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Pilchenstein posted:Got to say I'm absolutely loving the one-two combo of Pilfered Goods being insanely strong in expeditions and Pilfered Goods being available for seemingly every loving deck in expeditions I’m pretty sure it’s in literally every Bilgewater card bucket.
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# ? May 22, 2020 15:04 |
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# ? Mar 29, 2024 07:45 |
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Pilchenstein posted:Got to say I'm absolutely loving the one-two combo of Pilfered Goods being insanely strong in expeditions and Pilfered Goods being available for seemingly every loving deck in expeditions I really think they need to change this to draw from the bottom of your opponents deck because right now it just trashes freljords whole put a yeti on top of your deck.
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# ? May 22, 2020 15:13 |
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Is there a reason to play a second trial if you hit 7 wins on the first? I guess I can just draft something weird, but I don't think there's any expanded prizes for winning right? And I feel sort of bad about beating people if I've already got the max reward!
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# ? May 22, 2020 23:42 |
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Elvis_Maximus posted:Is there a reason to play a second trial if you hit 7 wins on the first?
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# ? May 23, 2020 00:01 |
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No Wave posted:I face these decks so much... they seem like they win for free if they get keeper+butcher on 2 into undying on 3. The high roll of keeper/butcher on turn 2 is second only to dropping a black market merchant and stealing your opponents 3 merchants and 3 pilfers. Makes up for all those times you never see your undying or keepers and have a hand filled with cards that play off those.
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# ? May 23, 2020 00:06 |
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Playing Lux/Karma and the experimental Herald of Spring I jammed in there makes the burn matchup so much more winnable.
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# ? May 23, 2020 00:20 |
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I'll agree with whoever said that unbreakable spirit should be follower only, it's just a real feel bad moment when a persons win condition is forever on the board, especially if it's most of the Demacia champions to boot.
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# ? May 23, 2020 02:46 |
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Just tried mono P&Z (2 Teemo + 2 Ezreal) for fun and giggles in Expedition - ended up with easy 7 wins. Teemo is ridiculously good, and so is that Allegiance which gives free Elusive to any of your stuff. The games aren't even close - mushroom stuff is killing off your opponents on a totally different axis, and you just can't stop yourself from drawing cards. The only "soft counter" is lifesteal, and even that is not going to stop 100+ mushrooms left in your deck. Now I'm trying Teemo + Lee Sin and totally built around Lee Sin instead. And so far I've gotten 2-0 mainly from Teemo's contribution. There are literally no other mushroom stuff even, just "spells matter" cards. Expedition may actually a lot more balanced then I originally thought.
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# ? May 23, 2020 05:16 |
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doingitwrong posted:Playing Lux/Karma and the experimental Herald of Spring I jammed in there makes the burn matchup so much more winnable. I could see that on the play. Does it negatively impact your other matchups and/or do anything against burn on the draw?
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# ? May 23, 2020 05:39 |
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Pilfer decks in expedition are fun, especially when the other guys deck is about going deep as fast as possible. Pretty often the turn they put up Nautilus or Maokai they are down to 2 cards left and each one has a bunch of mushrooms on it.
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# ? May 23, 2020 06:28 |
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PJOmega posted:I could see that on the play. Does it negatively impact your other matchups and/or do anything against burn on the draw? I haven’t played enough to decide yet. I literally only put one in the deck (cutting a Remembrance for it from this list: https://lor.mobalytics.gg/en_us/decks/bqsab3tbunq82nk26ka0) My idea being that in Burn matchups you never get a chance to get to the late game win more situations where Remembrance is good. Winning the burn matchup is extremely draw dependent and most of the time you lose utterly. So it’s a situation where you Mulligan aggressively for a small number of cards that let you block, survive and heal. It really only takes one attack with a supported 4/4 to swing and they have a lot of cards that read “can’t block” so you often get to swing, value trade, and swing over 3 rounds. I’m not persuaded by the Eye of the Dragons either. They don’t get you healing in the crucial early game because your spells are so expensive. Getting the 2/1s to appear is awkward and they aren’t that hard to remove for the burn player. So I’m thinking of replacing another one of them with a Herald. All of this is ladder thinking, where I’m trying to skew matchup % in my favor.
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# ? May 23, 2020 14:22 |
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I would like to reiterate my earlier complaints about Unyielding Spirit but double them for expeditions. That card should not be in expedition buckets.
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# ? May 23, 2020 14:24 |
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doingitwrong posted:I haven’t played enough to decide yet. I literally only put one in the deck (cutting a Remembrance for it from this list: https://lor.mobalytics.gg/en_us/decks/bqsab3tbunq82nk26ka0) I haven’t played Karma/Lux, but I’ve played a lot of other Ionia decks against burn, and Eye of the Dragon is your best unit by far against burn. If you want to tune the deck to beat burn, just play more one-drops so you can trade with theirs.
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# ? May 23, 2020 17:06 |
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demacia is p good but P&Z very stupid and very fun
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# ? May 23, 2020 17:42 |
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I just played pilfered goods immediately after my opponent buffed the top unit in his deck with Avarosan Outriders and I'm pretty sure that should be a war crime
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# ? May 23, 2020 20:10 |
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kingcobweb posted:I haven’t played Karma/Lux, but I’ve played a lot of other Ionia decks against burn, and Eye of the Dragon is your best unit by far against burn. Lux/Karma runs pretty much all 4+ mana spells. So during the crucial early turns, making eye of the Dragon go is really hard. If you can make it out of the early turns with a good life total, Burn folds to your late game lifesteal and board control. But you rarely make it there. It’s just a bad matchup and maybe instead of trying to improve on it, I should let those games go and focus on the other much more winnable games.
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# ? May 24, 2020 01:37 |
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doingitwrong posted:I haven’t played enough to decide yet. I literally only put one in the deck (cutting a Remembrance for it from this list: https://lor.mobalytics.gg/en_us/decks/bqsab3tbunq82nk26ka0) Besides being exactly 6 mana for Lux to generate another laser or a way to create massive amounts of board presence with Karma in play, Remembrance is also good because it's a 5-drop you can slam ahead of curve on turn 3, and almost every outcome is great. Control decks don't really have a lot of things to do on the first few turns, and don't really want to dilute their deck with cards that are only good on turn 1 or 2, so a creature you can cast with spell mana lets you recover some lost tempo by putting a big beater in play. It's the same reason why SI control decks like to run Brood Awakening, because it's a way to offset the cost of passing the early turns and doing nothing.
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# ? May 24, 2020 02:29 |
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You really should not be able to draft 6-8 Pilfer Goods in an expedition. Getting milled to death on game 2 because they take my entire deck is kind of horsecrap. Dude plays like poo poo with his own stuff and just uses every single tool I have because the deck isn't big enough to even have junk cards to take is kinda crap
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# ? May 24, 2020 03:37 |
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Servaetes posted:You really should not be able to draft 6-8 Pilfer Goods in an expedition. Getting milled to death on game 2 because they take my entire deck is kind of horsecrap. Dude plays like poo poo with his own stuff and just uses every single tool I have because the deck isn't big enough to even have junk cards to take is kinda crap
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# ? May 24, 2020 04:13 |
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Yeah expedition is kind of goofy with stealing/mill because of how your deck changes throughout. A bunch of Pilfered Goods is way more annoying game 1 than it is after 3 or 4 wins when you've added some cards. I like the "add new cards" aspect of the format that I'm willing to excuse it, but Goods really makes it noticeable
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# ? May 24, 2020 06:35 |
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Pilchenstein posted:Expeditions are basically a different game at this point. Specifically Hearthstone I didn't really play a lot of expedition in Hearthstone or stuck around with it long enough to be able to tell. What caused it to get such a reputation as being really cheesy or goofy?
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# ? May 24, 2020 07:11 |
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Servaetes posted:I didn't really play a lot of expedition in Hearthstone or stuck around with it long enough to be able to tell. What caused it to get such a reputation as being really cheesy or goofy? Well, for a while the best card in the game was a 10 drop that cast X random spells on a random targets where X is the number of spells you've played all game. Basically you drop it and dumb things happen, except it was slightly more likely to kill the enemy than it was to kill you. Clarste fucked around with this message at 07:49 on May 24, 2020 |
# ? May 24, 2020 07:46 |
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drat so ranked has zero rewards? How lame is that.
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# ? May 24, 2020 13:20 |
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Munkaboo posted:drat so ranked has zero rewards? How lame is that. That's actually super rad, I much prefer there being no reward besides your own improvement and enjoyment in the game in ranked mode.
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# ? May 24, 2020 13:22 |
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doingitwrong posted:
Feel the same way about Eye, I've even started mulling them against burn if I dont have the 3 drop bear in opener. The matchup is only winnable when you get the 3 drop 4/4 into ranger in my experience and can pressure them. Ive been itching to cut eye all together, but in diamond the amount of burn has really gone down and I'm not sure it helps the overall winrate to cut it. Also I would cut Deny before remembrance, and then Eye before remembrance. GarudaPrime fucked around with this message at 14:35 on May 24, 2020 |
# ? May 24, 2020 14:23 |
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Munkaboo posted:drat so ranked has zero rewards? How lame is that.
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# ? May 24, 2020 15:04 |
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Do "Open Play" expeditions matchmake in the same pool as paid expeditions? And if so, is there any mechanism in place to prevent open play players from rerolling their draft until they get a nuts deck?
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# ? May 24, 2020 21:23 |
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Thoom posted:Do "Open Play" expeditions matchmake in the same pool as paid expeditions? And if so, is there any mechanism in place to prevent open play players from rerolling their draft until they get a nuts deck?
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# ? May 24, 2020 21:26 |
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Got it. That seems like a reasonable compromise. I guess if it ever became a real problem, they could bump the cooldown to an hour.
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# ? May 24, 2020 21:28 |
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Yeah there's a cooldown between letting you draft again, though its fairly short. I think maybe fifteen minutes? I've definitely gone 0-2 enough times to hit it with 5-10 minutes left. Edit: I have no idea how I missed that Locke Dunnegan fucked around with this message at 03:19 on May 25, 2020 |
# ? May 25, 2020 02:50 |
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Locke Dunnegan posted:Yeah there's a cooldown between letting you draft again, though its fairly short. I think maybe fifteen minutes? I've definitely gone 0-2 enough times to hit it with 5-10 minutes left. Pilchenstein posted:You can only start one expedition every twenty minutes though.
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# ? May 25, 2020 03:16 |
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Expedition report: I just got pilfered goods, into my pilfered goods, into my other pilfered goods. Oh no
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# ? May 25, 2020 04:13 |
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See, I never run into the infinite pilfered goods decks. I get to play against the Nautilus and Maokai Power Hour instead. A lot of decks can’t outspeed them reaching Deep, and I don’t think there’s anything that can go toe to toe with them while they’re there. Even when I win it’s a protracted slog that goes to decking (once via a stolen Double Trouble giving me a Yeti Yearling I was able to Grasp, the other being Maokai played when they had two cards left actually lucking out and snagging a card. Deep needs to be deeper in expeditions, just by a little bit.
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# ? May 25, 2020 07:15 |
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The Lord of Hats posted:See, I never run into the infinite pilfered goods decks.
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# ? May 25, 2020 15:28 |
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I just don't like the idea of stealing from an opponents deck. It is too luck based. This expansion in general increased the randomness in the game, which I don't enjoy.
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# ? May 25, 2020 15:40 |
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I don't really get the bad rep Expedition gets in this thread. I've actually just done 4 consecutive 7-wins streak in Expeditions with totally random champs I'm trying the first time: 1. Teemo + Ezreal 2. Teemo + Lee Sin 3. Fizz + Naut + Swain in which I'm not offered any Deep stuff at all, so traded out Naut for Gangplank later. 4. Maokai + Zed Basically build your curve properly, get some game-ending bombs, don't skimp on removals & tricks, and you're good.
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# ? May 25, 2020 16:01 |
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srulz posted:I don't really get the bad rep Expedition gets in this thread. Edit: srulz posted:Basically build your curve properly, get some game-ending bombs, don't skimp on removals & tricks, and you're good.
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# ? May 25, 2020 16:33 |
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Allegedly, this is the patch: It is huge. Everything except deep got a big hit.
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# ? May 25, 2020 18:12 |
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lol rip ranger/badgerbear, that's a brutal nerf. same to the burn/aggro decks. I was hoping they would buff tavernkeeper as well, but make the health restore +5 rather than a tiny stat buff, still looks unplayable Slotbot buff seems powerful, I've already had him go off pretty hard in expedition e: yeah it's all real https://twitter.com/PlayRuneterra/status/1264964445559816192 Firebert fucked around with this message at 18:35 on May 25, 2020 |
# ? May 25, 2020 18:25 |
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# ? Mar 29, 2024 07:45 |
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Hmm honestly not sure if Karma thing is a nerf honestly, you tend to drop her late anyway and making her have 4hp makes it tricker to kill her
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# ? May 25, 2020 19:23 |