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Ineptitude posted:Really been jonesing for a City Builder or similar in the last few weeks. from your feedback it sounds like what you're looking for is something very much a spiritual succession to the Impressions style of city builder, in which case there's nothing that has come out like that recently but a few games releasing soonish which should scratch the itch surviving mars is great but it's also definitely not what you are looking for. may be worth a try in a pinch though
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# ? May 6, 2020 15:03 |
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# ? May 12, 2024 03:04 |
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explosivo posted:If you still enjoy the core gameplay loop of Open TTD I highly recommend checking out Transport Fever 2. It feels very much like a 2019 version of the game because you're delivering goods to various stations to level them up and I found it real satisfying for ~40 hours. Did they ever flesh out the signaling and platform decision making for train routes on this? I was annoying having trains not pick any available platform at my larger stations and just patiently waiting in line for another train while 3 other platforms sat empty. IIRC trains would determine their route on leaving the station and refused to deviate from it to overtake slower trains or pick unoccupied platforms once they started rolling.
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# ? May 6, 2020 15:26 |
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NatasDog posted:Did they ever flesh out the signaling and platform decision making for train routes on this? I was annoying having trains not pick any available platform at my larger stations and just patiently waiting in line for another train while 3 other platforms sat empty. IIRC trains would determine their route on leaving the station and refused to deviate from it to overtake slower trains or pick unoccupied platforms once they started rolling. It's a good analog of OpenTTD in delivering to cities and such. But they don't really have the pathfinding horsepower or expertise to do smart station selection and mid route decision making. So no self balancing stations, no automatic faster train overtakes express routes. If you're looking for that OpenTTD is still the best.
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# ? May 6, 2020 15:33 |
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Ineptitude posted:Really been jonesing for a City Builder or similar in the last few weeks. I'm going to mention Grand Ages: Rome again. I like it and it has some interesting ideas. Most notably, instead of having a specific amount of goods, you instead manage resource flows, which is simpler but also much less fiddly. Build a pig farm, your meat flow increases. Build a butchery, your meat flow decreases, your sausage flow increases and the nearby houses have food. There's also a simple but functional combat system. Overall it's simpler than the Impressions city builders, but in a good way.
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# ? May 6, 2020 15:57 |
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zedprime posted:smart station selection and mid route decision making. So no self balancing stations, IIRC, in the past the TF devs have said it is actually an intentional choice. For the most part cargo and passenger trains don’t just take any available platform in the real world, they’ve got assigned platforms. I mean it could be an excuse, but I doubt it is. Just a questionable design decision (I don’t like it either, for the record).
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# ? May 6, 2020 16:12 |
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I assume that’s got to be true, mostly because people are waiting at a specific platform for a train and while I’m not familiar with rolling stock infrastructure, I assume that you have specific logistics assets staged at a platform where you expect a certain shipment.
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# ? May 6, 2020 16:39 |
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It holds water both ways if we're talking about real life analogs. I am safely in the side of baked path finding being just fine for the kind of routing and planning in how Fever does things. Specifically there's no random breakdowns. You're in an ideal world and the ideal automated signalling and point to point pathing is how trains should work in such a world. TTD having breakdowns opens up the can of worms that you suddenly want something filling in for a route controller. It and it's ilk then implement the route controller as a path finding AI on the train to allow using sidings or alternate platforms. E. Does Fever have breakdowns? I'm questioning myself now, I just thought they get slower in age but it's been a few months. zedprime fucked around with this message at 17:03 on May 6, 2020 |
# ? May 6, 2020 17:01 |
Ineptitude posted:Really been jonesing for a City Builder or similar in the last few weeks. 1800 is on uplay without epic being involved at all. I've been on an Emperor ROTMK kick lately thanks to Total War Three Kingdoms. I played it 17 years ago when it was new so all the sounds are very familiar to me, but modern systems makes those ambient sound play back to back continuously and it got irritating. The feng shui system is annoying though. Imagine invisible obstacles everywhere that bring your rating down.
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# ? May 6, 2020 17:04 |
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No train breakdowns in TF.
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# ? May 6, 2020 17:06 |
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Actually, this Anno and Emperor:ROTMK chat makes me wonder, what are the best management/city builder/etc. games on GOG? That's a venue I rarely browse through.
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# ? May 6, 2020 17:50 |
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COOL CORN posted:Actually, this Anno and Emperor:ROTMK chat makes me wonder, what are the best management/city builder/etc. games on GOG? That's a venue I rarely browse through. The Impressions games.
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# ? May 6, 2020 18:21 |
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Does anyone remember Outpost 2: Divided Destiny? Is there a game kinda like it at all out there? I know it didn’t have great reviews but the lore and being able to read up on every building and the two different competing colonies made it a 10 year olds dream RTS game.
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# ? May 6, 2020 18:24 |
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zedprime posted:No. Fever series bakes the path finding at route creation. You manually control it by selecting which station platform or path finding node to include in the route. You are expected to balance station traffic yourself. You can do things like express / slow sidings but you need to add the manual nodes and include them on the route. What's this about manual nodes then? It's been a long time since I played, do you just plop them down along routes and make them part of the train's schedule? Do trains have to slow down/come to a stop when you use them, or do they just fly by them if possible? I may just pick this up and play around with it again, I haven;t touched it since release.
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# ? May 6, 2020 18:33 |
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They don’t stop. It’s just waypoint markers you can plop down to force a path to include a particular point. You include the waypoint into the path sequence just like a station. E: you can use them, and I find them more useful, on truck/bus routes, too. WithoutTheFezOn fucked around with this message at 18:39 on May 6, 2020 |
# ? May 6, 2020 18:36 |
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Anime Store Adventure posted:I assume that’s got to be true, mostly because people are waiting at a specific platform for a train and while I’m not familiar with rolling stock infrastructure, I assume that you have specific logistics assets staged at a platform where you expect a certain shipment. That's a ridiculous copout. As someone who was a ~CoMmUtEr RaIlRoAd~ user for about a decade, platforms were decided by timetable, not necessarily line, and there were plenty of times when 2 minutes before arrival there's an announcement that whoops actually it's going to be platform 3 and several hundred people all rush to go to the other side of the tracks before their ride shows up. It would make sense to say that the platform is assigned if it could automatically rebalance the platforms based on arrival whenever you added, removed, or modified a line, but that's not what going to happen. Because this is an ad hoc simulation where you don't have to carefully schedule your lines and departures to help prevent delays, it's just lazy to not be able to handle pre-signals and the idea of only picking platforms your train can effectively path back out of. Disappointing Pie posted:Does anyone remember Outpost 2: Divided Destiny? Is there a game kinda like it at all out there? It was a fun game a long time ago but I think it's mostly rose colored googles at this point. Earth 2150 sort of iterated on this concept, in that you had multiple warring factions trying to escape the earth, but not enough resources for everyone. So, not only do you need to save up enough resources to build your space ship, you also need to spend them to produce vehicles, upgrade your home base, and perform research. The choices you made carried over from mission to mission, so if you keep most of your army in good repair it's there for next time (but given the tech advancements will slowly lose its effectiveness). It was a phenomenal concept that I haven't seen a better implementation of which is absolutely a shame, since there's so much you can do with this.
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# ? May 6, 2020 18:51 |
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I feel like im getting an itch for a management game but I'm having a hard time figuring out what exactly it is I'm looking for. Definitely leaning a bit towards something on the laid back side. I've had a lot of fun with Factorio (might just pick it back up again) - and I'm sort of just waiting for Satisfactory to drop on Steam. Factory Town was ok, but I just kinda fell off it at the mid-game. Tempted to get something a bit more in the city builder direction, but stuff like Cities Skylines wasn't quite enough for me. (Don't really care about balancing the budget, and freeplay started to feel a little aimless?) I played Anno 2070 ages ago and kinda liked the hybrid of builder & supply chains (but the combat was lame) - how is Anno 1800? I haven't payed much attention to the series after 2070 cause I don't really like the "old times' setting as much. (There's just something that tickled me about having to supply my population with burgers.)
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# ? May 6, 2020 18:56 |
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Anno 1800 is a good game. If you already know you like Anno games, it is a very good game.
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# ? May 6, 2020 19:05 |
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Oxyclean posted:I feel like im getting an itch for a management game but I'm having a hard time figuring out what exactly it is I'm looking for. Definitely leaning a bit towards something on the laid back side. I've had a lot of fun with Factorio (might just pick it back up again) - and I'm sort of just waiting for Satisfactory to drop on Steam. Factory Town was ok, but I just kinda fell off it at the mid-game. Tempted to get something a bit more in the city builder direction, but stuff like Cities Skylines wasn't quite enough for me. (Don't really care about balancing the budget, and freeplay started to feel a little aimless?) You might actually like 2205, the combat is entirely optional and it has the futuristic setting that you prefer. The gameplay is a little different from the rest of the Anno games though so you may want to look up some reviews to see if it's the sort of thing you'd be interested in.
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# ? May 6, 2020 19:49 |
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Thanks everyone, lots of good info here. This thread moves really fast! I didn't want to waste everyone time by listing all the games i have played but i ended up wasting peoples time by getting suggestions for games i have already played instead. Basically i have played *All the city-walker games (casesar, 2, 3, 4, pharao, zeus, E:ROTMK, + their expansions *Children of the Nile *The bunch of Casesar 4 clones that released at the same time (civ cities rome, glory of the roman empire, + a few more?) *The first few ANNO games (1503 and 1602?) Modern setting like *Cities Skylines *Everything Sim City except the newest one *Some sort of star base city builder "Survival-builders" like *Dawn of Man (pretty fun but i feel done with it) *Banished (pretty fun but i feel done with it) *Ostriv (waiting for more content) Tycoon games *TTD (What i like about this is building giantic networks with thousands of trains) *Mashinky (waiting for more content) *Transport Fever and a few other similar ones (pretty boring, not my style at all, i want to build gigantic ro-ro stations that handle 300 trains a minute not design a single track with 1 train but be able to pick the hair color of the conductor) I have read up on all the new ones, to my knowledge (by watching "city builders coming in 2020" videos on youtube), like *Industries of Titan (does not appeal to me) *Aztec Empires (this looks interesting) *Ancient Cities (holy poo poo give this to me now) *2 different post apocalyptic ones (no thanks) Anno 1800 also being available elsewhere is interesting, i might pick that up. How is the DRM when you buy the game standalone? I've heard some pretty worrying things about Ubisoft DRM. Will also have a look at Grand Ages Rome
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# ? May 6, 2020 20:04 |
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I see you like transportation, have you considered Workers and Resources comrade?
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# ? May 6, 2020 20:22 |
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Ineptitude posted:Anno 1800 also being available elsewhere is interesting, i might pick that up. How is the DRM when you buy the game standalone? I've heard some pretty worrying things about Ubisoft DRM. It mainly just wants Uplay active when you run it. Far, far less obnoxious than 2070's integration was. If anything it will let you run without Uplay but you can't earn Uplay credits to unlock shiny new park squares...and you can't place down any unlocked cosmetic park tiles. Anno 2205 is also fun and cool in its own unique way but I'd honestly just call it "Anno Lite" in several ways. The instant notification on your production is honestly pretty awesome, and I do like the setting and story (other than loving Cobra Commander who can apparently field an infinite navy against you on Earth from his base on the Moon, but you can set it up so after a few story beats you ignore him until you need to give his navy swirlies for rare materials). However 2205 makes perhaps one of the biggest sins for Anno: there's hardly any cosmetic tiles and the cities get incredibly same-y. However it also served as the prototype for several of the features of 1800. Such as the workforce system, running multiple regions, etc. Also 2205's Jorgenson actually has a spine and isn't some overly friendly idiot (he's still friendly and a chill dude).
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# ? May 6, 2020 20:55 |
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Have you played The Guild. It’s a sort of Grand Strategy, but you play a dynasty in the Middle Ages. You choose a profession: baker, craftsman, priest, robber, etc and you get married, have kids and make them into members of society too. The town that you’re in also has rival families, and there’s also the politics of the town council. Which you can set up for a bit of nepotism and then you can rule without fear of reprisal. I really enjoyed it.
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# ? May 6, 2020 21:20 |
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I've put a ridiculous amount of hours into The Guild and absolutely love it but I wouldn't call it a city builder in any way. More of a business and dynasty game. While you can construct buildings you have no direct control over the town itself.Ineptitude posted:Thanks everyone, lots of good info here. This thread moves really fast!
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# ? May 6, 2020 22:11 |
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Just picked up Anno 1404 from GOG after not playing it since, what, 2009? Nearly got choked up from the nostalgia, this game is so drat good
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# ? May 6, 2020 23:27 |
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Oodles posted:Have you played The Guild. Its a sort of Grand Strategy, but you play a dynasty in the Middle Ages. You choose a profession: baker, craftsman, priest, robber, etc and you get married, have kids and make them into members of society too. This sounds great, and I apparently have The Guild/Guild 2 and it's expansions but don't remember anything about them, do they still hold up? Should I skip to 2 or is the first still the best?
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# ? May 6, 2020 23:56 |
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COOL CORN posted:Just picked up Anno 1404 from GOG after not playing it since, what, 2009? Nearly got choked up from the nostalgia, this game is so drat good explosivo posted:This sounds great, and I apparently have The Guild/Guild 2 and it's expansions but don't remember anything about them, do they still hold up? Should I skip to 2 or is the first still the best?
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# ? May 7, 2020 00:07 |
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Yeah, Guild 2 Renaissance is the one, since it came out 3 years after the last expansion it would have had more modern touches and added complexity. Guild II + Pirates was very bare bones if I remember rightly and the game loop did not have a lot of difficulty once you got used to the mechanics. The Guild was made during that time of awkward PC UI interfaces so manipulating it is unintuitive and takes some time to get used to. But if you play your cards right you can wipe out the other dynasties through repeatedly winning musket duels that you set up by applying some perfume you concocted in your herb business that makes them irrationally angry, all within the first generation of your bloodline. It does crash and has terrible display dimensions for a modern OS, unfortunately.
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# ? May 7, 2020 00:44 |
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COOL CORN posted:Just picked up Anno 1404 from GOG after not playing it since, what, 2009? Nearly got choked up from the nostalgia, this game is so drat good To me it's by far the city builder that lets you make the most visually pleasing cities.
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# ? May 7, 2020 01:00 |
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Play Startopia! Well really everyone should play Startopia. And Evil Genius but only the GoG version.
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# ? May 7, 2020 01:09 |
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Pornographic Memory posted:To me it's by far the city builder that lets you make the most visually pleasing cities. Have you tried 1800? 1800 has amazing screenshots and cities, especially with the Botanica DLC.
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# ? May 7, 2020 01:32 |
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Ineptitude posted:"Survival-builders" like Gonna plug ‘pick up the complete Surviving Mars edition if you find it on sale’ again, when you’re learning it, it is very survivalish, then it has an organic and designed transition into building bigger and bigger dome cities.
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# ? May 7, 2020 02:06 |
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Turns out i bought Anno 1404 at an earlier occasion! First impressions are great, graphics are good and production values are high. Unfortunately this game does the cardinal sin that these games absolutely must not do (why the gently caress do so many of these games gently caress this up) It is possible to gridlock yourself out of a certain resource and not be able to recover. I ran out of tools like 10 minutes into the game. To be able to build tools myself i need 240 citizens to unlock the tool building as well as a large amount of tools to actually build the tool building itself (The problem is already obvious here but it gets much worse): The building required for the tool supply chain also all require tools Getting citizens require tools for them to upgrade their house. These building alone require more tools than what you start with (!) You need to trade for tools, but you don't have any ships you can use to trade with. You can set up a "buy" trade route for the tools and wait for the "friendly introduction NPC" to arrive with his trading ship So i set up a trade route and waited, and waited, and waited, and held down the "speed up" button for ~5 minutes and he finally arrived. And sold me 10 tools (i need like 20 just for the tool production supply chain) So i had to wait for another while. A long while. Meanwhile my citizens ran out of cider and downgraded to peasants. The trader NPC finally arrived, and sold me 7 tools... I have enough tools to build the quarry, but its on the other side of the island so i need to daisy chain warehouses to expand my construction area, costing me a bunch more tools My peasants are revolting because they don't have cider. Luckily i had gotten just enough citizens to unlock the tool supply chain before running out of cider. So i waited another long loving while, and started eyeballing the "exit game" button. The trader NPC finally arrived, and sold me 6 tools. I needed 7 to be able to finally build all the buildings in the tool supply chain. Exit game. Ineptitude fucked around with this message at 09:58 on May 7, 2020 |
# ? May 7, 2020 09:56 |
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Ineptitude posted:Turns out i bought Anno 1404 at an earlier occasion! You should be able to directly sail with your flagship to various NPCs who have higher amounts of tools to sell.
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# ? May 7, 2020 10:22 |
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Volmarias posted:That's a ridiculous copout. As someone who was a ~CoMmUtEr RaIlRoAd~ user for about a decade, platforms were decided by timetable, not necessarily line, and there were plenty of times when 2 minutes before arrival there's an announcement that whoops actually it's going to be platform 3 and several hundred people all rush to go to the other side of the tracks before their ride shows up. I mean, same. But that's not how its supposed to work in the real world, it just happens due to any number of reasons, including signalling fuckups, trains being late, etc. The game doesn't model fuckups because its not fun.
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# ? May 7, 2020 10:29 |
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Radiation Cow posted:You should be able to directly sail with your flagship to various NPCs who have higher amounts of tools to sell. I have no ships at all There are various start options, some of them includes ships. Why do the no-ship options even exists if they almost make the game impossible to progress? Ineptitude fucked around with this message at 10:49 on May 7, 2020 |
# ? May 7, 2020 10:33 |
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Ineptitude posted:I have no ships at all
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# ? May 7, 2020 11:10 |
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Ineptitude posted:I have no ships at all You can make a game of Anno basically as punishing as you care to, and that’s an option for someone who wants an arbitrarily punishing start. The Sword of Toolcles is no longer a factor in more recent Anno games; whoever was insisting on maintaining that particular trap must have finally retired. Regardless, once you unlock a new pop tier in Anno the first thing you need to do is slam down a ton of construction goods production, you’re going to need that material to fill the upcoming consumer goods demand.
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# ? May 7, 2020 13:16 |
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Hmmm, they just introduced
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# ? May 7, 2020 15:21 |
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Ineptitude posted:I have no ships at all You can set up purchase order in your dock and wait until NPC (or AI) ship comes to trade. Lord Richard's ships tend to sell tools.
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# ? May 7, 2020 16:35 |
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# ? May 12, 2024 03:04 |
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So which is harder/mathier Satisfactory or Factorio? I'm not great with math sadly
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# ? May 7, 2020 16:36 |