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Sandwich Anarchist
Sep 12, 2008
What's the secret to getting borrowed troops trained in time for the village quest? It timed out with one to go after obsessively hunting looters and auto battling. Would a smaller party guarantee they get more xp?

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Promethium
Dec 31, 2009
Dinosaur Gum

Sandwich Anarchist posted:

What's the secret to getting borrowed troops trained in time for the village quest? It timed out with one to go after obsessively hunting looters and auto battling. Would a smaller party guarantee they get more xp?

I've had a lot of problems with this too. I think the two issues are:
1. Higher level troops stealing kills
2. Trainees get wounded easily and can't gain experience while they're recovering.

I probably won't take this quest anymore unless I own a settlement and can use it to garrison troops that don't need training. If you have a settlement then take a party with the borrowed troops and mix in some regular recruits to absorb damage. Only fight basic looters to avoid trainees dying, and go back to the settlement to recover if too many of the trainees get wounded.

DrBox
Jul 3, 2004

Sombody call the doctor?
Is there a list of perks that do not work? It's annoying to build up my guy for specific things and find out hours into my game it's not implemented yet. Latest offender is tactician and pre battle troop placement. Put a NYI indication on there or something!

Herstory Begins Now
Aug 5, 2003
SOME REALLY TEDIOUS DUMB SHIT THAT SUCKS ASS TO READ ->>
xp gets distributed best with auto battle. If you are having a hard time fitting enough fights in in time it's because your movespeed is low. get some sumpter horses/camels/mules if you're hauling a lot of gear and get a ton of riding horses for your ground troops.

LITERALLY MY FETISH
Nov 11, 2010


Raise Chris Coons' taxes so that we can have Medicare for All.

I just skip out on training quests now. They gunk up your band with bad troops that count towards your troop cap and cost money to upgrade and just aren’t worth the time investment right now.

Last game I just upgraded my guys to archers as fast as possible because bows are op as hell and then did poacher and deserter quests for a bit. Getting a free dozen horses off of the deserters is really nice early on.

Bondematt
Jan 26, 2007

Not too stupid
Game good. Bugs bad.

I currently have one castle where the upgrades are all going in the negative direction, my influence was set to -300 when I formed my own Kingdom, and the only Kingdoms I can fight roll up in a doomstack and I have to pay them off for peace with about 1/8 the gold I stole from their caravans and lone nobles.

Think I'm just going to make a new game and stick to horse stuff until they patch the late game.

Bondematt fucked around with this message at 08:48 on Apr 5, 2020

Mazz
Dec 12, 2012

Orion, this is Sperglord Actual.
Come on home.

Bondematt posted:

Game good. Bugs bad.

I currently have one castle where the upgrades are all going in the negative direction, my influence was set to -300 when I formed my own Kingdom, and the only Kingdoms I can fight roll up in a doomstack and I have to pay them off for peace with about 1/8 the gold I stole from their caravans and lone nobles.

Think I'm just going to make a new game and stick to horse stuff until they patch the late game.

I basically did just that and can confirm it’s great:

It’s well stated that heavy foot archer armies are pretty ridiculous but I can confirm horse archers are maybe even a bit moreso once you factor in the map movement speed.

1. Start battle
2. Hit F6
3. Wait for them to murder everything while taking few to no losses because the AI cannot handle a giant skirmishing band of horse archers that do not directly engage the infantry blob.



My army is like 70% tier 3 raiders and I'm taking near-zero losses against everything I go up against. On top of that, with the Khergit background and the army composed entirely of the horse archer branch units my base movement speed is ~7.2 so even with 50 prisoners I'm at 6.3 right now. The only tricky part is you need horses/warhorses to upgrade units but a good handful of Khergit towns sell Steppe bourses cheap and you can be a horse-thief from some of the herd quests early on to get a jump start. You’ll have to take a few beatings heading back into towns though as horse theft is a serious crime!

Unfortunately Khergit heavy lancers are indeed bugged w/ their stat lines but frankly I'm not sure I'd want any anyway. Kinda weird their noble unit is more (insanely good) horse archers though since the lancers are clearly the nobility from the flavor text.

Mazz fucked around with this message at 15:54 on Apr 5, 2020

dublish
Oct 31, 2011


Anybody know anything about caravans? I started one and after 24 game days it's giving me a daily loss of 190 denar.

Bondematt
Jan 26, 2007

Not too stupid

Mazz posted:

I basically did just that and can confirm it’s great:

It’s well stated that heavy foot archer armies are pretty ridiculous but I can confirm horse archers are maybe even a bit moreso once you factor in the map movement speed.

1. Start battle
2. Hit F6
3. Wait for them to murder everything while taking few to no losses because the AI cannot handle a giant skirmishing band of horse archers that do not directly engage the infantry blob.



My army is like 70% tier 3 raiders and I'm taking near-zero losses against everything I go up against. On top of that, with the Khergit background and the army composed entirely of the horse archer branch units my base movement speed is ~7.2 so even with 50 prisoners I'm at 6.3 right now. The only tricky one art is you need horses but handful of the other got towns sell Steppe bourses cheap and you can be a horse-thief from some of the herd quests early on to get a jump start. You’ll have to take a few beatings heading back into towns though as horse theft was is serious crime!

Unfortunately Khergit heavy lancers are indeed bugged w/ their stat lines but frankly I'm not sure I'd want any anyway. Kinda weird their noble unit is more (insanely good) horse archers though since the lancers are clearly the nobility from the flavor text.

Ah yeah, that's the horse poo poo I'm looking for. Current game is the Vlandians so it'll be good for a change.

Barnsey
Apr 19, 2005

Promethium posted:

Took advantage of the snowballing to actually finish an Empire campaign. Where is my banquet Rhagaea? I miss banquets.


My character was level 13 at the end of this. Highest skills were 96 bows, 64 riding, 74 medicine, 69 leadership.

A small tip on ranking up the recruits you've gathered: fight looters on autoresolve. The experience gained is several times more than you would otherwise get if you did the battle manually, because the autoresolve calculation assumes the looters don't break morale so your party gets full experience for beating them, and you'll never lose anyone because looters deal blunt damage.

I think, similarly to this, if you manually ransom you gain roguery at a much better rate

Flavahbeast
Jul 21, 2001


Promethium posted:

the autoresolve calculation assumes the looters don't break morale so your party gets full experience for beating them

is that how it works? I wondered why I wasn't getting more xp from slaughtering columns of fleeing infantry

Sandwich Anarchist
Sep 12, 2008

Herstory Begins Now posted:

xp gets distributed best with auto battle. If you are having a hard time fitting enough fights in in time it's because your movespeed is low. get some sumpter horses/camels/mules if you're hauling a lot of gear and get a ton of riding horses for your ground troops.

I have tier 2 horses for all my people and my map speed is nearly 7, it isn't that. The last dude went 5 fights without getting a single xp, and I am strictly autobattling looters. I think my party was just too big and my experienced troops were getting the kills.

God, there are so many stupid decisions they made with this game.

BeAuMaN
Feb 18, 2014

I'M A LEAD FARMER, MOTHERFUCKER!

What are you guys doing for Steward perks? Do the +1 influence ones even matter all that much?

BeAuMaN fucked around with this message at 11:46 on Apr 5, 2020

Telltolin
Apr 4, 2004

I have been super hooked on this game, I have loved M&B for many years, i'm super excited to see what kind of mods people make for singleplayer campaigns, because as fun as vanilla M&B is, the mods that add tons of interesting features really give it incredible replay value. I also really can't wait for duel mode to be added to MP because that's what I played long after I stopped playing singleplayer regularly.

I'm a vassal of the vlandians (blandians? draculas? the swadians) after joining and quickly dropping the southern empire when I saw how much they were getting stomped into the dirt. There are under 500 of all of the [x] empires left in my game :v: the main players are vlandians, khuzait and battania, with battania on the downturn and some straggling aserai hanging around.

It really looks like vlandia is gonna dominate but holy hell derthbert is a jerkass, i'll spend a lot of influence claiming a city i just captured after rallying an army his rear end isn't even fighting in, and he'll just zoop it up against majority vote every single time. I got a city once but khergit jerks managed to sneak way into the vlandian borders to capture my city just to get it taken back within 10 minutes and then I wasn't even on the ballot after it got reclaimed! :argh: We need an option to overthrow the king so I can fill the power vacuum and crush his loyal dey Dork vassals when they try to fight back!

Also, what's the equivalent of the Vaegir? Sturgia? It seems more viking than vaegir but hey, they were pretty close to begin with! I'm not too familiar with the timeline here anyway, does bannerlord take place some years in the future or in the past of M&B 1? Or is it an alternate timeline type of thing? I'm poo poo at paying attention to lore most of the time, what little lore M&B has!

Panzeh
Nov 27, 2006

"..The high ground"

BeAuMaN posted:

What are you guys doing for Steward perks? Do the +1 influence ones even matter all that much?

If you run your own kingdom you can just crank policies that give you all the influence so it doesn't, but if you're a vassal they're useful.

Another benefit of running your own kingdom is a policy that gives you +80 party size, and another one if you're tier 4+ that gives you +50.

KOGAHAZAN!!
Apr 29, 2013

a miserable failure as a person

an incredible success as a magical murder spider

Barnsey posted:

I think, similarly to this, if you manually ransom you gain roguery at a much better rate

They said they fixed that bug in one of the patches.

Telltolin posted:

Also, what's the equivalent of the Vaegir? Sturgia? It seems more viking than vaegir but hey, they were pretty close to begin with! I'm not too familiar with the timeline here anyway, does bannerlord take place some years in the future or in the past of M&B 1? Or is it an alternate timeline type of thing? I'm poo poo at paying attention to lore most of the time, what little lore M&B has!

Bannerlord has a late antiquity sort of scenario so it's the past of Warband.

The factions map out something like this:

  • Vlandia -> Swadia & Rhodoks
  • Sturgia -> Nords & Vaegirs
  • Khuzaits -> Khergits
  • Aserai -> Sarranids
  • Battanians -> (extinct)
  • Empire -> (extinct)

Though the region inhabited by the Empire wasn't on the Warband map.

Sturgia in particular is a Kievan Rus' expy, which was a Viking colony that eventually became Russia (I am abridging a lot here).

Buller
Nov 6, 2010

Panzeh posted:

If you run your own kingdom you can just crank policies that give you all the influence so it doesn't, but if you're a vassal they're useful.

Another benefit of running your own kingdom is a policy that gives you +80 party size, and another one if you're tier 4+ that gives you +50.

The vassal one doesnt work.

Phlegmish
Jul 2, 2011



I haven't played yet, but I do like the patch rate (even on weekends) and the fact that they're taking a look at the meta balance issues as well.

hot ham water posted:

Just did a family feud quest, and they killed the guy I was escorting before I could even get off my horse. The killer then offered me an identical quest to protect his son from another family feud. Game is good.

When will the violence end

Bohemian Nights
Jul 14, 2006

When I wake up,
I look into the mirror
I can see a clearer, vision
I should start living today
Clapping Larry
Is there a way to set control groups outside of battle, or at least make the ones you set inside the battles permanent?

With archers groups over a certain size, the backline doesn't fire because of their tightly packed pals, but splitting them up every single battle is getting to be kind of a hassle

Panzeh
Nov 27, 2006

"..The high ground"

Bohemian Nights posted:

Is there a way to set control groups outside of battle, or at least make the ones you set inside the battles permanent?

With archers groups over a certain size, the backline doesn't fire because of their tightly packed pals, but splitting them up every single battle is getting to be kind of a hassle

You can click and drag with a unit selected to position them like in total war if you just want a thin line.

w0o0o0o
Aug 26, 2007
bloop.

Bohemian Nights posted:

Is there a way to set control groups outside of battle, or at least make the ones you set inside the battles permanent?

With archers groups over a certain size, the backline doesn't fire because of their tightly packed pals, but splitting them up every single battle is getting to be kind of a hassle

Yes, in the party screen you can assign soldiers to a group by clicking their roman numeral banner-icon thing in the top right of the middle pane. It does get a little annoying having to do it one chap at a time though

Ref: http://www.gamersheroes.com/wp-content/uploads/2020/03/How-To-Upgrade-Troops-In-Mount-Blade-II-Bannerlord.jpg

Flavahbeast
Jul 21, 2001


every open field battle the first thing I do is 2->F3->F3 to put my archers in Loose formation

dogstile
May 1, 2012

fucking clocks
how do they work?
Putting them into loose formation seems to sort the archers not firing issue.

In terms of getting medical party members, i like the heal bonus, but definitely just give that companion a bow if they're able to equip one, if not throwing weapons. Jav's are loving deadly and someone with 10 harpoons stood in the battleline is going to get a couple kills by throwing them before you engage. I hit a guy for 342 damage last night.

Submarine Sandpaper
May 27, 2007


You can hold the mouse button to drag their line thinner.

Otherwise the romain numerals on the party menu signify groups

Avynte
Jun 30, 2012

by Fluffdaddy
Appreciate the mentions of F6. This has made my life so much simpler as the AI does the smart decisions and I can get back to riding around goofing off.

Ichabod Tane
Oct 30, 2005

A most notable
coward, an infinite and endless liar, an hourly promise breaker, the owner of no one good quality.


https://youtu.be/_Ojd0BdtMBY?t=4

Mazz posted:

I basically did just that and can confirm it’s great:

It’s well stated that heavy foot archer armies are pretty ridiculous but I can confirm horse archers are maybe even a bit moreso once you factor in the map movement speed.

1. Start battle
2. Hit F6
3. Wait for them to murder everything while taking few to no losses because the AI cannot handle a giant skirmishing band of horse archers that do not directly engage the infantry blob.



My army is like 70% tier 3 raiders and I'm taking near-zero losses against everything I go up against. On top of that, with the Khergit background and the army composed entirely of the horse archer branch units my base movement speed is ~7.2 so even with 50 prisoners I'm at 6.3 right now. The only tricky one art is you need horses but handful of the other got towns sell Steppe bourses cheap and you can be a horse-thief from some of the herd quests early on to get a jump start. You’ll have to take a few beatings heading back into towns though as horse theft was is serious crime!

Unfortunately Khergit heavy lancers are indeed bugged w/ their stat lines but frankly I'm not sure I'd want any anyway. Kinda weird their noble unit is more (insanely good) horse archers though since the lancers are clearly the nobility from the flavor text.

What difficulty are you playing on?

Domattee
Mar 5, 2012

Sandwich Anarchist posted:

What's the secret to getting borrowed troops trained in time for the village quest? It timed out with one to go after obsessively hunting looters and auto battling. Would a smaller party guarantee they get more xp?

Auto-resolving against looters is an easy way to get a lot of xp while taking no hard losses, though people will still get wounded. If there are a lot of decent sized looter parties around this quest is doable, otherwise you can cheese it by disbanding any untrained troops before the quest times out. You get the full monetary reward for even a single troop, but I think you want to train as many as possible to get the full reputation.

Clanpot Shake
Aug 10, 2006
shake shake!

lol don't ride the siege tower into battle because if you're on it when it blows up you just die

Captain Oblivious
Oct 12, 2007

I'm not like other posters

Clanpot Shake posted:

lol don't ride the siege tower into battle because if you're on it when it blows up you just die

This is mostly only an issue if there are ballista firing

Bohemian Nights
Jul 14, 2006

When I wake up,
I look into the mirror
I can see a clearer, vision
I should start living today
Clapping Larry

Panzeh posted:

You can click and drag with a unit selected to position them like in total war if you just want a thin line.


w0o0o0o posted:

Yes, in the party screen you can assign soldiers to a group by clicking their roman numeral banner-icon thing in the top right of the middle pane. It does get a little annoying having to do it one chap at a time though

Ref: http://www.gamersheroes.com/wp-content/uploads/2020/03/How-To-Upgrade-Troops-In-Mount-Blade-II-Bannerlord.jpg

Great, thanks!

Mazz
Dec 12, 2012

Orion, this is Sperglord Actual.
Come on home.

Glenn Quebec posted:

What difficulty are you playing on?

Easy on all sliders, so the middle one, and average combat AI because I was getting my rear end kicked in previous games pretty regularly in tournaments. going to turn it back up to Hard though and report if that changes the higher level formation AI at all.

I feel one of the big keys to making horse archers very strong is by hitting F6 you let the AI delegate commands, and that puts horse archers in full Cambrian circle style skirmish mode. They ride around the enemy maintaining a consistent distance and the AI just defaults to that tight circle defense command but gets hosed up anyway because they spin facing w/ the closest target, exposing their backs to the rest of the circle. Best performance so far is my 60 strong HA party killing 125 northern empire units for 3 nomads lost (they ran on foot in blob and got cut down fast). As they run out of arrows they default back into lancers and do the clean-up work just as well, since they get polearm/1H skill at nearly the same rates as the actual lancers.

Mazz fucked around with this message at 16:20 on Apr 5, 2020

Meme Poker Party
Sep 1, 2006

by Azathoth

Mazz posted:

Easy on all sliders, so the middle one

Hate to tell you this, but your battle advice is worthless then.

I think not a not of people realize this, below realistic (or a custom difficulty set) it's not just the player that takes less damage. It's all troops under your command and all friendly parties. It's an absurd advantage. It simply makes any tactical troop advice nonsense because you can win doing anything, even against what should be natural counters.

Dandywalken
Feb 11, 2014

Its absurd and I fuckin love it, baby!!!!!!

Archonex
May 2, 2012

MY OPINION IS SEERS OF THE THRONE PROPAGANDA IGNORE MY GNOSIS-IMPAIRED RAMBLINGS
Speaking of difficulty, I am at a legitimate loss as to how to deal with this bandit camp that's set up and harassing my peasants.

We're talking, like 30 forest bandits (all with bows and arrows!) and it auto selects like 7 at most of the worst suited people to the task.

I'ma about to say gently caress it and enable cheats. Its the first battle i've savescummed in because it's simply that bullshit.


Edit: Also, my waifu keeps taking control of my castle when I leave her there so she'll be safe since she's pregnant and has literally zero fighting skills. I mean, goddamnit, woman, these people are bigots and do not like you to the point that they will straight up loving rebel and murder you and our unborn child while i'm away if they think you run the place. Let this shady guy with the epithet "the Robber" handle it like they want.

And lest I sound like i'm being too hard on her, let me say that it's loving morons on both sides. Who the gently caress is pleased about a guy named "the Robber" being their leader? :argh:

I know, real life and all that says differently. :v:

Archonex fucked around with this message at 17:05 on Apr 5, 2020

Mazz
Dec 12, 2012

Orion, this is Sperglord Actual.
Come on home.

Chomp8645 posted:

Hate to tell you this, but your battle advice is worthless then.

I think not a not of people realize this, below realistic (or a custom difficulty set) it's not just the player that takes less damage. It's all troops under your command and all friendly parties. It's an absurd advantage. It simply makes any tactical troop advice nonsense because you can win doing anything, even against what should be natural counters.

This is a bit hyperbolic and missing the forest for the trees especially in this case; the big strength of horse archers doesn't have anything to do with the damage they take, because they don't really take any damage unless you're fighting like a full army of fian champions who can hit lateral moving targets. The sliders do not change friendly damage output at all either.

As I said, it seems like the big key is that by letting the AI delegate commands, they don't physically engage the enemy at all, merely just harass the poo poo out of them with arrows until they morale break. They will maintain the spacing on that circle no matter what the enemy blob decides to do.

FWIW: They nerfed general archer accuracy against moving targets in one of the patches, you will much more rarely get sniped at full lateral gallop anymore, and this applies to horse archers just as well. I know this because Horse archer has been my go-to playstyle since like 2009 in Warband.

But anyways, here:









That was literally the first lord I could run into and the outcome was the same, I will get some more where I'm actually outnumbered in a bit.

Mazz fucked around with this message at 17:17 on Apr 5, 2020

Gobblecoque
Sep 6, 2011

Chomp8645 posted:

Hate to tell you this, but your battle advice is worthless then.

I think not a not of people realize this, below realistic (or a custom difficulty set) it's not just the player that takes less damage. It's all troops under your command and all friendly parties. It's an absurd advantage. It simply makes any tactical troop advice nonsense because you can win doing anything, even against what should be natural counters.

I'm doing pretty much the same thing as Mazz but on all realistic and the result is pretty much identical.

Archonex
May 2, 2012

MY OPINION IS SEERS OF THE THRONE PROPAGANDA IGNORE MY GNOSIS-IMPAIRED RAMBLINGS

Mazz posted:

This is a bit hyperbolic and missing the forest for the trees especially in this case; the big strength of horse archers doesn't have anything to do with the damage they take, because they don't really take any damage unless you're fighting like a full army of fian champions who can hit lateral moving targets. The sliders do not change friendly damage output at all either.

As I said, it seems like the big key is that by letting the AI delegate commands, they don't physically engage the enemy at all, merely just harass the poo poo out of them with arrows until they morale break. They will maintain the spacing on that circle no matter what the enemy blob decides to do.

FWIW: They nerfed general archer accuracy against moving targets in one of the patches, you will much more rarely get sniped at full lateral gallop anymore, and this applies to horse archers just as well. I know this because Horse archer has been my go-to playstyle since like 2009 in Warband.

But anyways, here:









That was literally the first lord I could run into and the outcome was the same, I will get some more where I'm actually outnumbered in a bit.

I mean, this is true to life. Horse archers were a bitch to deal with and the standard "my peasants smash into your peasants while the nobles and knights ride around and try to break up the formations/force a rout as the plebes die for someone else's glory" schtick didn't work when the other guys have peasants that are actually armed decently and tactics that have them just laugh when they see you lining up for a fight, pull out a bow, and kite the poo poo out of you.

Think EVE Online and how everyone was invested in the space bushido antics of the groups before the Goons showed up and you get the idea.

I think you'll find that the strategy will fail when greatly outnumbered or in certain terrain however. Several battle fields are pretty much just a straight line meant to be a slugfest. In particular there's one valley I came across where unless you are willing to leave a token force of infantry to hold the valley there is literally no room to maneuver horsemen for large scale hit and run attacks.

Archonex fucked around with this message at 17:26 on Apr 5, 2020

Mazz
Dec 12, 2012

Orion, this is Sperglord Actual.
Come on home.

Archonex posted:

I mean, this is true to life. Horse archers were a bitch to deal with and standard "my peasants smash into your peasants while the nobles and knights ride around and try to break up the formations/force a rout" schtick didn't work when the other guys just laugh, pull out a bow, and kite the poo poo out of you.

I think you'll find that the strategy will fail when greatly outnumbered or in certain terrain however. Several battle fields are pretty much just a straight line meant to be a slugfest.

True, but a lot of the battlefields are much bigger than they seem, and the AI do not corner camp or anything of the sort. You can very often just set a "Follow Me" ride to an open enough area and stand around until they get somewhere you can deal with them.

I've haven't dealt with sieges but I'm not playing a giant horse archer army to do siege battles; the castle part of the game right now is pretty incomplete and frankly was never a good part of Warband to begin with. I'm just raiding and pillaging like a proper Steppe warlord should.

Mazz fucked around with this message at 17:14 on Apr 5, 2020

Archonex
May 2, 2012

MY OPINION IS SEERS OF THE THRONE PROPAGANDA IGNORE MY GNOSIS-IMPAIRED RAMBLINGS

Mazz posted:

True, but a lot of the battlefields are much bigger than they seem, and the AI do not corner camp or anything of the sort. You can very often just set a "Follow Me" ride to an open enough area and stand around until they get somewhere you can deal with them.

I've haven't dealt with sieges but I'm not playing a giant horse archer army to do siege battles; the castle part of the game right now is pretty incomplete and frankly was never a good part of Warband to begin with. I'm just raiding and pillaging like a proper Steppe warlord should.

It depends. I think maybe the tactics skill level and their personality traits matter. I had one lord suddenly declare in the middle of a massive field battle that the key to the fight was holding "this narrow valley". Suddenly all the troops booked it to the very edge of the battlefield to the top of a set of hills that made for an incredibly defensive position.

Incidentally, this made for a hilariously one sided first few waves of attackers. Since they had to slog uphill, or into a valley while the archers re-enacted what i'm assuming is Neretzes (or whatever his name is) Folly.

Archonex fucked around with this message at 17:14 on Apr 5, 2020

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Mazz
Dec 12, 2012

Orion, this is Sperglord Actual.
Come on home.

Archonex posted:

It depends. I think maybe the tactics and their personality traits matter. I had one lord suddenly declare in the middle of a massive field battle that the key to the fight was holding "this narrow valley". Suddenly all the troops booked it to the very edge of the battlefield to the top of a set of hills that made for an incredibly defensive position.

Incidentally, this made for a hilariously one sided first few waves of attackers. Since they had to slog uphill, or into a valley while the archers re-enacted what i'm assuming is Neretzes (or whatever his name is) folly.

Yeah, I could see that occasionally; The AI does seem to have a more solid basis in this one (but needs a lot more work none the less).

You're not going to do like 6:1 style mass victories because you'll run out of arrows eventually but I don't know of any comp that actually will pull that off right now, even highest level foot archers struggle to cut enough down before the blobs merge. The thing that makes the HA army good in this sense is they can punch above their numbers well all the while taking low casualties and moving around on the map at 7.3 speed.

And like I said, you shouldn't really play horse archers to strictly do the paint the map thing; it's a lot more fun to just pillage and raid and kill lords until you're way too strong for anyone else to deal with heads up. I can safely say though that having done a Imperial standard build army and Vlandian crossbow/knight army both up to 75-80, this Khergit HA army is by far the most fun to run around with.

Mazz fucked around with this message at 17:19 on Apr 5, 2020

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