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SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.

LashLightning posted:

"Here, under the shadow of the Bear and the Bull-

What in the actual gently caress are you wearing, Courier?"

Has anyone modded in a The Dude shorts, shirt and bathrobe combo outfit yet?

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2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
I'm preparing to follow the Viva New Vegas guide again because I got a new computer and tried to just transfer my install over and messed it up somehow. Is it actually better to install texture mods with no esp via Mod Organizer vs just dropping the files in the game's data folder?

Namnesor
Jun 29, 2005

Dante's allowance - $100

2house2fly posted:

I'm preparing to follow the Viva New Vegas guide again because I got a new computer and tried to just transfer my install over and messed it up somehow. Is it actually better to install texture mods with no esp via Mod Organizer vs just dropping the files in the game's data folder?

Always always always use Mod Organizer

Raygereio
Nov 12, 2012

2house2fly posted:

I'm preparing to follow the Viva New Vegas guide again because I got a new computer and tried to just transfer my install over and messed it up somehow. Is it actually better to install texture mods with no esp via Mod Organizer vs just dropping the files in the game's data folder?
In a post-Mod Organizer world there's no reason to dump stuff in your data folder. What are you? Some 2006 Oblivion-modding-era barbarian?:colbert:

If you're going to use a lot of texture mods, Mod Organizer will be very useful to point out potential overlap.

SpookyLizard
Feb 17, 2009
Yeah, MO helps a lot like that. FOMM is still useful to have around for certian mods, but you just open it through MO and you're fine. Now here's my question for you guys: do you do multiple MO installs, or do you use it's profile/game manager thing?

Arc Hammer
Mar 4, 2013

Got any deathsticks?
To wit: mod organizer makes it much easier to keep a clean game folder because it doesn't permanently put modded files into your root folder and instead adds them whenever you launch a selected mod profile from mod organizer itself. That way you can have multiple mod profiles to play around with without mods from one profile mucking up another profile's mods when the game launches.

Proletarian Mango
May 21, 2011

MO2 can even install scripted .fomm packages

Raygereio
Nov 12, 2012

SpookyLizard posted:

Now here's my question for you guys: do you do multiple MO installs, or do you use it's profile/game manager thing?
I've used it a bunch of times when I've been alternating playing the game, with developing some mods.

Galewolf
Jan 9, 2007

The human gallbladder is indeed a puzzle!
After reading too many posts on the original thread, I'm reinstalling this.

I need some modding advice regarding economy and combat. My current modlist is pretty simple:

JSawyer
x3 xp Required to Level
True Wasteland Economy (or Harsher Wasteland)

I'm looking for reduced loot and harsher economy mods and possibly more dangerous combat mods (not something turns mpbs into bullet sponges). I'm doing my own research but I'd like to hear any suggestions.

SpookyLizard
Feb 17, 2009

Arcsquad12 posted:

To wit: mod organizer makes it much easier to keep a clean game folder because it doesn't permanently put modded files into your root folder and instead adds them whenever you launch a selected mod profile from mod organizer itself. That way you can have multiple mod profiles to play around with without mods from one profile mucking up another profile's mods when the game launches.

Also if youre using texture stuff you dont have to worry about it replacing stuff and having to fix it.


Raygereio posted:

I've used it a bunch of times when I've been alternating playing the game, with developing some mods.

Personally Ive never actually played with the profiles, but the game manager bugged out on me in the past. It may have been my fault ot it may have been broken at the time, but I was just curious to threads take on it. the profiles Ive never used because ive never had a reason to. Ive got my core mod list and thats it.

Mooktastical
Jan 8, 2008
Does Mod Organizer have a method to install stuff to the base New Vegas folder, rather than /data?

Proletarian Mango
May 21, 2011

If it does I haven't figured it out

Raygereio
Nov 12, 2012

Mooktastical posted:

Does Mod Organizer have a method to install stuff to the base New Vegas folder, rather than /data?
No. It only handles what would normally go into your Data folder. Stuff like NVSE you still need to place in the game's own folder.

SpookyLizard
Feb 17, 2009
Yeah, NVSE and similar things have to be done by hand, but NVSR plugins can be handled by MO.

Fuligin
Oct 27, 2010

wait what the fuck??

the op seems really creaky and out of date and i've been going through hell trying to get this new install using MO2 to work properly. What are some good texture mods/stability anti-crash poo poo?

Air Skwirl
May 13, 2007

Neither snow nor rain nor heat nor gloom of night stays these couriers from the swift completion of their appointed shitposting.

Fuligin posted:

the op seems really creaky and out of date and i've been going through hell trying to get this new install using MO2 to work properly. What are some good texture mods/stability anti-crash poo poo?

https://vivanewvegas.github.io/

You can just stop after the visuals section if you don't want to change the gameplay or add any content.

Mooktastical
Jan 8, 2008

Fuligin posted:

the op seems really creaky and out of date and i've been going through hell trying to get this new install using MO2 to work properly. What are some good texture mods/stability anti-crash poo poo?

It's also a good idea to install the mod that raises the mod cap to 255. Even if you don't end up getting close to the base mod cap, there have been some folks saying that it improved stability for them.

LazyMaybe
Aug 18, 2013

oouagh

Galewolf posted:

After reading too many posts on the original thread, I'm reinstalling this.

I need some modding advice regarding economy and combat. My current modlist is pretty simple:

JSawyer
x3 xp Required to Level
True Wasteland Economy (or Harsher Wasteland)

I'm looking for reduced loot and harsher economy mods and possibly more dangerous combat mods (not something turns mpbs into bullet sponges). I'm doing my own research but I'd like to hear any suggestions.
use this: https://www.nexusmods.com/newvegas/mods/37090

Changes how reloading works so current weapon ammo is actually tracked and switching weapons does not automatically reload them, so you can't just skip reload animations, and also makes it so weapons don't automatically start to reload once they're out of ammo(with no way whatsoever to cancel the animation). So if you like, you can fire multiple low ammo weapons in a row by switching between them without reloading-but afterwards you will need to reload them all, and you can't do cheesy stuff like switching from your almost empty minigun to your bare hands and back again to reload it. I consider this a mandatory mod for this game tbqh. It makes weapons more realistic in a way that also increases the game's tactical depth.

I also pretty much always play with Project Nevada, if only because it introduces bullet time and sprint mechanics which cost AP. So if you're like me and dislike VATS because you don't want a computer to aim for you in an FPS, you can have something that accomplishes a similar thing but still has you point and click yourself via bullet time. And sprinting (with an AP cost for balance) is a QoL feature that it us hard to play without once you've tried it. It also contains a ton of toggleable/adjustable difficulty and survival modifiers if you wanna play around with that stuff. You can freely change how much damage you take and deal, so you can make the game harder outright or you can do things like make the player do a lot more damage but take a lot more damage as well for a very lethal, glass cannon-y combat system.

LazyMaybe fucked around with this message at 13:04 on May 9, 2020

Galewolf
Jan 9, 2007

The human gallbladder is indeed a puzzle!

IronicDongz posted:

use this: https://www.nexusmods.com/newvegas/mods/37090

Changes how reloading works so current weapon ammo is actually tracked and switching weapons does not automatically reload them, so you can't just skip reload animations, and also makes it so weapons don't automatically start to reload once they're out of ammo(with no way whatsoever to cancel the animation). So if you like, you can fire multiple low ammo weapons in a row by switching between them without reloading-but afterwards you will need to reload them all, and you can't do cheesy stuff like switching from your almost empty minigun to your bare hands and back again to reload it. I consider this a mandatory mod for this game tbqh. It makes weapons more realistic in a way that also increases the game's tactical depth.

I also pretty much always play with Project Nevada, if only because it introduces bullet time and sprint mechanics which cost AP. So if you're like me and dislike VATS because you don't want a computer to aim for you in an FPS, you can have something that accomplishes a similar thing but still has you point and click yourself via bullet time. And sprinting (with an AP cost for balance) is a QoL feature that it us hard to play without once you've tried it. It also contains a ton of toggleable/adjustable difficulty and survival modifiers if you wanna play around with that stuff. You can freely change how much damage you take and deal, so you can make the game harder outright or you can do things like make the player do a lot more damage but take a lot more damage as well for a very lethal, glass cannon-y combat system.

I am currently trying to make NVSE to work (it seems like I hosed up the install so gonna do another clean install) but yeah it was on my previous playthrough list now that you reminded me.

I'm not sure about Project Nevada as it feels like it's changing too much and I actually like VATS because I prefer dice rolling over actual shooting. I think it's quite modular so I might give it a got his time around, thank you my man.

Mooktastical
Jan 8, 2008

Galewolf posted:

I'm not sure about Project Nevada as it feels like it's changing too much and I actually like VATS because I prefer dice rolling over actual shooting. I think it's quite modular so I might give it a got his time around, thank you my man.

Every part of Project Nevada has been pulled out and made into its own mod. It was produced in a time where it had to run scripts in the background to do what it needed to do. This is no longer necessary, and it impacts performance.

El Jeffe
Dec 24, 2009

I'm playing TTW and keep crashing upon handing over my weapons at casinos, any casino. I disabled the few mods I'm using and it still happens. Has anyone else experienced this?

edit: Happens even if I have no weapons in my inventory. And by crash I mean hard lock btw.

El Jeffe fucked around with this message at 20:29 on May 10, 2020

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

I've never gotten Mod Menu to work correctly and I have no idea why or how it's supposed to work.

Raygereio
Nov 12, 2012

Basic Chunnel posted:

I've never gotten Mod Menu to work correctly and I have no idea why or how it's supposed to work.
You just install it and the necessary requirements and it just works. :shrug: I don't know, I've never had it not work.
What sort of problem do you have with it?


El Jeffe posted:

I'm playing TTW and keep crashing upon handing over my weapons at casinos, any casino. I disabled the few mods I'm using and it still happens. Has anyone else experienced this?

edit: Happens even if I have no weapons in my inventory. And by crash I mean hard lock btw.
Do you have the JIP LN NVSE plugin installed?

El Jeffe
Dec 24, 2009

Raygereio posted:


Do you have the JIP LN NVSE plugin installed?

Yes, I'm supposed to right?

MariusLecter
Sep 5, 2009

NI MUERTE NI MIEDO

El Jeffe posted:

Yes, I'm supposed to right?

Have you done the console command to see if NVSE is running?

El Jeffe
Dec 24, 2009

MariusLecter posted:

Have you done the console command to see if NVSE is running?

Yeah it's running.

Agents are GO!
Dec 29, 2004

YOU BETTER GO AND CATCH IT THEN!

Raygereio
Nov 12, 2012

El Jeffe posted:

Yes, I'm supposed to right?
Yeah. TTW requires JIP LN 54.85 or higher.
:shrug: I don't know then. Honestly, if you didn't have that NVSE plugin then you probably would have had more poo poo not working or breaking. Maybe go check the TTWs techsupport forum.

MariusLecter
Sep 5, 2009

NI MUERTE NI MIEDO
https://www.nexusmods.com/newvegas/mods/68875

quote:

Stop Drop and Roll - All Flammable Enemies Panic On Fire

This is a mod I made for myself because I couldn't find one that already did exactly what I was looking for. I was inspired to look for this after finding the mod Being on Fire Hurts - Like a Lot but I didn't want the enemies to be paralyzed.


Being On Fire Hurts had the side effect of the player character also getting stunned when set on fire.

El Jeffe
Dec 24, 2009

Raygereio posted:

Yeah. TTW requires JIP LN 54.85 or higher.
:shrug: I don't know then. Honestly, if you didn't have that NVSE plugin then you probably would have had more poo poo not working or breaking. Maybe go check the TTWs techsupport forum.

Managed to fix it by removing the weapon confiscation altogether! With this mod

ThaumPenguin
Oct 9, 2013

I've noticed that a lot of modding guides for Bethesda games have started instructing you to install script extender mods manually rather than through a mod manager, does anybody have a good write-up as to why this changed?

Like I don't doubt it's good modding practice, I'd just like to get a better understanding.

Raygereio
Nov 12, 2012

ThaumPenguin posted:

I've noticed that a lot of modding guides for Bethesda games have started instructing you to install script extender mods manually rather than through a mod manager, does anybody have a good write-up as to why this changed?
Like I don't doubt it's good modding practice, I'd just like to get a better understanding.
MO1 had an issue where it couldn't handle script extender plugins properly. Specifically with OBSE. But as far as I know that was fixed with MO2.

Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.
Also MO doesn't handle files outside of the Data directory.

ThaumPenguin
Oct 9, 2013

Gyshall posted:

Also MO doesn't handle files outside of the Data directory.

By "script extender mods" I mean mods entirely reliant on script extenders - those mods do go in the data folder.

Proletarian Mango
May 21, 2011

ThaumPenguin posted:

By "script extender mods" I mean mods entirely reliant on script extenders - those mods do go in the data folder.

This used to be an issue but as already mentioned MO2 fixed it.

ThaumPenguin
Oct 9, 2013

Upmarket Mango posted:

This used to be an issue but as already mentioned MO2 fixed it.

Good to know, weird that the Viva New Vegas guide still recommends manual installs for them, seeing how often it gets updated.

NikkolasKing
Apr 3, 2010



Well I just ran into a first, an insta crash every time I try to go into a building, specifically the East Pump Station in New Vegas. It appears to be a totally unnecessary building apart from a lovely little sidequest so whatever.

Apart from that everything seems really stable, too. It's weird and I dunno if I should abandon this playthrough (just started and only played like a half hour) and start over with a new mod setup or not. I ca only hope it's just one building that leads to this crash 'cuz I have no idea what I could have installed that did this.

NikkolasKing
Apr 3, 2010



So given that NV has like four or five mods built around keeping everything from crashing constantly, is it safe to say it's more unstable than Fallout 3?

Bethesda has the rep for releasing unfinished games and needing mods to make them playable but after failing to get anywhere in NV multiple times, I'm ready to just give up and replay FO 3 instead. Assuming its' better than this poo poo. I know some people told me Skyrim is prone to crashing on PC but that never happened to me and I played it for about 20 or so hours. Meanwhile, I can't go one hour in NV without crashing or freezes and when it freezes I can't even shut the game down so I have to sign out or restart.

ThaumPenguin
Oct 9, 2013

The Steam version of Fallout 3 literally can't launch on Windows 10 unless you do certain ini edits and use the fanmade 4gb patcher

e: also if you follow the Core section of Viva New Vegas to the letter you should have a wonderfully stable game

You're not using New Vegas Stutter Remover are you? That mod was broken by a windows 10 update and can cause some severe instability. I'd recommend using New Vegas Tick Fix instead

ThaumPenguin fucked around with this message at 11:47 on May 16, 2020

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Philippe
Aug 9, 2013

(she/her)

If you're going to replay Fallout 3, please do Tale of Two Wastelands.

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