Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Dr Christmas posted:

I've heard GW keeps a tight leash on their IPs, so I it seemed they wouldn't allow named characters to be touched or the status quo changed. In Dawn of War 2, the main chaos guy Abaddon the Despoiler showed up in couple cutscenes to give orders, and it was a big deal. Then in the Battlefleet Gothic Armada 2 campaign, you are guaranteed to kill Abaddon, basically winning the current 10000 year war against Chaos, or a freaking Primarch, or both if you're playing an alien.

The Total Warhammer games allow crazy shifts in the status quo, but they're mostly due to the sandbox nature of the campaigns.

In theory, you kill more than one Primarch - when you invade the Eidolon sector, among the world you're required to conquer/consume are the daemon homeworlds of the Thousand Sons, Death Guard, Iron Warriors, and Word Bearers. So there's an excellent chance Magnus, Mortarion, Perturabo, and Fulgrim have all been destroyed as well.

I'm not sure whether it's a good or bad thing that there are only two Gloriana class battleships in the game, though, two more were in fluff active during the 13th Black Crusade and there likely could have been several more beyond that to engage.

Adbot
ADBOT LOVES YOU

Ruffian Price
Sep 17, 2016

Randalor posted:

Do have to question why all the intra-office memos are so redacted though.

Force of habit?

flatluigi
Apr 23, 2008

here come the planes
one of the objects of power is a sharpie

The Lone Badger
Sep 24, 2007

flatluigi posted:

one of the objects of power is a sharpie

If it redacts things if its own accord and without human direction then I think it's an Altered Item not an Object Of Power.

Samuringa
Mar 27, 2017

Best advice I was ever given?

"Ticker, you'll be a lot happier once you stop caring about the opinions of a culture that is beneath you."

I learned my worth, learned the places and people that matter.

Opened my eyes.
A kappa just sucked my rear end in a top hat in Nioh.

My Lovely Horse
Aug 21, 2010

flatluigi posted:

one of the objects of power is a sharpie
Okami crossover

Robert J. Omb
Dec 1, 2005
The 'J' stands for 'AAARRGH!'
Just received the “Over familiar” debuff in Void Bastards.

I thought it was just a throwaway joke for the specs screen... until I boarded the next vessel...

Kanfy
Jan 9, 2012

Just gotta keep walking down that road.

Samuringa posted:

A kappa just sucked my rear end in a top hat in Nioh.

Mythologically accurate as it was said kappa wanted to consume a person's shirikodama, a sphere located in a person's anus which was believed to house one's soul.

It's also why amongst other things the Headless in Sekiro have a grab attack where they shove their arm up your rear end, avoidable by turning around to face them and thus taking your anus out of their reach.

Flint_Paper
Jun 7, 2004

This isn't cool at all Looshkin! These are dark forces you're titting about with!

Randalor posted:

Do have to question why all the intra-office memos are so redacted though.

The writers are all freelance and paid by the word. The penny pinchers gotta cut costs somehow

RareAcumen
Dec 28, 2012




Randalor posted:

Plus, yeah, they really nail the "SCP if it was an actual government agency" vibe perfectly. Do have to question why all the intra-office memos are so redacted though.

Clearance levels and also if the file should get sucked out of a wormhole while the House is moving around they don't want people learning about the FORBIDDEN SHAPES and thinking about them and making them too strong like my grandpa after everyone started praying for him.

Cleretic
Feb 3, 2010


Ignore my posts!
I'm aggressively wrong about everything!
A really neat little fighting game lore tidbit I only just realized.

So in Soul Calibur games from 3 onwards, Nightmare is one of the only left-handed characters in the series. He one-hands a zweihander version of Soul Edge, using his monstrous right hand for additional attacks. This is notably different from Siegfried, the Nightmare from SC1 and 2, who two-hands his sword and is right-handed; it's why Nightmare even has a monstrous right arm in the first place, it's Siegfried's dominant. It does lead to Nightmare having a weirdly-balanced design, though, and looking a little odd wielding this huge sword with his clearly weaker hand. But then I discovered the reason:

In Soul Blade, before the Calibur games, Soul Edge was two swords, wielded by Cervantes. The smaller of those swords was destroyed, the larger taken by Siegfried. And Cervantes wields his larger sword in his left hand.

Nightmare wields Soul Edge left-handed because the whole time, it's been a left-handed sword.

Cleretic has a new favorite as of 10:36 on May 28, 2020

Agents are GO!
Dec 29, 2004

How sinister.

CJacobs
Apr 17, 2011

Reach for the moon!

Kanfy posted:

Mythologically accurate as it was said kappa wanted to consume a person's shirikodama, a sphere located in a person's anus which was believed to house one's soul.

It's also why amongst other things the Headless in Sekiro have a grab attack where they shove their arm up your rear end, avoidable by turning around to face them and thus taking your anus out of their reach.

The prostate does in fact house a man's soul from my experience

Opopanax
Aug 8, 2007

I HEX YE!!!


Robert J. Omb posted:

Just received the “Over familiar” debuff in Void Bastards.

I thought it was just a throwaway joke for the specs screen... until I boarded the next vessel...

And?

Joey Freshwater
Jun 20, 2004

Always playing with my meat
Grimey Drawer

Agents are GO! posted:

How sinister.

Check out Dan Brown over here

Kitfox88
Aug 21, 2007

Anybody lose their glasses?

It replaces all the enemy names with random first names instead of what they actually are.

Owl Inspector
Sep 14, 2011

Castlevania symphony of the night has food items you use by dropping them on the floor and you run over them to heal. Except for the peanut, which claims it is “difficult to eat,” because alucard flicks it in the air and you have to eat it by moving under it and holding up to catch it in his mouth.

At the start of the game you arrive wearing some of the most powerful items, the Alucard Sword/Shield/Cape, which Death steals from you early on. You can find them again hidden toward the end of the game, but much earlier than that, you can find a secret containing the Alucart Sword/Shield/Cape which have slightly different descriptions and crappy stats. If you equip all of them, your name on the menu changes to Alucart.

Robert J. Omb posted:

Just received the “Over familiar” debuff in Void Bastards.

I thought it was just a throwaway joke for the specs screen... until I boarded the next vessel...

There’s also an Overly Formal that does the same thing but it’s “Mr./Mrs. [last name]” instead

Sandwich Anarchist
Sep 12, 2008
I didn't enjoy the game that much, but I loved the idea of Anxious making combat music start randomly.

Lunchmeat Larry
Nov 3, 2012

Void Bastards has a lot of fun little touches which made me immensely disappointed when I started playing it and found it anemic and boring as hell. Same happened with Wasted.

Lechtansi
Mar 23, 2004

Item Get

Gay Rat Wedding posted:

Castlevania symphony of the night has food items you use by dropping them on the floor and you run over them to heal. Except for the peanut, which claims it is “difficult to eat,” because alucard flicks it in the air and you have to eat it by moving under it and holding up to catch it in his mouth.

At the start of the game you arrive wearing some of the most powerful items, the Alucard Sword/Shield/Cape, which Death steals from you early on. You can find them again hidden toward the end of the game, but much earlier than that, you can find a secret containing the Alucart Sword/Shield/Cape which have slightly different descriptions and crappy stats. If you equip all of them, your name on the menu changes to Alucart.

I've never actually played SOTN - thats loving amazing.

Son of Rodney
Feb 22, 2006

ohmygodohmygodohmygod

Ugly In The Morning posted:

This is why Dawn of War 2 ruled so hard. You had 4 small squads in the space marine campaign and would take on an entire RTS map of orks/eldar/tyranids.

I only played the dow2 beta for a while because I think I had no money to buy the main game at the time, but as someone who was a hardcore company of heroes and dawn of War Player it was just the loving best. The squad, cover and suppression system they took from coh worked beautifully with dow and I was enjoying it so loving much. Sadly many people had a problem with this because it was very different from dow.

Dow3 being very lackluster was such a dissapointment for me.

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe

Lechtansi posted:

I've never actually played SOTN - thats loving amazing.

Symphony of the Night is one of those rare examples where the game developers were just allowed to go maximalist and throw in a million little one-off bits of detail. There's so many unique items, monsters, and niche interactions for the player to discover.

For another example, one of the helmet types you can find is circlets. Their gimmick is that each one lets you absorb a particular damage type and heal from it, for example the Topaz Circlet lets you heal from lightning damage. And the Cat-Eye Circlet lets you heal from "cat damage". What the hell is cat damage? Well, there's a witch enemy in one part of the game which, when "killed", transforms into an invincible cat that runs away from you (and poofs out when it hits a wall). If you manage to maneuver yourself to touch the cat, you'll take some trivial amount of damage...unless you're wearing the Cat-Eye Circlet, in which case you get a full heal instead.

I wish SotN had a hard mode that would let you actually make effective use of some of the more niche secrets. As it is it's not particularly difficult to win the game without using any equipment, just relics, subweapons, and a lot of punching.

Leave
Feb 7, 2012

Taking the term "Koopaling" to a whole new level since 2016.
There are also a Boots accessory you can equip; the description is that they subtly increase your height, which they totally do. By one single pixel.

CJacobs
Apr 17, 2011

Reach for the moon!
If you have the bat familiar equipped and turn into a bat, it'll fly around you spewing out hearts and when you change back it'll get "???" above its head :3:

CJacobs has a new favorite as of 19:23 on May 28, 2020

Zanzibar Ham
Mar 17, 2009

You giving me the cold shoulder? How cruel.


Grimey Drawer
The imp familiar. Really all I need to say.

My favorite weapon was the Sword of Dawn. It wasn't all that good, but its special command would summon randomly from a set of skeletal minions (that weren't all that good).

haveblue
Aug 15, 2005



Toilet Rascal
You can also find "cool looking sunglasses" that remove one point of intelligence when you put them on

Just Offscreen
Jun 29, 2006

We must hope that our current selves will one day step aside to make room for better versions of us.

Son of Rodney posted:

Dow3 being very lackluster was such a dissapointment for me.

Whoever decided to include multiplayer unlocks and notifications in the single player campaign should have some very strong words said to them.

Perestroika
Apr 8, 2010

Son of Rodney posted:

I only played the dow2 beta for a while because I think I had no money to buy the main game at the time, but as someone who was a hardcore company of heroes and dawn of War Player it was just the loving best. The squad, cover and suppression system they took from coh worked beautifully with dow and I was enjoying it so loving much. Sadly many people had a problem with this because it was very different from dow.

Dow3 being very lackluster was such a dissapointment for me.

Yeah, it feels like Warhammer (both 40k or Fantasy, really) works best either at the really small scale where you can appreciate all the viciousness and aesthetic up close, or in the really big scale where you can appreciate the, well, scale. DoW2 was close enough that it was incredibly satisfying to kill just a single squad by landing that hand grenade throw just right. Conversely, Total Warhammer is at it's best when you've got literally a thousand dudes brawling it out while heavy artillery batteries and massive giants tear wide swathes through them.

DoW3 meanwhile ended in an awkward middle position where it's too big for the former but really not big enough for the latter. Well, that, and a bunch of other assorted issues.

Just Offscreen
Jun 29, 2006

We must hope that our current selves will one day step aside to make room for better versions of us.
Whoever animated the assault marines jump in DoW2 needs a goddamn raise.

Son of Rodney
Feb 22, 2006

ohmygodohmygodohmygod

The assault marine squad impact in a group of unsuspecting enemies was so satisfying. Having a dreadnought crash into them with dual melee weapons attached and going hog wild was just the icing on the cake.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
Battlefleet Gothic Armada 2: I just ate a Craftworld as the Tyranids, and I really liked how it was handled. A Craftworld is beyond even this game's scope of handling on the battlefield, so it's background scenery - mobile background scenery, advancing on the battlefield beneath the 2d plane the battle takes place in, providing excuses for it to shoot up into the battlefield and you to have to make it to particular locations to start attacking the craftworld below while fending off its escort fleet (and the poor, doomed Imperial Navy flotilla that came to the craftworld's aid and were goaded into being the expendable front line to buy the Eldar time).

rodbeard
Jul 21, 2005

Perestroika posted:

Yeah, it feels like Warhammer (both 40k or Fantasy, really) works best either at the really small scale where you can appreciate all the viciousness and aesthetic up close, or in the really big scale where you can appreciate the, well, scale. DoW2 was close enough that it was incredibly satisfying to kill just a single squad by landing that hand grenade throw just right. Conversely, Total Warhammer is at it's best when you've got literally a thousand dudes brawling it out while heavy artillery batteries and massive giants tear wide swathes through them.

DoW3 meanwhile ended in an awkward middle position where it's too big for the former but really not big enough for the latter. Well, that, and a bunch of other assorted issues.

It annoys me that so many licensed DnD and Warhammer games use the license for lore instead of gameplay. To hell with actually trying to organize playing one of those in real life at my age.

pentyne
Nov 7, 2012

Perestroika posted:

Yeah, it feels like Warhammer (both 40k or Fantasy, really) works best either at the really small scale where you can appreciate all the viciousness and aesthetic up close, or in the really big scale where you can appreciate the, well, scale. DoW2 was close enough that it was incredibly satisfying to kill just a single squad by landing that hand grenade throw just right. Conversely, Total Warhammer is at it's best when you've got literally a thousand dudes brawling it out while heavy artillery batteries and massive giants tear wide swathes through them.

DoW3 meanwhile ended in an awkward middle position where it's too big for the former but really not big enough for the latter. Well, that, and a bunch of other assorted issues.

DoW3 was such a massive disaster in every way I rage quit solo play 1/3 of the way into the game.

I played the first 2 games to death, probably played DoW2+expansions once a year for a few straight years but my god did relic miss literally everything people loved about their franchise in their quest to make a moba.

DMorbid
Jan 6, 2011

Hello! I see you.


TooMuchAbstraction posted:

For another example, one of the helmet types you can find is circlets. Their gimmick is that each one lets you absorb a particular damage type and heal from it, for example the Topaz Circlet lets you heal from lightning damage. And the Cat-Eye Circlet lets you heal from "cat damage". What the hell is cat damage? Well, there's a witch enemy in one part of the game which, when "killed", transforms into an invincible cat that runs away from you (and poofs out when it hits a wall). If you manage to maneuver yourself to touch the cat, you'll take some trivial amount of damage...unless you're wearing the Cat-Eye Circlet, in which case you get a full heal instead.
Those witches throw cats as well, so the Cat-Eye Circlet is totally useful! :radcat:

Yet another example from SotN is the Holy Symbol, which is a well-hidden item that lets Alucard move through water without taking damage (dude's got vampire blood in him, after all). When you finally find this most hallowed of relics, it turns out to be a snorkel.

Symphony of the Night owns and I regret not playing it until last week.

The Lone Badger
Sep 24, 2007

Is there a way to play on PC?

DMorbid
Jan 6, 2011

Hello! I see you.


The Lone Badger posted:

Is there a way to play on PC?
Not officially, but it should run fine on a PlayStation emulator.

Cleretic
Feb 3, 2010


Ignore my posts!
I'm aggressively wrong about everything!

Doc M posted:

Not officially, but it should run fine on a PlayStation emulator.

Can confirm. PS1 emulation can be slightly janky sometimes, but SotN runs perfectly.

Danaru
Jun 5, 2012

何 ??
Wurm Online just had a fairly major update to their rendering engine, adding volumetric lighting and fog among other things. It makes the game look a lot nicer, but as someone living at the highest altitude on the server, I get an extra special view on a foggy night :allears:



Cleretic
Feb 3, 2010


Ignore my posts!
I'm aggressively wrong about everything!
Mortal Kombat 11 reintroduced Friendships! They're almost all really good, with some real highlights among them in terms of 'they didn't have to do these littler details, but they did'.

-Jax plays a sax cover of the Mortal Kombat movie theme.
-The Joker gets stopped from doing a Fatality by a Batarang, and spends the entire ending animation trying to look harmless while looking back at where it came from in fear.
-Spawn reads a trashy supernatural romance novel about Spawn. The cover is fully rendered.
-Skarlet paints a stick figure in blood, because her voice actor is also an artist.
-Baraka cuts up a cake used in one of the Joker's Fatalities, because he was the target of it in the Joker's trailer.
-My personal favorite, though, is that Kabal (assassin speedster, or 'Edgy Flash') plays some of what appears to be a marimba cover of Running In The 90s.


Also in this update is a new story mode chapter, that is mostly about Shang Tsung being smug while everyone picks fights with him. But this isn't a little thing, because Shang Tsung's voice and facial capture is done by Cary-Hiroyuki Tagawa, so he steals every single scene often while doing nothing.

Adbot
ADBOT LOVES YOU

Samovar
Jun 4, 2011

I'm 😤 not a 🦸🏻‍♂️hero...🧜🏻



Cleretic posted:

Also in this update is a new story mode chapter, that is mostly about Shang Tsung being smug while everyone picks fights with him. But this isn't a little thing, because Shang Tsung's voice and facial capture is done by Cary-Hiroyuki Tagawa, so he steals every single scene often while doing nothing.

This, while literally accurate, so poorly captures the level of smugness that Shang Tsung gives off. It's simply incredible.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply