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Man, final Nemesis on Nightmare is not loving around. He was a glorified victory lap on Standard and Hardcore, but Nightmare? I think I've died to this fight more than anything else in this and RE2make combined.
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# ? Apr 7, 2020 01:19 |
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# ? Apr 23, 2024 14:43 |
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My first run I took a long time on 2 of the Nemesis fights because I was waiting till I could knock him into his "reveal weakpoint" mode so I was playing it very safe and not attacking much but it turns out you can just unload in his loving face and you don't need to do any special mechanics lmao.
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# ? Apr 7, 2020 01:56 |
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Why don't people talk about Resident Evil 0 more?
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# ? Apr 7, 2020 01:59 |
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Because it's pretty bad and hardly anyone liked it.
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# ? Apr 7, 2020 02:03 |
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resident evil 0 sucks, and young rabidsquid was extremely unhappy about the amount of backtracking he had to do to get the hookshot one final time for no good loving reason
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# ? Apr 7, 2020 02:05 |
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There was only one good idea in all of RE0 and that idea was zombie baboons.
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# ? Apr 7, 2020 02:06 |
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goddamn Valerie is just on her own a hard counter to Alex
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# ? Apr 7, 2020 02:08 |
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punk rebel ecks posted:Why don't people talk about Resident Evil 0 more? The early attempt at AI co-op makes it kind of an interesting artifact in the series. It's like the progenitor virus of partner-based RE. It's also kind of like RE3R in that I liked its predecessor so much that it's nice to get new content in that style if nothing else (I know they ended up getting developed partially in tandem, but since the first one out was so much more fully realized than the successor, it's hard not to think of them as originator and imitator -- see, couldn't even tell which pair of games I was talking about, huh?)
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# ? Apr 7, 2020 02:12 |
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Resident Evil 0's biggest flaw is that it had a good idea and then stopped there entirely without thinking any further about it. Being able to drop your stuff on the ground wherever you are and pick it up back later, in a Resident Evil game? Amazing improvement. Being forced to drop stuff on the ground and pick up again later because the game also has no magical teleporting item boxes? Definitely not a good idea, and one that will end up with you creating a massive stockpile of items in a central area that has be manually moved at least twice over the course of the game. It was a massive screw-up of a "one step forward, five steps back" sort that is probably responsible for why no Resident Evil game since has tried letting you drop items from your inventory ever again. Which isn't necessarily a good thing, really.
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# ? Apr 7, 2020 02:18 |
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Mr. Maggy posted:goddamn Valerie is just on her own a hard counter to Alex Martin too, at least with Alex's default deck having so many types of mines in it.
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# ? Apr 7, 2020 02:28 |
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Dr. Abysmal posted:Martin too, at least with Alex's default deck having so many types of mines in it. I can hit people with infected zombos and viral mines all round and then they all stand around a valerie for 2 seconds and it's all undone
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# ? Apr 7, 2020 02:34 |
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I actually like RE0 but yeah it's definitely rough around the edges. Pretty ambitious at the time though, and the remaster is still a very good-looking and pretty atmospheric game. Also it had an extra mode where you got to dash around as Wesker with a magnum and eye lasers.
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# ? Apr 7, 2020 02:35 |
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The fun part about resistance is that you can't see the other team so you can't exactly build hard counters. It's stupid as poo poo that you have to rank up to 5+ in order to customize your deck and get decent cards. And you have to also rank up each mastermind to get to the next too. Spencer seems like he's got the most potential to mess things up, especially with fake puzzle keys and harder locks and all that. I think if you level him up and flesh out his stuff, he's gonna be difficult to deal with.
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# ? Apr 7, 2020 02:47 |
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Been busy most the weekend but I'm finally getting around to it; having fun so far but ultimately it's disappointing. The whole thing feels so god drat railroaded, there's almost no exploration, the little there is nets you almost nothing beneficial and ammo is never scarce. I thought the game was bringing those reserves down during the boss fight I was just in, but after it I found a bunch of ammo in the arena I forgot to collect and my item box was still swimming in gun powder. I'm also 2 hours in and I just finished fighting Nemesis Phase 2, why the gently caress did he turn into the bridge boss from House of the Dead 2?, I feel like I'm more than halfway through this point. This is going to be over before I know it isn't? The game just rushes you from point to point, the pacing never allows you to soak up any of the atmosphere and Nemesis has too many "surprise!" moments that he lacks any of the tension that Mr. X had. Also the rocket launcher sequence is just terrible and boring. Overall the game lacks the polish that made the RE2 remake so god drat good and it definitely feel like some lower B team's rushed attempt. Oh well. sigher fucked around with this message at 03:45 on Apr 7, 2020 |
# ? Apr 7, 2020 03:43 |
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Queued up re3 on steam for download, take a 2 hour nap, wake up, download at 98%, make some food get ready for game, realize I downloaded Resident Evil Resistance.
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# ? Apr 7, 2020 05:10 |
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Cardiovorax posted:Resident Evil 0's biggest flaw is that it had a good idea and then stopped there entirely without thinking any further about it. Being able to drop your stuff on the ground wherever you are and pick it up back later, in a Resident Evil game? Amazing improvement. Being forced to drop stuff on the ground and pick up again later because the game also has no magical teleporting item boxes? Definitely not a good idea, and one that will end up with you creating a massive stockpile of items in a central area that has be manually moved at least twice over the course of the game. In addition the game adds nothing narratively - you could excise the game from history and the overall RE story would be unaffected. It also is totally at odds with Rebeccas character in RE1 - the girl went up against a tyrant for gods sake, she shouldn’t be cowering in a room because of one Hunter.
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# ? Apr 7, 2020 05:27 |
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Lord Ludikrous posted:In addition the game adds nothing narratively - you could excise the game from history and the overall RE story would be unaffected. It also is totally at odds with Rebeccas character in RE1 - the girl went up against a tyrant for gods sake, she shouldn’t be cowering in a room because of one Hunter. Counterpoint: After remake 3 I would absolutely fear a hunter over a tyrant.
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# ? Apr 7, 2020 05:46 |
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Lord Ludikrous posted:In addition the game adds nothing narratively - you could excise the game from history and the overall RE story would be unaffected. It also is totally at odds with Rebeccas character in RE1 - the girl went up against a tyrant for gods sake, she shouldn’t be cowering in a room because of one Hunter. This means Saturn RE1 is canon imo
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# ? Apr 7, 2020 06:05 |
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RE 0 is okay but it will test your patience for old school RE formula. The ability to drop items anywhere is cool, but sometimes you forget to bring a key item somewhere and it’s backtrack central. Worrying about two characters gets cumbersome, too. Otherwise, it’s classic RE with all that entails. Give it a spin if you dig that, stay away if you don’t.
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# ? Apr 7, 2020 06:11 |
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sigher posted:Overall the game lacks the polish that made the RE2 remake so god drat good and it definitely feel like some lower B team's rushed attempt. Oh well. I guess the following is a hot take but I just don't see it. This game is incredibly polished and beams with love for the original. It's brisk but even on repeat plays I never felt rushed. It's the perfect length (the same as the original roughly). I strongly think that the game presented to us is awesome. A lot of people were just expecting more I guess?
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# ? Apr 7, 2020 06:16 |
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Crowetron posted:There was only one good idea in all of RE0 and that idea was zombie baboons. Having a partner and being able to drop poo poo are both, on their own, interesting ideas. The implementation of a partner in it wasn't perfect, and having the dropping system INSTEAD of an item box wasn't great, but the ideas weren't terrible. They've made good games with a partner since.
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# ? Apr 7, 2020 06:28 |
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I definitely feel in zero they were running out of ideas for bosses/monsters. Like the dev team just opened a book of 'animals people are scared by' and went "Did we do a scorpion yet? Ok, make it 15 foot long and stick it on the train, somehow."
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# ? Apr 7, 2020 06:56 |
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Spalec posted:I definitely feel in zero they were running out of ideas for bosses/monsters. Like the dev team just opened a book of 'animals people are scared by' and went "Did we do a scorpion yet? Ok, make it 15 foot long and stick it on the train, somehow." In fairness, that's an extremely Umbrella way to operate
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# ? Apr 7, 2020 07:17 |
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Bonaventure posted:just finished the main campaign. initial playthrough took me longer than my initial playthrough of the RE2 remake, probably just because I died a ton. So far my only complaint is that the game rushes you from one location to another and is more focused on nemesis chase sequences and eleborate boss fights then actually slowing down and letting us explore like in re2 and the first half of RE7. I want them to give me time to solve puzzles and enjoy the atmosphere but instead this game feels like a COD game with nonstop action. Also was this game made by the RE6 team? right off the bat the game felt off to me like it was more arcadey with chunky controls/combat and over the top action sequences with QTEs. I also don’t like all the random loot crates with ammo and boxes you can just smash. What happened to resource management?
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# ? Apr 7, 2020 09:08 |
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Crowetron posted:Man, final Nemesis on Nightmare is not loving around. He was a glorified victory lap on Standard and Hardcore, but Nightmare? I think I've died to this fight more than anything else in this and RE2make combined. Yeah, that fight is You can't afford to let him hit you even once on Nightmare (because he's likely to stun-lock you and kill you). It's an absurd increase in difficulty. Perfect dodging is basically required. 4000 Dollar Suit posted:Queued up re3 on steam for download, take a 2 hour nap, wake up, download at 98%, make some food get ready for game, realize I downloaded Resident Evil Resistance. I tried to remove Resistance from my Steam account, but it wants to remove RE3 with it. So I just hid it. itry fucked around with this message at 09:26 on Apr 7, 2020 |
# ? Apr 7, 2020 09:24 |
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Wait, can you not use your Nades and Flashbangs as self defense items anymore? I just noticed that when I'm getting grabbed by anything I don't stab/shove nades in people mouths.
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# ? Apr 7, 2020 09:55 |
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Crowetron posted:There was only one good idea in all of RE0 and that idea was zombie baboons. A train station would probably have the potential to align better with the usual RE aesthetic, but an airport could be interesting if they went with a more distinctive design. From a game design standpoint, both seem like something that would naturally lend itself to the exploration aspect of RE games: Big enough that it's something the player can grow familiar with over time (like the Mansion or the RPD), featuring both spacious public areas and more cramped service areas which would encourage different approaches to enemies, all of which would be multilevel and intertwined in ways that allows the player great freedom in how they traverse it. sigher posted:Wait, can you not use your Nades and Flashbangs as self defense items anymore? I just noticed that when I'm getting grabbed by anything I don't stab/shove nades in people mouths.
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# ? Apr 7, 2020 10:07 |
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sigher posted:Wait, can you not use your Nades and Flashbangs as self defense items anymore? I just noticed that when I'm getting grabbed by anything I don't stab/shove nades in people mouths. Got removed, because reasons. They should've changed it to an action, instead of holding a button for... animation? You can't stab because your knife can't break. Edit: Which is a good thing, because what kind of knife breaks after two uses? itry fucked around with this message at 10:16 on Apr 7, 2020 |
# ? Apr 7, 2020 10:12 |
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itry posted:You can't stab because your knife can't break. Edit: Which is a good thing, because what kind of knife breaks after two uses?
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# ? Apr 7, 2020 10:44 |
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The other problem with RE0 is that it didn't really add anything story-wise, and Marcus is such a wet fart of a villain. Usually in RE games, the protagonists interacts with the human antagonists and both parties have some reason to tangle with each other. Marcus doesn't even have a half-decent reason for going after Rebecca and Billy, and the real targets of his anger are sitting a hundred miles away watching everything through security cameras like it's a goddamn Let's Play. RE0 would have been better if the protagonists had been Wesker and Birkin trying to clean up a loose end, with Marcus trying to hunt them down.
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# ? Apr 7, 2020 10:50 |
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SettingSun posted:I guess the following is a hot take but I just don't see it. This game is incredibly polished and beams with love for the original. It's brisk but even on repeat plays I never felt rushed. It's the perfect length (the same as the original roughly). I strongly think that the game presented to us is awesome. A lot of people were just expecting more I guess? If you think the pupper nemesis boss fights could be part of something described as incredibly polished then I don't really know what to say. Regarding the length I'd argue OG RE3 made it work because of its level variety and lack of rail roaded set pieces, the game had comparatively less bloat. lurker2006 fucked around with this message at 11:19 on Apr 7, 2020 |
# ? Apr 7, 2020 10:56 |
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The attention to detail in animation is really good. There's a part where someone at a computer mentions the current time/date and right before they do they quickly glance to the bottom right corner; exactly where you'd find the system clock.
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# ? Apr 7, 2020 11:13 |
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amigolupus posted:The other problem with RE0 is that it didn't really add anything story-wise, and Marcus is such a wet fart of a villain. Marcus is just randomly an opera-singing Final Fantasy reject. With magic leech powers. Nothing about the rest of the game fits in with that, it's entirely straight-faced - he just has that stupid outfit for some reason. Maybe Marcus' other secret shame is that he was really into cosplay when he was younger.
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# ? Apr 7, 2020 11:18 |
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One of the Masterminds should've just been a Shiba Inu wearing a headset
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# ? Apr 7, 2020 11:33 |
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My first experience with the RE0 story was the Umbrella Chronicles version, and they completely excised Opera Outfit Marcus from that version, just having the leeches imitate Old Man In A Suit Marcus. Needless to say, when I gave the proper game a try, I was a mite confused.
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# ? Apr 7, 2020 11:40 |
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https://twitter.com/nibellion/status/1247460906684080128?s=21
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# ? Apr 7, 2020 13:07 |
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bring back meat mountain chris.
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# ? Apr 7, 2020 13:11 |
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Jesus gently caress no more Chris for the love of God.
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# ? Apr 7, 2020 13:22 |
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DeadButDelicious posted:Jesus gently caress no more Chris for the love of God.
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# ? Apr 7, 2020 13:27 |
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# ? Apr 23, 2024 14:43 |
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Isn't Chris like literally the least popular recurring protagonist character in the series, according to some poll or another?
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# ? Apr 7, 2020 13:28 |