? I've seen all sorts of neato crap, like people injecting fuel into a lightbulb and waiting for someone to turn it on and explode. I know a lot of SS13's stuff is harcdoded, did someone just manually script each specific interaction, or does the game somehow do real fluid dynamics? (I assume the former, because holy crap BYOND.) Alot of object specific things are hardcoded I think. Fluids got added in the last few years so you can make the janitors life even harder Isaac fucked around with this message at 23:43 on Mar 19, 2020 |
# ? Mar 19, 2020 23:24 |
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Lots of very specific reactions, but then there's the entire reagents system hanging off to one side where a lot of the EXTREMELY esoteric reactions come from. Reagents traditionally exist in containers and they have a huge byzantine chart of their own reactions from there that they follow. So, like, potassium and water will interact to produce explosions once inside a container. There were/are weird ways of getting reagents into non-container forms like food, smoke, or pills that can assist you in making stranger reactions happen; for a very simple example, if the smoke reaction happens in a container, the smoke produced will contain other reagents from the container. If one of those ingredients is high-fructose corn syrup, any living container that inhales some of the smoke (monkeys or humans) will then process some of that into sugar...which can then interact with other reagents carried in the smoke to make more smoke. This is the basis of many hellsmokes and hellfoams, and much consternation and amusement among the playerbase and administration alike. I've seen many, many strange chemical reactions, but I've never been enough of a chemistry whiz to sit down and engineer any bullshit. It's funny enough dosing cigarettes with explosive liquids, or w/e. Shady Amish Terror fucked around with this message at 00:51 on Mar 20, 2020 |
# ? Mar 20, 2020 00:48 |
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Zamujasa posted:Certain things are hard-coded (liquid plasma + light bulb = kaboom), but otherwise most things are simulated. Generally chemicals react with one another to make other chemicals which then do fun things like make explosions. Fun fact: liquid plasma and lightbulbs is so ancient, it wasnt even in the combat log since every admin for a long time knew how to do it and used it for mischief at some point and could spot others doing it.
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# ? Mar 20, 2020 21:00 |
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HukHukHuk posted:Fun fact: liquid plasma and lightbulbs is so ancient, it wasnt even in the combat log since every admin for a long time knew how to do it and used it for mischief at some point and could spot others doing it. I spent a good chunk of a round on Outpost Zeta once in the dark, subverting all the light bulbs and waited for a good moment to flip the outpost's power grid back on. Sounded like an artillery barrage, lot's of "WHAT THE gently caress WAS THAT" over the radio.
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# ? Mar 20, 2020 22:18 |
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I'm just a lurker here, but can Grump go negative with absolutely insane amounts of weed?
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# ? Mar 20, 2020 22:50 |
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I don't remember giving Grump any negative-value behaviors, but hey, good idea. Grump escalates the harder you push the engine and it's Grump that increases the risks of angry grinding noises, shockwave, zaps, fireflash and such from the generator itself - the immediate hazards to the operator. Feeding weed into the furnaces will decrease Grump. Feeding corpses into the engine will decrease grump AND increase the engine efficiency multiplier, leading to even higher power levels.
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# ? Mar 21, 2020 00:47 |
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Dr. Cogwerks posted:I don't remember giving Grump any negative-value behaviors, but hey, good idea. Can it be monkey corpses? Would give engineering a reason to order monkeys. Need more legit reasons for people to order crates of monkeys.
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# ? Mar 21, 2020 01:05 |
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Also curious about the efficiency multiplier, my hellburns are getting pretty good I can get to a stable 500GW by the time the shuttle comes but I wish I could do even more
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# ? Mar 21, 2020 02:15 |
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Is there any difference in efficiency/grump value between dead humans and alive ones?
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# ? Mar 21, 2020 02:51 |
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I have no idea how that would even be tracked to begin with, but the person setting up the engine and hellburn specifically should give a big efficency bonus. Gotta be willing to sacrifice yourself in order to get that number up higher
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# ? Mar 21, 2020 04:16 |
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Greader posted:I have no idea how that would even be tracked to begin with, but the person setting up the engine and hellburn specifically should give a big efficency bonus. Gotta be willing to sacrifice yourself in order to get that number up higher Counter: Putting the person who set up the engine into it maximizes Grump. The engine recognizes its parent and will avenge them if they are burned in its flames. Plus it gives traitors with "die a glorious death" objectives a new way to off themselves (or engineering nerds) that'll gently caress with the station.
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# ? Mar 21, 2020 04:43 |
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Dr. Cogwerks posted:I don't remember giving Grump any negative-value behaviors, but hey, good idea. I don't know if it's changed since I last played, but there really needs to be a/all the furnaces in the control room rather than the heart of the engine. Once it starts cooking, it's functionally sealed off with no way to get to them without potentially messing up the hellburn as it gestates.
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# ? Mar 21, 2020 05:38 |
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Just had an annoying engine round where the hot loop inlet pressure went to 0 even though the pipes had 1+e10 pressure. Then in the last moments of the round it fixed itself going straight from 0w to 30Gw. I put some monkeys in the furnace but could not jot measure their effect
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# ? Mar 21, 2020 05:38 |
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I hop on a round and after about three minutes the graphics just freeze. I can still type and the chat updates, but that's it. If I close byond and log back in I get another three minutes. help
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# ? Mar 23, 2020 21:27 |
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That's some sort of BYOND bug because I get it too, but it'll last anywhere from minutes to hours without deciding to spontaneously freeze. No loving clue why it happens or how to even start troubleshooting.
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# ? Mar 24, 2020 19:01 |
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Welp, got laid off from work. Maybe I'll have more time for space game content again? Big oof. *yep, pandemic. Actually still waiting on COVID test results for myself, got that giant swab up my nose last week and I've been instructed to self-isolate for a couple weeks. Had several of the symptoms (no fever though) and I'm in like three of the high risk categories. Hope y'all are hanging in there and I hope space mischief provides some stress relief and company. Dr. Cogwerks fucked around with this message at 21:54 on Mar 24, 2020 |
# ? Mar 24, 2020 20:34 |
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Pandemic-related opportunistic bullshit, or just regular corporate bullshit? Either way, sorry to hear that, man
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# ? Mar 24, 2020 21:25 |
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Welcome comrade, here is your paper mask and 2 months of toilet paper.
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# ? Mar 24, 2020 21:32 |
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It's so important not to confuse the two.
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# ? Mar 24, 2020 21:49 |
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two, they say
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# ? Mar 24, 2020 22:06 |
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Another work in progress thing, for rapid repressurization (+ crime) with less hassle of dragging canisters to deal with large breached areas. High-capacity tank on a cart, for use with cargo tugs. And of course it'll have potential for flames bellowing out the pipes, and hapless, ill-advised rocket-propulsion of the whole tug train.
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# ? Mar 25, 2020 21:50 |
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funmanguy posted:I hop on a round and after about three minutes the graphics just freeze. I can still type and the chat updates, but that's it. If I close byond and log back in I get another three minutes. This is definitely your current graphic driver, especially if it is NVIDIA. update to the latest supported graphic driver.
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# ? Mar 26, 2020 00:26 |
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Dr. Cogwerks posted:Another work in progress thing, for rapid repressurization (+ crime) with less hassle of dragging canisters to deal with large breached areas. High-capacity tank on a cart, for use with cargo tugs. And of course it'll have potential for flames bellowing out the pipes, and hapless, ill-advised rocket-propulsion of the whole tug train. Can I fill it with bomb mix?
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# ? Mar 26, 2020 00:39 |
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Dr. Cogwerks posted:Another work in progress thing, for rapid repressurization (+ crime) with less hassle of dragging canisters to deal with large breached areas. High-capacity tank on a cart, for use with cargo tugs. And of course it'll have potential for flames bellowing out the pipes, and hapless, ill-advised rocket-propulsion of the whole tug train. Do we have a heavy metal guitar that plays riffs similar to the other instruments? If not we need one
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# ? Mar 26, 2020 00:43 |
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Looking forward to sufficiently-traitorized High-Capacity Tank Jet Trains careening through the walls and gibbing people to the Thomas the Tank Engine theme.
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# ? Mar 26, 2020 01:01 |
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Dr. Cogwerks posted:Another work in progress thing, for rapid repressurization (+ crime) with less hassle of dragging canisters to deal with large breached areas. High-capacity tank on a cart, for use with cargo tugs. And of course it'll have potential for flames bellowing out the pipes, and hapless, ill-advised rocket-propulsion of the whole tug train. Can....can you ride it?
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# ? Mar 26, 2020 03:09 |
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Dr. Cogwerks posted:Another work in progress thing, for rapid repressurization (+ crime) with less hassle of dragging canisters to deal with large breached areas. High-capacity tank on a cart, for use with cargo tugs. And of course it'll have potential for flames bellowing out the pipes, and hapless, ill-advised rocket-propulsion of the whole tug train. Can I suggest making the pipes on the side an add-on for rocket-propulsion/flame-belching via welding some metal pipes on or something? They look like sick afterburners added after the fact rather than part of the "proper" plumbing. That looks real good either way though .
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# ? Mar 26, 2020 03:44 |
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I got linked a short article which I think might get a hearty chortle out of some of our chemist friends: https://blogs.sciencemag.org/pipeline/archives/2008/02/26/sand_wont_save_you_this_time
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# ? Mar 31, 2020 22:38 |
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The Shortest Path posted:I got linked a short article which I think might get a hearty chortle out of some of our chemist friends: https://blogs.sciencemag.org/pipeline/archives/2008/02/26/sand_wont_save_you_this_time In space there is no "No" list, there is only the list of things you can turn into floorpills after breaking into the bar
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# ? Mar 31, 2020 22:53 |
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Dr. Cogwerks posted:Another work in progress thing, for rapid repressurization (+ crime) with less hassle of dragging canisters to deal with large breached areas. High-capacity tank on a cart, for use with cargo tugs. And of course it'll have potential for flames bellowing out the pipes, and hapless, ill-advised rocket-propulsion of the whole tug train.
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# ? Mar 31, 2020 23:06 |
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Good to see the cargo tug get some love. I'd love to see some more fun attachments for it.
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# ? Mar 31, 2020 23:23 |
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The Shortest Path posted:I got linked a short article which I think might get a hearty chortle out of some of our chemist friends: https://blogs.sciencemag.org/pipeline/archives/2008/02/26/sand_wont_save_you_this_time The "Things I Won't Work With" series of chemistry articles are pretty great, if you like knowing about horrible chemicals that will definitely kill you but are fortunately only found in lab environments. EclecticTastes fucked around with this message at 03:58 on Apr 1, 2020 |
# ? Apr 1, 2020 02:51 |
EclecticTastes posted:The "Things I Work With" series of chemistry articles are pretty great, if you like knowing about horrible chemicals that will definitely kill you but are fortunately only found in lab environments. "things i work with" made me switch out of a chemistry degree
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# ? Apr 1, 2020 02:57 |
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Dieting Hippo posted:In space there is no "No" list, there is only the list of things you can turn into floorpills after breaking into the bar "It is also hypergolic with such things as cloth, wood, and test engineers" is probably the most SS13 sentence ever written.
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# ? Apr 1, 2020 04:57 |
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Derek Lowe's articles actually inspired the addition of several reagents to SS13, including the almighty FOOF
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# ? Apr 1, 2020 05:08 |
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I got in a weird mood and had a furious need to make some graphic designs for imaginary companies, here's a few:
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# ? Apr 1, 2020 05:19 |
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monolithburger posted:"It is also hypergolic with such things as cloth, wood, and test engineers" is probably the most SS13 sentence ever written. I missed that. It's beautiful.
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# ? Apr 1, 2020 05:28 |
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Dr. Cogwerks posted:I got in a weird mood and had a furious need to make some graphic designs for imaginary companies, here's a few: Those look really good .
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# ? Apr 1, 2020 05:36 |
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# ? Apr 19, 2024 00:05 |
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Blasto³Tek
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# ? Apr 1, 2020 07:39 |