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# ? May 24, 2020 03:29 |
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# ? Apr 25, 2024 23:09 |
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theflyingexecutive posted:If you ever want to imagine what the future of video games is like
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# ? May 24, 2020 04:10 |
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It’s 4pm, time for your Mario half-pressing.
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# ? May 24, 2020 09:33 |
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Oh I didn't even watch the video at first. I thought it was Mario with his head replaced by a Thwomp.
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# ? May 24, 2020 14:15 |
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the musical timing on that first thwomp grunt is fantastic
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# ? May 25, 2020 23:05 |
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Realised I'd not got round to finishing Mafia 3 - it has an interesting car physics model https://www.youtube.com/watch?v=tTMjZKsrysY
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# ? May 26, 2020 18:41 |
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JingleBells posted:Realised I'd not got round to finishing Mafia 3 - it has an interesting car physics model Mafia III can be super glitchy but the driving physics are excellent. Drifting a muscle car around a corner is never not satisfying in that game.
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# ? May 26, 2020 18:52 |
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Skip to 1:15 for some incredible glitches https://www.youtube.com/watch?v=WdOdKm7y3fA&t=75s
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# ? May 27, 2020 06:52 |
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Mafia 3 and cars you say https://www.youtube.com/watch?v=nyWXegMsOzU
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# ? May 27, 2020 10:32 |
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Slickdrac posted:Skip to 1:15 for some incredible glitches Holy crap, thats beyond broken. How can they gently caress a game up THAT much?
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# ? May 27, 2020 11:24 |
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Cars in mafia feel like actual cars from the 60s and it owns
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# ? May 27, 2020 13:23 |
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GyverMac posted:Holy crap, thats beyond broken. How can they gently caress a game up THAT much? I really want to know what was going on behind the scenes to make that guy's rockets have random starting spots but still hit the right target. What string of weird events lined up to make that a reproducible behavior? Does hitting the trigger signal the game to spawn a random projectile somewhere headed towards what he was pointing at?
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# ? May 27, 2020 22:01 |
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Fathis Munk posted:Mafia 3 and cars you say https://www.youtube.com/watch?v=nyWXegMsOzU Wish more games with driving had rear-view mirrors.
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# ? May 27, 2020 22:07 |
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mmj posted:I really want to know what was going on behind the scenes to make that guy's rockets have random starting spots but still hit the right target. What string of weird events lined up to make that a reproducible behavior? Does hitting the trigger signal the game to spawn a random projectile somewhere headed towards what he was pointing at? "Shooting the floor randomly kills other players" is the one that gets me. Maybe the game has some sort of global identifiers for objects in the world, and they're getting shuffled around somehow? So "floor collider" ends up getting confused for "player 2's collider" and "rocket launcher projectile spawn point" gets mixed up with "random light or particle effect up in the sky". It's still such a deep level of brokenness that I'm amazed the game wasn't just crashing constantly.
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# ? May 27, 2020 22:39 |
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Slickdrac posted:Skip to 1:15 for some incredible glitches That was amazing. Shoot the floor and kill a random player, anywhere.
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# ? May 27, 2020 22:58 |
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Orcs and Ostriches posted:That was amazing. Shoot the floor and kill a random player, anywhere. I wanna see the outcome of a match where that's all literally everyone does. Just spawn, immediately start shooting at the ground, see who wins
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# ? May 27, 2020 23:01 |
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I have no idea why the game suddenly decided to render a huge head outside the helicopter, but okay I guess!
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# ? May 30, 2020 00:14 |
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GyverMac posted:
Why do people keep claiming features are bugs
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# ? May 30, 2020 00:44 |
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oh my god i thought that was a dumpster with a fat pig stuck in it and its butt was caught in some chickenwire outside
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# ? May 30, 2020 00:44 |
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https://www.youtube.com/watch?v=n0o0ijepOes
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# ? May 30, 2020 00:55 |
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MOISTURIZE ME
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# ? May 30, 2020 01:19 |
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Triarii posted:"Shooting the floor randomly kills other players" is the one that gets me. More likely, it’s poorly-coded auto-aim. This is a port of a console shooter; there’s going to be auto-aim, and that team clearly has no idea how to adapt things like that to mouse controls.
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# ? May 30, 2020 02:30 |
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In my own experience, auto-aim for console games mostly adjusts your actual aim, as in your on-screen crosshair or equivalent. It doesn't make your shots arbitrarily teleport to your a target. That would be an impressive gently caress-up alright.
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# ? May 30, 2020 02:42 |
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Thats actually sorta how it works in destiny and i think that was how it worked in halo, rather than adjusting your aim there was a minor amount of magnetism towards weak points so that nearly headshots became headshots on weapons that take more effort to get them, like snipers or semi auto rifles. I can sorta see how you could gently caress up bullet magentism into shooting people anywhere.
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# ? May 30, 2020 03:08 |
Still doesn’t explain how shooting the floor just kills someone else at random, though.
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# ? May 30, 2020 03:14 |
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Yeah even allowing that it's overzealous bullet snapping, why would it hit teammates?
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# ? May 30, 2020 05:01 |
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Regalingualius posted:Still doesn’t explain how shooting the floor just kills someone else at random, though.
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# ? May 30, 2020 05:47 |
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Wasabi the J posted:MOISTURIZE ME
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# ? May 30, 2020 05:48 |
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It wasn't to do with autoaim as such.A Dude at 343 posted:The Halo 2 projectiles issue was fun…. the first time it happened.
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# ? May 30, 2020 10:24 |
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that's a great story and a good example of how an issue might end up being nowhere near where the behavior seems to take place
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# ? May 30, 2020 10:41 |
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Wait... so, the code causing the bug wasn't even in the same game as where the bug happened? That's actually kind of amazing.
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# ? May 30, 2020 10:50 |
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From what I'm taking from it, it's that they tried to use Halo 3 achievement recognition code naively imported into the Halo 2 PC release and accidentally ended up getting something that treated looking at a specific part of the map as looking at a player due to pointer shenanigans. So, naturally, if you shoot that part of the map (which incidentally ends up being all of the ground) you are also shooting a non-local player, because clearly the pointer says so. That is... convoluted, but I can see how it happened.
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# ? May 30, 2020 13:43 |
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quote:zero (aka, NULL)
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# ? May 30, 2020 15:55 |
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In C++, a pointer to 0x0 is also called the null pointer.
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# ? May 30, 2020 16:03 |
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Cleretic posted:so, the code causing the bug wasn't even in the same game as where the bug happened? Sad that this is too long to be a thread title.
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# ? May 30, 2020 16:34 |
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Captain Hygiene posted:Sad that this is too long to be a thread title. Especially since it's so topical. This is the year of spreading the bug.
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# ? May 30, 2020 16:44 |
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PYF Game Glitch: so, the code causing the bug wasn't even in the same game does fit.
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# ? May 30, 2020 18:50 |
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KennyMan666 posted:PYF Game Glitch: so, the code causing the bug wasn't even in the same game does fit.
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# ? May 30, 2020 18:51 |
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KennyMan666 posted:PYF Game Glitch: so, the code causing the bug wasn't even in the same game
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# ? May 30, 2020 19:02 |
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# ? Apr 25, 2024 23:09 |
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KennyMan666 posted:PYF Game Glitch: so, the code causing the bug wasn't even in the same game
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# ? May 30, 2020 19:57 |