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Aethernet posted:The best Space Weapons are those in the last book of the Three Body Problem trilogy. I want a Strong-Interaction space probe.
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# ? May 26, 2020 13:58 |
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# ? Apr 28, 2024 10:33 |
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1.7.2 patch released https://forum.paradoxplaza.com/forum/threads/dev-team-2-7-2-patch-released-checksum-60bf.1393591/
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# ? May 26, 2020 14:30 |
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Is NSC2 (New Ship Classes 2, I guess?) an goode modde? I liked Battlecruisers from Rogue Trader...
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# ? May 26, 2020 15:49 |
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I had the Great Khan dudes spawn 5 jumps from my capital. I tolerated them for a while then decided to wipe them out since I had 3 fleets matching their strongest fleet. I wiped one system and they formed into Super Marauders or some poo poo cut my empire in half, destroying my primary ship yard in the process. What followed was a long desperate fight to hold them off while a stream of ships from my partially built replacement ship yard reinforced the ragged remains of my fleets. I was finally able to get a third fleet off the front lines of another war I had been in to reinforce right as a swarm of the khans forces dropped into the system. Defense platforms saved the day, stalling themlong enough that one of my fleets was able to engage the khan during a brawl in my capital system and killed him, ending the expansion and fracturing them into easily dealt with separate empires. I wish the game was like this more often, that was fun as hell.
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# ? May 26, 2020 17:35 |
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I donno what happened with the latest patch, but im getting graphical errors like mad with mods running. Go to the new game menu, all my species are missing portraits. turn off all portrait mods, im getting artifacting in the system view. Ive run modded from 1.0 days, so the things i think of as core content come from some of these mods. I see in the patch notes that graphics was part of the update. so. i will have to wait and see.
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# ? May 26, 2020 18:08 |
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Schadenboner posted:Is NSC2 (New Ship Classes 2, I guess?) an goode modde? Yeah it's a good power-trip mod but once you start getting into the heavier ships any challenge this game offers goes right out the window. That and the engineering tech tree is inflated enough already.
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# ? May 26, 2020 18:18 |
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Schadenboner posted:Is NSC2 (New Ship Classes 2, I guess?) an goode modde? It's not really concerned with balance. Or game design. If you just wanna play around with ships its fine tho.
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# ? May 26, 2020 18:19 |
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silentsnack posted:So in the crudest approach the first thing to do upon detecting an alien civilization is fire a doomsday missile/etc at every potentially inhabited planet you can find, while dispatching scouts to look for more (or even flood the universe with autonomous exploration probes/weapons that just endlessly search for anything to target, even if their creators no longer exist) and then maybe start thinking/discussing whether coexistence is an option. Only in a perfect universe where all intelligent species happen to reach space at roughly the same time. Otherwise, you'd be risking annoying a species that got to space a million years earlier and just squishes you for being amoral bastards. To make this more thread-relevant, in Stellaris there is a precursor who got wiped out because they went maximum aggression on their first encounter, causing the aliens to defend themselves against what they saw as an amoral invader, bent on genocide. In this case, it turned out the aliens were better at certain technologies (the precursors never developed FTL) and so could strike back with horrifyingly effective force. The Stellaris-case is however, an interesting reversal on this kind of thing: The precursors were a far older civilization then their later victims. Instead of powerful observers, it was their own stupidity that stopped them.
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# ? May 26, 2020 19:13 |
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Libluini posted:Only in perfect universe where all intelligent species happen to reach space at roughly the same time. Otherwise, you'd be risking annoying a species that got to space a million years earlier and just squishes you for being amoral bastards. In what language does the descriptor "crude" imply great insight and forethought?
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# ? May 26, 2020 19:20 |
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silentsnack posted:In what language does the descriptor "crude" imply great insight and forethought? I shall have you know that I put great insight and forethought into my crude jokes.
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# ? May 26, 2020 19:32 |
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Found mod was causing my game to glitch hard. Jump Gates Updated last for 2.2 https://steamcommunity.com/sharedfiles/filedetails/?id=1380293767&searchtext=jump+gates Mod added Eve style gates at the entrance to each hyper lane. Something in the mod breaks graphics hard. So if anyone else was using it, now you know.
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# ? May 26, 2020 19:53 |
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Schadenboner posted:Is NSC2 (New Ship Classes 2, I guess?) an goode modde? ehhhhh it's... very lazily done, since most of the "new" ships just repeat modules from existing ships. So your super-mega-titan, has like 13 identical middle sections and 2 engine sections. I personally don't like it.
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# ? May 26, 2020 21:04 |
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one of these days, one of these days paradox will make it so upgrading defense platforms doesn't spam you with a notification for every single platform upgraded
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# ? May 26, 2020 21:56 |
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I was thinking of starting a new campaign but it sounds like the game is kinda hosed right now? Would it be worth starting a new game or should I hold off for now?
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# ? May 26, 2020 23:58 |
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unless there's something new that's catastrophically broken, which I wouldn't put it past them, the newest patch should fix the really bad problems like pops faction switching every day and ai empires not upgrading starbases.
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# ? May 27, 2020 00:15 |
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MechanicalTomPetty posted:I was thinking of starting a new campaign but it sounds like the game is kinda hosed right now? Would it be worth starting a new game or should I hold off for now?
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# ? May 27, 2020 00:27 |
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ShadowHawk posted:Game is great now actually Yeah, it's in pretty good shape with the 2.7.2 patch. There are always things I wish were different, but it's not bad.
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# ? May 27, 2020 01:44 |
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has it always been that a mega shipyard will finish its construction queue if it changes ownership mid-build? because I just took an awakened empire's mega shipyard and now I've got this hilarious Escort and there's an FE colossus building, can't wait to see what that looks like if this is how the escort turned out edit: colossus was just a bunch of rocks like my regular colossus(lithoid ships). well, now I have two colossi, which I think you're only supposed to get one, so I guess it goes into the pile of ships that is my collection of oddities in my home system Captain Invictus fucked around with this message at 05:21 on May 27, 2020 |
# ? May 27, 2020 04:28 |
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General 5th-dimensionary!
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# ? May 27, 2020 08:06 |
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So funny story, I started playing a game on the 2.7.2 test with all my multitudes of mods, and was doing a Starborn play so everything I was doing was on habitats. Which is why it wasn't until I invaded my neighbor and took their planets that I realised... no planets had city disticts. None of them. Like, city districts weren't a buildable thing. So that made me 'oops' a bit and go enable District Overhaul to fix that, ehe. Modding's a great time.
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# ? May 27, 2020 11:27 |
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Trying another starnet AI game, this time on commodore difficulty. Also added a bunch of Guillis mods because the planetary modifiers one is very nice and his stockalike techs one adds some nice variety. Time to see if I start next to a Hegemon again, who will obviously be able to leverage their fleets having three home worlds worth of alloy production behind them to be insanely strong.
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# ? May 27, 2020 11:41 |
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Drone_Fragger posted:Trying another starnet AI game, this time on commodore difficulty. Also added a bunch of Guillis mods because the planetary modifiers one is very nice and his stockalike techs one adds some nice variety. Time to see if I start next to a Hegemon again, who will obviously be able to leverage their fleets having three home worlds worth of alloy production behind them to be insanely strong. I ditched Starnet after I was vassalised by a neighbor and then became unable to get free because they joined a federation and you can't declare war on a federation member.
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# ? May 27, 2020 12:12 |
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Is there a reason random special ships you get like the gas giant derelict or the pet ameoba can't be merged into fleets, but some ships like the ones you get from the repaired shipyard anomaly can? As nice as it is to have an early cruiser with ~450 strength, it quickly becomes worthless by itself which means you effectively need to have it follow around an actual fleet to be effective. They just clutter up the fleet screen and are too small and weak alone to be useful as either anti-pirate patrols or a vanguard to pick off undefended systems when at war. The amoeba and derelict cruiser in particular cannot be merged, but also are too weak to capture more than a couple of systems alone before they need to run away and recuperate. I wouldn't mind if I could do a Space Empires IV and scrap ships with valuable tech to learn them so they aren't just a complete waste but since I can't upgrade them either, they quickly become obsolete.
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# ? May 27, 2020 12:54 |
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Black Pants posted:I ditched Starnet after I was vassalised by a neighbor and then became unable to get free because they joined a federation and you can't declare war on a federation member. Starnet doesn't cause that bug though, that's in vanilla.
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# ? May 27, 2020 14:15 |
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Gort posted:Starnet doesn't cause that bug though, that's in vanilla. Yeah but in vanilla you never personally experience that bug because the ai is bad
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# ? May 27, 2020 14:17 |
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Eh, it happened to me when I started next to an advanced AI on grand admiral. I eventually escaped after swearing fealty to the Great Khan.
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# ? May 27, 2020 14:29 |
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Very new to the game: How's the planet/sector automation AI these days? I'm playing with just the Guilli’s Planet Modifiers mod. Woodstock fucked around with this message at 16:06 on May 27, 2020 |
# ? May 27, 2020 15:38 |
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Woodstock posted:Very new to the game: How's the planet/sector automation AI these days? Not good, don't use it.
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# ? May 27, 2020 16:27 |
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NASA stream, just now: "I love the worm. We have the meatball, and the worm... I love the worm."
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# ? May 27, 2020 16:34 |
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Libluini posted:Only in a perfect universe where all intelligent species happen to reach space at roughly the same time. Otherwise, you'd be risking annoying a species that got to space a million years earlier and just squishes you for being amoral bastards. Isn't this largely like some of Harry Turtledove's books?
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# ? May 27, 2020 16:37 |
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So, I fixed the L-Gate for the first time. It, uh, didn't go so well for a lot of the galaxy, but on the other hand, it was mostly the Commonwealth of Man and some race that was literally called the Death Heralds that got hosed over, so maybe not a big loss?
PunkBoy fucked around with this message at 17:01 on May 27, 2020 |
# ? May 27, 2020 16:58 |
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Black Pants posted:I ditched Starnet after I was vassalised by a neighbor and then became unable to get free because they joined a federation and you can't declare war on a federation member. Sounds like someone didn’t fight hard enough for their survival
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# ? May 27, 2020 17:06 |
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Bofast posted:Isn't this largely like some of Harry Turtledove's books? Turtledove wrote more than his alt-history wank fests?
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# ? May 27, 2020 18:09 |
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Gort posted:Starnet doesn't cause that bug though, that's in vanilla. Starnet does make every AI empire ridiculously aggressive though, to a fault. It's the kind of mod you play if you want every empire around you declaring war on you all the time. Even if they're pacifists.
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# ? May 27, 2020 19:01 |
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I think I’m just bad at this game. I somehow lost (as in quit playing) a Ironman game that went loving great. I overreached once! And the enemy managed to defeat me in detail (I split off my corvettes to go chase some dumb thing) and thought i could kill the enemy fleet without them (I had a 4K fleet vs their 3k fleet anyway) Lost everything including my interdictor cruiser that I loved. Also the corvette fleet raced to the fight and I lost that too. This would be fine but I was fighting three guys. And I really needed that fleet.. Restarted because I’m like that. Anyway question: is it normal for my fleets to be SOOOOOO slow. Like 900days to cross my empire / 40 systems ish.
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# ? May 27, 2020 19:21 |
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Affi posted:I think I’m just bad at this game. Until you can start building gateways taking the scenic route burns a lot of time. You can take the edge off by upgrading engines/hyperdrive, gases as fuel edict, rapid deployment policy (need the supremacy tree fully unlocked), and hiring an admiral with +sublight speed.
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# ? May 27, 2020 19:28 |
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Yeah, every ship I have has afterburners and I take the speed-up doctrine from finishing the Supremacy traditions. Can't have too much speed.
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# ? May 27, 2020 20:27 |
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yeah, making sure your fleets are in places to minimize response time is also important. having them stationed at an outpost bordering an enemy empire is fine and dandy except when the guy on the opposite side of you declares war and you've gotta cross 20 systems to get there to respond. having as fully upgraded bastion starbases(starbases with gun emplacements/hangar bays) as possible in critical locations is also important as either preventative measures or at least speed bumps to give you time to respond. it can be expensive but it's very important especially early game, I can't count the times having a Star Fortress finish upgrading has saved my rear end from an enemy empire either en route to kick my rear end or about to declare war. generally for starbase augment slots I go with gun emplacements + (in this order) Target Uplink Computer, Disruption Field Generator, Command Center, and either the Defense Grid Supercomputer if I'm going to fully kit it out with defense platforms(generally irrelevant as of right now except late game because of cost + build time for all those platforms), or the Communications Jammer to further cripple losing enemy fleets and make them slower to engage. I believe the Command Center only affects allied ships, not the starbase itself, though it would be nice to get confirmation either way, but yeah, station a defense fleet alongside it if you can since it buffs them. Captain Invictus fucked around with this message at 20:59 on May 27, 2020 |
# ? May 27, 2020 20:57 |
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Captain Invictus posted:yeah, making sure your fleets are in places to minimize response time is also important. having them stationed at an outpost bordering an enemy empire is fine and dandy except when the guy on the opposite side of you declares war and you've gotta cross 20 systems to get there to respond. I think the Command Center affects the Starbase itself. At the very least I remember the Fleet Power changing when I replaced a Hyperlane Registrar with one. However, that might be due to it affecting Defense Platforms. May be misremembering though, it's been ages.
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# ? May 27, 2020 21:00 |
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# ? Apr 28, 2024 10:33 |
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What I hate about Stellaris, is that if you are playing at all optimally, or expanding as you receive opportunities to expand, micro management becomes so unwieldy and not-fun that I can't bring myself to ever getting past the mid-game. It wasn't always this way, so far as I can remember. This is the most bloated Paradox game I've played by a country mile and that's saying something.
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# ? May 28, 2020 01:39 |