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and again quake 1 specifically and a lot more than quake 2 is about mobility in the same way eternal is. the combat design of eternal is quake 1, absolutely and utterly, its baffling to say it isnt
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# ? Apr 9, 2020 12:27 |
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# ? Apr 29, 2024 00:12 |
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Stux posted:there is a quake 1 secret that is absolutely impossible to reach without using a grenade jump so no, this is completely false. Oh huh, there is. Still does not change theres no encounter or level progression behind this mechanic and that once again Im burned on Romero's dodgy recollection of things and the fact Im the worst secret finder in gaming
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# ? Apr 9, 2020 12:29 |
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I hope id/Bethesda put more of their old games on consoles!
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# ? Apr 9, 2020 12:31 |
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Martman posted:So like, QWOP except instead of controlling a dude's legs you're controlling a dude's hands on a keyboard and mouse while he plays an FPS? The example he used was from a GTA-like where you're in a car chase, but are actually controlling the car you're chasing. And that one boss from Battletoads.
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# ? Apr 9, 2020 12:36 |
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its really pretty irrelevant that there isnt progression behind the mechanic. the mechanic is there, its purposefully there, and the player can and probably will make use of it because its fun to do. what you are seeing with eternal is quake concepts put into a much more sane and palatable format. instead of having to work out you can make yourself jump higher with a rocket or use it to propel yourself horizontally, hey, heres a second jump and a dash and it doesnt hurt you instead. instead of having to work out wow if i strafe while jumping while moving my mouse in a specific way i start accelerating a lot, heres a glory kill upgrade that just out right propels you up to ridiculous movespeed in a way that is spelled out and rewards combat rather than tricky and unintuitive engine eccentricities. instead of the grappling hook being a ctf mp only thing, heres one stuck onto the super shotgun and you grapple onto enemies with it to pull yourself into range. that these mechanics are also fully implemented into the combat doesnt suddenly push it into a new genre, its simply a natural extension of quake combat, and with more modern development behind it making those mechanics more obvious, easier to use and explained to the player you can now make it required as well when you design encounters.
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# ? Apr 9, 2020 12:40 |
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q2dm1 me
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# ? Apr 9, 2020 12:42 |
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Stux posted:there is a quake 1 secret that is absolutely impossible to reach without using a grenade jump so no, this is completely false. Hell, Rise of the Triad, a FPS which came out like 2 years earlier, doesn't even have mouselook and requires a vertical rocket jump to beat the game.
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# ? Apr 9, 2020 12:51 |
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Martman posted:where are all the second person shooters This is goldeneye when you only screen spy on your friend and never look at your own square
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# ? Apr 9, 2020 13:30 |
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univbee posted:Hell, Rise of the Triad, a FPS which came out like 2 years earlier, doesn't even have mouselook and requires a vertical rocket jump to beat the game. Marathon had mouselook on mac but required grenade hops
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# ? Apr 9, 2020 13:32 |
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Quantum of Phallus posted:I hope id/Bethesda put more of their old games on consoles! I was looking around recently and fans have ported Quake to iOS, I have no idea why Bethesda hasn’t. Modern console ports would be trivial, I actually bet one could get it running in a couple weekends on a Bone if you start with a modern source port and bring in the already developed game pad controls from the iOS port. Any XBox one can be a developer kit, so you can run code that you compile on it. I’ve been playing Quake 1 very, very recently and the first expansion pack has a level halfway through that requires rocket jumping to progress, but gives you a giant launch area, landing zone, and invulnerability just to make sure you can do it safely.
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# ? Apr 9, 2020 13:33 |
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Real hurthling! posted:This is goldeneye when you only screen spy on your friend and never look at your own square There's a 2014 game called Screencheat that's built around this concept
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# ? Apr 9, 2020 13:39 |
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Twerk from Home posted:I was looking around recently and fans have ported Quake to iOS, I have no idea why Bethesda hasn’t. I think they will! I hope so. I'm sure the Doom ports sold really well
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# ? Apr 9, 2020 13:42 |
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they cant port quake to consoles because otherwise the people on r/pcmasterrace wouldnt be able to pretend that people simply cant move a camera fast enough on a controller in 2020
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# ? Apr 9, 2020 13:49 |
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strange feelings re Daisy posted:Prey, Fez, and Valkyria Chronicles are all leaving Gamepass PC on 4/15. They're all good games and I loved Prey in particular. Definitely worth playing through Prey before they remove it. But I also did the Game Pass version of Alien Isolation that just went up so it's swings and roundabouts innit
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# ? Apr 9, 2020 13:57 |
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doingitwrong posted:??? I think Tribes predates quake rocket jumping? Or maybe just qiii arena. Either way, tribes was cool.
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# ? Apr 9, 2020 14:56 |
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There was a Dreamcast game where you played a guy trapped in a security room and you watched a second character on cameras and told them using the microphone what to do
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# ? Apr 9, 2020 15:05 |
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Nuts and Gum posted:I think Tribes predates quake rocket jumping? Or maybe just qiii arena. Either way, tribes was cool. FastestGunAlive posted:There was a Dreamcast game where you played a guy trapped in a security room and you watched a second character on cameras and told them using the microphone what to do
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# ? Apr 9, 2020 15:45 |
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Stux posted:wolfenstein and doom and the grandfathers of fps, but quake is the eternal god emperor and all others will be measured against it
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# ? Apr 9, 2020 16:19 |
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There's plenty of second-person games and every single one claims to be the first ever in its marketing.
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# ? Apr 9, 2020 16:35 |
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quake and doom are the same game always have been hth
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# ? Apr 9, 2020 16:36 |
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ethanol posted:quake and doom are the same game always have been hth casual mindset
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# ? Apr 9, 2020 16:41 |
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Akuma posted:It came out after Quake 2, yeah. Oh yea, you right
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# ? Apr 9, 2020 16:46 |
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I preferred quake to doom, 3d mouselook was legitimately amazing
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# ? Apr 9, 2020 16:51 |
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Quake was and is bad. Quake 2 was good for the engine and mods. Quake 3 was the first and only good Quake game. But this has nothing to do with Xbox or Microsoft.
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# ? Apr 9, 2020 17:01 |
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Sudden Loud Noise posted:Quake was and is bad. Quake 2 was good for the engine and mods. Quake 3 was the first and only good Quake game. One is the best single player 2 is the best mp mods 3 is the best rocket arena
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# ? Apr 9, 2020 17:14 |
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quake 3 and live are the kings. quake champions surprisingly ok but dead and will disappear with no servers. quake 2 fun. quake 1 yeah ok. best single player quake is now doom eternal.
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# ? Apr 9, 2020 17:18 |
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Nah doom is best uncharted
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# ? Apr 9, 2020 19:28 |
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Akuma posted:It came out after Quake 2, yeah. Yep, it was a PS2 game. It was not good. If you're interested in seeing it, Supergreatfriend of Deadly Premonition LP fame did a playthrough on his YouTube channel.
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# ? Apr 9, 2020 19:31 |
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Stux posted:best single player quake is now doom eternal. The first level of Doom Eternal is so Quake that I was like "they clearly want to make another Quake"
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# ? Apr 9, 2020 19:34 |
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Quantum of Phallus posted:The first level of Doom Eternal is so Quake that I was like "they clearly want to make another Quake" I want them to make another quake so badly. Just go full Lovecraftian horror, soundtrack can be Trent Reznor screaming at the other end of a factory, nailgun could be modelled on F.E.A.R.'s penetrator.
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# ? Apr 9, 2020 20:01 |
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Twerk from Home posted:I want them to make another quake so badly. Just go full Lovecraftian horror, soundtrack can be Trent Reznor screaming at the other end of a factory, nailgun could be modelled on F.E.A.R.'s penetrator. A new Quake with that engine they have going would be amazing
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# ? Apr 9, 2020 20:02 |
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Twerk from Home posted:I want them to make another quake so badly. Just go full Lovecraftian horror, soundtrack can be Trent Reznor screaming at the other end of a factory, nailgun could be modelled on F.E.A.R.'s penetrator. If you haven't played it yet, AMID EVIL for PC is basically Quake if it leaned completely into the original dark fantasy concept.
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# ? Apr 9, 2020 20:03 |
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Quantum of Phallus posted:The first level of Doom Eternal is so Quake that I was like "they clearly want to make another Quake" take doom eternal design, nix the climbing, and finally add back in strafe jumping with accel, and thats quake!! thats a quake game!! although running faster glory kills, faster dash cooldown and speed boost on glory kills is getting me a decent way there
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# ? Apr 9, 2020 20:05 |
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The Quake 2 demo was one of the first 3D games I ever played on my family PC and I played it so much that I could literally imagine the entire level in my head. I knew every single area. I might go play it now...
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# ? Apr 9, 2020 20:09 |
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exquisite tea posted:If you haven't played it yet, AMID EVIL for PC is basically Quake if it leaned completely into the original dark fantasy concept. Yes, if you ever wanted it, this game delivers.
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# ? Apr 9, 2020 20:37 |
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amid evil drools dusk rools
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# ? Apr 9, 2020 20:47 |
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sorry turns out i was thinking of project warlock not amid evil which i havnt played yet apologies
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# ? Apr 9, 2020 20:49 |
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imo don't buy any of the doom remakes except doom 64, the rest don't hold up nearly as well as they did in my mind, and somehow doom 64 is better than I remember it. Amid evil looks dope too.
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# ? Apr 9, 2020 23:07 |
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Malcolm Turnbeug posted:imo don't buy any of the doom remakes except doom 64, the rest don't hold up nearly as well as they did in my mind, and somehow doom 64 is better than I remember it. Amid evil looks dope too. Doom 1 is still really good.
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# ? Apr 9, 2020 23:11 |
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# ? Apr 29, 2024 00:12 |
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Stux posted:sorry turns out i was thinking of project warlock not amid evil which i havnt played yet apologies You missing out it owns
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# ? Apr 9, 2020 23:22 |