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Super Mario Maker 3
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# ? Apr 22, 2020 03:42 |
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# ? Apr 23, 2024 12:11 |
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Edit Super mArio Maker Free
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# ? Apr 22, 2020 03:42 |
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In Training posted:Edit Super mArio Maker Free i'll take it
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# ? Apr 22, 2020 04:03 |
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I made this level while waiting for the new update to land: SNN-PS7-WKF Hat Track Attack I felt inspired in a way I haven't in a long time. It's not a difficult or flashy course, but once I worked out the main gameplay concept, I found I was able to fit it into a pleasing structure.
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# ? Apr 22, 2020 06:05 |
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supermario taking a poo poo
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# ? Apr 22, 2020 06:54 |
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working on 5 levels is tough
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# ? Apr 22, 2020 21:35 |
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World Maker is literally what I dreamed of as a child. Thank you Nintendo.
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# ? Apr 23, 2020 16:09 |
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I've got work to do today but all I can think about is finishing my level that I'm making. Mario Maker ftw.
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# ? Apr 23, 2020 19:20 |
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I made a world with 4 new levels and one old one.
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# ? Apr 23, 2020 21:54 |
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First level in like 6 months. Tried to explore some of the cool stuff you can do with the boomerang. Medium (?) difficulty technical level. I think it turned out pretty cool.
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# ? Apr 24, 2020 23:27 |
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evileagle is really living up to the first part of his name with his frog suit course
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# ? Apr 25, 2020 00:57 |
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World maker owns and is ostensibly more exciting to me than any other new feature they added in 2
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# ? Apr 25, 2020 03:40 |
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Lol I tried to find this one. Really want to play it.
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# ? Apr 25, 2020 17:09 |
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American McGay posted:Medium (?) difficulty technical level
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# ? Apr 25, 2020 17:18 |
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Based Nintendo
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# ? Apr 26, 2020 04:37 |
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https://www.youtube.com/watch?v=-bgg4GL-nFk
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# ? Apr 26, 2020 06:25 |
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thats cool
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# ? Apr 26, 2020 09:21 |
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i made 5 more levels I've been a Mario maker fiend since this update came out 2-1 Deadly Desert H1W-NBM-K3G 2-A Cap Trials: Squirrel Slip-up P6N-6CR-3SF 2-B Cap Trials: Billious Bill DG2-8DS-FLF 2-C Cap Trials: Capricious Cannons S2W-C9Q-HTF 2-2 Nightfall in Deadly Desert 12T-KDR-45G
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# ? Apr 28, 2020 00:22 |
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the update is incredibly cool and it's more than i could have asked for but still there's part of me that's like... man now i wish i could make levels with secret exits and switch palaces lol
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# ? Apr 28, 2020 01:50 |
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Fiend Matador posted:the update is incredibly cool and it's more than i could have asked for but still there's part of me that's like... man now i wish i could make levels with secret exits and switch palaces lol I was really pulling for SMB2 to be a full game mode and not a powerup so I get being weirdly bothered by that
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# ? Apr 28, 2020 18:17 |
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multiplayer ftw http://twitter.com/In__Training/status/1255335606382743552
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# ? Apr 29, 2020 04:21 |
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toad yelling OH NO ftw
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# ? Apr 29, 2020 04:34 |
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elf help book posted:toad yelling OH NO ftw
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# ? Apr 29, 2020 05:01 |
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Got back into this the other day and made a level for the first time. Was going for hard, but fun. Would love feedback. 10Q-GM9-JHF
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# ? Apr 29, 2020 22:55 |
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Tofu Injection posted:Got back into this the other day and made a level for the first time. Was going for hard, but fun. Would love feedback.
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# ? Apr 29, 2020 23:36 |
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Thanks, man, good to know I'm on the right track.
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# ? Apr 30, 2020 07:26 |
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The final section can be skipped completely, but I'm a big fan of skips both intentional and unintentional.
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# ? May 1, 2020 04:34 |
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Bongo Bill posted:I made this level while waiting for the new update to land: SNN-PS7-WKF Hat Track Attack this was a fun gimmick that ramped nicely. Good work Tofu Injection posted:Got back into this the other day and made a level for the first time. Was going for hard, but fun. Would love feedback. i dont usually play hard levels so idk what to compare it to but i did bother to finish this at least so A+. the good thing about it for a hard level is it has that design where the hardest jump in a section is in like the first second of the nearest checkpoint, so you're either gonna die immediately or progress through all the hard parts for a while. which is good for making you want to try again and again. also i skipped the entire last section which i appreciated.
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# ? May 1, 2020 18:58 |
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I did not know about the skip . Its cool though, that section was fairly short and comparatively easy anyway.
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# ? May 1, 2020 20:02 |
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In Training posted:this was a fun gimmick that ramped nicely. Good work thank you for playing my level
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# ? May 1, 2020 20:09 |
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Short joke level 5D7-STM-XLF
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# ? May 3, 2020 02:15 |
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In Training posted:this was a fun gimmick that ramped nicely. Good work I dug this as well and now I want to try and do something shellmet themed. They are fun. Making levels is addictive. Clear checking them... not so much. Here is my attempt at making something difficult with a catsuit: 3M3-SMX-WBG The last part of each section is cheesable because of how powerups work, but I'm not sure how I could have avoided it. In general it seems like a challenge to make hard levels in 3d world; Very few things exist in the toolset that hurt the player. Tofu Injection fucked around with this message at 02:09 on May 5, 2020 |
# ? May 5, 2020 01:54 |
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I can't figure out how to get past the part after the first spring. They seem to have removed the ability to dive back onto the wall you were already climbing and double the height.
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# ? May 5, 2020 04:16 |
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Jump over the pokies to the left. I probably should have put an arrow there
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# ? May 5, 2020 05:12 |
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Yeah I'm doing that, climbing the left wall as high as I can, and diving to the right wall, but it still doesn't get me high enough Edit: oh duh, I forgot to climb on the board Caithness fucked around with this message at 06:39 on May 5, 2020 |
# ? May 5, 2020 06:23 |
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Tofu Injection posted:In general it seems like a challenge to make hard levels in 3d world; Very few things exist in the toolset that hurt the player. Bro your clear check time on this level is over 2 hours that's longer than like playing through half of SMB3.
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# ? May 5, 2020 07:50 |
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Tofu Injection posted:The last part of each section is cheesable because of how powerups work, but I'm not sure how I could have avoided it.
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# ? May 5, 2020 08:08 |
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In Training posted:Bro your clear check time on this level is over 2 hours that's longer than like playing through half of SMB3. I mean I didn't say it was impossible to make hard levels. It is harder to do in 3d world though since the only thing that hurts the player, that the player can't hurt back is that red spike block. I got a bit sick of looking at those things by the end. American McGay posted:In general you could perform a "powerup check" before allowing the player to progress to the next section. In the case of the cat suit you could place bricks in front of the pipe entry (with solid ground above them so you can't ground pound them) and make the player cat swipe to clear the path to the next section. This is great advice, thank you.
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# ? May 5, 2020 08:21 |
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# ? Apr 23, 2024 12:11 |
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3DW is hype and it's probably my favorite theme out of all of them just because of how loving good the movement feels but you definitely have to design stuff around the movement techniques and not just try to make a regular Mario level with it. The fact that it lacks single block spikes or munchers pretty much rules out any traditional "kaizo" style levels.
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# ? May 5, 2020 08:25 |