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WarpDogs
May 1, 2009

I'm just a normal, functioning member of the human race, and there's no way anyone can prove otherwise.
I genuinely love that their strategy for balancing is "if you know how to break the game over your knee and you have the means to do so then we're not going to stop you - hell, we're going to help you do it faster!"

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Iymarra
Oct 4, 2010




Survived AGDQ 2018 Awful Games block!
Grimey Drawer

WarpDogs posted:

I genuinely love that their strategy for balancing is "if you know how to break the game over your knee and you have the means to do so then we're not going to stop you - hell, we're going to help you do it faster!"

How would I, an idiot, do this? Are there low level (I have finished 1st palace and soon to begin 2nd palace, have access to mementos) personas that I can fusion to begin this?

Stroth
Mar 31, 2007

All Problems Solved

WarpDogs posted:

I genuinely love that their strategy for balancing is "if you know how to break the game over your knee and you have the means to do so then we're not going to stop you - hell, we're going to help you do it faster!"

It's done very well. If you don't go out of your way to look for a way to break it then you'll probably never find one. But if you do then, yeah, it's not gonna take long.

I was fully prepared to spend the whole first play through fairly strapped for cash since the easy money trick using confusion had been nerfed. Then I noticed that I was fighting an enemy that was weak to guns and did nothing in a fight except heal itself and put my party members to sleep.

I walked out of the third palace with five times as much money as I'd started with. My record was just over 160,000¥ in one fight.

Ethiser
Dec 31, 2011

Just focus on getting Ryuji’s S-Link up and you unlock the ability to instantly finish fights that are a certain level below you. Then you just have to go drive around Mementos for a bit and you’ll be rolling in cash and EXP.

Sydin
Oct 29, 2011

Another spring commute
Merciless has also been tweaked now so that it gives bonus gold and EXP, as well as a 3x damage bonus to attacks that hit weakpoints. Since you pretty much always hit enemy weakpoints but enemies rarely get the chance to hit yours (and it's also trivially easy to run Joker with a no-weakness persona) 90% of the time this just means that you get a 3x damage modifier and clean house on fights.

Geostomp
Oct 22, 2008

Unite: MASH!!
~They've got the bad guys on the run!~

WarpDogs posted:

I genuinely love that their strategy for balancing is "if you know how to break the game over your knee and you have the means to do so then we're not going to stop you - hell, we're going to help you do it faster!"

They even encourage you to do so with by adding a siren that says “you can make something really strong now, go to it!!” alarm. Not to mention that they shower you with sooty gear that outclasses everything Iwae sells.

Hell, just to make sure you don’t screw it up, each Palace has at least two locked chests that give characters weapons appropriate for that area.

All of these things take a bit of prep work and are totally optional, but reward you for knowing what you’re doing very well.

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->
TFW you complete the new phase for the Dungeon 7 boss by spamming Tetra/Makarakarn and realize Joker is using what he learned in Smash

Arist
Feb 13, 2012

who, me?


Oda Special seems to no longer be stupid loving good anymore sadly, I haven't crit with Joker's gun once.

JackDarko
Sep 30, 2009

"Amala, I've got a chainsaw on my arm. I'll be fine."
What is everyone's thought process when making/fusing Personas? I'd like to avoid using a guide for once, except for the Strength confidant quest.

Mainly, I'm capturing every Persona that I run into and then checking what I can fuse in the Velvet room. In the velvet room, I review their stats, elements, and traits. I was wondering if seasoned veterans of the genre who have put thought into this have some advice.

Arist
Feb 13, 2012

who, me?


Stats aren't that important to me except in the heat of battle, which is probably bad form but eh. My priority is generally keeping useful skills, then level, then weaknesses. When I'm looking for something to fuse away, especially during an alarm, I'll go for the lowest leveled Personas first, generally trying to make something new, and covering my elemental bases as much as possible.

Arrrthritis
May 31, 2007

I don't care if you're a star, the moon, or the whole damn sky, you need to come back down to earth and remember where you came from
i go for the personas that look cool

and try to have one of every arcana that i'm progressing social links on.

Srice
Sep 11, 2011

JackDarko posted:

What is everyone's thought process when making/fusing Personas? I'd like to avoid using a guide for once, except for the Strength confidant quest.

Mainly, I'm capturing every Persona that I run into and then checking what I can fuse in the Velvet room. In the velvet room, I review their stats, elements, and traits. I was wondering if seasoned veterans of the genre who have put thought into this have some advice.

Unless I'm fusing something for a specific fight in which I want certain resistances/immunities, I usually focus on skills first and foremost.

S.D.
Apr 28, 2008

JackDarko posted:

What is everyone's thought process when making/fusing Personas? I'd like to avoid using a guide for once, except for the Strength confidant quest.

Being roughly concurrent with the requests for Strength (which requires a bit of meta-gaming, admittedly) for each Palace will mean you have a Persona that'll kick rear end pretty well. Off the top of my head (unless they changed it for P5R):

-first request is for Jack Frost, which is great just for early access to ice element (which is a weakness for one of the common random encounters in Kamoshida's Palace)
-second request gets you early access to nuclear element (which is a specific weakness of the first(?) miniboss in Madarame's Palace - the crystal guy by a guard station switch)
-third request gets you Matador with AoE wind element (who is so fast that Joker will always get first action in Kaneshiro's Palace)
-I can't remember the 4th request (it's an intro to triple fusions, iirc), but the 5th is Neko Shogun, who resists light and curse and is handy for Futaba's Palace

Geostomp
Oct 22, 2008

Unite: MASH!!
~They've got the bad guys on the run!~
Fusing up anything new to fill compendium slots and ensuring I keep a good supply of skills. The usual, hit every element, have at least one backup healer, one hard-hitting physical or gun user, and at least one with almighty attacks just in case.

AlternateNu
May 5, 2005

ドーナツダメ!
I only really fuse during alarm status or if I have extraneous persona and need to make room for a confidant-specific arcana.

That said, I highly recommend to do everything you can once during alarm status. (Fuse, Itemize, Train, etc.) Then, choose one you want to roll the dice on, and see what you get! :v: Save before doing this last step and save scum as desired.

Evil Badman
Aug 19, 2006

Skills include:
EIGHT-FOOT VERTICAL LEAP

Iymarra posted:

How would I, an idiot, do this? Are there low level (I have finished 1st palace and soon to begin 2nd palace, have access to mementos) personas that I can fusion to begin this?

Having access to some high level Personas helps early (to a point), there's DLC has a bunch. It's free and should be in the OP:
https://store.playstation.com/en-us/product/UP0177-CUSA17416_00-P5RDLCBUNDLE0001 (All the DLC that was released for P5 Vanilla, including Personas and Costumes)
https://store.playstation.com/en-us/product/UP0177-CUSA17416_00-ADDCONTENT000034 (Tracksuits. Yep.)

Evil Badman fucked around with this message at 01:09 on Apr 10, 2020

Arist
Feb 13, 2012

who, me?


Lockdown is honestly really great in this even if I've only used it once. One try and I got a resistance for my weakness, and Lockdown boosts incense!

Arist
Feb 13, 2012

who, me?


The extra Personas are honestly so OP that I can't justify using them.

e: I've fused a couple but I refuse to summon them until I get near their level at least.

Arist fucked around with this message at 01:16 on Apr 10, 2020

Blotto_Otter
Aug 16, 2013


I just got access to Mementos and hang on you’re telling me this loving Jose kid y’all been typing about pronounces his name joe-say

wtf

onesixtwo
Apr 27, 2014

Don't you realize that being nice just makes you get hurt?
Yeah, exactly

Arist
Feb 13, 2012

who, me?


It's apparently an accepted Portuguese pronunciation? I think????

Sydin
Oct 29, 2011

Another spring commute
Would just like to go on record that whoever dubbed the SIU Director did a fantastic job. Just absolutely nails the smug evil bureaucrat feel.

ReWinter
Nov 23, 2008

Perpetually Perturbed
Yeah that's how that name (which is every bit as common in Portugal/Brazil as in Spanish-speaking countries) is pronounced in Portuguese.

Arist
Feb 13, 2012

who, me?


Sydin posted:

Would just like to go on record that whoever dubbed the SIU Director did a fantastic job. Just absolutely nails the smug evil bureaucrat feel.

It's Kirk Thornton.

You know, this dude:

Chieves
Sep 20, 2010

Makes sense considering that Brazil has a huge number of folks with Japanese heritage. :science:

Geostomp
Oct 22, 2008

Unite: MASH!!
~They've got the bad guys on the run!~
Wanna listen to Joker and Akechi having a duet of dissing each other? Of course you do!

https://youtu.be/vlmZKvvMbEw

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->
Palace 8 retains its status so far as most depressing place ever

AlternateNu
May 5, 2005

ドーナツダメ!

EVERYBODY IN THIS ROOM IS A WHORE!

cheesetriangles
Jan 5, 2011





Wow I guess if I want to grind to level 99 I should just farm the reaper. Killed him twice and gained nearly 20 levels total.

Hunt11
Jul 24, 2013

Grimey Drawer
At that point I got my exp from just running over shadows. Also enjoying the extra content they added in between valentine's day and the final day you are in Tokyo.

cheesetriangles
Jan 5, 2011





I'm in the middle of the 5th Palace right now but looking forward to the new content. Sadly FF7 is gonna drag me away.

thebardyspoon
Jun 30, 2005
Spoilers for Rank 8 of the Justice confidant , loving hell this suuuuuucks. I can get him down to slightly below half then he just starts spamming almighty spells that take off nearly all of my health so just have to spam heals. Last attempt one just actually did all of my health. I have a persona with a skill that restores me to full health if I get ko'd but because I'm not getting ko'd it doesn't work in this fight. I just lose and it advances time to the next day so I have to reload and go through all of the text instead of just reattempting the fight. Anyone gotten to that point yet and have some pointers?

Edit: As usual in Persona, buffs and debuffs were the answer. Just kept his attack down the entire time and then alternated between that, healing with diarahan and hitting him very occasionally.

thebardyspoon fucked around with this message at 13:06 on Apr 10, 2020

Kaboom Dragoon
May 7, 2010

The greatest of feasts

AlternateNu posted:

EVERYBODY IN THIS ROOM IS A WHORE!

And Akechi's like 'this mf spittin'

AlternateNu
May 5, 2005

ドーナツダメ!
Rank 8 Fortune lets you manually trigger Alarm status!? :aaa:

Arist
Feb 13, 2012

who, me?


AlternateNu posted:

Rank 8 Fortune lets you manually trigger Alarm status!? :aaa:

Rank 10 just loving tells you the right Confidant responses, though it's probably kind of late to be all that useful.

cheesetriangles
Jan 5, 2011





Arist posted:

Rank 10 just loving tells you the right Confidant responses, though it's probably kind of late to be all that useful.

Not that useful when you need to buy it every day. Just use a guide at that point.

Arist
Feb 13, 2012

who, me?


Oh my loving god are these third-tier Persona skills and Traits broken

Frog Act
Feb 10, 2012



So I'm thinking about picking this up this weekend, having never played a Persona game, but I got about 10 hours into SMTIV on the DS before I got distracted and never came back because I wasn't crazy about the combining system, lack of a playable party, or weird mission grinding. From what I've read this tweaks the part of the formula I didn't like while retaining the zany premise and weird plot stuff. I keep seeing people mention timers though, which I usually find frustrating in games, are you like limited by the whole one year thing, does it force you to speed up things or otherwise pay careful timer attention?

Hunt11
Jul 24, 2013

Grimey Drawer

Arist posted:

Oh my loving god are these third-tier Persona skills and Traits broken

They are something else. They are all great but Ryuji's is insane. Give everyone in your party charge and a chance to do 80% more melee damage is a great combo

As a general point be sure to finish reading all the difficult books at the book shop as that unlocks a special book that gives you more ways to do tech combos.

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Deltasquid
Apr 10, 2013

awww...
you guys made me ink!


THUNDERDOME

Frog Act posted:

So I'm thinking about picking this up this weekend, having never played a Persona game, but I got about 10 hours into SMTIV on the DS before I got distracted and never came back because I wasn't crazy about the combining system, lack of a playable party, or weird mission grinding. From what I've read this tweaks the part of the formula I didn't like while retaining the zany premise and weird plot stuff. I keep seeing people mention timers though, which I usually find frustrating in games, are you like limited by the whole one year thing, does it force you to speed up things or otherwise pay careful timer attention?

It's a time management game in the sense that you have a bit less than a year during which the plot happens. Most things you do eat up a slot of your daytime or evening time (eg hanging out with a friend to increase your bond with them) meaning you generally should aim to be efficient about what activities you do on which day (eg studying when it's raining is more effective than studying when it's sunny). Time doesn't progress unless you do such an activity, so you can take your time to think everything through and you will never "waste" time by going back and forth across Tokyo.

The sections of the game that involve combat (traveling through a palace and fighting inside it) take up a single "slot" of your daytime regardless of how long you actually spend in the palace.

Every palace also has a deadline on a specific date (usually around 15-20 days) but you can do pretty much any palace in 2-3 days. The only way to actually lose based on these timers is by intentionally doing other activities every day of the week until you're past the calendar day for that palace, and you can't miss it because you have a large reminder of how many days you have to complete the objective on the top right.

You're under time pressure in the sense that you won't be able to see all the content in a single playthrough if you're doing activities on days when they aren't optimal or if you pick wrong answers in social interactions meaning it'll take more days to increase your bonds with your confidants.

In base persona 5 you had a pretty good margin of error. Not sure how it is in persona 5 royal but generally speaking the margins for error have been becoming greater and greater since persona 3.

If you run out of time it just means you'll miss out on some content/social interactions.

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