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Poque posted:Getting some serious decision paralysis on my first playthrough as Amara (lv 33). I did a Samsara build that was effective but not exceedingly fun, and I'm trying a Rush build now that is fun but not super effective. Is melee reasonable? If they could get melee viable I think it could be super fun. Melee is super reasonable, however you really have to stack as many items that have +100/200/300% to Melee damage as possible for it to compare to guns. It takes a bit more equipment wrangling to make it work. However, it is pretty hilarious just punching elites to death in 2 seconds. A word of warning. A lot of bosses aren't very punchable so you'll need to have contingency equipment and they can be a bit of a slog.
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# ? Apr 16, 2020 18:33 |
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# ? Apr 27, 2024 13:51 |
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...! posted:Eh, now that the people working on the game know they were lied to about their bonuses, I absolutely would not be surprised if they were purposely sabotaging little poo poo like that purely out of spite. Did you play the game at all before that all happened? This is Gearbox. Hanlon's law applies in spades. Mr Scumbag fucked around with this message at 18:53 on Apr 16, 2020 |
# ? Apr 16, 2020 18:50 |
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Ra Ra Rasputin posted:After beating the game with my friends and going through the story again on TVHM and if there is one thing I can take away from the story it's this: Should be changed to "listen to lilith talk"
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# ? Apr 16, 2020 18:54 |
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yeah double nevermind on Rush not being effective as I just got a phasezerker to drop
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# ? Apr 16, 2020 18:58 |
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This weeks' events are kinda boring. More cash drops and arena bosses drop more of their dedicated loot. And it sounds like Mayhem 2.0 and the Cartels event might be coming next week.
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# ? Apr 16, 2020 19:25 |
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Unloaded all of my mailbox into my mule Moze to buy backpack slots, didn’t pay attention to what I was doing, and wound up with... four lvl 12 Short Sticks. any way to get any more?
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# ? Apr 17, 2020 02:41 |
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Poque posted:Getting some serious decision paralysis on my first playthrough as Amara (lv 33). I did a Samsara build that was effective but not exceedingly fun, and I'm trying a Rush build now that is fun but not super effective. Is melee reasonable? If they could get melee viable I think it could be super fun. I think there's a build called the "Goku Build" or something which combines the green and blue trees for amara. Basically you melee and kill a bunch to make make your middle tree kamehameha really powerful and once you kill something with that it makes your guns/melee really powerful, and you cycle between the 2.
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# ? Apr 17, 2020 15:00 |
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As Zane, I went heavy into the speed skills and the skills that do more damage with more speed. Then I got an anointed nuke rocket launcher that does +150% dmg as cryo when my drone is out, and let me tell you, this poo poo is hilarious.
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# ? Apr 17, 2020 18:39 |
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Wondering if I'm thinking about this correctly when it comes to my phasezerker Amara. (Not pictured: Six points distributed in the Fist of the Elements tree) I'm using Phasecast right now as I am not high-enough leveled to have both Avatar and Ties That Bind active - since I'm just going with Avatar, I use Phasecast to kick off the max stacks bonus from Avatar (compounded by the Phasezerker mod). Since I'm not using Phasecast as my primary damage dealer by any means, are points 2-5 in Do Harm even worth it? It might be better to just use a single point in Do Harm until I can use Ties That Bind and maybe put the other four in two more points of Awakening or maybe some points of Laid Bare since Phasecast won't be killing things any longer.
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# ? Apr 17, 2020 21:38 |
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I've warmed up to the Heart fight from the second DLC, it's a lot more hectic than most other bosses, shooting the crystals in the second phase does go on for a bit but there's so much else happening that I don't honestly mind.
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# ? Apr 20, 2020 10:07 |
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Ain't too happy about how Mayhem 2.0 looks, but one big difference that'll make it a little better is you'll be able to reroll modifiers before reloading the level, and your rolls stick for as long as you play, across all maps. The way difficulty ramps up is weird. On top of enemy stats scaling between levels, you get a certain amount of different modifiers. We don't know how bad the modifiers get, but I could imagine Mayhem 8 being a better time than Mayhem 6 or 7 because there are less modifiers (look at the chart) This launches Thursday along with cartels, but I haven't read up on that yet.
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# ? Apr 22, 2020 00:50 |
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Rinkles posted:We don't know how bad the modifiers get, but I could imagine Mayhem 8 being a better time than Mayhem 6 or 7 because there are less modifiers (look at the chart). Seeing that they don't even list out examples of "Very Hard" modifiers, and people are already freaking out over the floor is lava thing, I can't imagine that really..
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# ? Apr 22, 2020 02:38 |
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I read the table as hard modifiers being annoying but very hard being just plain rude. Medium may even be beneficial if you use it right. So adding a new hard or very hard is a bigger spike than more modifiers you're used to.
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# ? Apr 22, 2020 08:01 |
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Happy birthday to me! https://twitter.com/borderlands/status/1253353301229199361?s=21 edit: would it KILL them to make decent cosmetics though? what the gently caress are those even supposed to be? PERMACAV 50 fucked around with this message at 17:32 on Apr 23, 2020 |
# ? Apr 23, 2020 17:16 |
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Lotta people are saying this update/hotfix is wiping their inventory so perhaps pump the brakes on this. https://twitter.com/borderlands/status/1253381608968581120?s=21 PERMACAV 50 fucked around with this message at 19:10 on Apr 23, 2020 |
# ? Apr 23, 2020 18:50 |
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Sex Hobbit posted:
I think it's supposed to be hotline miami masks and suits, but the suit skins doesn't really fit any character except Zane.
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# ? Apr 23, 2020 19:31 |
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So this looks new: Interesting new gun, but the Anoint I think is new too? May be better than Zane's SNTNL Cryo, especially if it stacks whilst he has them both on.
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# ? Apr 23, 2020 19:37 |
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Sex Hobbit posted:Happy birthday to me!
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# ? Apr 23, 2020 20:03 |
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BizarroAzrael posted:So this looks new: Wait they are telling us what the red text does in the item card now?
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# ? Apr 23, 2020 20:08 |
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Risky Bisquick posted:Wait they are telling us what the red text does in the item card now? Mostly yes. Some are made more clear than others. I just got the OPQ-System: https://www.youtube.com/watch?v=WLkH8Wuiejo Damage on mine is 7000x2 though... It seems to be broken good. BizarroAzrael fucked around with this message at 21:26 on Apr 23, 2020 |
# ? Apr 23, 2020 21:22 |
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Sex Hobbit posted:Lotta people are saying this update/hotfix is wiping their inventory so perhaps pump the brakes on this. LMAO. Gearbox still Gearboxing, I see.
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# ? Apr 24, 2020 02:13 |
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don't know why mayhem level isn't labelled on guns (unlike OP gear). fyi mayhem grenades don't drop with damage buffs, unlike guns, making them even more useless than before and in general, non gun damage doesn't scale. don't know that iron bear will be usable in M10. also if you had issues with the visual pollution before...
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# ? Apr 24, 2020 02:18 |
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It's just nonstop lob spam to trigger healing on damage for all the different characters killskill action always running zane checking in Risky Bisquick fucked around with this message at 02:53 on Apr 24, 2020 |
# ? Apr 24, 2020 02:23 |
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apparently they killed the cutpurse clone (if you gave your clone a facepuncher and had a cutpurse artifact equipped, it would give you ammo). i think that's dumb. finding those weird interactions is one of the fun parts of the game, and it's not like this did anything broken.
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# ? Apr 24, 2020 02:34 |
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The amount of extra enemies and loot is ridiculous and i love it.
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# ? Apr 24, 2020 02:55 |
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Can I play through starting at lvl one in mayhem yet?
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# ? Apr 24, 2020 03:23 |
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Haven't played it yet but from what I'm reading everywhere, people are having significant trouble playing in mayhem levels lower than what they were used to before the patch and the overall vibe is that the game is now pretty overtuned. I'm not surprised by that, unfortunately. I pretty much always expected them to go the route of OP levels and the shitshow that was the endgame of BL2 again. And the lack of scaling of anything but gun damage is, frankly, just lazy. There's really no excuse for that if you have any pride in your game. It completely invalidates entire trees, builds and weapons.
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# ? Apr 24, 2020 03:24 |
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Huh? I've actually had an easier time with the new Mayhem system than the old one. I used to play on Mayhem 1/2 because 3 and above were too annoying for me, but with the new system I can comfortably play at around Mayhem 6/7 or so, especially if I reroll the modifiers to something decent. Not to say the other complaints aren't valid though. And I've run into a weird bug or something where I'm getting giant piles of Woodblockers. Like seriously 8 or 9 per run. I have no idea why.
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# ? Apr 24, 2020 03:30 |
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Mr Scumbag posted:Haven't played it yet but from what I'm reading everywhere, people are having significant trouble playing in mayhem levels lower than what they were used to before the patch and the overall vibe is that the game is now pretty overtuned. Mayhem 10 is very tame apart from the damage, mayhem 6 had so many modifiers it was unbelievable. Solo mobbing isn't bad at all (with M10 lobs, corrosive cutsman, and hellshock) e: this thing rips, clears trash mobs all day long e2: not my guns below, theres a x2 variant I saw too Damage numbers Risky Bisquick fucked around with this message at 15:34 on Apr 24, 2020 |
# ? Apr 24, 2020 04:39 |
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I went from Mayhem 2 to Mayhem 2. Mayhem 3 felt like horseshit in terms of tankiness to me but I'm not optimized, so what the hell do I know.
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# ? Apr 24, 2020 05:39 |
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I'm using a kill skill zane with seein' dead procing the 4/5 salvation which can heal me permanently so long as I apply damage while I face tank things. The trick here is to farm megamind for hellshocks from 4/6/8/10, along the way he will hopefully drop a lob or something useful. You need a build that heals when you do damage and to spam the lob causing permanent healing while you are face tanking megamind. Once you get some decent hellshocks switch to grave ward to get some lobs, you need two different elements because you will encounter enemies with glowing circles which show which element they are immune to. Badass loaders immune to corrosive, cartel zealots with 3 red hp bars immune to fire
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# ? Apr 24, 2020 06:04 |
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I’m getting like 90% grenade ammo from kills, to bad I’m not on Moze.
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# ? Apr 24, 2020 06:31 |
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I played Mayhem 4 and went straight to 6 with a killskill/lifesteal zane. These weapon mods like 300% damage when greater than 90% health and 200% damage when action skills are active are BONKERS. I effectively doubled my damage and healing. With the speedracer modifier for easy, I just fly around the maps and make things explode in 1-2 shots. We did a M5 slaughter shaft earlier today and with the Cartel baddies turned on, 40-50 legendaries were dropping a round.
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# ? Apr 24, 2020 07:22 |
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What the gently caress is that constant static noise?
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# ? Apr 24, 2020 08:41 |
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So it sounds like the new anointments are like the Terror ones and wont stick around? And you can only get them from cartel content so no +200% damage Redistributiors.
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# ? Apr 24, 2020 10:12 |
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No, I think they're actually permanent. I like quite a few of them, but they really should take out the old useless ones from the pool.
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# ? Apr 24, 2020 10:35 |
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So what's the general consensus of the mayhem 2.0 update, people liking it compared to the old system or is it flawed?
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# ? Apr 24, 2020 11:15 |
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Ra Ra Rasputin posted:So what's the general consensus of the mayhem 2.0 update, people liking it compared to the old system or is it flawed? I've had a very short run, to test how my CCC Zane and dunno-what-to-do-with-her Moze played, but I'd be lying if I said I'm finding a coherent design flow in this system. It feels they've gone overboard with resists to elements and number of health bars, but it's probabily because I never had a proper M4 geared character and/ or the weapon damage progression is off the charts. What irks me the most is how they're treating survivability. Perhaps I should try playing Fl4k or Amara. Edit: btw, Zane still good, Moze still sucks, so far Char fucked around with this message at 12:45 on Apr 24, 2020 |
# ? Apr 24, 2020 11:44 |
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Ra Ra Rasputin posted:So what's the general consensus of the mayhem 2.0 update, people liking it compared to the old system or is it flawed? It's early and I've only tried a few levels, but I like it, big head mode is a big nostalgia kick for me. I can still get the kills at 9-10, although the DEATH spawns are pretty annoying. It makes things a bit more interesting and fresh, I dig it.
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# ? Apr 24, 2020 13:00 |
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# ? Apr 27, 2024 13:51 |
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The game was getting samey, M4 was super easy, and there was no meaningful progression left. Now there's lots of challenge, progression, and ways to switch up the gameplay! It's great. I really don't get the redditors who are super angry that M10 is difficult
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# ? Apr 24, 2020 13:05 |