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# ? May 26, 2020 06:30 |
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# ? Apr 18, 2024 16:27 |
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Leal posted:Hell part of the lore is that they discovered hyper efficient power sources, its why plutonium cells exist. Looking at the timeline page Kevin himself entered the thread on the removal of solar power laser turrets. He was answering a question on if CBMs will be removed for being unrealistic. His answer was that CBMs are planned to have their lore changed to being alien tech. All the scifi stuff they like will be alien tech, everything they don't like will be removed for "realism".
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# ? May 26, 2020 11:18 |
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Xand_Man posted:I think sometimes a secubot spawns inside the bank too. Had a real fun run where I got dropped without warning because I round a corner into a security bot. Reload, run their ammo dry and drop them then proceed to loot the bank... and get blown away by the summoned secubot as I leave lmao Marenghi posted:All the scifi stuff they like will be alien tech, everything they don't like will be removed for "realism". Tin Tim fucked around with this message at 14:02 on May 26, 2020 |
# ? May 26, 2020 13:58 |
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unironically one of my better runs was getting real good at sewing and making some leather and kevlar reinforced clothes that resisted regular zombie bites flawlessly so I could wail on zombies no sweat.
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# ? May 26, 2020 14:11 |
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Marenghi posted:Kevin himself entered the thread on the removal of solar power laser turrets. He was answering a question on if CBMs will be removed for being unrealistic. Their design document is loving stupid because it literally says that all technology is modern day except where it isn't. And this is then used as the perfectly reasonable logic for removing whatever content they decided they don't like any more.
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# ? May 26, 2020 16:40 |
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The problem is that as horrible as their design philosophy is, you can't fault their enthusiasm and dedication. Back in the days of Goon Days Ahead, we tried (a few different times I believe) to start a branch that didn't have all this silliness and the codebase was just such a gargantuan monster that making any kind of significant dent in it was just too much for any one person to handle and not everyone who was up for trying to contribute could do so regularly, either because of not having sufficient skills or time. Bear in mind, at this point in time, most of the game was still hard coded and hadn't been exported to more easily modifiable JSON. Forking now would be easier to handle now that the codebase has experienced significant refactoring and large chunks of it have been excised from code to JSON configurations, but it's still a monster. On top of all of this, if you don't have the time, the energy and the sheer will to make this a project and stick with it for the long haul, it will ultimately just fail and wither like GDA did. Even forking and trying to keep it as a stable, more refined version with many of the bad ideas cut out (as I did when I briefly was in charge of GDA) would quickly fall out of favour when people see the main branch getting helicopters and inventory containers and whatever else new features get added. Keeping a second branch up to date with the pace of change of the experimentals and cherry picking the good poo poo would quickly become a full time job. So really, unless Kevin makes a code change so egregious and that it can't be modded out, there's not much point to complaining other than to suggest ideas for new mods or to vent.
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# ? May 26, 2020 17:29 |
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PiCroft posted:So really, unless Kevin makes a code change so egregious and that it can't be modded out, there's not much point to complaining other than to suggest ideas for new mods or to vent. Yeah I suppose so but the game is outright hostile to new players, to the point that the mods you're talking about get "obsoleted" and are coded to be invisible to the player unless they dig into the mod's jsons to modify the mods to be available. Like if I don't want to play with filthy clothing, I literally need to know why it won't show in the mod list, go into the mod folder, find out which mod handles that, know to edit the modinfo.json to change a value, then enable it in the game. Hell, even the launcher that makes getting and installing mods a reasonable process won't run on a majority of PCs without editing your AV whitelist. Yeah that's super simple if you've been following the game for years, keep up with the dev chatter, and have a smattering of technical skill, but if you're just coming into it it's nonsense. And I think that's intentional, which is chris-chan levels of diapernerdery.
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# ? May 26, 2020 17:55 |
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What the heck is a fema camp, I came across one and a bunch of zombies broke out and are littering my beautiful lawn. I've spent the past few days rounding them up and killing them, but there's so many. Is there any worthwhile loot in it? There's a whole other pen crammed full of zombies that I've not even gotten around to killing.
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# ? May 26, 2020 18:02 |
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Manager Hoyden posted:Yeah I suppose so but the game is outright hostile to new players, to the point that the mods you're talking about get "obsoleted" and are coded to be invisible to the player unless they dig into the mod's jsons to modify the mods to be available. Like if I don't want to play with filthy clothing, I literally need to know why it won't show in the mod list, go into the mod folder, find out which mod handles that, know to edit the modinfo.json to change a value, then enable it in the game. Hell, even the launcher that makes getting and installing mods a reasonable process won't run on a majority of PCs without editing your AV whitelist. Oh I agree, there's a lot of gatekeeping in the mindset of the devs but other than having the mod launcher be more thorough about spotting and helping a new user access obsoleted mods, I'm not really sure how to solve that issue.
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# ? May 26, 2020 18:05 |
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Qubee posted:What the heck is a fema camp, I came across one and a bunch of zombies broke out and are littering my beautiful lawn. I've spent the past few days rounding them up and killing them, but there's so many. Is there any worthwhile loot in it? There's a whole other pen crammed full of zombies that I've not even gotten around to killing. FEMA death camps, op. there can be some soldiers to loot and some gun lockers, along with a bunch of crates full of food, medical supplies, and generic Stuff. there will also be some zombie scientists
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# ? May 26, 2020 18:07 |
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Qubee posted:What the heck is a fema camp, I came across one and a bunch of zombies broke out and are littering my beautiful lawn. I've spent the past few days rounding them up and killing them, but there's so many. Is there any worthwhile loot in it? There's a whole other pen crammed full of zombies that I've not even gotten around to killing. Fema camps have some guns and in the very center they tend to have some medical supplies or maybe some mutagen and a first aid book or some such.
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# ? May 26, 2020 18:08 |
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Is it something I should avoid if I'm on my 3rd day and I'm a beginner? Or can I carry on kiting zombies like I have been and taking them out one by one.
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# ? May 26, 2020 18:14 |
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depends whether you're getting chipped away by the zombies. if you can kite them and murder them all with an axe or something with barely any damage or clothing rippage then great, but the reward isn't enormous
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# ? May 26, 2020 18:17 |
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Qubee posted:Is it something I should avoid if I'm on my 3rd day and I'm a beginner? Or can I carry on kiting zombies like I have been and taking them out one by one. Provided you can deal with the occupants, FEMA camps are probably best explored early on as their loot typically becomes not worth it to much more established survivors.
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# ? May 26, 2020 18:19 |
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Qubee posted:Is it something I should avoid if I'm on my 3rd day and I'm a beginner? Or can I carry on kiting zombies like I have been and taking them out one by one. Try and get your hands on some grenades, imo. Or molotovs, which are the safer option but still pretty lethal to zombies; unlike grenades though, molotovs make fire which totally destroys equipment just like any other kind of fire, whereas grenades are much more likely to just damage anything that doesn't just go unscathed. The flip side is, if you don't have a good handle on the blast radius for grenades, it's real easy to kill or maim yourself with them. Ideally, if you are going to be playing with grenades, have enough with you that you can experiment somewhere empty first so you don't kill yourself when it's game time. And quicksave first so you can alt-F4 if you really gently caress things up. Grenades have a notorious tendency to get real fucky with the way they handle fragmentation. (And don't forget to wear ear protection before you start chucking poo poo around! Molotovs should be ok though, I don't think they're loud). The real fun comes when you find a military vehicle like a Humvee or something with a mounted Mark 19. That poo poo fucks. e: there's nothing quite like leveling a few blocks of a small town with a remote-operated turreted mounted Mark 19 on the roof of your heavy-duty armored vehicle, seriously. feels like getting some much deserved revenge for all those fuckoff huge zombie blobs. HiroProtagonist fucked around with this message at 18:26 on May 26, 2020 |
# ? May 26, 2020 18:23 |
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Qubee posted:Is it something I should avoid if I'm on my 3rd day and I'm a beginner? Or can I carry on kiting zombies like I have been and taking them out one by one. Also as a bit of context, FEMA is the Federal Emergency Management Agency in the US
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# ? May 26, 2020 18:56 |
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In real life FEMA camps are where Americans are rounded up and force sterilised during man-made weather event disasters.
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# ? May 27, 2020 03:51 |
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OBAMAAAAA!
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# ? May 27, 2020 05:20 |
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Sillybones posted:In real life FEMA camps are where Americans are rounded up and force sterilised during man-made weather event disasters. Oh I'm glad they've liberalized so much, back in the day they were straight up execution camps like in-game. Qubee posted:Is it something I should avoid if I'm on my 3rd day and I'm a beginner? Or can I carry on kiting zombies like I have been and taking them out one by one. Realtalk though, if you have a little armor to help with the hits you do take, and a half-decent weapon, as long as you can keep your distance and not get overextended you are probably okay. A gun for backup and/or dealing with soldier zombies (after the rest are dealt with, so the noise doesn't bring everyone down on you) would not be a bad idea.
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# ? May 27, 2020 06:01 |
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Leal posted:If you got the fungal infection you can eat a royal jelly. Nope! https://github.com/CleverRaven/Cataclysm-DDA/pull/39782
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# ? May 27, 2020 13:15 |
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I just checked out a roof and was surprised to see a zombie, a krek, a mold and a mi-go sitting on another roof that was inaccessible from the ground. They murked the zombie and the krek+mold dropped down into the streets where I took them out. The mi-go stayed on the roof though so I returned with a rifle to kill the fucker anyway. Welcome to earth!
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# ? May 27, 2020 14:40 |
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"REAL royal jelly doesn't cure you! It's basically just honey!!" yes well it also doesn't come from eight foot long interdimensional mutant bees so, you know, that might be a factor.
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# ? May 27, 2020 16:45 |
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What the hell, so is royal jelly now completely useless then.
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# ? May 27, 2020 17:25 |
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Vib Rib posted:"REAL royal jelly doesn't cure you! It's basically just honey!!" A giant, floating, flaming eye can give me a permanent and fatal affliction from across the map just by seeing me? Yes that is correct. Working as intended. Well at least there is royal jelly, the one way to avoid this unbalanced and arbitrary death. No that is unrealistic so we took it out.
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# ? May 27, 2020 17:52 |
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Leal posted:What the hell, so is royal jelly now completely useless then. Yes. Though it seems the jelly you could find in labs has been replaced with a palette swap item. Because a cure-all derived from mutant bees is absurd, but a cure-all derived by scientists in an underground lab is realistic.
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# ? May 27, 2020 17:58 |
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Royal Jelly always made me feel like there was an underlying logic to what was happening that could theoretically be understood and controlled it's just the dead scientists who came before us had bad motives and asked the wrong questions. It felt like there was a larger ecosystem and that you could find the resources that were most useful to you in some surprising places! Kinda the whole theme of the game. Too bad now it's just 'labs are the endgame goal. Repeat after me. Labs. Are. The. Endgame. Goal.'
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# ? May 27, 2020 18:30 |
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And also being able to cure a single disease you picked up arbitrarily should be an end-game reward.
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# ? May 27, 2020 18:39 |
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The devs' goal is to slowly convert C:DDA into a survival-porn prepper simulator. It's safe to assume that anything not related to the core game loop of stockpiling a bunch of MREs and guns in a bunker and then meticulously micromanaging your health to stay alive as long as possible is getting phased out. The only reason the game even has zombies in it is so you have something to shoot at with your pile of lovingly-modeled, customized, vintage soviet assault rifles.
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# ? May 27, 2020 18:52 |
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Don't forget your cabinet full of lovingly coded Japanese swords and armor.
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# ? May 27, 2020 19:05 |
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megane posted:The devs' goal is to slowly convert C:DDA into a survival-porn prepper simulator. It's safe to assume that anything not related to the core game loop of stockpiling a bunch of MREs and guns in a bunker and then meticulously micromanaging your health to stay alive as long as possible is getting phased out. I thought it was to convert the game into a truck crafting simulator.
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# ? May 27, 2020 21:43 |
To be fair, I've found the panaceus pills more in the last few weeks than I've ever seen royal jelly.
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# ? May 27, 2020 22:51 |
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AtomikKrab posted:I thought it was to convert the game into a truck crafting simulator. Absolutely not. The dork lead dev has said multiple times his vision is moving away from "engineering" solutions and toward "scavenging" solutions. He basically wants it to be a miserable tin can search, and it kind of bothers him that people are building vehicles and shooting things in the game.
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# ? May 27, 2020 23:39 |
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I spent so much time and resources clearing out a shipwreck for the first time. The loot was poo poo. At least I have plenty of razorclaw caviar.
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# ? May 27, 2020 23:52 |
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I just randomly found a PPA on the roof of a fire station. I guess it was placed there as loot due to the wasp nest and I have no ammo for it but still lolManager Hoyden posted:Absolutely not. The dork lead dev has said multiple times his vision is moving away from "engineering" solutions and toward "scavenging" solutions. He basically wants it to be a miserable tin can search, and it kind of bothers him that people are building vehicles and shooting things in the game.
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# ? May 28, 2020 01:13 |
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Outside of the lead devs including Kevin suddenly gaining a cosmic and/or dictionary understanding of the word "fun", the best outcome here is that they keep fixing up the core code, generation, UI, and things like that, while exposing more and more hardcoded elements to editable, moddable .json files. Then it's very easy for mods to roll back content changes while leaving in the actual improvements.
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# ? May 28, 2020 01:34 |
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Manager Hoyden posted:And also being able to cure a single disease you picked up arbitrarily should be an end-game reward. There are other ways to cure fungus, including craftable medicine.
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# ? May 28, 2020 02:13 |
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AtomikKrab posted:I thought it was to convert the game into a truck crafting simulator. Lego vehicles will get removed at some point for being unrealistic.
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# ? May 28, 2020 02:15 |
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Nah, removing functionality is anathema to many devs; it's an admission of wasted effort. Instead they'll just make any welding require Mechanics 6 and a ton of very rare TIG ammo.
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# ? May 28, 2020 02:41 |
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Napalm requires 8 cooking. The substance notorious for being easy to make requires a master chef level of knowledge. Also it tastes terrible.
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# ? May 28, 2020 02:42 |
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# ? Apr 18, 2024 16:27 |
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Going by the official design document players aren't even supposed to acquire welding tools until late summer or so. quote:Mid-to-late summer to winter, year 1 Emphasis mine. That CBM line makes me groan too.
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# ? May 28, 2020 03:05 |