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Arrath posted:Another Aurora question: A longer range fire control is always better, even if the weapon can't reach that far, since accuracy degradation is based on the FC range.
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# ? May 6, 2020 18:49 |
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# ? Apr 20, 2024 04:45 |
Fray posted:A longer range fire control is always better, even if the weapon can't reach that far, since accuracy degradation is based on the FC range. Thought so, thanks.
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# ? May 6, 2020 18:52 |
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Command LIVE: Aegean in Flames has been announced: https://www.matrixgames.com/game/command-live-aegean-in-flames
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# ? May 6, 2020 21:43 |
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Arrath posted:Another Aurora question: You should pretty much always take the best possible BFC range _and_ the best possible laser range for the technology/mount your using, except for very short ranged weapons. Even if the lasers outrange the BFC (pretty common with Spinals), you are trying to keep as flat as possible damage gradient since lasers lose damage over range. The only time you might be better off dropping your weapon range to match your BFC is on weapons that don't scale with range: mesons, particle beams, and microwave beams. Then there's plasma carronades which are only effective fired at 10,000 km anyway
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# ? May 7, 2020 00:44 |
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Climbing ever higher: Command PE v1.15 released - https://www.warfaresims.com/?p=5076
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# ? May 7, 2020 09:28 |
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oh my lord Combat-Mission-style WEGO turns for CMANO multiplayer?! here's hoping that makes it into the consumer product eventually
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# ? May 7, 2020 09:34 |
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gradenko_2000 posted:oh my lord Combat-Mission-style WEGO turns for CMANO multiplayer?! here's hoping that makes it into the consumer product eventually The new CLI mode is going to be super useful for geeks in uniform. I also note that LUA scripts can communicate with more kinds of things over tcp/ip sockets, so this update is analyst heaven.
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# ? May 7, 2020 09:51 |
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Fray posted:I'm really hoping we get a queue for ground unit training. Or just a way to define/construct a higher level template that includes the subordinate templates and the field positions. Right now it's pretty tedious to make a build task for every single battalion or whatever, then drag it into the OOB spot and set the field position. God help you if you've created a force structure that's delineated down to companies or platoons. Looks like the first one is coming next patch, thank god. I'm thinking once I need a break from combat mission I might do an LP. Kinda want to steal the "Earth is gone and now everyone's trying to survive" thing from Children of a Dead Earth.
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# ? May 7, 2020 15:40 |
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Fray posted:Looks like the first one is coming next patch, thank god. I'm thinking once I need a break from combat mission I might do an LP. Kinda want to steal the "Earth is gone and now everyone's trying to survive" thing from Children of a Dead Earth. There was an interest check for a succession game once most of the new bugs got squashed, which looks to be about the point we're at. The next version is shaping up to be a new feature patch, with things like the ground unit queue and from the looks of it the new "eye of terror" style invaders.
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# ? May 7, 2020 21:48 |
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Shadow Empire out June 4.
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# ? May 7, 2020 23:42 |
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How topical, me and Grey are playing a PBEM.
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# ? May 8, 2020 00:15 |
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Saros posted:How topical, me and Grey are playing a PBEM. Oh, great. I bought Advanced Tactics Gold yesterday, full price, just to know where Shadow Empires is coming from.
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# ? May 8, 2020 00:46 |
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Bremen posted:There was an interest check for a succession game once most of the new bugs got squashed, which looks to be about the point we're at. The next version is shaping up to be a new feature patch, with things like the ground unit queue and from the looks of it the new "eye of terror" style invaders. Confirmed features so far in the next update include the following:
Inglonias fucked around with this message at 14:06 on May 8, 2020 |
# ? May 8, 2020 14:03 |
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Inglonias posted:Confirmed features so far in the next update include the following: My main point was that we seem to be at the end of the emergency bugfix patches and Steve is setting up for a more thorough features/ease of use patch, so it's probably time to decide if we want to run the succession game now or wait for the new version. Given he'll probably run a test campaign for the invaders and his work rate pretty much entirely depends on his personal enthusiasm since it's just a hobby, that could be anywhere from two week to six months.
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# ? May 8, 2020 14:49 |
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Bremen posted:My main point was that we seem to be at the end of the emergency bugfix patches and Steve is setting up for a more thorough features/ease of use patch, so it's probably time to decide if we want to run the succession game now or wait for the new version. Given he'll probably run a test campaign for the invaders and his work rate pretty much entirely depends on his personal enthusiasm since it's just a hobby, that could be anywhere from two week to six months. Not gonna lie, when I initially made my post, I had missed yours entirely, so I added the quote in later to pretend that I wasn't just repeating what you had said. There, I've both made a fool of myself and admitted that I have done so.
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# ? May 8, 2020 17:05 |
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Bremen posted:My main point was that we seem to be at the end of the emergency bugfix patches and Steve is setting up for a more thorough features/ease of use patch, so it's probably time to decide if we want to run the succession game now or wait for the new version. Given he'll probably run a test campaign for the invaders and his work rate pretty much entirely depends on his personal enthusiasm since it's just a hobby, that could be anywhere from two week to six months. I'll probably wait a while longer to do an LP, if I do one. Both to avoid colliding with Saros' and in the hope that ground combat gets some more work. The new system feels like the classic grog case of complexity over usability.
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# ? May 8, 2020 17:17 |
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Kind of a longshot but does anyone know if it is possible to play Aurora C# in Wine? I want to try it but would rather play it on my Mac laptop than my desktop PC. I've had success running other grog games in Wine, like WitP and RTW.
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# ? May 8, 2020 17:52 |
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I haven't even installed Aurora C yet and I'm kind of distracted by shadow empire so don't wait for me.
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# ? May 8, 2020 21:58 |
Fray posted:I'll probably wait a while longer to do an LP, if I do one. Both to avoid colliding with Saros' and in the hope that ground combat gets some more work. The new system feels like the classic grog case of complexity over usability. Fun to watch guys on the Aurora forums build accurate TO&E for...well, god knows why. Meanwhile my brain goes "Okay you have troop ships with 10,000 ton capacity, that'll be a 5k tank division and a 5k infantry division" But also, 10k tons worth of spinal laser STO units for planetary defense cause my ships can carry it, why not? Turns out that is rather pricey and takes like 4 years to train a single formation
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# ? May 9, 2020 00:31 |
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hot tip, never use higher armor for STO weapons, they straight up multiply the cost so a medium static is 2x the price of a light static (arguably you should never use medium or heavy static i guess)
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# ? May 9, 2020 05:55 |
Well thats good to know, thanks. Guess its time to redesign those units. Honestly the biggest reason I miss PDC's is the ability to slap down arbitrarily huge sensors on any body i feel like with a freighter. I want a continuous ring of active sensors in the asteroid belt. tyvm.
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# ? May 9, 2020 06:20 |
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Is a remake of Fighting Steel or GNBNA too much to ask from grog devs? I have fun with most modern naval warfare sims, but really? If we are being 100% honest that market is over saturated at the present moment.
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# ? May 9, 2020 22:53 |
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I played through the first scenario of Unity of Command 2 after picking it up on its V-E Day sale and goddamn what a good game. I actually felt like I had crisp and clear control of what I was doing rather than trying to work out a puzzle or throwing men at the wall and seeing what sticks. Please please please make an East Front DLC.
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# ? May 10, 2020 10:33 |
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they've mentioned they'd like to bring the more complex supply system to the eastern front and the latest patch included Operation Unthinkable complete with modelled T-34s and IL-2s, so I feel like it's only a matter of time
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# ? May 10, 2020 12:04 |
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Played through the second scenario and was ONE TURN SHORT of taking Bizerte on time. Game still owns. One thing I did notice is that the game automatically detected graphical settings that pegged my RX 580 at 100% with everything turned up to maximum (16x anisotropic filtering, the works) and I noticed that my card was running at full clip and was hitting 80 C from the hot air drafting out of it. I turned down stuff to medium and turned off most effects and things were much cooler with barely a noticeable change in image quality. Just something to keep in mind. To be fair, the game does look beautiful.
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# ? May 10, 2020 14:56 |
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Are all bridges survival-of-the-fittest in Graviteam or is this somehow my fault? These units were pretty bunched up and I admit to the cardinal sin of issuing a new order as they were about to cross the bridge. Even so, I wouldn't expect this particular batch of nazis to get their halftracks hung up on the railings, bulldozed into the river by the slightly less incompetent tracks behind 'em, and--if dismounted--avoid the bridge entirely, preferring to mill about its pylons in helmet-deep freezing water.
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# ? May 11, 2020 21:11 |
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to elaborate on what's already been posted, Unity of Command II got a huge update adding thirteen alt-history scenarios in new paths for the grand campaign, culminating in an absolutely wild Unthinkable against Uncle Joe. Also lots of small balance changes and tweaks to conferences, etc. Game continues to be fantastic, and i am indeed psyched for the ostfront DLC
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# ? May 11, 2020 21:29 |
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Fuligin posted:to elaborate on what's already been posted, Unity of Command II got a huge update adding thirteen alt-history scenarios in new paths for the grand campaign, culminating in an absolutely wild Unthinkable against Uncle Joe. Also lots of small balance changes and tweaks to conferences, etc. Game continues to be fantastic, and i am indeed psyched for the ostfront DLC Meh. Not my cup of tea. I tried, I really did... until I realized it was a puzzle game with grognard/war gaming decorations.
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# ? May 11, 2020 21:48 |
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Mr. Showtime posted:
Pretty much par for the course for GT. Issue your troops some swim trunks and go about your business.
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# ? May 11, 2020 22:39 |
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ZombieLenin posted:Meh. Not my cup of tea. I tried, I really did... until I realized it was a puzzle game with grognard/war gaming decorations. UoC 1, sure. But 2 is just a good, well designed game with fantastic scenario design.
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# ? May 12, 2020 00:27 |
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ZombieLenin posted:Meh. Not my cup of tea. I tried, I really did... until I realized it was a puzzle game with grognard/war gaming decorations. i still have no idea what this means lol
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# ? May 12, 2020 00:59 |
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Fuligin posted:i still have no idea what this means lol Probably that it's not really a wargame, as much as it is a mathematical puzzle where you find the right solution, and that tanks, infantry, etc. are basically just thin veneers to give you a reason to solve the puzzle.
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# ? May 12, 2020 01:02 |
SlyFrog posted:Probably that it's not really a wargame, as much as it is a mathematical puzzle where you find the right solution, and that tanks, infantry, etc. are basically just thin veneers to give you a reason to solve the puzzle. So it's a video game?
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# ? May 12, 2020 01:18 |
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ZombieLenin posted:Is a remake of Fighting Steel or GNBNA too much to ask from grog devs? I have fun with most modern naval warfare sims, but really? If we are being 100% honest that market is over saturated at the present moment. Ultimate Admiral: Dreadnought is still in alpha and already fun. Rule the Waves 2 makes you CNO, DNC, CiC, and Navy Minister for a great power in 1900. Naval Battles Simulator is in a really rough Early Access phase, but it's WW2 at sea on a global scale. Then there's that dead sexy WW2 USN carrier sim we've seen some videos on.
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# ? May 12, 2020 01:26 |
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SlyFrog posted:Probably that it's not really a wargame, as much as it is a mathematical puzzle where you find the right solution, and that tanks, infantry, etc. are basically just thin veneers to give you a reason to solve the puzzle. O well i guess that clears that up then
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# ? May 12, 2020 01:53 |
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Popete posted:So it's a video game? Probably, yeah. Fuligin posted:O well i guess that clears that up then Good, glad I could help.
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# ? May 12, 2020 01:57 |
Mr. Showtime posted:
They are better than before they don't bunch up on them now and you need to move by road march order them over them but it's realistic that trying to drive armored vehicles over rural bridges is a disaster, why the proper bridges were so important. I asked the dev once about it and he just posted photos of halftracks and tanks tilted off the sides of bridges until I conceded. They shouldn't be able to swim in the ice water though.
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# ? May 12, 2020 03:54 |
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SlyFrog posted:
In, say, ATG, the ai will get it's initial forces, decide how to deploy them, and then you have to make tactical and strategic decisions about how you're going to respond to that. The decision space in every turn is huge. In UoC1, every level is arranged such that there's really only one plan that leads to you completing all the objectives in their time limits. You aren't making tactical decisions, you're trying to identify what the person who made the level wants you to do, and then how you're supposed to go about doing it. That difference between identifying then exploiting the weak points of an emergent system versus finding the intended authored solution that's built in to the scenario is why people call UoC1 a war themed puzzle game.
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# ? May 12, 2020 09:47 |
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insofar as I agree that UOC 1 is a "puzzle-themed wargame" (and that UOC 2 is far less of one), I do think that the difference mostly boils down to: * how far one can diverge from the "ideal solution" * whether the "ideal solution" can be gleaned from organic gameplay (as opposed to repeated plays) because if you're playing, say, a Market-Garden scenario, then you're already committed to dealing with the paradrops as they happened, and the terrain involved, which necessarily is going to push you down a certain approach or like, if you're assaulting Tunis, then the Germans are necessarily going to form some kind of defensive line at Mareth, and the British are necessarily going to try and find a way around that, because that's just how the map looks, and trying to diverge from that would require expanding the scope of the game to a strategic level, or creating alternate-deployment scenarios I suppose a good counter-example of this is Decisive Campaigns offering "free setup" as an option where entire corps and armies can be shifted from their historical dispositions or maybe the John Tiller games that offer two to three different takes on the same scenario with a different force deployment here or there, or simply captures such a large geographic and temporal space that you can control which approaches to Moscow will be taken with which units
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# ? May 12, 2020 10:17 |
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# ? Apr 20, 2024 04:45 |
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Gewehr 43 posted:Pretty much par for the course for GT. Issue your troops some swim trunks and go about your business. Flannelette posted:They are better than before they don't bunch up on them now and you need to move by road march order them over them but it's realistic that trying to drive armored vehicles over rural bridges is a disaster, why the proper bridges were so important. I asked the dev once about it and he just posted photos of halftracks and tanks tilted off the sides of bridges until I conceded. They shouldn't be able to swim in the ice water though. Got it, thanks! I had some vague knowledge that armored vehicles + narrow crossings over water = bad times and, I suppose, am willing to accept that Water Nazis are
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# ? May 12, 2020 20:10 |