LashLightning posted:"Here, under the shadow of the Bear and the Bull- Has anyone modded in a The Dude shorts, shirt and bathrobe combo outfit yet?
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# ? May 6, 2020 14:24 |
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# ? Apr 19, 2024 21:00 |
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I'm preparing to follow the Viva New Vegas guide again because I got a new computer and tried to just transfer my install over and messed it up somehow. Is it actually better to install texture mods with no esp via Mod Organizer vs just dropping the files in the game's data folder?
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# ? May 6, 2020 15:59 |
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2house2fly posted:I'm preparing to follow the Viva New Vegas guide again because I got a new computer and tried to just transfer my install over and messed it up somehow. Is it actually better to install texture mods with no esp via Mod Organizer vs just dropping the files in the game's data folder? Always always always use Mod Organizer
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# ? May 6, 2020 16:20 |
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2house2fly posted:I'm preparing to follow the Viva New Vegas guide again because I got a new computer and tried to just transfer my install over and messed it up somehow. Is it actually better to install texture mods with no esp via Mod Organizer vs just dropping the files in the game's data folder? If you're going to use a lot of texture mods, Mod Organizer will be very useful to point out potential overlap.
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# ? May 6, 2020 17:06 |
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Yeah, MO helps a lot like that. FOMM is still useful to have around for certian mods, but you just open it through MO and you're fine. Now here's my question for you guys: do you do multiple MO installs, or do you use it's profile/game manager thing?
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# ? May 6, 2020 17:32 |
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To wit: mod organizer makes it much easier to keep a clean game folder because it doesn't permanently put modded files into your root folder and instead adds them whenever you launch a selected mod profile from mod organizer itself. That way you can have multiple mod profiles to play around with without mods from one profile mucking up another profile's mods when the game launches.
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# ? May 6, 2020 17:39 |
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MO2 can even install scripted .fomm packages
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# ? May 6, 2020 18:41 |
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SpookyLizard posted:Now here's my question for you guys: do you do multiple MO installs, or do you use it's profile/game manager thing?
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# ? May 6, 2020 19:14 |
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After reading too many posts on the original thread, I'm reinstalling this. I need some modding advice regarding economy and combat. My current modlist is pretty simple: JSawyer x3 xp Required to Level True Wasteland Economy (or Harsher Wasteland) I'm looking for reduced loot and harsher economy mods and possibly more dangerous combat mods (not something turns mpbs into bullet sponges). I'm doing my own research but I'd like to hear any suggestions.
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# ? May 6, 2020 21:41 |
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Arcsquad12 posted:To wit: mod organizer makes it much easier to keep a clean game folder because it doesn't permanently put modded files into your root folder and instead adds them whenever you launch a selected mod profile from mod organizer itself. That way you can have multiple mod profiles to play around with without mods from one profile mucking up another profile's mods when the game launches. Also if youre using texture stuff you dont have to worry about it replacing stuff and having to fix it. Raygereio posted:I've used it a bunch of times when I've been alternating playing the game, with developing some mods. Personally Ive never actually played with the profiles, but the game manager bugged out on me in the past. It may have been my fault ot it may have been broken at the time, but I was just curious to threads take on it. the profiles Ive never used because ive never had a reason to. Ive got my core mod list and thats it.
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# ? May 6, 2020 22:04 |
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Does Mod Organizer have a method to install stuff to the base New Vegas folder, rather than /data?
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# ? May 7, 2020 18:06 |
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If it does I haven't figured it out
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# ? May 7, 2020 18:13 |
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Mooktastical posted:Does Mod Organizer have a method to install stuff to the base New Vegas folder, rather than /data?
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# ? May 7, 2020 18:23 |
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Yeah, NVSE and similar things have to be done by hand, but NVSR plugins can be handled by MO.
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# ? May 7, 2020 18:53 |
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the op seems really creaky and out of date and i've been going through hell trying to get this new install using MO2 to work properly. What are some good texture mods/stability anti-crash poo poo?
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# ? May 9, 2020 07:14 |
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Fuligin posted:the op seems really creaky and out of date and i've been going through hell trying to get this new install using MO2 to work properly. What are some good texture mods/stability anti-crash poo poo? https://vivanewvegas.github.io/ You can just stop after the visuals section if you don't want to change the gameplay or add any content.
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# ? May 9, 2020 07:42 |
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Fuligin posted:the op seems really creaky and out of date and i've been going through hell trying to get this new install using MO2 to work properly. What are some good texture mods/stability anti-crash poo poo? It's also a good idea to install the mod that raises the mod cap to 255. Even if you don't end up getting close to the base mod cap, there have been some folks saying that it improved stability for them.
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# ? May 9, 2020 09:04 |
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Galewolf posted:After reading too many posts on the original thread, I'm reinstalling this. Changes how reloading works so current weapon ammo is actually tracked and switching weapons does not automatically reload them, so you can't just skip reload animations, and also makes it so weapons don't automatically start to reload once they're out of ammo(with no way whatsoever to cancel the animation). So if you like, you can fire multiple low ammo weapons in a row by switching between them without reloading-but afterwards you will need to reload them all, and you can't do cheesy stuff like switching from your almost empty minigun to your bare hands and back again to reload it. I consider this a mandatory mod for this game tbqh. It makes weapons more realistic in a way that also increases the game's tactical depth. I also pretty much always play with Project Nevada, if only because it introduces bullet time and sprint mechanics which cost AP. So if you're like me and dislike VATS because you don't want a computer to aim for you in an FPS, you can have something that accomplishes a similar thing but still has you point and click yourself via bullet time. And sprinting (with an AP cost for balance) is a QoL feature that it us hard to play without once you've tried it. It also contains a ton of toggleable/adjustable difficulty and survival modifiers if you wanna play around with that stuff. You can freely change how much damage you take and deal, so you can make the game harder outright or you can do things like make the player do a lot more damage but take a lot more damage as well for a very lethal, glass cannon-y combat system. LazyMaybe fucked around with this message at 13:04 on May 9, 2020 |
# ? May 9, 2020 13:01 |
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IronicDongz posted:use this: https://www.nexusmods.com/newvegas/mods/37090 I am currently trying to make NVSE to work (it seems like I hosed up the install so gonna do another clean install) but yeah it was on my previous playthrough list now that you reminded me. I'm not sure about Project Nevada as it feels like it's changing too much and I actually like VATS because I prefer dice rolling over actual shooting. I think it's quite modular so I might give it a got his time around, thank you my man.
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# ? May 9, 2020 13:25 |
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Galewolf posted:I'm not sure about Project Nevada as it feels like it's changing too much and I actually like VATS because I prefer dice rolling over actual shooting. I think it's quite modular so I might give it a got his time around, thank you my man. Every part of Project Nevada has been pulled out and made into its own mod. It was produced in a time where it had to run scripts in the background to do what it needed to do. This is no longer necessary, and it impacts performance.
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# ? May 10, 2020 02:36 |
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I'm playing TTW and keep crashing upon handing over my weapons at casinos, any casino. I disabled the few mods I'm using and it still happens. Has anyone else experienced this? edit: Happens even if I have no weapons in my inventory. And by crash I mean hard lock btw. El Jeffe fucked around with this message at 20:29 on May 10, 2020 |
# ? May 10, 2020 20:23 |
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I've never gotten Mod Menu to work correctly and I have no idea why or how it's supposed to work.
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# ? May 10, 2020 21:27 |
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Basic Chunnel posted:I've never gotten Mod Menu to work correctly and I have no idea why or how it's supposed to work. What sort of problem do you have with it? El Jeffe posted:I'm playing TTW and keep crashing upon handing over my weapons at casinos, any casino. I disabled the few mods I'm using and it still happens. Has anyone else experienced this?
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# ? May 10, 2020 21:46 |
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Raygereio posted:
Yes, I'm supposed to right?
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# ? May 10, 2020 23:14 |
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El Jeffe posted:Yes, I'm supposed to right? Have you done the console command to see if NVSE is running?
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# ? May 10, 2020 23:21 |
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MariusLecter posted:Have you done the console command to see if NVSE is running? Yeah it's running.
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# ? May 11, 2020 00:59 |
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YOU BETTER GO AND CATCH IT THEN!
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# ? May 11, 2020 05:10 |
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El Jeffe posted:Yes, I'm supposed to right? I don't know then. Honestly, if you didn't have that NVSE plugin then you probably would have had more poo poo not working or breaking. Maybe go check the TTWs techsupport forum.
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# ? May 11, 2020 11:39 |
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https://www.nexusmods.com/newvegas/mods/68875quote:Stop Drop and Roll - All Flammable Enemies Panic On Fire Being On Fire Hurts had the side effect of the player character also getting stunned when set on fire.
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# ? May 11, 2020 12:07 |
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Raygereio posted:Yeah. TTW requires JIP LN 54.85 or higher. Managed to fix it by removing the weapon confiscation altogether! With this mod
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# ? May 12, 2020 23:52 |
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I've noticed that a lot of modding guides for Bethesda games have started instructing you to install script extender mods manually rather than through a mod manager, does anybody have a good write-up as to why this changed? Like I don't doubt it's good modding practice, I'd just like to get a better understanding.
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# ? May 13, 2020 12:12 |
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ThaumPenguin posted:I've noticed that a lot of modding guides for Bethesda games have started instructing you to install script extender mods manually rather than through a mod manager, does anybody have a good write-up as to why this changed?
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# ? May 13, 2020 12:51 |
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Also MO doesn't handle files outside of the Data directory.
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# ? May 13, 2020 14:34 |
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Gyshall posted:Also MO doesn't handle files outside of the Data directory. By "script extender mods" I mean mods entirely reliant on script extenders - those mods do go in the data folder.
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# ? May 13, 2020 15:57 |
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ThaumPenguin posted:By "script extender mods" I mean mods entirely reliant on script extenders - those mods do go in the data folder. This used to be an issue but as already mentioned MO2 fixed it.
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# ? May 13, 2020 16:19 |
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Upmarket Mango posted:This used to be an issue but as already mentioned MO2 fixed it. Good to know, weird that the Viva New Vegas guide still recommends manual installs for them, seeing how often it gets updated.
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# ? May 13, 2020 16:59 |
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Well I just ran into a first, an insta crash every time I try to go into a building, specifically the East Pump Station in New Vegas. It appears to be a totally unnecessary building apart from a lovely little sidequest so whatever. Apart from that everything seems really stable, too. It's weird and I dunno if I should abandon this playthrough (just started and only played like a half hour) and start over with a new mod setup or not. I ca only hope it's just one building that leads to this crash 'cuz I have no idea what I could have installed that did this.
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# ? May 16, 2020 04:31 |
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So given that NV has like four or five mods built around keeping everything from crashing constantly, is it safe to say it's more unstable than Fallout 3? Bethesda has the rep for releasing unfinished games and needing mods to make them playable but after failing to get anywhere in NV multiple times, I'm ready to just give up and replay FO 3 instead. Assuming its' better than this poo poo. I know some people told me Skyrim is prone to crashing on PC but that never happened to me and I played it for about 20 or so hours. Meanwhile, I can't go one hour in NV without crashing or freezes and when it freezes I can't even shut the game down so I have to sign out or restart.
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# ? May 16, 2020 11:37 |
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The Steam version of Fallout 3 literally can't launch on Windows 10 unless you do certain ini edits and use the fanmade 4gb patcher e: also if you follow the Core section of Viva New Vegas to the letter you should have a wonderfully stable game You're not using New Vegas Stutter Remover are you? That mod was broken by a windows 10 update and can cause some severe instability. I'd recommend using New Vegas Tick Fix instead ThaumPenguin fucked around with this message at 11:47 on May 16, 2020 |
# ? May 16, 2020 11:44 |
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# ? Apr 19, 2024 21:00 |
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If you're going to replay Fallout 3, please do Tale of Two Wastelands.
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# ? May 16, 2020 11:47 |