Kitfox88 posted:Do you no longer get banned for cheating online cash because of so I’d play it again you absolutely do unless you pay for a cheat tool, which I didn't, but there was a leak of a paid tool which i grabbed for free. I did this 3 months ago and haven't been banned yet.
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# ? May 16, 2020 12:46 |
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# ? Mar 28, 2024 22:54 |
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Scaramouche posted:I think the QoL difference was in relation to Undertail which is uh... not so great shakes at that part. (I like Underrail but will never play it twice)
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# ? May 16, 2020 15:23 |
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orcane posted:Haha that's the one thing you reliably DO get banned for. figures Son of Rodney posted:you absolutely do unless you pay for a cheat tool, which I didn't, but there was a leak of a paid tool which i grabbed for free. I did this 3 months ago and haven't been banned yet. dammit
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# ? May 16, 2020 17:45 |
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Lunchmeat Larry posted:Fair, I've probably mentioned this before but the creator initially didn't add a run button to his gigantic loving maps because he wanted you to walk slowly and experience the oppressive nature of the metro I have cheat engine on my computer because the game is unplayable on less than double speed but I keep coming back to try out new builds.
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# ? May 16, 2020 18:34 |
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I love it when you can see other levels in games. Super Mario Sunshine is great for this.
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# ? May 16, 2020 19:26 |
orcane posted:Haha that's the one thing you reliably DO get banned for. The tools are really funny I have to admit, the only one I used on the reg on other cheaters or people who were just being annoying, was one where you made people get out of their vehicle. If you're clever about it people never figure out that someone's doing it, and you can ruin their day when making them eject in a bad moment. You also see how many people use cheats and it's honestly a ton. Like, a solid quarter to a third.
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# ? May 16, 2020 23:46 |
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Son of Rodney posted:The tools are really funny I have to admit, the only one I used on the reg on other cheaters or people who were just being annoying, was one where you made people get out of their vehicle. If you're clever about it people never figure out that someone's doing it, and you can ruin their day when making them eject in a bad moment. You also see how many people use cheats and it's honestly a ton. Like, a solid quarter to a third. yeah i eventually gave up between the insane grind to get cash to do actual fun things and people running around invincible with rapid fire rocket launchers and full auto sniper rifles
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# ? May 16, 2020 23:55 |
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Final Fantasy 15: Prompto automatically takes cool screenshots for you.
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# ? May 17, 2020 00:03 |
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I could spam the thread forever with The Wonderful 101, because that game is stuffed to the brim with tiny wonderful details. But just today I noticed the tiniest detail: Wonderful 101 is very heavily influenced by low budget Japanese superhero TV shows (think power rangers), so everyone in your team is wearing masks that cover their eyes. However, pressing RB during a cutscene will make their mask transparent, showing their eyes. I just noticed that their eyes are almost always scanning right-to-left, right-to-left while talking. They are reading their lines from a teleprompter off screen.
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# ? May 17, 2020 01:49 |
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That is amazing.
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# ? May 17, 2020 01:51 |
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BadMedic posted:I could spam the thread forever with The Wonderful 101, because that game is stuffed to the brim with tiny wonderful details. Chip Cheezum never revealed this.
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# ? May 17, 2020 02:20 |
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The Surge 2: Beaten by someone who bounced off the first game after an hour. This game has all the features stuff that Sekiro cut and has a voice of it's own.
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# ? May 17, 2020 11:47 |
So the a large overhaul mod for Dark Souls 3 has gotten a lot of attention lately so I decided to check it out, and there's a lot of neat things in there; the people who made it threw in a lot of references both to the other soulsborne games, but also community in-jokes and memes. It rebalances basically every weapon and enemy and includes optional difficulty toggles so people who just want to experience the content can do so, while the people who always want to jerk themselves raw about how hard Dark Souls is can turn on all of the super challenge stuff and even try for optional No Hit challenges against every boss. There are even ways to refight every boss as much as you want! I've really been enjoying it, and there's even a surprising amount of attention dedicated to returning more armor sets and such from Dark Souls 2 which I appreciate because I like 2. However, my favorite thing about the mod is the smallest, most inane detail: some, very specific, weapons will change their appearances if you infuse them. Take the Moonlight Greatsword, for example: If you infuse it into a Holy Moonlight Greatsword it changes to look like the Holy Moonlight Sword from Bloodborne: This also changes its stat requirements to require 40 faith rather than 40 intelligence, which makes it a viable faith build weapon. On top of that, a neat reference in and of its self, if you infuse it with a magic infusion it changes thusly: To look like the spell "Old Moonlight" from the Ringed City DLC. It's all very cool. There are a few other weapons that do similar things that I've found and a few I'm curious to try if/when I find them.
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# ? May 17, 2020 14:09 |
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Nuebot posted:So the a large overhaul mod for Dark Souls 3 has gotten a lot of attention lately so I decided to check it out, and there's a lot of neat things in there; the people who made it threw in a lot of references both to the other soulsborne games, but also community in-jokes and memes. It rebalances basically every weapon and enemy and includes optional difficulty toggles so people who just want to experience the content can do so, while the people who always want to jerk themselves raw about how hard Dark Souls is can turn on all of the super challenge stuff and even try for optional No Hit challenges against every boss. There are even ways to refight every boss as much as you want! I've really been enjoying it, and there's even a surprising amount of attention dedicated to returning more armor sets and such from Dark Souls 2 which I appreciate because I like 2. However, my favorite thing about the mod is the smallest, most inane detail: some, very specific, weapons will change their appearances if you infuse them. Is this Cinders? Only got about halfway through that, but I loved how the changes to MP and spell-staggering meant you could constantly use the Farron Flashsword and RP as a Jedi.
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# ? May 17, 2020 20:03 |
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IT MAKES YOUR MANA REGENERATE! Goddamn that's so good and important.
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# ? May 17, 2020 20:07 |
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A lot of DS3 feels very half-baked in hindsight. Magic and arts are nerfed because they're tied to a non-replenishing MP bar. Every level is swamp or citadel. No poise. Easily failed side-quests. While the level-design is excellent, barring Farron Keep and Profaned capitol, the world is a straight line. The game goes really fast that it's jarring to realize Irithyll marks the second half when it barely feels you've gone anywhere.
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# ? May 17, 2020 20:16 |
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Oh poo poo I am totally going to turn on all of the Shrine challenges and my arse handed to me on a
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# ? May 17, 2020 20:19 |
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Yeah, name that overhaul post haste, give me a reason to play again. Does Co-Op still work with it?
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# ? May 17, 2020 20:26 |
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I thought poise actually did exist but they changed how it works from the previous games?
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# ? May 17, 2020 21:08 |
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Yeah, Poise was changed to be hyper armor so it really only comes into play if you use heavier armor and heavier weapons, and then it only applies to protect you from interruptions in certain frames of an attack animation. If you are not attacking, you will be staggered by basically any attack, but if you are attacking and have heavier armor, you are less likely to be interrupted.
marshmallow creep has a new favorite as of 21:43 on May 17, 2020 |
# ? May 17, 2020 21:39 |
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I seem to remember some easy tweak that you can do that turns poise back into the way it was in ds1 and 2
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# ? May 17, 2020 21:51 |
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Kitfox88 posted:Yeah, name that overhaul post haste, give me a reason to play again. Does Co-Op still work with it? It was my understanding that it is single player only.
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# ? May 17, 2020 22:07 |
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Just Offscreen posted:It was my understanding that it is single player only. The most recently versions have added companions you can summon more freely than standard NPCs to sort of simulate having co-op a little more (reusable item that summons a character at any time and they just hang) but it had to be dialed back so right now it's just Solaire. But you can have Mr. Jolly Cooperation himself with you basically 100% of the time now.
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# ? May 17, 2020 22:37 |
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Ok yeah, but what overall is it. I don't think anyone has said yet
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# ? May 17, 2020 23:39 |
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Sandwich Anarchist posted:Ok yeah, but what overall is it. I don't think anyone has said yet Assuming we're all actually on the same page, it's the Cinders mod. It's a pretty massive overhaul. It's mostly the same content, but just a fuckload more of it: It adds shortcuts, adds cut content, adds stuff from earlier games, adds new features, changes mechanics, makes new mechanics, and more.
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# ? May 18, 2020 00:01 |
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I heard you can be softbanned for going online with it installed.
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# ? May 18, 2020 01:51 |
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You can't go online with it installed, the mod prevents it, because if you did you would get softbanned. You can force it to let you play online though if you're already in the softbanned pool.
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# ? May 18, 2020 01:54 |
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Inspector Gesicht posted:A lot of DS3 feels very half-baked in hindsight. Magic and arts are nerfed because they're tied to a non-replenishing MP bar. Every level is swamp or citadel. No poise. Easily failed side-quests. The only real idea Dark Souls 3 seemed to have going into production is 'pretending Dark Souls 2 didn't exist'. I'm almost annoyed that it ended up a good game anyway.
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# ? May 18, 2020 02:02 |
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ds3 is technically a good game but it's all smooth edges and rounded corners. streamlined to oblivion, completely forgettable. ds2 had a lot of jank and rough edges but that made it far more interesting and memorable to me. plus you can punch really well. that's my little thing: punching in ds2 ruled
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# ? May 18, 2020 02:22 |
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I loving lived powerstancing and they though up some great combos for it.
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# ? May 18, 2020 02:27 |
Strom Cuzewon posted:Is this Cinders? Only got about halfway through that, but I loved how the changes to MP and spell-staggering meant you could constantly use the Farron Flashsword and RP as a Jedi. Yes it is, sorry for not saying so. Turning your MP into blue stamina, more or less, was a really good idea because it makes magic, of all kinds, way more viable and fun to use. Even if you don't want to go all-in on a magic build it makes it way more useful as a buffing backup. Strom Cuzewon posted:Oh poo poo I am totally going to turn on all of the Shrine challenges and my arse handed to me on a I have most of them turned on and it's pretty rough. There's a few I turned off because they sucked, like enemies regenerating HP super fast and the one that obscures your vision beyond a few feet like you're trapped in the tomb of giants forever. They also brought back every covenant, including the covenant of champions which makes everything tougher. Just Offscreen posted:It was my understanding that it is single player only. The mod sets it to offline by default because if you go online with it you're basically going to be instantly softbanned, so it's something you have to opt-in rather than opt-out and presumably there's some iffy context about matching with non-cinders players. But every covenant has its own unique phantom colour and everything so presumably they've got online plans. marshmallow creep posted:I loving lived powerstancing and they though up some great combos for it. Powerstancing is on my wishlist for this mod. I really hope they add it in the future, if that's even possible.
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# ? May 18, 2020 02:51 |
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So Terraria finally got its big final (probably) update and its been pretty nice, lots of cool things in the update, but the little thing I like is since tmodloader is recognized as a proper official mod and product on steam now, it means you dont have to overwrite your Terraria folder to launch mods so vanilla and modded Terraria are shown as separate things on your steam library. At this point modding Terraria is easier than stuff like skyrim.
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# ? May 18, 2020 04:30 |
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I really enjoyed playing through cinders some time ago and suggest trying it out, but I'll caution that the mod swings wildly from patch to patch with sweeping changes that were dubiously tested and somewhat felt like the mod was being designed via a dartboard. that said being able to play with working poise and use spells constantly was amazing, and the amount of content in the mod is staggering as I'm reading about entire new systems that didn't exist in the version I played, which already had an absurd amount of new stuff. I tore poo poo up with a new faith-scaling dagger it added and a miracle build, two things I never expected to seriously use in dark souls 3.
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# ? May 18, 2020 05:19 |
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Honestly that's what you can expect from every quality overhaul, lots of good changes and just enough bad ones to be mildly annoying. The day I find a overhaul that gives you granular enough options on what to remove and keep is the day I recommend it to people.
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# ? May 18, 2020 05:25 |
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I'm playing through all the "igavanias" in order through symphony of the night->aria of sorrow->dawn of sorrow->portrait of ruin->order of ecclesia, 3 of them for the first time, and they all have fully rebindable controls which is really nice. other than aria of sorrow, these games feel like they hold up well.
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# ? May 18, 2020 05:35 |
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Inspector Gesicht posted:The Surge 2: Beaten by someone who bounced off the first game after an hour. I played the Surge 2 first and completed Surge 1 just today, and everything you said is true. 2 is a much better game overall. Except, for some reason, the bosses are way better in the first one than in the sequel. It's baffling. All of 2s bosses ranged from "bad" to "really bad" but in 1 they're all pretty decent? I have no idea what could have happened there.
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# ? May 18, 2020 06:31 |
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Overwatch Porn posted:ds3 is technically a good game but it's all smooth edges and rounded corners. streamlined to oblivion, completely forgettable. yeah DS2 got a lot of rightfully deserved flak but it had a lot of little things and not so little things that for me kind of make it strangely endearing: -Majula. Soothingly melancholic music, a bunch of neat npcs, convenient shopping -Best variety in weapons, especially with stuff like punching/caestus, and dual wielding/power-stancing -Best variety in magic, as well -Best covenants. Blues and Reds get an arena, Belltowers and Rats offer a twist on the invasion formula, Champions for a built in hard mode. -Some crazy rear end playground rumor level secrets like Santier's spear, the hidden weapon rings, the butterfly set, the invisible auros set and then the visible one too, the pick ax -NG+ that actually changes things up. Mostly this meant additional enemies but Freyja showing up early is a real wtf moment -the structure of the game; if you know what you're doing you can head out in a surprising amount of paths from the start of the game, which lets you beeline for certain gear or npcs -and ok maybe this one is just me but I like the hit effect on boss health bars in this one the best. Something about the yellow is soothing and satisfying??? -also this https://www.youtube.com/watch?v=2kr7KDCsIws Mazerunner has a new favorite as of 06:49 on May 18, 2020 |
# ? May 18, 2020 06:47 |
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Mazerunner posted:yeah DS2 got a lot of rightfully deserved flak but it had a lot of little things and not so little things that for me kind of make it strangely endearing: I still far prefer the direction DS2 takes for being a sequel to Dark Souls. 'This is the same world, but everything you know has been forgotten, built on or reappropriated' is way more interesting to me than DS3's 'we're just picking and choosing what parts are the same and what's not'. And I've said it before, but DS2's extinction mechanics were fantastic, and it's a travesty that they were in a game that happened to have people who farm drops for multiplayer purposes.
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# ? May 18, 2020 07:08 |
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I kept accidentally pressing the button combination for the Star special in Streets of Rage 4 but thankfully there is a controls setting that allows for an alternate button you can press instead and a checkbox to enable/disable either method so I disabled the combination.
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# ? May 18, 2020 11:42 |
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# ? Mar 28, 2024 22:54 |
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I wish you could freely map buttons in SoR4 because I'd prefer the buttons for pickup/throw and back attack to be reversed.
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# ? May 18, 2020 12:45 |