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DrakeD
Jul 9, 2008

Rats in the hallway again!
The writing ain't even comparable, but odyssey is still a really really good game.
Thing is just TW3 raised the bar so high.

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Arglebargle III
Feb 21, 2006

I bounced off Origins pretty hard but I liked Odyssey. Having the motivating event for the character happen off-screen before the story started made it hard to care about killing ten wolves to move on from the starting town.

steinrokkan
Apr 2, 2011



Soiled Meat
Originas at least was a very good action game... Not comparable with TW3 etc. at all, imo, more comparable to Tomb Raider and such.

Dawgstar
Jul 15, 2017

Zeta Acosta posted:

just read y: the last man and after playing mad max i hope the game isnt just a misery porn simulator

The Last of Us 2 thread is down the hall and to the right.

Grip it and rip it
Apr 28, 2020

Jack Trades posted:

Not randomly generated in the sense that they're different every time but randomly generated in the sense that they had all the layouts created by a script instead of a level designer,and that's absolutely true.
That poo poo started in Daggerfall because Bethesda are incompetent hacks.

What does "absolutely true" mean to you?

Dapper_Swindler
Feb 14, 2012

Im glad my instant dislike in you has been validated again and again.

Toxic Fart Syndrome posted:



Outer Worlds suffers from this same problem. It's almost like a kind of literary Stockholm Syndrome: where the authors/creators end up loving and adoring the thing they set out to lampoon/destroy.

Or like when the Beastie Boys became unironic.

i didnt hate outer world than and i still dont now but i do wish it was deeper and i hope the sequel will be deeper. i like the universe as a cool idea but it came out at a really bad time(right after a really really well written spiritual successor to planescape torment and the fact that it wasn't as radical as some would have liked, which i personally have less of an issue with but i wish their was way more depth with the solution than " 3 solution rule") it sufferes from people forgetting what made NV great and only taking a bunch of the good surface elements of NV and none of the depth. also the companies needed to be more different..

Dapper_Swindler
Feb 14, 2012

Im glad my instant dislike in you has been validated again and again.

Dawgstar posted:

The Last of Us 2 thread is down the hall and to the right.

hosed up thing is the leaks have made me somewhat interested in the game but other poo poo came up and i will just wait for the ps5 port because cyberpunk/mafia 1 remake, ghost of tshushima and lizard/frog food/incubator all need my money more.

alex314
Nov 22, 2007

Dapper_Swindler posted:

lizard/frog food/incubator

I'd like to know more.

I was wondering about a list of games I should check to get at least informed opinion about the state of gaming, but honestly between work and family it's a lost cause. And I doubt I'd be able to finish some of the more demanding games anyway (from software stuff) with my aging reflexes. I'll probably end up combing through LP subforum for those.

Wicked Them Beats
Apr 1, 2007

Moralists don't really *have* beliefs. Sometimes they stumble on one, like on a child's toy left on the carpet. The toy must be put away immediately. And the child reprimanded.

No need to worry about reflexes when the pinnacle of gaming consists of stuff like Slay the Spire and Disco Elysium.

And most RPGs these days have built in story modes that make the enemies fall over when you sneeze on them, so I can focus on the important aspects of the game like making sure my player house/stronghold is properly decorated. There's never been a better time to be a doddering old gamer who furrows their brow in confusion when Fortnite is mentioned.

Dapper_Swindler
Feb 14, 2012

Im glad my instant dislike in you has been validated again and again.

alex314 posted:

I'd like to know more.

I was wondering about a list of games I should check to get at least informed opinion about the state of gaming, but honestly between work and family it's a lost cause. And I doubt I'd be able to finish some of the more demanding games anyway (from software stuff) with my aging reflexes. I'll probably end up combing through LP subforum for those.

i have lizards and frogs as pets. mostly healthy but they need constant bugs/dog food/powdered food. unfortunately i was dumb and the two female leopard geckos living together wernt and now one poo poo out 2 eggs and id like to hatch them(there will probably be more) unfortunatly since it was an unplanned prenancy. i had to make a lovely incubator.






Wicked Them Beats posted:

No need to worry about reflexes when the pinnacle of gaming consists of stuff like Slay the Spire and Disco Elysium.

And most RPGs these days have built in story modes that make the enemies fall over when you sneeze on them, so I can focus on the important aspects of the game like making sure my player house/stronghold is properly decorated. There's never been a better time to be a doddering old gamer who furrows their brow in confusion when Fortnite is mentioned.

i need to play both of those games.

homullus
Mar 27, 2009

steinrokkan posted:

Fallout 4 really had the worst dungeons of all Bethesda games.
You did not play Daggerfall. Nobody who spent time with Daggerfall would say this.

Slashrat
Jun 6, 2011

YOSPOS

Dapper_Swindler posted:

i have lizards and frogs as pets. mostly healthy but they need constant bugs/dog food/powdered food. unfortunately i was dumb and the two female leopard geckos living together wernt and now one poo poo out 2 eggs and id like to hatch them(there will probably be more) unfortunatly since it was an unplanned prenancy. i had to make a lovely incubator.

Life, uh, finds a way.

sebmojo
Oct 23, 2010


Legit Cyberpunk









steinrokkan posted:

I mean I'll take it over "another copy pasted office building that is a pain in the rear end to navigate because of all the random debris strewn around".

Fallout 4 really had the worst dungeons of all Bethesda games. I often poo poo on Skyrim for basically reusing three tilesets for all of its content, but even it was better than Fallout 4. Creepy tombs and dwarven halls, as generic as they are, are miles ahead of FO4 in design and atmosphere given they compete with "office building" and "industrial plant".

I think skyrim dungeons are underrated actually. They only had a few tilesets but each one was sensibly designed and had a gimmick or two of its own.

sebmojo
Oct 23, 2010


Legit Cyberpunk









Jack Trades posted:

Not randomly generated in the sense that they're different every time but randomly generated in the sense that they had all the layouts created by a script instead of a level designer,and that's absolutely true.
That poo poo started in Daggerfall because Bethesda are incompetent hacks.

skyrim dungeons weren't procedural, you doofus

Au Revoir Shosanna
Feb 17, 2011

i support this government and/or service
nor oblivion, nor morrowind

they literally released the toolkit they used and let people build their own dungeons the same way they did

stev
Jan 22, 2013

Please be excited.



Skyrim's dungeons just got very samey. It doesn't take long to get sick of Draugr popping out of their coffins.

The dragon word thing was a cool gimmick that made them feel more rewarding though.

Wolfsheim
Dec 23, 2003

and god is on your side
dividing sparrows from the nightingales

homullus posted:

You did not play Daggerfall. Nobody who spent time with Daggerfall would say this.

Or Oblivion, or Fallout 3, etc etc

Rinkles
Oct 24, 2010

What I'm getting at is...
Do you feel the same way?

Wolfsheim posted:

Or Oblivion, or Fallout 3, etc etc

There was something about 4/76's city "dungeons" that imo made them more samey than previous games.

Maybe the copy and pasting stands out more when everything's of a higher fidelity.

prometheusbound2
Jul 5, 2010

sebmojo posted:

skyrim dungeons weren't procedural, you doofus

And Daggerfall's dungeons weren't procedural because Bethesda are incompetent hacks, Daggerfall's dungeons were procedural because it was a massive game by even contemporary standards. And that massive size was probably a bad idea, but was hardly a product of incompetent hacks.

El Pollo Blanco
Jun 12, 2013

by sebmojo
I swear reading years ago that the Oblivion gate areas were generated by algorithm in the toolkit, like they weren't actually hand designed areas beyond the original template? Obviously they weren't randomly or procedurally generated on the fly in game though.

Rinkles
Oct 24, 2010

What I'm getting at is...
Do you feel the same way?

El Pollo Blanco posted:

I swear reading years ago that the Oblivion gate areas were generated by algorithm in the toolkit, like they weren't actually hand designed areas beyond the original template? Obviously they weren't randomly or procedurally generated on the fly in game though.

i believe the randomness came from there being multiple pre-made exterior and interior maps that the game mixes each time you enter a gate

oblivion areas were my least favorite thing about that game. played it for the first time a few months ago.

Wolfsheim
Dec 23, 2003

and god is on your side
dividing sparrows from the nightingales
Oblivion was my first big WRPG so I played it far far more than I should have, but even then I hated Oblivion gates so much I basically enchanted an entire set of gear that let me run so fast and jump so high I could just hop around every barrier and beeline to the sigil in under a few minutes.

Cactus
Jun 24, 2006

I played too much Oblivion because I had just got a GTX8800 and wanted to put it through it's paces. Looking forward to bankrupting myself for a bit and doing the same with a new card for this game.

Bust Rodd
Oct 21, 2008

by VideoGames
The weekend Oblivion came out I slept over at a friend's house and we probably started 25 characters in like 12 hours. we had a blast playing the first 2-3 hours over and over but then the game opens up and we just hated it.

Wolfsheim
Dec 23, 2003

and god is on your side
dividing sparrows from the nightingales

Bust Rodd posted:

The weekend Oblivion came out I slept over at a friend's house and we probably started 25 characters in like 12 hours. we had a blast playing the first 2-3 hours over and over but then the game opens up and we just hated it.

I assume most games with a robust character creator, good or bad, fall into the 'played through the first dungeon with two dozen different characters before deciding they didnt look quite right or I shouldn't have tagged that one skill and starting over' trap. Which is why I kinda love the non-choice of Witcher 3, saves me from making myself spend an hour deciding if the PC's scar is juuuust right.

Cyberpunk 2077 is gonna be real rough with this since you also get to choose background, I already know I'm gonna see the first two hours of V's journey at least 30 times :negative:

stev
Jan 22, 2013

Please be excited.



When I got Oblivion I got to the first gate before 'noping' out of the main story because of how bad it was. I did pretty much all of the side quests I could and didn't come back for a few years.

Halloween Jack
Sep 12, 2003

La morte non ha sesso

Wicked Them Beats posted:

No need to worry about reflexes when the pinnacle of gaming consists of stuff like Slay the Spire and Disco Elysium.

And most RPGs these days have built in story modes that make the enemies fall over when you sneeze on them, so I can focus on the important aspects of the game like making sure my player house/stronghold is properly decorated. There's never been a better time to be a doddering old gamer who furrows their brow in confusion when Fortnite is mentioned.
I finally got around to playing the Shadowrun Returns series. I love that there are all these indie studios making isometric RPGs and other stuff that my ancient PC can run.

Yes, yes, I know Dragonfall is better, it doesn't seem like a huge time commitment so I wanna play the whole series

Nicodemus Dumps
Jan 9, 2006

Just chillin' in the sink

stev posted:

When I got Oblivion I got to the first gate before 'noping' out of the main story because of how bad it was. I did pretty much all of the side quests I could and didn't come back for a few years.

I learned that if you never go to Kvetch(?) At the beginning then oblivion gates never spawn in the world so I started a new game and just avoided the main plot altogether.

genericnick
Dec 26, 2012

stev posted:

When I got Oblivion I got to the first gate before 'noping' out of the main story because of how bad it was. I did pretty much all of the side quests I could and didn't come back for a few years.

It's been a thousand years, but I remember the books in Morrowind being much more interesting than anything they put in the actual game.

ufarn
May 30, 2009
Dynamic level scaling for enemies really killed my interest in TES after Morrowind. Hopefully we won't see anything like that in CP2077.

Sandwich Anarchist
Sep 12, 2008

Halloween Jack posted:

I finally got around to playing the Shadowrun Returns series. I love that there are all these indie studios making isometric RPGs and other stuff that my ancient PC can run.

Yes, yes, I know Dragonfall is better, it doesn't seem like a huge time commitment so I wanna play the whole series

You can play the original Returns campaign through Dragonfall, giving you better graphics and quality of life features introduced in Dragonfall.

Blind Rasputin
Nov 25, 2002

Farewell, good Hunter. May you find your worth in the waking world.

Based on this thread’s rec’s I went and got a copy of Mad Max. It’s really good so far. Beautiful game for something from 2015, and I am continuously surprised by the level of detail. I don’t really get the fighting. It seems like partying only works half the time, and it’s way too easy to get locked into an animation and be unable to respond to an incoming attack. It’s definitely not Batman level fighting. Maybe it gets easier as you upgrade your character?

SweetBro
May 12, 2014

Did you read that sister?
Yes, truly a shitposter's post. I read it, Rem.

ufarn posted:

Dynamic level scaling for enemies really killed my interest in TES after Morrowind. Hopefully we won't see anything like that in CP2077.

It's kind of necessary in modern openworld. Either that or a mass Level X - Y markers on the world map. Witcher kind of got around it, but you were basically limited to areas around your active main quest for like 70% of the game. Otherwise you get the issue where you generally have a single obvious path of progression through areas that defeats the point of the gamebeing an open world and the fact that there will be many players who aren't going to bother figuring out where to go next and just bouncing off the game entirely. Morrowind was great, but it's important to understand just how much the majority of the gaming demographics have changed since then.

prometheusbound2
Jul 5, 2010

SweetBro posted:

It's kind of necessary in modern openworld. Either that or a mass Level X - Y markers on the world map. Witcher kind of got around it, but you were basically limited to areas around your active main quest for like 70% of the game. Otherwise you get the issue where you generally have a single obvious path of progression through areas that defeats the point of the gamebeing an open world and the fact that there will be many players who aren't going to bother figuring out where to go next and just bouncing off the game entirely. Morrowind was great, but it's important to understand just how much the majority of the gaming demographics have changed since then.

Also, Morrowind featured level scaling. Not an open world, but so did Baldur's Gate 2. It's kind of a myth that level scaling is a new and novel thing. Oblivion featured exceptionally bad level scaling, where it was easy to cripple your character by leveling if you didn't focus enough on combat skills and bandits would be as dangerous as daedra. I thought Skyrim had its faults (including a boring as hell vanilla skill and levelling system and dismal story and characters) but it handled level scaling reasonably well.

grieving for Gandalf
Apr 22, 2008

I just hate fighting level 5 city guards now and coming back to the same area later and they're level 20 city guards. what changed in story to make these dummies tougher?

Slashrat
Jun 6, 2011

YOSPOS
Personally I think enemies having a numerical level that somehow always has to be within a narrow band of your own level is a dead end, design-wise. If you want tougher enemies, make them more mechanically complex to deal with, but not an outright death sentence even at level 1. Then progressively give the player abilities that allow them to bypass or more easily deal with some of those complexities.

SweetBro
May 12, 2014

Did you read that sister?
Yes, truly a shitposter's post. I read it, Rem.

grieving for Gandalf posted:

I just hate fighting level 5 city guards now and coming back to the same area later and they're level 20 city guards. what changed in story to make these dummies tougher?

Reports of a mass murdering psycopath adventurer who claims to be the Chosen One roaming the land has increased the security budget of all nearby settlements.

Miss Mowcher
Jul 24, 2007

Ribbit

Slashrat posted:

Personally I think enemies having a numerical level that somehow always has to be within a narrow band of your own level is a dead end, design-wise. If you want tougher enemies, make them more mechanically complex to deal with, but not an outright death sentence even at level 1. Then progressively give the player abilities that allow them to bypass or more easily deal with some of those complexities.

This, character progress should be horizontal not vertical.
“Numbers go up” should be left behind

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


ZZZorcerer posted:

This, character progress should be horizontal not vertical.
“Numbers go up” should be left behind

No.

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Wicked Them Beats
Apr 1, 2007

Moralists don't really *have* beliefs. Sometimes they stumble on one, like on a child's toy left on the carpet. The toy must be put away immediately. And the child reprimanded.

I prefer something like New Vegas which had limited level scaling: enemies scaled within set level ranges, so it was possible to wander into an area underleveled and get torn apart because the enemies there had a minimum level of 20, etc.

Unfortunately gamers were conditioned by other games to ignore warnings, so when the guy at Sloan says "hey buddy don't go north the things up there just get mad when you shoot 'em," your average player figured it was meaningless banter like in everything else they play and got wrecked by the baby deathclaw hanging out in the road.

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