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All the extra fusion alarm poo poo is great. I ended up with a suzaku that had just all the health and SP regen passives so I'd just ambush something weak and keep guarding with joker and he'd end up with full health and SP in no time.
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# ? May 5, 2020 07:57 |
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# ? Apr 28, 2024 07:52 |
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Ytlaya posted:Is it just me or is the Okumura palace kind of short? It felt way shorter, especially the airlock and employee keycard sections, but I might be imagining it. Maybe to make up for the boss himself being buffed tremendously.
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# ? May 5, 2020 17:06 |
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The Airlock was still a bit of a pain but it felt easier to do it by yourself then how it was in the base game.
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# ? May 5, 2020 17:11 |
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Ugh, the rat mazes.
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# ? May 5, 2020 17:15 |
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Hellioning posted:All the extra fusion alarm poo poo is great. I ended up with a suzaku that had just all the health and SP regen passives so I'd just ambush something weak and keep guarding with joker and he'd end up with full health and SP in no time. I pretty much only used fusion alarms for sacrificing to power up a persona. It will always fail but just add 10 random stat points. You can get 99 in every stat really quickly doing that.
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# ? May 5, 2020 17:25 |
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I used a fusion alarm making Mother Harlot and hell yeah now she's super strong. Of the ultimate personas, which are the best? So far I have Harlot and Alice. Alice is excellent for trash mobs with die for me and the 0 SP cost for insta kill spells. I've been slowly building up my compendium so I can get the Star ultimate one.
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# ? May 5, 2020 17:48 |
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seiferguy posted:I used a fusion alarm making Mother Harlot and hell yeah now she's super strong. Yoshitsune and Hassou Tobi wrecks everything that isn't immune to melee damage.
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# ? May 5, 2020 17:50 |
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seiferguy posted:I used a fusion alarm making Mother Harlot and hell yeah now she's super strong. It depends what you want to do, but some ones of note are: Attis Alice Maria Yoshitsune Lucifer
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# ? May 5, 2020 19:17 |
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Hunt11 posted:Yoshitsune and Hassou Tobi wrecks everything that isn't immune to melee damage. Good call. I just gave it will of the sword (triples charge / concentrate effectiveness, jesus) with all melee attacks plus auto maraku and apt pupil. That looks like a killing machine.
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# ? May 5, 2020 19:22 |
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FWIW that's a mistranslation, it doesn't actually triple the effects of charge. Rather it makes charge buff attacks by 3x damage instead of the normal 2x. Still bonkers when combined with Hassou Tobi
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# ? May 5, 2020 19:25 |
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Will of the Sword also has an undocumented effect that gives you auto-Concentrate if you start with a Persona who has that trait. It's loving nuts! I built my Yoshitsune to have all three auto-ma spells with WotS as his trait so I'd start as him, then swap over to Lucifer for a 6 SP Morning Star that was charged waaaaaaay the gently caress up. If I were feeling really feisty, I'd slap a Debilitate on the enemy too but that's suuuuuper overkill.
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# ? May 5, 2020 19:47 |
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Oh, just found out will of the sword also activates on baton pass. Used a baton pass and used brave blade and landed an attack for 5k lmao this owns.
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# ? May 5, 2020 20:10 |
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Tabletops posted:I also made a lichese? Whatever, lvl 35 lady with a crop. I was 28 at the time. ...although the game never shows you this. Not actually relevant to anything, just throwing it out there.
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# ? May 5, 2020 20:35 |
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It's because you fight then all at once like that in nocturne,
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# ? May 5, 2020 21:30 |
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Gaius Marius posted:It's because you fight then all at once like that in nocturne,
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# ? May 5, 2020 21:42 |
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Creating Black Frost by the time your in Casino Palace feels so wrong. So far the games most challenging and rewarding palace on hard remains Kamoshida's. What an awesome start that was.
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# ? May 6, 2020 06:30 |
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I was thinking that on its original release, Persona 5 was great, but not quite as good as P4G. Persona 5 R blows both out of the water. And Prison Labour is such a good track.
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# ? May 6, 2020 09:34 |
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Pesmerga posted:I was thinking that on its original release, Persona 5 was great, but not quite as good as P4G. Persona 5 R blows both out of the water. people hated the dungeon a lot and now they hate the boss, both for reasons I just completely missed, but Sweatshop is one of the songs I've been coming back to repeatedly since 2017
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# ? May 6, 2020 11:08 |
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So how much of the School Festival in late October has changed from Vanilla? Obviously the Kasumi dance sequence, but man - I didn't think it had been that long since I played vanilla, but almost all of that sequence felt unfamiliar to me.
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# ? May 6, 2020 11:58 |
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HaB posted:So how much of the School Festival in late October has changed from Vanilla? I’m pretty sure it’s just the dance festival being added that’s different from the original. JackDarko posted:Creating Black Frost by the time your in Casino Palace feels so wrong. So far the games most challenging and rewarding palace on hard remains Kamoshida's. What an awesome start that was. SMT games tend to have their roughest challenges at the start of the game when resources are low and fusion options are limited.
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# ? May 6, 2020 12:42 |
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ChaosArgate posted:SMT games tend to have their roughest challenges at the start of the game when resources are low and fusion options are limited. one haunting photo taken moments before hours of grinding
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# ? May 6, 2020 13:20 |
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Deified Data posted:It felt way shorter, especially the airlock and employee keycard sections, but I might be imagining it. Maybe to make up for the boss himself being buffed tremendously. I actually spoke too soon with that post. I don't know if it's a colorblind thing or whatever, but the second airlock area made no god drat sense to me. Are there any door/switch colors other than red and blue? Because those are the only colors I saw and I couldn't figure out the pattern. I ended up having to look up the solution.
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# ? May 6, 2020 17:26 |
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The keycard section was absolutely shortened down considerably, it's only one small looping section now instead of the sprawling, hour plus long labyrinth of backtracking that it was in vanilla. I believe there are some special airlocks in the second area that are either green or orange and activate based moving through certain other airlocks?
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# ? May 6, 2020 17:33 |
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Yeah, the last section has (Green, I think?) alternating airlocks - half are open and half are closed and when you use one, it toggles all of them with the same symbol to the other state. ETA: The green are probably not distinguishable from the red to colorblind folks, yeah.
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# ? May 6, 2020 17:49 |
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I felt like I spent a lot less time in the airlocks, either because it got streamlined or I knew what I was doing this time around. Same with the mouse part.
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# ? May 6, 2020 17:59 |
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All the more lengthy segments of the various dungeons appear to have been shortened down in royal, particularly later in game. The binary puzzle in Palace 4 is now only one sequence + an optional second if you want the will seed, Palace 5 was dramatically cut down pretty much across the board, Palace 6 got rid of the entire playing card maze, and Palace 7 reduced the length and backtracking requirements of the rat mazes. The only palace that feels longer in Royal than it was in vanilla is Palace 3, since they expanded the offshoot areas in the final section you have to go through to get the keypad codes.
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# ? May 6, 2020 18:03 |
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I never understood how people had problems in the airlock section in the original. There's a single decision point towards the end, everything else is forced as long as you remember which airlock you came through and you pick the other one to exit, hitting a switch if needed.
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# ? May 6, 2020 18:07 |
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The most annoying puzzle in the game is by far the colored paths/gates in the final dungeon. Most every other puzzle has a natural order which leads you to whatever will seed is nearby before getting you to the final switch. The color puzzle is annoying because while the map gives you alot of good info, it doesn't tell you which switch panels control which colors, so it is impossible to formulate a plan by looking at the map. And it is the only puzzle in the game that doesn't have that natural flow from the will seed to the exit. >_>
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# ? May 6, 2020 18:17 |
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The airlock seems to be a "you either get it or you don't" puzzle. In the original it absolutely stumped me, I had to look up a YouTube walkthrough, but my buddy solved it instantly. In Royal I was dreading it but this time I didn't struggle at all. It's not like I remembered the solution, I honestly just think I got lucky with it.
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# ? May 6, 2020 18:26 |
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I just got to the part where (near the end of Okumura arc) you encounter what is very obviously Maruki's palace (there are all these cognition/psychology papers posted around the area you're in) and Yoshizawa gets her persona. I'm curious to find out what the deal here is; while it was obvious Maruki was going to be related to the final additional boss/palace, I was expecting that to not actually happen (and that palace to form or whatever) until after the original ending. I also have no idea why this stadium thing would be his palace. I'm guessing whatever bad thing happened to Yoshizawa's sister happened here, and that's also why Yoshizawa goes there when she's in a bad mood. My end-game speculation is that Maruki has some connection to Yoshizawa/Yoshizawa's sister and something bad happened to Yoshizawa's sister that made Maruki obsessed with the idea of forcibly healing peoples' emotional pain. I have no idea how Akechi fits into this, though it seems like he must in some way since they went out of the way to establish that he knows Yoshizawa. (edit: Also, regarding Akechi, I forget if you ever find out how long he's known you were in the Phantom Thieves. Obviously since Okumura, but does he know earlier than that? If you do explicitly find out later, don't tell me. I'm curious which of the confidante events are ones where he knows (if there's any where he doesn't). All of this reminds me that I actually need to finish P4G. I played the original P4 when it originally came out and got a PlayStation TV thingy and P4G a few years back, which I got maybe 3/4 through but never finished. edit: I also saw people talking about the Okumura boss being hard. While I won the first time, I can see how it would be a problem. I ended up with 7 minutes to spare, and I could see how lower damage might make it hard to meet that deadline (I'm guessing completing it in time is what gave people trouble?). I could also see the self-destruct near the end being dangerous (and also frustrating due to the length of the fight and it being near the end). It almost killed my whole party (though I didn't guard; I assumed you were supposed to try and kill her beforehand, though I did Marakukaja the party and Tarunda her and it still did that much damage). It killed one character and the others were all at <50 health (though I think my MC would have survived regardless since I think another party member would have absorbed the hit if it was going to kill him). I probably also benefited from a broken fusion giving me a Magatsu Izanagi, which has some very powerful all-enemies Dark attack that was useful in the phase where the enemies are weak to dark. vvvv Huh, weird. I didn't know there was a 2 turn limit. I just spammed Mapsio with Haru and the MC (I may have used Psyidyne to each individual as the MC, since my Kaiwan has that). I also probably used a couple Psy damage items (those elemental damage items are actually quite useful for getting Baton Passes). Ytlaya fucked around with this message at 20:08 on May 6, 2020 |
# ? May 6, 2020 19:50 |
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I think it's mainly tough because people struggle to kill the 4 big goons who are weak to psychic in two turns.
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# ? May 6, 2020 20:05 |
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Regarding Akechi (and somebody can correct me if I'm wrong): I don't think it's ever explicitly stated when he found out who the Phantom Thieves were. There are a couple inferences you can draw though.
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# ? May 6, 2020 21:03 |
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Ytlaya posted:vvvv Huh, weird. I didn't know there was a 2 turn limit. I just spammed Mapsio with Haru and the MC (I may have used Psyidyne to each individual as the MC, since my Kaiwan has that). I also probably used a couple Psy damage items (those elemental damage items are actually quite useful for getting Baton Passes). what difficulty were you on? Changing from hard to merciless made the fight a breeze. Beating it on hard felt literally impossible.
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# ? May 6, 2020 21:04 |
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Sydin posted:Regarding Akechi (and somebody can correct me if I'm wrong): I don't think it's ever explicitly stated when he found out who the Phantom Thieves were. There are a couple inferences you can draw though. (Akechi) He could hear Morgana in their first meeting, 10th of June. I think it means he had already scouted the group by that time and heard Morgana in the Metaverse. That was before Kaneshiro, so the timeline I'd propose is that he got blindsided by Kamoshida's change of heart, then he started investigating and found out about the party during or immediately after Madarame, by camping either Mementoes or the museum. But if there was any explicit statement on the matter I must have missed it.
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# ? May 6, 2020 21:12 |
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Right. AFAIK there's no explicit "and that was the moment I realized!" from Akechi. You can pretty much draw the conclusion though. Sorta endgame spoilers: My personal guess is that it more or less lines up with what you've laid out. Kamoshida's change of heart caught the conspiracy by surprise, and Akechi started poking around in the metaverse to find the culprits. Considering Madarame mentions "the one in the black mask" I assume he was staking out the museum and first encountered Joker and friends there. Which puts the whole social link in an interesting light since if true he knows from the very start what Joker is.
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# ? May 6, 2020 21:20 |
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I love the palace 7 boss. They just had to make the very end of Shido's fight even MORE like the final boss of Metal Gear Rising. A one-on-one fight surrounded by a ring of fire? The only thing that could be more perfect would be somehow using Akechi's persona to finish him.
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# ? May 6, 2020 22:13 |
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Deified Data posted:what difficulty were you on? Changing from hard to merciless made the fight a breeze. Beating it on hard felt literally impossible. Wait, is hard harder than merciless?
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# ? May 6, 2020 22:33 |
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Not really but also yes . Because you both take and deal more damage, merciless is easier in fights where you can reliably hit enemy weaknesses and prevent them from damaging you in the first place.
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# ? May 6, 2020 22:41 |
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I did my first trip to Mementos in the third semester. Everyone was average level 81. Had 2.9mil yen. I got a level that was all the red glowing enemies (enemy was Abaddon, but they were still green and susceptible to Ryuji’s insta-kill ability. Drove around that floor for a good while and just gathered a ton of experience. Eventually the reaper showed up, so I murdered him too. I’m now at average level of 97 with 8.2mil yen. Goodness.TheLoser posted:I love the palace 7 boss. Only needed Shido to proclaim he was a star college athlete and could have gone pro if he chose to do so.
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# ? May 6, 2020 22:48 |
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# ? Apr 28, 2024 07:52 |
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Tabletops posted:Wait, is hard harder than merciless? If your enemy has a weakness then yes, by leaps and bounds. Since the Okumura fight revolves around being able to exploit weaknesses it makes him much more doable. I didn't find a single hard mode strategy to beat him that wasn't just lowering the difficulty or cheating with dlc Personas.
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# ? May 6, 2020 23:54 |