|
FFXV has this amazing roadtrip vibe though.
|
# ? May 17, 2020 04:37 |
|
|
# ? Apr 25, 2024 21:46 |
|
khy posted:Welp, that right there kills it for me. If It was just FF7 combat + Open World + Other characters I could get into it a bit because drat if the combat in this game isn't fun as hell. Really just imagine if FF7's combat wasn't willing to actually commit to any of its design goals and also was completely unable to bring itself to ever actually give you a game over, no matter how poorly you played.
|
# ? May 17, 2020 04:39 |
|
cock hero flux posted:Really just imagine if FF7's combat wasn't willing to actually commit to any of its design goals and also was completely unable to bring itself to ever actually give you a game over, no matter how poorly you played. I mean yes technically you can sandbag and pull out a victory in like 10 minutes by just spamming phoenix downs and potions. Or restart and engage with the mechanics to win fights quickly. It still makes me chuckle because when ff15 first came out some of the thread was saying the game is super hard while some others were like lol just spam items forever. Very few people bothered to use grenades or warp strikes or anything really. CAPTAIN CAPSLOCK fucked around with this message at 05:30 on May 17, 2020 |
# ? May 17, 2020 04:42 |
|
I don't really think FFXV and 7R's combat systems are all that similar aside from both being real-time.
|
# ? May 17, 2020 05:55 |
|
Blackbelt Bobman posted:If you fight it on hard, that will definitely be true. Since you can’t use items. Oddly enough I’m having very little issue with that part of hard. It is difficult to figure out how much MP is safe to use on trash fights and still be able to do the bosses, especially in chapters with multiple boss fights (not looking forward to the last chapters)
|
# ? May 17, 2020 07:05 |
|
I would blow Dane Cook posted:FFXV has this amazing roadtrip vibe though. People say that and then it's always followed by someone else saying "that only lasts about halfway then the rest of the game is an unfinished mess with important plot points scuttled off into DLC" so it's hard to judge if I'd like it.
|
# ? May 17, 2020 07:11 |
|
THE AWESOME GHOST posted:Oddly enough I’m having very little issue with that part of hard. It is difficult to figure out how much MP is safe to use on trash fights and still be able to do the bosses, especially in chapters with multiple boss fights (not looking forward to the last chapters) I managed to get through Chapter 17 by using Tifa as my spellcaster for Swordipede, and alternating between spells and Soul Drain with Aerith for Jenova. Cloud doesn't really need MP to deal with Rufus, and as long as you have 100+ MP on Aerith for Arsenal, you should be able to get by.
|
# ? May 17, 2020 07:38 |
|
Going back to FFXV after FF7R is incredibly hard. It's a worse version of the system in every way but mobility. TBH it's hard to think of anything FFXV does better. It's blatantly unfinished post-patches and pre-patches FF7R probably told more of a story than it did. It also runs into the problem of having extremely boring worldbuilding except for the ideas behind the summon-gods. The actual world is boring as sin with almost no creativity to it and there's like 1.5 NPCs worth remembering who together probably have fewer lines than some of the sidequest givers in FF7R It's not a horrible unplayable game by any means but unless you really really want to experience a road trip with some anime boys it has nothing else going for it.
|
# ? May 17, 2020 08:03 |
|
ImpAtom posted:Going back to FFXV after FF7R is incredibly hard. It's a worse version of the system in every way but mobility. I don't even think the mobility is good. Like, conceptually, being able to zip around like that would be fun. But the implementation is very poor. You just lock on to arbitrary spots and teleport straight to them, or teleport forward. It's clunky, the camera does not react well to it, and point-warping is an extreme crutch(even without using potions to give yourself 99+ lives for like, 2000 gil, the ability to just instantly teleport to safety and heal yourself for free makes the game very easy).
|
# ? May 17, 2020 08:42 |
|
exquisite tea posted:People say that and then it's always followed by someone else saying "that only lasts about halfway then the rest of the game is an unfinished mess with important plot points scuttled off into DLC" so it's hard to judge if I'd like it. I mean that's all true but the development was a disaster. https://en.wikipedia.org/wiki/Development_of_Final_Fantasy_XV
|
# ? May 17, 2020 09:38 |
|
ImpAtom posted:TBH it's hard to think of anything FFXV does better. Link strikes in combat Being able to explore and gently caress around until the last third of the game - which also works thematically because that's when poo poo hits the fan Having 4 party members for most of the game Fishing! FF15 is good
|
# ? May 17, 2020 09:41 |
|
The exploring is pretty bad tbh. FF7 remake part 2 should totally have fishing though.
|
# ? May 17, 2020 10:47 |
|
CAPTAIN CAPSLOCK posted:Link strikes in combat Link strikes are really not very interesting as executed. The exploration is 90% "completely empty areas/just watching ignis drive you down the road." 4 characters isn't super interesting unless you have the add-on that lets you actually control them and even then it's The Noct Show. I can't argue with fishing I guess. I suspect FF7R won't avoid that.
|
# ? May 17, 2020 11:11 |
|
SyntheticPolygon posted:The exploring is pretty bad tbh. The devs should take a page from BOF4 and have the party catch monsters they have to fight.
|
# ? May 17, 2020 11:17 |
|
Anyone notice how it never rained in OG FFVII, not even once?
|
# ? May 17, 2020 11:18 |
|
Dell_Zincht posted:Anyone notice how it never rained in OG FFVII, not even once? There's a plate above you for most of the story tbf
|
# ? May 17, 2020 11:23 |
|
ImpAtom posted:Link strikes are really not very interesting as executed. Link strikes plays into the more mobile nature of the combat along with positioning being more important, as opposed to ff7r. Also the free dlc lets you play all 4 chars. I mean yes if you don't explore there isn't any exploration. You got me there.
|
# ? May 17, 2020 11:27 |
|
CAPTAIN CAPSLOCK posted:Link strikes plays into the more mobile nature of the combat along with positioning being more important, as opposed to ff7r. Also the free dlc lets you play all 4 chars. What is there to find in the world? Genuine question, from my memory it was just fields and enemies. Maybe the odd NPC.
|
# ? May 17, 2020 11:31 |
|
stev posted:What is there to find in the world? Genuine question, from my memory it was just fields and enemies. Maybe the odd NPC. Loot(gear and consumables), most of the royal arms as only a few are mandatory, optional dungeons / tombs, sidequests and most importantly: more fishing spots
|
# ? May 17, 2020 11:34 |
|
I would blow Dane Cook posted:I mean that's all true but the development was a disaster. Jesus that wiki does make it sound like a nightmare. Even beyond that, though, I couldn't get into it for reasons like the characters all having aggressively dogshit, forgettable designs and also just generally not being interesting. Nomura has honestly had more misses than hits for me regarding character design. It almost feels like 7 was a fluke. The cast in 7 still feels based in and reflective of some kind of consistent internal game reality, and everything after 7 becomes increasingly laden with the terrible mall goth weeb poo poo aesthetic he's loving obsessed with. Like you look at the characters in 7 and you can see what they're supposed to be. Oh, he's a soldier? Yeah makes sense, he looks soldier-y. This guy's a hotheaded, mildly suicidal ecoterrorist? Well, yeah, sure, he's dressed like Bane from Dark Knight Rises and replaced his arm with a whole rear end machine gun. Martial arts bartender has fighting gloves, elbow pads, and kicking boots, but also a flirty athleisure-wear sort of getup. Magic hippy flower girl looks like a sweetheart with a crystal collection. Etc etc You look at the cast of XV and you're like "These characters are... all pleather goths, I guess? They only wear clothes off Ali Express or something?"
|
# ? May 17, 2020 11:44 |
|
SlimGoodbody posted:You look at the cast of XV and you're like "These characters are... all pleather goths, I guess? They only wear clothes off Ali Express or something?" Roen actually, there was a big deal done between Square and the Fashion label.
|
# ? May 17, 2020 11:52 |
|
SlimGoodbody posted:Jesus that wiki does make it sound like a nightmare. Even beyond that, though, I couldn't get into it for reasons like the characters all having aggressively dogshit, forgettable designs and also just generally not being interesting. Nomura has honestly had more misses than hits for me regarding character design. It almost feels like 7 was a fluke. The cast in 7 still feels based in and reflective of some kind of consistent internal game reality, and everything after 7 becomes increasingly laden with the terrible mall goth weeb poo poo aesthetic he's loving obsessed with. At least he didn’t cover them with belts and zippers.
|
# ? May 17, 2020 12:18 |
|
stev posted:There's a plate above you for most of the story tbf You mean the first 6 hours, and then about an hour towards the end
|
# ? May 17, 2020 13:07 |
|
Dell_Zincht posted:You mean the first 6 hours, and then about an hour towards the end Oh I missed the OG part.
|
# ? May 17, 2020 13:15 |
|
XV really needs a cap on item usage, but even then, the combat is pretty much as rewarding as you want it to be. Attempting to mash through every encounter is a bit like only using attack in a traditional Final Fantasy, except possibly even more tedious and soul destroying. Whereas if you actually engage with the combat system then it's fast and fluid and feels loving cool when you airstep back just as an Iron Giant goes in to grab you and warp back in to break an appendage. FFVII has way more depth for sure, but gently caress it, I'm also a big fan of simple mechanics that you can hone to perfection. Also I really feel like people overstate the faults with the final third. There are three large dungeons, with a couple of five minute sections on the train where you can hoover up items or just skip to the next section, with a bunch of combat encounters and dialogue sprinkled between. And you can jump back into the open world at any time; I appreciated that it let them give a sense of finality to the end game, instead of 'Meteor's about to hit the planet! But go race chocobos for a bit, there's no sense in rushing.' Also I thought it was really funny that the core cast have matching coolboy attire and fancy faux-Latin names, while the first NPCs you meet are a bright yellow mechanic and a guy in a t-shirt called Dave. No-one else in the game looks like them at all.
|
# ? May 17, 2020 14:28 |
|
Nooooo thread pull up, pull up, don't go down into the FF15 hole
|
# ? May 17, 2020 14:46 |
|
Gologle posted:Nooooo thread pull up, pull up, don't go down into the FF15 hole This is your hole, thread It was made for you
|
# ? May 17, 2020 15:25 |
|
anakha posted:The devs should take a page from BOF4 and have the party catch monsters they have to fight. What's BOF4?
|
# ? May 17, 2020 15:28 |
|
Oh are we talking about how good FF15 is? Because it is.
|
# ? May 17, 2020 15:31 |
|
Gonna install FF15 on my new PC when it arrives because it's nice looking if nothing else - shame the PS4 version is on lowest settings.
|
# ? May 17, 2020 15:32 |
|
Moola posted:What's BOF4? BOF4 DEEZ NUTZ! AYYYY GOT 'EM BOYS! Breath of Fire 4
|
# ? May 17, 2020 15:36 |
|
Steam workshop can fix the generic looking main characters problem.
|
# ? May 17, 2020 15:38 |
|
Dell_Zincht posted:Anyone notice how it never rained in OG FFVII, not even once? what about Meteorain
|
# ? May 17, 2020 16:12 |
|
Agents are GO! posted:BOF4 DEEZ NUTZ! AYYYY GOT 'EM BOYS! I would blow Dane Cook posted:Steam workshop can fix the generic looking main characters problem. I was gonna post about how the demo for FFXV killed any interest I had in it. But seeing its got mod support on PC kinda has me intrigued
|
# ? May 17, 2020 16:28 |
|
drat it now this thread has me thinking about how good Breath of Fire is and sad about how there will never be another one I even love Dragon Quarter, that game whips rear end
|
# ? May 17, 2020 16:35 |
|
Harrow posted:drat it now this thread has me thinking about how good Breath of Fire is and sad about how there will never be another one If you turn your head sideways and squint you can pretend Dragon’s Dogma is Breath of Fire.
|
# ? May 17, 2020 17:53 |
|
Chapter 18 is tremendous rear end. Can't save, enter the menu and dying takes you back before you enter the portal. Whisper Bahamut just nukes everyone to red and finishes them off one by one while I scramble to gain enough ATB for a heal. This is what I get for trying to make Barrett as tanky as possible and have everyone else low-defence with Lifesaver soaking up damage. breadshaped fucked around with this message at 18:54 on May 17, 2020 |
# ? May 17, 2020 18:50 |
|
Bedshaped posted:Chapter 18 is tremendous rear end. Can't save, enter the menu and dying takes you back before you enter the portal. Whisper Bahamut just nukes everyone to red and finishes them off one by one while I scramble to gain enough ATB for a heal. Maybe give Barrett heal and auto cure?
|
# ? May 17, 2020 18:58 |
|
Spacebump posted:Maybe give Barrett heal and auto cure? He doesn't do much in the last chapter unless you're a prick to both Tifa and Aerith IIRC.
|
# ? May 17, 2020 19:06 |
|
|
# ? Apr 25, 2024 21:46 |
|
Spacebump posted:Maybe give Barrett heal and auto cure? Yeah, he runs off and I'm left with Tifa and Aerith. The separate forms of Whisper are easy enough, it's just the massive jump in lethality of Whisper Bahamut and the fact that dying takes you back to the start, losing at least 20 minutes of gameplay progress before you even fight him.
|
# ? May 17, 2020 19:29 |