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Xander77 posted:? Ok, a good example is that during a section where you play as Carlos, there is a side pouch that allows you to carry more items. It's meant for Carlos, but if you skip it and don't pick it up, it simply disappears. Something else for Metro: Exodus -Holstering your weapon allows you to sprint and move faster and I think it allows you to have more stamina.
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# ? Apr 10, 2020 01:42 |
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# ? Apr 18, 2024 13:11 |
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Tweaked some of the tips for Yu-Gi-Oh: Duel Links, it's been a while since I did it, and the game has changed a fair bit. == Starting Out & PvE == - Between level-up rewards, events, and stage missions, you'll get plenty of gems, and the single-player is a completely realized game at about the same tier as the old GBA/DS ones. Just make whatever decks and play whatever characters you want, and you'll have a pretty good time. - Start as whoever you like more, the game isn't hard enough to punish you for that decision, and you'll unlock the other before too long. - - If you can't decide, Kaiba's starting deck is slightly better, and his level 13 skill, Beatdown, is so good and general-purpose that it got nerfed. (It's still very useful, just limited to once per Duel now.) - Once you have other character options, you may want to look through their skills and level-up rewards lists before you commit to one; some characters can give you pretty good cards for specific decks that you can't get any other way, or have unique skills that can push a deck over the top from "okay" to "pretty dang good." - Your first 500 gems should go towards your starting character's first/older structure deck, then 1000 into their second/newer one. After that, focus on whichever of the newest packs looks like it has a deck you might want to play. - - Prebuilt decks are also a decent place to start on something cool, but you can only get one copy of each in pure F2P. The second costs $2 of real-world money, but might be worth it to you, and the third costs several time more. - Focus your efforts on the missions to level up your Stage at first. That's where most of the good unlocks are gated behind, including other characters, and AI opponents who don't suck. - - Your stock of generic duelists refreshes every time you level up the stage, which can be very useful for keeping a long play session going early on. - Don't try to grind duels at the gates for card drops until you can duel Level 40 characters (Stage 30). They're more difficult, but it clears most of the chaff out of their drop lists. -- Once you can, though, grind Level 40 Kaiba for two copies of Enemy Controller. It is, hands down, the best general purpose PvE-drop card in the game, and fits into virtually any deck. - The other series have their own characters and their own Stage levels. Great for collecting more gems if you want to, and can have some pretty interesting skills/drops. The level of generic duelists you fight carries over across series, regardless of their respective Stage levels. == PVP == - If you're just interested in the stage rewards or casual PVP, play whatever decks you like, the low ranks are mostly other casual players (and the occasional rear end in a top hat). - - Rogue/budget decks can still do respectably well, but you'll probably top out at about low-to-mid Platinum unless you start getting serious. - If you're aiming to climb the ranks, Duel Links Meta has a living gem guide (https://www.duellinksmeta.com/gem-guide/) that will give you the approximate costs of building whatever are currently the top tier decks. Go through them until you find one that interests you, then put it or something like it together, ideally unlocking and then grinding with the recommended character to do so. - - Take some notes on what you're looking for, just in case the guide changes between when you start building; finishing up a deck that isn't quite top tier any more is probably a better use of your time than starting from scratch on something new. - - Don't worry so much about the cost of tech cards at first, just find something where most of the core cards you want are in a single box. Those Enemy Controllers you got from Kaiba are just as useful in PvP as PvE. girl dick energy fucked around with this message at 07:04 on Apr 11, 2020 |
# ? Apr 10, 2020 06:29 |
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Anything to know going into Grim Dawn beyond what's on the wiki? Is that still current? Does anything change when starting out if you have the Ashes of Malmouth DLC, or does that stuff only kick in later?
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# ? Apr 10, 2020 19:52 |
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The only thing the DLCs change to start with is which classes are available for you to choose from. Ashes of Malmouth extends the endgame. Forgotten Gods is a side campaign. If you want build advice or stuff like that, you are better off checking the Grim Dawn forums, but otherwise the wiki page is still up to date, although you can get extra Devotion points through the expansions.
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# ? Apr 10, 2020 19:56 |
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Did the thread die due to website down? PSA: It's working now. I know it's an old one but SW: KOTOR Replace: "Choose an alignment (LS or DS) and stick to it; you get a bonus for maxing it out." "Don't give yourself any feats that have to do with firing guns. Guns are not useful for your main character." With: "You should choose to go total Light Side or Dark Side from the very first dialog choices. The differences in the extremes are massive, in both powers and storylines. If you think you'll be up for multiple playthroughs, you may want to try your first playthrough as full Light Side Melee and your second as full Dark Side Magic, so you can see the everything the game has to offer. If you definitely only want one playthrough, mix and match as you please, but look up the other side online to see what you missed." "Magic >> Melee >> Guns. Melee feels like the default difficulty setting for obvious reasons. Force Magic can get hilariously overpowered. Guns are barely viable on your main character, even in the early game. If you're desperate to try a gunslinger build on a repeat playthrough, you can purchase Cassus Fett's Heavy Blaster from B'ree on Korriban. This gun stunlocks enemies when paired with Rapid Fire and dual wield, making it the closest thing to a viable build for Guns."
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# ? Apr 13, 2020 18:48 |
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Anything for SNIPER ELITE 4? It was free on PS+ a few months ago and I’m just through the first two levels.
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# ? Apr 13, 2020 18:59 |
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revwinnebago posted:Did the thread die due to website down? PSA: It's working now.
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# ? Apr 13, 2020 19:03 |
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Anything for Renowned Explorers? I reliably cruise through the first 3 maps but find it really hard to keep up in the end game and never have enough gold to keep equipment updated.
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# ? Apr 15, 2020 06:15 |
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I'm glancing through the No Man's Sky article, and I'm a bit confused- do I need to grind a crapload of money before doing the exploit for the S-tier freighter, or is it free once I find it?
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# ? Apr 15, 2020 09:30 |
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Omi no Kami posted:I'm glancing through the No Man's Sky article, and I'm a bit confused- do I need to grind a crapload of money before doing the exploit for the S-tier freighter, or is it free once I find it?
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# ? Apr 15, 2020 09:33 |
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Cardiovorax posted:The first freighter you get is free, but only the one you get in that first encounter that you are supposed to save scum as per the article. Cool, perfect- just wanted be sure I didn't save scum it, then realize I also needed zillions of spacebucks. Thanks!
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# ? Apr 15, 2020 09:34 |
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Omi no Kami posted:Cool, perfect- just wanted be sure I didn't save scum it, then realize I also needed zillions of spacebucks. Thanks!
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# ? Apr 15, 2020 09:37 |
McKracken posted:Anything for Renowned Explorers? Your selection of maps should be governed by what kind of attitude your team prefers - I generally find the Devious ones the easiest because there's a lot of debuffs available. The Anagogic Archipelago and Shangri-La maps are hard as balls, avoid until you've got more experience. The Lost Island, on the other hand, is perfect for a final adventure since it allows your choice of three boss fights (even if one of them is arguably the toughest in the game) and you can even tag out early if you have enough renown. All of the characters can be powerful but some require a lot of effort - and in some cases luck with story cards - to get there. Being more straightforward does not necessarily mean they are weaker. anilEhilated fucked around with this message at 10:44 on Apr 15, 2020 |
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# ? Apr 15, 2020 10:42 |
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The tips on the wiki are A) kinda unclear/useless, and B) missing a lot of the point, soo... Final Fantasy 1 Party Composition - If there's a single thing you take away from these tips, make it this: Bring a Fighter. The rest of your party make-up is mostly up to you, but most of the good armor is Fighter-exclusive for the first 2/3s of the game, and without a tank in the first slot, you're going to get massacred if you don't know exactly what you're doing. - Thieves are the Magikarps of Final Fantasy 1, extremely mediocre right up until the class change 2/3s through the game, at which point they become Ninjas, who are amazing. - If you're using a Black Belt/Monk, take their weapon and strip them completely naked once they hit level 8. They'll be more effective offensively and defensively this way right up until the benefits of endgame armor/accessories outweighs the slight defense loss. (This is also, not coincidentally, the point at which they upgrade from 'pretty okay attackers' to 'direct damage gods'.) - Red Mages are expensive to maintain, and will never be the best at anything (especially late game), but they're decent pinch hitters, and a good place to dump weird utility spells you don't want to clog your main caster(s)'s spell lists with. - Black Mages are the kings of burst damage and have some excellent buff spells, but are frail and physically weak. Great for nuking bosses and problem encounters, though. - White Mages are probably best used for crisis healing and defensive buffs; leave the post-combat patching up to your Potions. This goes doubly true for PURE/Purify and SOFT/Stona, skip those two spells entirely and just use the items. General - Save early, safe often. There's nothing worse than losing hours of progress because you got blindsided by a tough encounter you didn't expect. (Tents, etc. are great for this.) - Your first priority is grinding to Level 2 outside of the starting town. This will likely double your characters' max HP, and make the trek north much simpler and safer. - Once you can afford to, stock up on Potions and Antidotes. Being poisoned far away from town without any antidotes is a death sentence, and a stock of potions will increase your longevity by leaps and bounds. - The strongest enemy in FF1 is attrition. Make sure to pace yourself so you'll be able to survive a trip back to town from the dungeon, especially if someone keels over unexpectedly. - If you're stuck on where to go, try exploring further out into the world. Even if you don't find anything it the particular area you look, this will still be worthwhile, because... - You will be expected to level grind. Regularly. Exactly how much you do so is up to you, but if you feel like you're hitting a brick wall, you probably are. - Floor tiles that autospawn enemies every time you step on them are a great place to grind, if you're confident you can repeatedly beat the fight. You usually find them in front of valuable chests. NES-Specific - Consider using the Final Fantasy Restored romhack, if it's an option for you. It adds a few QoL features (namely faster combat, a dash button, and a 'Buy 10' option in item shops), fixes many of the game's bugs, and improves the translation. It also does all of this without softening the game's edges or chipping away at too much of the old school charm. - You start unarmed and naked. As soon as the game begins, go into town and buy yourself some spells and equipment, and don't forget to put them on. - The top tier mobile heal/save item, HOUSEs, are bugged, and save before restoring your spells. So either just use them for freshening up before you enter a dungeon, or use a TENT afterwards to properly save your improved status. - In combat, HEL2 mistakenly has the effect of HEL3. It is, unsurprisingly, the best midcombat healing spell in the game. - Skip the following spells: LOCK, TMPR, LOK2, and SABR. They're glitched and do nothing or worse. girl dick energy fucked around with this message at 21:16 on Apr 15, 2020 |
# ? Apr 15, 2020 11:03 |
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PMush Perfect posted:The tips on the wiki [for Final Fantasy 1] are A) kinda unclear/useless, and B) missing a lot of the point, soo... Thanks - updated the page.
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# ? Apr 15, 2020 13:34 |
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PMush Perfect posted:
This is only HOUSEs, which restore your MP after saving for some reason. The cool kids all use a house, don't save, then use a tent to save.
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# ? Apr 15, 2020 19:24 |
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Odd posted:This is only HOUSEs, which restore your MP after saving for some reason. The cool kids all use a house, don't save, then use a tent to save.
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# ? Apr 15, 2020 21:15 |
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Anything for Offworld Trading Company? I've been playing a bit and mostly winning but I can't help but feel like I'm stumbling rear end-over-head into success instead of really understanding how to play this game well.
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# ? Apr 16, 2020 10:22 |
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I played that game for ten or fifteen hours and I still felt that way. I don't think it's just you.
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# ? Apr 16, 2020 10:44 |
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Ah, a Nioh situation
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# ? Apr 16, 2020 10:59 |
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Pseudoscorpion posted:Anything for Offworld Trading Company? I've been playing a bit and mostly winning but I can't help but feel like I'm stumbling rear end-over-head into success instead of really understanding how to play this game well.
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# ? Apr 16, 2020 11:28 |
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McKracken posted:Anything for Renowned Explorers? It's ultimately in the euro-board game style, so the name of the game is "pick a token and maximize its return." Pick a captain that improves that token, buy helpers/entourages that improve that token, go on expeditions that promise a lot of that token, spend as much time there as possible so you get as many tokens as possible, so on and so forth. Everything snowballs, so completely stripping your starting map can significantly boost your overall chances (starvation penalties are bad, but leftover food and unexplored nodes are money left on the table, and you can handle exploring everything on the first map without harming your chances on the first boss). Specific tips:
One last tip, spoiled since it involves a later game event chain: There's a special event chain involving gargoyles in the Hungarian Fort and Transylvania expeditions that, once completed (involving getting a password from other events across multiple playthroughs), unlocks alternate secondary treasures for the starter islands. These generally give much larger benefits than the regular treasures, so they're worth trying to unlock and get.
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# ? Apr 16, 2020 15:41 |
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It's an old download-only game (as far as I know) but anything for Crimson Shroud?
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# ? Apr 16, 2020 15:48 |
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I really enjoyed Crimson Shroud and found no real traps or gotchas, but I did get stuck for an extremely long (possibly permanent) amount of time at one point. Not due to a difficulty thing, just that I had no idea what to do and just wandered all over the zone for ages. I'm sure there are some good ways to break it over your knee though, which I also would like to hear. Zushio fucked around with this message at 18:13 on Apr 16, 2020 |
# ? Apr 16, 2020 17:56 |
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revwinnebago posted:Did the thread die due to website down? PSA: It's working now. That's a lot of gameplay detail not specific tips. - Visit the space station often. Every planet beaten triggers a new cutscene upon arrival and seeing them all unlocks the merchant's secret stash with the best lightsaber crystals in the game - In general Light Side Powers are buffs, Dark side powers are damage. Healing is still extremely useful for either. - Focused melee combat heavily favors multiple attacks(dual weapons, flurry) with LS buffs - Force powers combat heavily favors the dark side - Alignment has a opposing sliding scale for force powers cost. Decreasing the cost of the light side powers increases dark side cost for powers. - You dual class to a Jedi early in the game ending any class progression for your original class. Jedi can't wear armor, are melee focused, and gain force bonuses from WIS and CHA.
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# ? Apr 16, 2020 18:32 |
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Some UI notes for Animal Crossing: New Horizons I don't think the game ever actually explains.
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# ? Apr 18, 2020 02:48 |
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also this is an entirely serious tip but if you ate too much fruit you can sit on one of the various toilet items in new horizons to, uh, empty the meter
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# ? Apr 18, 2020 02:55 |
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I'm playing Lobotomy Corporation and I'm really confused but don't want to go searching for hints because it seems that "figuring out" anomalies IS the game. Any tips?
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# ? Apr 18, 2020 11:14 |
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Fat Samurai posted:I'm playing Lobotomy Corporation and I'm really confused but don't want to go searching for hints because it seems that "figuring out" anomalies IS the game. Any tips? I'm assuming you've played the tutorial and understand the basic controls and interface. Every day you have a quota of energy to meet (PE boxes) but you should not necessarily end the day as soon as you fulfill your quota and the end day prompt pops up. If you just focus on filling your quotas and blowing through the days you'll end up extremely weak and underprepared for the later stuff. Exactly what you choose to accomplish in each day is up to you, but here are some important things you need to do as the days progress. 1) Complete side missions assigned by the department heads. These start easy (get a good work result 4 times) and get extremely hard, but you have to do each one to unlock the next one, and each one you accomplish completes a research, which are permanent bonuses, some of which are game-changingly necessary. Some missions are not possible until later days (the control team will ask you to complete an Ordeal of Dusk, which do not start to happen until day 21), but the game will tell you if a side mission is not possible yet. 2) Accumulate research points on any abnormalities that you haven't unlocked everything for. Getting weapons and armor from abnormalities is absolutely critical, everyone should be in the best gear you can give them at all times. Remember that there are 5 tiers of abnormality, Zayin, Teth, He, Waw, and Aleph, and if you are working with or fighting an abnormality from a tier that is higher than your weapons and armor, you will take extra damage and deal much less. It is far far better to equip He-class armor that does not give a resistance to a damage type than to equip Zayin-class armor that does. 3) Level up the stats on your employees. Employee stat gains are based on what they did that day. Performing Instinct work raises the employee's Fortitude (hit points), Insight work raises Prudence (sanity points), Attachment work raises Temperance (work speed and work success rate), and Suppression work raises Justice (attack speed and movement speed). Working with higher tier abnormalities provides bigger stat gains, and stat gains will softcap and become tortuously slow unless you work with higher tier abnormalities. You should constantly be sending employees to work the most dangerous abnormalities they can survive, and turning them into omni-skilled badasses. You'll need them later. Focus on accomplishing these three things as much as you can, keep your eyes open and understand how each abnormality works. The dangerous ones are all a pain in the rear end but give incredibly good equipment which you absolutely need. Finally, don't forget your resets. Eventually you'll run into some bullshit abnormality that instakills your best guy via some mechanic you never could have predicted, and you should absolutely not accept this loss. You have 3 options. 1) Reset the day. This undoes anything that happened. Just like reloading a save. 2) Return to Memory Repository. The Memory Repository is a special checkpoint that happens every 5 days. Returning to a memory repository will reset all your employees back to the state they were in at that checkpoint, but you KEEP any side missions you completed, any research bonuses you unlocked, any abnormality research you completed, and the state of your armory. If you can only complete a difficult side mission by taking heavy losses, you can take the losses, finish the mission, complete the day, and then Return to Memory Repository to get all your employees back alive but also keep the side mission completion. Keep in mind that if an employee dies, their equipment is destroyed, so it's possible to lose gear this way, but gear can by rebought from the abnormality it came from, quality employees are not so easy to get. 3) Restart at day 1. Just like the memory repository, you keep all your progress but return to day 1. Use this if you get totally stumped, you can blow through the early days real quick by using all that high level gear you kept. Resetting is part of the plot, it is not cheating, you are expected to do it, do not ironman this game!
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# ? Apr 18, 2020 18:27 |
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yook posted:Some UI notes for Animal Crossing: New Horizons I don't think the game ever actually explains. When you hold A with a net you aren't locked into a single speed, you can still creep up even slower if you very gently hold the stick. This isn't really useful for much except for super rare beetles, which AFAIK aren't available until summer.
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# ? Apr 18, 2020 19:51 |
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A Real Happy Camper posted:When you hold A with a net you aren't locked into a single speed, you can still creep up even slower if you very gently hold the stick. This isn't really useful for much except for super rare beetles, which AFAIK aren't available until summer.
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# ? Apr 18, 2020 20:13 |
1redflag posted:Anything for SNIPER ELITE 4? It was free on PS+ a few months ago and I’m just through the first two levels. Biggest thing is that, unlike other stealth-focused games, you're basically expected to get discovered. Going for a ghost run is extremely hard and generally not work it, so they put in a "relocation" mechanism where if you get spotted but relocate away then you can pick off enemies without them getting a bead on you.
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# ? Apr 19, 2020 00:20 |
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CuddleCryptid posted:Biggest thing is that, unlike other stealth-focused games, you're basically expected to get discovered. Going for a ghost run is extremely hard and generally not work it, so they put in a "relocation" mechanism where if you get spotted but relocate away then you can pick off enemies without them getting a bead on you. Okay, this explains a lot. I’ve been trying to ghost this game and only been taking shots when I have noise cover or silenced ammo and no other eyes on my target and each level has been taking loving FOREVER to complete as a result.
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# ? Apr 19, 2020 01:13 |
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Saw this posted for Nier Automata, seems like a good addition to the wikiCJacobs posted:The majority of them are universal, there are only a few that can ONLY only be done while you're still in the first go around (four out of nearly 40). 6O's quest is unfortunately one of those. Any other sidequests you've started stay in your log when you reach Ending A, but you have to do the steps again.
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# ? Apr 19, 2020 03:02 |
1redflag posted:Okay, this explains a lot. I’ve been trying to ghost this game and only been taking shots when I have noise cover or silenced ammo and no other eyes on my target and each level has been taking loving FOREVER to complete as a result. Yeah that can be a bad time. You're more or less going to be spending most of your time on yellow alert status when in fights, but as long as it doesn't hit red you haven't been spotted so you're free to keep perforating nazis
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# ? Apr 19, 2020 21:36 |
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I've just bought Kingdoms and Castles. Any tips? I'm playing the casual mode with no enemies, if that makes a difference.
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# ? Apr 19, 2020 21:40 |
CuddleCryptid posted:Yeah that can be a bad time. You're more or less going to be spending most of your time on yellow alert status when in fights, but as long as it doesn't hit red you haven't been spotted so you're free to keep perforating nazis I went back to try v4 after reading this hint and holy poo poo is it a lot more fun to know you can pretty safely be yellow. I also tried playing it by masking every shot and that is a loving slog.
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# ? Apr 21, 2020 01:38 |
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Anything for Kenshi?
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# ? Apr 21, 2020 18:49 |
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Tons. Cardiovorax posted:It is. First of all, we have a Kenshi thread which helped me a lot when I started playing the game. Plenty of good advice there, but also too much to really fit in here.
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# ? Apr 21, 2020 18:53 |
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# ? Apr 18, 2024 13:11 |
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Actually playing a Skeleton is incredibly easy if you're willing to look up where to get access too free repair beds. They're also very strong early on due to the fact that their damaged -> healed cycle is exponentially faster than feeble meatbag's. This allows you to get into scraps, get beat up, level up, and repeat the cycle far more often. Additionally not needing to worry about food is also incredibly helpful as it allows you to have more inventory space without needing to shell out for a large backpack that can cripple your stats. If your goal is to create a small or even solo murderbot party, Skeleton is basically your only viable option.
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# ? Apr 21, 2020 19:35 |