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Man I'm running into the same problem I did a few years ago, I've finished my Survivor Hippie Van, I've got my "Freedom".... and now I have no idea what I want to do. I'm bad at sandboxes sometimes.
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# ? May 3, 2020 01:32 |
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# ? Apr 25, 2024 23:21 |
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Galaga Galaxian posted:Man I'm running into the same problem I did a few years ago, I've finished my Survivor Hippie Van, I've got my "Freedom".... and now I have no idea what I want to do. I'm bad at sandboxes sometimes. I mean, Cataclysm doesn't actually have an endgame or anything to really work towards besides finding more poo poo to kit your survivor out with. Once your car is good enough, you have enough gun and you've completed your apotheosis into a mighty cyborg and/or off-brand ninja turtles character it's time to move on another character or another game. If your willing to hunt around Magiclysm has a demon spider queen in her lava nest you'll probably suicide on if that's your bag.
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# ? May 3, 2020 01:45 |
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Rockopolis posted:You know, if they keep up development long enough and continue with the NPC advances, the endgame enemies aren't going to be zombies or aliens or anything, it's going to be rival gangs of equally crazy survivors and their deathmobiles. Thats what I'm hoping for. There is only so many variations of "so here is a zombie, but this is does MORE melee damage/can throw electricity" they can throw in. Factions building up bases and doing supply runs until all the supplies have been grabbed and then thats when the raids start.
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# ? May 3, 2020 01:58 |
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Rockopolis posted:You know, if they keep up development long enough and continue with the NPC advances, the endgame enemies aren't going to be zombies or aliens or anything, it's going to be rival gangs of equally crazy survivors and their deathmobiles. oh you mean an ideal outcome? I mean I actually like Cataclysms apocalypse soup where every single possible apocalypse happened at once but I'd like it if I didn't know what the heck I was gonna encounter in each town, its too 'zombie forward' wheres my robot uprising town? wheres my interdimensional incursion town?? wheres my mega haunted town???
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# ? May 3, 2020 02:11 |
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I was doing some quests for a rando squatting in a hunting goods store who eventually sent me out to an unmarked house out in the swamp where I got ambushed by a Wraith. Like it had 400 health or something and would heal in the darkness and would summon these little shadow minions that had zap back and that was pretty cool considering how limited most mobs are in their tactics. I'd be down for a ghost town. Honestly I miss poo poo like tank drones and chicken walkers and proper turrets in urban area's, or even some jackass survivor with a flamethrower. Yeah they were kind of a cheap way to get killed sometimes but seeing some other poo poo out there tearing it the gently caress up was fun and a good opportunity to do stuff while all the zeds are homing in on the explosions. Now all you got is like maybe the Fungus hits town while you were napping. Caidin fucked around with this message at 02:43 on May 3, 2020 |
# ? May 3, 2020 02:38 |
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if I was gonna do ghosts they'd be there all the time but only solid and visible in darkness. But they'd be there during the daylight, blindly, invisibly and intangibly floating through stuff and existing... Would be kinda fun using your headlights to protect yourself while you raid a house or whatever or seeing them visible in the darkness of a building knowing that the whole place is gonna be fully uninhabitable at sundown.
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# ? May 3, 2020 02:41 |
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Motherfucker posted:if I was gonna do ghosts they'd be there all the time but only solid and visible in darkness. But they'd be there during the daylight, blindly, invisibly and intangibly floating through stuff and existing... Would be kinda fun using your headlights to protect yourself while you raid a house or whatever or seeing them visible in the darkness of a building knowing that the whole place is gonna be fully uninhabitable at sundown. This would be cool as gently caress
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# ? May 3, 2020 04:48 |
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Motherfucker posted:if I was gonna do ghosts they'd be there all the time but only solid and visible in darkness. But they'd be there during the daylight, blindly, invisibly and intangibly floating through stuff and existing... Would be kinda fun using your headlights to protect yourself while you raid a house or whatever or seeing them visible in the darkness of a building knowing that the whole place is gonna be fully uninhabitable at sundown. This legitimately sounds like some cool as fuckery mod of some I am legend poo poo that needs to happen
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# ? May 3, 2020 05:01 |
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Hell, it's already MO to scout around sundown and loot at night, unless you want to be in running gun battles that only end when your limbs, bandaged ripped and torn thrice over, are finally ripped from you entirely as your last breath is "gently caress, that milsurp store was not a good target."
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# ? May 3, 2020 05:05 |
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Rats, so, I successfully backed into the first riot turret, but I tried ramming my way backwards through the roadblock, got stuck, had to dive out the door and get in a lucky hit on the other turret. Truck seems to be okay, just need to get it unstuck. Unfortunately I think I crushed most of the loot, and worst of all I can't find my toolbelt and a couple of my tools anywhere. I hope they didn't fall out or get destroyed or something.
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# ? May 3, 2020 05:16 |
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I have a serious love hate relationship with the vehicles in this game. The first custom build I wanted to unveil to my hordes of admirers outside my fortified garage ended up with me Austin Powers'ing the thing until I could finally unjam it from the winch () which by that time I had already destroyed most of my piles of construction materials. eh it's a process.
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# ? May 3, 2020 05:23 |
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What a difference clearing a few labs makes. Uncanny dodge and hydraulic muscles CBMs with a lucerne hammer makes even the worst hulk manageable. I slipped up and pulped an armored zombie that I needed to use a mind splicer on for a quest though; is there any way to debug my way through the quest from Hub 01?
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# ? May 3, 2020 06:17 |
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I thought you need to use a special corpse for that, it should be around the wreckage somewhere. It's not a zombie. If it's still relevant you need to use the mind splicer on a dessicated corpse. The debug menu can spawn one. Caidin fucked around with this message at 06:46 on May 3, 2020 |
# ? May 3, 2020 06:30 |
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Motherfucker posted:if I was gonna do ghosts they'd be there all the time but only solid and visible in darkness. But they'd be there during the daylight, blindly, invisibly and intangibly floating through stuff and existing... Would be kinda fun using your headlights to protect yourself while you raid a house or whatever or seeing them visible in the darkness of a building knowing that the whole place is gonna be fully uninhabitable at sundown. This is some extremely cool poo poo and I would love to see it
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# ? May 3, 2020 07:43 |
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Caidin posted:I thought you need to use a special corpse for that, it should be around the wreckage somewhere. It's not a zombie. Oh wow, thanks! I tried to use it with the corpse in my inventory and it didn't work. Needed to be standing over the body apparently.
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# ? May 3, 2020 08:28 |
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Ultimate death mobile endgame when npc factions start building them: https://www.youtube.com/watch?v=plA7N05y81M
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# ? May 3, 2020 12:26 |
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Killer-of-Lawyers posted:I used a tool box, later I made survivor toolbelts for each npc. I haven't had much luck getting them to weld, I might try again if I can scrounge a power source and a toolset cbm for one of them. Couple of questions, where are you getting dragon mutagen and how do you create vehicle coolers? I have aftershock and arcana + vampirism but I can’t see any dragon mutagen.
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# ? May 3, 2020 12:30 |
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PiCroft posted:Ultimate death mobile endgame when npc factions start building them: If they ever do NPC deathmobiles they should just have players submit their designs.
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# ? May 3, 2020 21:37 |
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PiCroft posted:Couple of questions, where are you getting dragon mutagen and how do you create vehicle coolers? I have aftershock and arcana + vampirism but I can’t see any dragon mutagen. I believe you need the sanguine codex to make it, but let me pull up my game. It's not obviously labeled as mutagen, which is probably the problem. Here's the vehicle cooler though: https://cdda-trunk.chezzo.com/mountable_cooler/craft Three books have the recipe to make it. It's quite powerful, but you'll want a sealed room. I mined out next to my basement. Here we go, the dragon mutagen is called Blood Effigy, it's arcana 5 cooking 3. To go post threshold you'll need... congealed blood, which takes a putrid heart, and will make you a full dragon. I've not killed the dragon yet so I'm just pre threshold, but it's mostly useful. A few encumbrance penalties, but some nice extra attacks, some armor, and a beefed up metabolism that makes you heal really quickly if need lots of food and water. Carnivore was the worst, but I purified it easily enough. Keeping cannibal, it lets me dissect human cyborgs without getting sad.
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# ? May 3, 2020 23:07 |
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PiCroft posted:Ultimate death mobile endgame when npc factions start building them: You hear Rule Britannia x 99
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# ? May 3, 2020 23:17 |
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I've managed to set up a mini fridge in my house by connecting a heavy cable between it and my solar bank. I can finally cook real meals and don't have to work around them or the leftover ingredients going bad before I have the need to eat them I did a quick test and yes it actually works even when neither the solar bank nor the fridge show me any info to power consumption which is kinda annoying. I would like it to do that so that I can gauge how much electric stuff I can hook to my solar bank without pulling too much juice during the night.
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# ? May 3, 2020 23:44 |
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Every so often this game has a major game changer update that also happens to break a lot of things. It just happened again Nested containers means that you can drop stuff into a backpack, take the backpack off, and that stuff doesn't spill all over the ground. It means you can unload and consolidate glass jars of jam, sugar, or flour. It means you can make a bag for your essentials in case you need to GTFO of wherever you are right now, and pick it up really fast. But right now it also means that trying to drop a cellphone makes you take your pants off instead. I would advise against updating to the latest experimental for a little bit. Stick to 0.E stable for now.
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# ? May 3, 2020 23:50 |
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Inglonias posted:Every so often this game has a major game changer update that also happens to break a lot of things. This loving owns and I can't wait for the stable release, volume storage was such a weird abstraction
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# ? May 3, 2020 23:57 |
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Man I've been there.
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# ? May 4, 2020 00:11 |
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HiroProtagonist posted:This loving owns and I can't wait for the stable release, volume storage was such a weird abstraction I messed with it, and even in its current state, it was lots of fun. Playing a serious game with this version of the game is basically impossible, but I suspect if you give them a week or two, they'll work most of the kinks out of the system.
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# ? May 4, 2020 00:12 |
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My kingdom for a working centrifuge and console!
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# ? May 4, 2020 00:32 |
Tin Tim posted:I did a quick test and yes it actually works even when neither the solar bank nor the fridge show me any info to power consumption which is kinda annoying. I would like it to do that so that I can gauge how much electric stuff I can hook to my solar bank without pulling too much juice during the night. I put a full-size fridge in my outdoor charging station thing and 4 solar panels seems to be just barely enough.
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# ? May 4, 2020 00:38 |
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Looking forward to it, bags being bags and not abstract volume holders is one of the best things about Project Zomboid.
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# ? May 4, 2020 00:38 |
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Cool to finally see that in the base game. Someone made a mod that did this like 2 years ago but it was it’s own game download so it was annoying to update.
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# ? May 4, 2020 01:01 |
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Leal posted:Man I've been there. code:
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# ? May 4, 2020 01:16 |
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goatsestretchgoals posted:Looking forward to it, bags being bags and not abstract volume holders is one of the best things about Project Zomboid. That had its own.. quirks, let's say (bags within bags) but I have a hunch given the systems already in place in CDDA that it will work out much more smoothly and in line with the overall motif, I guess I'll say, of everything else here. I also like PZ don't get me wrong, but it's development cycle was like a carbon copy of this game just accelerated about 24x, which led to some hilarious poo poo happening.
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# ? May 4, 2020 01:18 |
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Ugh, I was hopping they'd fix the annoying bug pop ups before breaking experimentals again, it was getting so close.
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# ? May 4, 2020 01:42 |
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kinda wish you could input custom sounds for your car horns like 'the drum fill from hawaii 5-0' or whatever so that when you activate it or your cars alarm you get messages like 'You hear The Scream from Down With the Sickness' x 5
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# ? May 4, 2020 01:45 |
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So I was thinking about jumping into 0.E stable. I haven't played in a long time, not since before cities and loot were overhauled, around the time when freezing was a fairly new mechanic. I have kept up with most of the new features, so I don't need a primer on all the new stuff. And I know there's lots of little quirks and oddities, like the hunger bar being very unintuitive even if it's Working As Intended. What I'd like to ask for is a quick primer on all the majorly broken stuff as of that stable. I've heard a lot about "this feature is hosed" but it's hard to remember the total list of features that were mentioned, when they were broken, whether they've been fixed, etc. Basically if anyone's got a bullet point list of stuff that's broken/sucks in the 0.E stable, and I guess if there's a more recent version that's stable/playable that does it better. For instance, I know bows are broken (in the sense of being ridiculously weak) and I know gun mods are still broken in the sense of their bonuses are outweighed by their literal weight. Any other major standouts I should be aware of, even as someone following the game, that are still in the way?
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# ? May 4, 2020 02:39 |
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I believe in Stable bows are ridiculously powerful. Composite bow outdamages many rifles.
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# ? May 4, 2020 02:48 |
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Someone posted about that on the last page, and people did up effort post responses iirc
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# ? May 4, 2020 03:08 |
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Man it really sucks that I have neither found an electrohack or the books that let me build it. I have 10+ electric gunsafes marked on my map and I want to crack them so bad...The Lone Badger posted:I believe in Stable bows are ridiculously powerful. Composite bow outdamages many rifles. damage numbers Vib Rib posted:Basically if anyone's got a bullet point list of stuff that's broken/sucks in the 0.E stable, and I guess if there's a more recent version that's stable/playable that does it better.
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# ? May 4, 2020 05:42 |
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Another thing that helps is srtting up in a basement with a furnace; basements are naturally cooler and i think thry resist temp. changes better as well
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# ? May 4, 2020 05:59 |
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Thanks for the responses, sounds like it mostly got its poo poo together.HiroProtagonist posted:Someone posted about that on the last page, and people did up effort post responses iirc
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# ? May 4, 2020 06:15 |
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# ? Apr 25, 2024 23:21 |
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Inglonias posted:Every so often this game has a major game changer update that also happens to break a lot of things. On the one hand this owns and I’ve been wanting this feature for a long time. On the other hand I can imagine this will probably break the everloving poo poo out of mods, including the big ones like Aftershock. Also the concept of a character wanting to drop a cellphone they are carrying in their trouser pocket so they conclude that dropping their trousers is the way to go is super funny.
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# ? May 4, 2020 10:26 |