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Trivia
Feb 8, 2006

I'm an obtuse man,
so I'll try to be oblique.

Aethernet posted:

The best Space Weapons are those in the last book of the Three Body Problem trilogy.

wipe out entire solar systems by deleting the third dimension? sign me up for Operation Pancake!

I want a Strong-Interaction space probe.

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benzine
Oct 21, 2010
1.7.2 patch released

https://forum.paradoxplaza.com/forum/threads/dev-team-2-7-2-patch-released-checksum-60bf.1393591/

Schadenboner
Aug 15, 2011

by Shine
Is NSC2 (New Ship Classes 2, I guess?) an goode modde?

I liked Battlecruisers from Rogue Trader...

:ohdear:

Great Beer
Jul 5, 2004

I had the Great Khan dudes spawn 5 jumps from my capital. I tolerated them for a while then decided to wipe them out since I had 3 fleets matching their strongest fleet. I wiped one system and they formed into Super Marauders or some poo poo cut my empire in half, destroying my primary ship yard in the process. What followed was a long desperate fight to hold them off while a stream of ships from my partially built replacement ship yard reinforced the ragged remains of my fleets. I was finally able to get a third fleet off the front lines of another war I had been in to reinforce right as a swarm of the khans forces dropped into the system.

Defense platforms saved the day, stalling themlong enough that one of my fleets was able to engage the khan during a brawl in my capital system and killed him, ending the expansion and fracturing them into easily dealt with separate empires.

I wish the game was like this more often, that was fun as hell.

winterwerefox
Apr 23, 2010

The next movie better not make me shave anything :(

I donno what happened with the latest patch, but im getting graphical errors like mad with mods running. Go to the new game menu, all my species are missing portraits. turn off all portrait mods, im getting artifacting in the system view. Ive run modded from 1.0 days, so the things i think of as core content come from some of these mods. I see in the patch notes that graphics was part of the update. so. i will have to wait and see.

Horace Kinch
Aug 15, 2007

Schadenboner posted:

Is NSC2 (New Ship Classes 2, I guess?) an goode modde?

I liked Battlecruisers from Rogue Trader...

:ohdear:

Yeah it's a good power-trip mod but once you start getting into the heavier ships any challenge this game offers goes right out the window. That and the engineering tech tree is inflated enough already.

TheDeadlyShoe
Feb 14, 2014

pretense is my co-pilot

Schadenboner posted:

Is NSC2 (New Ship Classes 2, I guess?) an goode modde?

I liked Battlecruisers from Rogue Trader...

:ohdear:

It's not really concerned with balance. Or game design. If you just wanna play around with ships its fine tho.

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

silentsnack posted:

So in the crudest approach the first thing to do upon detecting an alien civilization is fire a doomsday missile/etc at every potentially inhabited planet you can find, while dispatching scouts to look for more (or even flood the universe with autonomous exploration probes/weapons that just endlessly search for anything to target, even if their creators no longer exist) and then maybe start thinking/discussing whether coexistence is an option.

Only in a perfect universe where all intelligent species happen to reach space at roughly the same time. Otherwise, you'd be risking annoying a species that got to space a million years earlier and just squishes you for being amoral bastards.

To make this more thread-relevant, in Stellaris there is a precursor who got wiped out because they went maximum aggression on their first encounter, causing the aliens to defend themselves against what they saw as an amoral invader, bent on genocide. In this case, it turned out the aliens were better at certain technologies (the precursors never developed FTL) and so could strike back with horrifyingly effective force.

The Stellaris-case is however, an interesting reversal on this kind of thing: The precursors were a far older civilization then their later victims. Instead of powerful observers, it was their own stupidity that stopped them.

silentsnack
Mar 19, 2009

Donald John Trump (born June 14, 1946) is the 45th and current President of the United States. Before entering politics, he was a businessman and television personality.

Libluini posted:

Only in perfect universe where all intelligent species happen to reach space at roughly the same time. Otherwise, you'd be risking annoying a species that got to space a million years earlier and just squishes you for being amoral bastards.

To make this more thread-relevant, in Stellaris there is a precursor who got wiped out because they went maximum aggression on their first encounter, causing the aliens to defend themselves against what they saw as an amoral invader, bent on genocide. In this case, it turned out the aliens were better at certain technologies (the precursors never developed FTL) and so could strike back with horrifyingly effective force.

In what language does the descriptor "crude" imply great insight and forethought? :v:

HelloSailorSign
Jan 27, 2011

silentsnack posted:

In what language does the descriptor "crude" imply great insight and forethought? :v:

I shall have you know that I put great insight and forethought into my crude jokes.

winterwerefox
Apr 23, 2010

The next movie better not make me shave anything :(

Found mod was causing my game to glitch hard.

Jump Gates Updated last for 2.2
https://steamcommunity.com/sharedfiles/filedetails/?id=1380293767&searchtext=jump+gates

Mod added Eve style gates at the entrance to each hyper lane. Something in the mod breaks graphics hard. So if anyone else was using it, now you know.

Drone_Fragger
May 9, 2007


Schadenboner posted:

Is NSC2 (New Ship Classes 2, I guess?) an goode modde?

I liked Battlecruisers from Rogue Trader...

:ohdear:

ehhhhh

it's... very lazily done, since most of the "new" ships just repeat modules from existing ships. So your super-mega-titan, has like 13 identical middle sections and 2 engine sections. I personally don't like it.

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty
one of these days, one of these days paradox will make it so upgrading defense platforms doesn't spam you with a notification for every single platform upgraded

MechanicalTomPetty
Oct 30, 2011

Runnin' down a dream
That never would come to me
I was thinking of starting a new campaign but it sounds like the game is kinda hosed right now? Would it be worth starting a new game or should I hold off for now?

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty
unless there's something new that's catastrophically broken, which I wouldn't put it past them, the newest patch should fix the really bad problems like pops faction switching every day and ai empires not upgrading starbases.

ShadowHawk
Jun 25, 2000

CERTIFIED PRE OWNED TESLA OWNER

MechanicalTomPetty posted:

I was thinking of starting a new campaign but it sounds like the game is kinda hosed right now? Would it be worth starting a new game or should I hold off for now?
Game is great now actually

binge crotching
Apr 2, 2010

ShadowHawk posted:

Game is great now actually

Yeah, it's in pretty good shape with the 2.7.2 patch. There are always things I wish were different, but it's not bad.

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty




has it always been that a mega shipyard will finish its construction queue if it changes ownership mid-build? because I just took an awakened empire's mega shipyard and now I've got this hilarious Escort and there's an FE colossus building, can't wait to see what that looks like if this is how the escort turned out

edit: colossus was just a bunch of rocks like my regular colossus(lithoid ships). well, now I have two colossi, which I think you're only supposed to get one, so I guess it goes into the pile of ships that is my collection of oddities in my home system

Captain Invictus fucked around with this message at 05:21 on May 27, 2020

Erulisse
Feb 12, 2019

A bad poster trying to get better.

General 5th-dimensionary!

Black Pants
Jan 16, 2008

Such comfortable, magical pants!
Lipstick Apathy
So funny story, I started playing a game on the 2.7.2 test with all my multitudes of mods, and was doing a Starborn play so everything I was doing was on habitats.

Which is why it wasn't until I invaded my neighbor and took their planets that I realised... no planets had city disticts.

None of them. Like, city districts weren't a buildable thing.

So that made me 'oops' a bit and go enable District Overhaul to fix that, ehe.

Modding's a great time.

Drone_Fragger
May 9, 2007


Trying another starnet AI game, this time on commodore difficulty. Also added a bunch of Guillis mods because the planetary modifiers one is very nice and his stockalike techs one adds some nice variety. Time to see if I start next to a Hegemon again, who will obviously be able to leverage their fleets having three home worlds worth of alloy production behind them to be insanely strong.

Black Pants
Jan 16, 2008

Such comfortable, magical pants!
Lipstick Apathy

Drone_Fragger posted:

Trying another starnet AI game, this time on commodore difficulty. Also added a bunch of Guillis mods because the planetary modifiers one is very nice and his stockalike techs one adds some nice variety. Time to see if I start next to a Hegemon again, who will obviously be able to leverage their fleets having three home worlds worth of alloy production behind them to be insanely strong.

I ditched Starnet after I was vassalised by a neighbor and then became unable to get free because they joined a federation and you can't declare war on a federation member.

PiCroft
Jun 11, 2010

I'm sorry, did I break all your shit? I didn't know it was yours

Is there a reason random special ships you get like the gas giant derelict or the pet ameoba can't be merged into fleets, but some ships like the ones you get from the repaired shipyard anomaly can? As nice as it is to have an early cruiser with ~450 strength, it quickly becomes worthless by itself which means you effectively need to have it follow around an actual fleet to be effective. They just clutter up the fleet screen and are too small and weak alone to be useful as either anti-pirate patrols or a vanguard to pick off undefended systems when at war. The amoeba and derelict cruiser in particular cannot be merged, but also are too weak to capture more than a couple of systems alone before they need to run away and recuperate.

I wouldn't mind if I could do a Space Empires IV and scrap ships with valuable tech to learn them so they aren't just a complete waste but since I can't upgrade them either, they quickly become obsolete.

Gort
Aug 18, 2003

Good day what ho cup of tea

Black Pants posted:

I ditched Starnet after I was vassalised by a neighbor and then became unable to get free because they joined a federation and you can't declare war on a federation member.

Starnet doesn't cause that bug though, that's in vanilla.

OctaMurk
Jun 21, 2013

Gort posted:

Starnet doesn't cause that bug though, that's in vanilla.

Yeah but in vanilla you never personally experience that bug because the ai is bad

Gort
Aug 18, 2003

Good day what ho cup of tea
Eh, it happened to me when I started next to an advanced AI on grand admiral. I eventually escaped after swearing fealty to the Great Khan.

Woodstock
Sep 28, 2005
Very new to the game: How's the planet/sector automation AI these days?

I'm playing with just the Guilli’s Planet Modifiers mod.

Woodstock fucked around with this message at 16:06 on May 27, 2020

Gort
Aug 18, 2003

Good day what ho cup of tea

Woodstock posted:

Very new to the game: How's the planet/sector automation AI these days?

I'm playing with just the Guilli’s Planet Modifiers mod.

Not good, don't use it.

TheDeadlyShoe
Feb 14, 2014

pretense is my co-pilot

NASA stream, just now: "I love the worm. We have the meatball, and the worm... I love the worm."

Bofast
Feb 21, 2011

Grimey Drawer

Libluini posted:

Only in a perfect universe where all intelligent species happen to reach space at roughly the same time. Otherwise, you'd be risking annoying a species that got to space a million years earlier and just squishes you for being amoral bastards.

To make this more thread-relevant, in Stellaris there is a precursor who got wiped out because they went maximum aggression on their first encounter, causing the aliens to defend themselves against what they saw as an amoral invader, bent on genocide. In this case, it turned out the aliens were better at certain technologies (the precursors never developed FTL) and so could strike back with horrifyingly effective force.

The Stellaris-case is however, an interesting reversal on this kind of thing: The precursors were a far older civilization then their later victims. Instead of powerful observers, it was their own stupidity that stopped them.

Isn't this largely like some of Harry Turtledove's books?

PunkBoy
Aug 22, 2008

You wanna get through this?
So, I fixed the L-Gate for the first time. It, uh, didn't go so well for a lot of the galaxy, but on the other hand, it was mostly the Commonwealth of Man and some race that was literally called the Death Heralds that got hosed over, so maybe not a big loss?

PunkBoy fucked around with this message at 17:01 on May 27, 2020

Drone_Fragger
May 9, 2007


Black Pants posted:

I ditched Starnet after I was vassalised by a neighbor and then became unable to get free because they joined a federation and you can't declare war on a federation member.

Sounds like someone didn’t fight hard enough for their survival

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

Bofast posted:

Isn't this largely like some of Harry Turtledove's books?

Turtledove wrote more than his alt-history wank fests?

Black Pants
Jan 16, 2008

Such comfortable, magical pants!
Lipstick Apathy

Gort posted:

Starnet doesn't cause that bug though, that's in vanilla.

Starnet does make every AI empire ridiculously aggressive though, to a fault. It's the kind of mod you play if you want every empire around you declaring war on you all the time. Even if they're pacifists.

Affi
Dec 18, 2005

Break bread wit the enemy

X GON GIVE IT TO YA
I think I’m just bad at this game.

I somehow lost (as in quit playing) a Ironman game that went loving great.

I overreached once! And the enemy managed to defeat me in detail (I split off my corvettes to go chase some dumb thing) and thought i could kill the enemy fleet without them (I had a 4K fleet vs their 3k fleet anyway)

Lost everything including my interdictor cruiser that I loved. Also the corvette fleet raced to the fight and I lost that too.

This would be fine but I was fighting three guys. And I really needed that fleet..

Restarted because I’m like that.

Anyway question: is it normal for my fleets to be SOOOOOO slow. Like 900days to cross my empire / 40 systems ish.


Horace Kinch
Aug 15, 2007

Affi posted:

I think I’m just bad at this game.

I somehow lost (as in quit playing) a Ironman game that went loving great.

I overreached once! And the enemy managed to defeat me in detail (I split off my corvettes to go chase some dumb thing) and thought i could kill the enemy fleet without them (I had a 4K fleet vs their 3k fleet anyway)

Lost everything including my interdictor cruiser that I loved. Also the corvette fleet raced to the fight and I lost that too.

This would be fine but I was fighting three guys. And I really needed that fleet..

Restarted because I’m like that.

Anyway question: is it normal for my fleets to be SOOOOOO slow. Like 900days to cross my empire / 40 systems ish.

Until you can start building gateways taking the scenic route burns a lot of time. You can take the edge off by upgrading engines/hyperdrive, gases as fuel edict, rapid deployment policy (need the supremacy tree fully unlocked), and hiring an admiral with +sublight speed.

Gort
Aug 18, 2003

Good day what ho cup of tea
Yeah, every ship I have has afterburners and I take the speed-up doctrine from finishing the Supremacy traditions. Can't have too much speed.

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty
yeah, making sure your fleets are in places to minimize response time is also important. having them stationed at an outpost bordering an enemy empire is fine and dandy except when the guy on the opposite side of you declares war and you've gotta cross 20 systems to get there to respond.

having as fully upgraded bastion starbases(starbases with gun emplacements/hangar bays) as possible in critical locations is also important as either preventative measures or at least speed bumps to give you time to respond. it can be expensive but it's very important especially early game, I can't count the times having a Star Fortress finish upgrading has saved my rear end from an enemy empire either en route to kick my rear end or about to declare war.

generally for starbase augment slots I go with gun emplacements + (in this order) Target Uplink Computer, Disruption Field Generator, Command Center, and either the Defense Grid Supercomputer if I'm going to fully kit it out with defense platforms(generally irrelevant as of right now except late game because of cost + build time for all those platforms), or the Communications Jammer to further cripple losing enemy fleets and make them slower to engage. I believe the Command Center only affects allied ships, not the starbase itself, though it would be nice to get confirmation either way, but yeah, station a defense fleet alongside it if you can since it buffs them.

Captain Invictus fucked around with this message at 20:59 on May 27, 2020

Yami Fenrir
Jan 25, 2015

Is it I that is insane... or the rest of the world?

Captain Invictus posted:

yeah, making sure your fleets are in places to minimize response time is also important. having them stationed at an outpost bordering an enemy empire is fine and dandy except when the guy on the opposite side of you declares war and you've gotta cross 20 systems to get there to respond.

having as fully upgraded bastion starbases(starbases with gun emplacements/hangar bays) as possible in critical locations is also important as either preventative measures or at least speed bumps to give you time to respond. it can be expensive but it's very important especially early game, I can't count the times having a Star Fortress finish upgrading has saved my rear end from an enemy empire either en route to kick my rear end or about to declare war.

generally for starbase augment slots I go with gun emplacements + (in this order) Target Uplink Computer, Disruption Field Generator, Command Center, and either the Defense Grid Supercomputer if I'm going to fully kit it out with defense platforms(generally irrelevant as of right now except late game), or the Communications Jammer to further cripple losing enemy fleets and make them slower to engage. I believe the Command Center only affects allied ships, not the starbase itself, though it would be nice to get confirmation either way, but yeah, station a defense fleet alongside it if you can since it buffs them.

I think the Command Center affects the Starbase itself. At the very least I remember the Fleet Power changing when I replaced a Hyperlane Registrar with one. However, that might be due to it affecting Defense Platforms.

May be misremembering though, it's been ages.

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George Sex - REAL
Dec 1, 2005

Bisssssssexual
What I hate about Stellaris, is that if you are playing at all optimally, or expanding as you receive opportunities to expand, micro management becomes so unwieldy and not-fun that I can't bring myself to ever getting past the mid-game. It wasn't always this way, so far as I can remember. This is the most bloated Paradox game I've played by a country mile and that's saying something.

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