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Dr Christmas posted:I've heard GW keeps a tight leash on their IPs, so I it seemed they wouldn't allow named characters to be touched or the status quo changed. In Dawn of War 2, the main chaos guy Abaddon the Despoiler showed up in couple cutscenes to give orders, and it was a big deal. Then in the Battlefleet Gothic Armada 2 campaign, you are guaranteed to kill Abaddon, basically winning the current 10000 year war against Chaos, or a freaking Primarch, or both if you're playing an alien. In theory, you kill more than one Primarch - when you invade the Eidolon sector, among the world you're required to conquer/consume are the daemon homeworlds of the Thousand Sons, Death Guard, Iron Warriors, and Word Bearers. So there's an excellent chance Magnus, Mortarion, Perturabo, and Fulgrim have all been destroyed as well. I'm not sure whether it's a good or bad thing that there are only two Gloriana class battleships in the game, though, two more were in fluff active during the 13th Black Crusade and there likely could have been several more beyond that to engage.
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# ? May 28, 2020 03:28 |
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# ? Mar 28, 2024 11:34 |
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Randalor posted:Do have to question why all the intra-office memos are so redacted though. Force of habit?
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# ? May 28, 2020 03:29 |
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one of the objects of power is a sharpie
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# ? May 28, 2020 05:13 |
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flatluigi posted:one of the objects of power is a sharpie If it redacts things if its own accord and without human direction then I think it's an Altered Item not an Object Of Power.
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# ? May 28, 2020 06:10 |
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A kappa just sucked my rear end in a top hat in Nioh.
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# ? May 28, 2020 06:24 |
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flatluigi posted:one of the objects of power is a sharpie
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# ? May 28, 2020 06:43 |
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Just received the “Over familiar” debuff in Void Bastards. I thought it was just a throwaway joke for the specs screen... until I boarded the next vessel...
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# ? May 28, 2020 09:09 |
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Samuringa posted:A kappa just sucked my rear end in a top hat in Nioh. Mythologically accurate as it was said kappa wanted to consume a person's shirikodama, a sphere located in a person's anus which was believed to house one's soul. It's also why amongst other things the Headless in Sekiro have a grab attack where they shove their arm up your rear end, avoidable by turning around to face them and thus taking your anus out of their reach.
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# ? May 28, 2020 09:22 |
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Randalor posted:Do have to question why all the intra-office memos are so redacted though. The writers are all freelance and paid by the word. The penny pinchers gotta cut costs somehow
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# ? May 28, 2020 09:40 |
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Randalor posted:Plus, yeah, they really nail the "SCP if it was an actual government agency" vibe perfectly. Do have to question why all the intra-office memos are so redacted though. Clearance levels and also if the file should get sucked out of a wormhole while the House is moving around they don't want people learning about the FORBIDDEN SHAPES and thinking about them and making them too strong like my grandpa after everyone started praying for him.
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# ? May 28, 2020 09:44 |
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A really neat little fighting game lore tidbit I only just realized. So in Soul Calibur games from 3 onwards, Nightmare is one of the only left-handed characters in the series. He one-hands a zweihander version of Soul Edge, using his monstrous right hand for additional attacks. This is notably different from Siegfried, the Nightmare from SC1 and 2, who two-hands his sword and is right-handed; it's why Nightmare even has a monstrous right arm in the first place, it's Siegfried's dominant. It does lead to Nightmare having a weirdly-balanced design, though, and looking a little odd wielding this huge sword with his clearly weaker hand. But then I discovered the reason: In Soul Blade, before the Calibur games, Soul Edge was two swords, wielded by Cervantes. The smaller of those swords was destroyed, the larger taken by Siegfried. And Cervantes wields his larger sword in his left hand. Nightmare wields Soul Edge left-handed because the whole time, it's been a left-handed sword. Cleretic has a new favorite as of 10:36 on May 28, 2020 |
# ? May 28, 2020 10:28 |
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How sinister.
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# ? May 28, 2020 11:28 |
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Kanfy posted:Mythologically accurate as it was said kappa wanted to consume a person's shirikodama, a sphere located in a person's anus which was believed to house one's soul. The prostate does in fact house a man's soul from my experience
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# ? May 28, 2020 13:40 |
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Robert J. Omb posted:Just received the “Over familiar” debuff in Void Bastards. And?
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# ? May 28, 2020 16:31 |
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Agents are GO! posted:How sinister. Check out Dan Brown over here
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# ? May 28, 2020 17:05 |
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It replaces all the enemy names with random first names instead of what they actually are.
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# ? May 28, 2020 17:14 |
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Castlevania symphony of the night has food items you use by dropping them on the floor and you run over them to heal. Except for the peanut, which claims it is “difficult to eat,” because alucard flicks it in the air and you have to eat it by moving under it and holding up to catch it in his mouth. At the start of the game you arrive wearing some of the most powerful items, the Alucard Sword/Shield/Cape, which Death steals from you early on. You can find them again hidden toward the end of the game, but much earlier than that, you can find a secret containing the Alucart Sword/Shield/Cape which have slightly different descriptions and crappy stats. If you equip all of them, your name on the menu changes to Alucart. Robert J. Omb posted:Just received the “Over familiar” debuff in Void Bastards. There’s also an Overly Formal that does the same thing but it’s “Mr./Mrs. [last name]” instead
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# ? May 28, 2020 17:42 |
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I didn't enjoy the game that much, but I loved the idea of Anxious making combat music start randomly.
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# ? May 28, 2020 17:51 |
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Void Bastards has a lot of fun little touches which made me immensely disappointed when I started playing it and found it anemic and boring as hell. Same happened with Wasted.
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# ? May 28, 2020 18:09 |
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Gay Rat Wedding posted:Castlevania symphony of the night has food items you use by dropping them on the floor and you run over them to heal. Except for the peanut, which claims it is “difficult to eat,” because alucard flicks it in the air and you have to eat it by moving under it and holding up to catch it in his mouth. I've never actually played SOTN - thats loving amazing.
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# ? May 28, 2020 18:21 |
Ugly In The Morning posted:This is why Dawn of War 2 ruled so hard. You had 4 small squads in the space marine campaign and would take on an entire RTS map of orks/eldar/tyranids. I only played the dow2 beta for a while because I think I had no money to buy the main game at the time, but as someone who was a hardcore company of heroes and dawn of War Player it was just the loving best. The squad, cover and suppression system they took from coh worked beautifully with dow and I was enjoying it so loving much. Sadly many people had a problem with this because it was very different from dow. Dow3 being very lackluster was such a dissapointment for me.
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# ? May 28, 2020 18:42 |
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Lechtansi posted:I've never actually played SOTN - thats loving amazing. Symphony of the Night is one of those rare examples where the game developers were just allowed to go maximalist and throw in a million little one-off bits of detail. There's so many unique items, monsters, and niche interactions for the player to discover. For another example, one of the helmet types you can find is circlets. Their gimmick is that each one lets you absorb a particular damage type and heal from it, for example the Topaz Circlet lets you heal from lightning damage. And the Cat-Eye Circlet lets you heal from "cat damage". What the hell is cat damage? Well, there's a witch enemy in one part of the game which, when "killed", transforms into an invincible cat that runs away from you (and poofs out when it hits a wall). If you manage to maneuver yourself to touch the cat, you'll take some trivial amount of damage...unless you're wearing the Cat-Eye Circlet, in which case you get a full heal instead. I wish SotN had a hard mode that would let you actually make effective use of some of the more niche secrets. As it is it's not particularly difficult to win the game without using any equipment, just relics, subweapons, and a lot of punching.
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# ? May 28, 2020 18:53 |
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There are also a Boots accessory you can equip; the description is that they subtly increase your height, which they totally do. By one single pixel.
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# ? May 28, 2020 19:02 |
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If you have the bat familiar equipped and turn into a bat, it'll fly around you spewing out hearts and when you change back it'll get "???" above its head CJacobs has a new favorite as of 19:23 on May 28, 2020 |
# ? May 28, 2020 19:21 |
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The imp familiar. Really all I need to say. My favorite weapon was the Sword of Dawn. It wasn't all that good, but its special command would summon randomly from a set of skeletal minions (that weren't all that good).
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# ? May 28, 2020 19:40 |
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You can also find "cool looking sunglasses" that remove one point of intelligence when you put them on
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# ? May 28, 2020 20:31 |
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Son of Rodney posted:Dow3 being very lackluster was such a dissapointment for me. Whoever decided to include multiplayer unlocks and notifications in the single player campaign should have some very strong words said to them.
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# ? May 28, 2020 20:44 |
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Son of Rodney posted:I only played the dow2 beta for a while because I think I had no money to buy the main game at the time, but as someone who was a hardcore company of heroes and dawn of War Player it was just the loving best. The squad, cover and suppression system they took from coh worked beautifully with dow and I was enjoying it so loving much. Sadly many people had a problem with this because it was very different from dow. Yeah, it feels like Warhammer (both 40k or Fantasy, really) works best either at the really small scale where you can appreciate all the viciousness and aesthetic up close, or in the really big scale where you can appreciate the, well, scale. DoW2 was close enough that it was incredibly satisfying to kill just a single squad by landing that hand grenade throw just right. Conversely, Total Warhammer is at it's best when you've got literally a thousand dudes brawling it out while heavy artillery batteries and massive giants tear wide swathes through them. DoW3 meanwhile ended in an awkward middle position where it's too big for the former but really not big enough for the latter. Well, that, and a bunch of other assorted issues.
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# ? May 28, 2020 21:27 |
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Whoever animated the assault marines jump in DoW2 needs a goddamn raise.
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# ? May 28, 2020 21:39 |
The assault marine squad impact in a group of unsuspecting enemies was so satisfying. Having a dreadnought crash into them with dual melee weapons attached and going hog wild was just the icing on the cake.
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# ? May 28, 2020 21:46 |
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Battlefleet Gothic Armada 2: I just ate a Craftworld as the Tyranids, and I really liked how it was handled. A Craftworld is beyond even this game's scope of handling on the battlefield, so it's background scenery - mobile background scenery, advancing on the battlefield beneath the 2d plane the battle takes place in, providing excuses for it to shoot up into the battlefield and you to have to make it to particular locations to start attacking the craftworld below while fending off its escort fleet (and the poor, doomed Imperial Navy flotilla that came to the craftworld's aid and were goaded into being the expendable front line to buy the Eldar time).
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# ? May 28, 2020 22:51 |
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Perestroika posted:Yeah, it feels like Warhammer (both 40k or Fantasy, really) works best either at the really small scale where you can appreciate all the viciousness and aesthetic up close, or in the really big scale where you can appreciate the, well, scale. DoW2 was close enough that it was incredibly satisfying to kill just a single squad by landing that hand grenade throw just right. Conversely, Total Warhammer is at it's best when you've got literally a thousand dudes brawling it out while heavy artillery batteries and massive giants tear wide swathes through them. It annoys me that so many licensed DnD and Warhammer games use the license for lore instead of gameplay. To hell with actually trying to organize playing one of those in real life at my age.
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# ? May 29, 2020 01:07 |
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Perestroika posted:Yeah, it feels like Warhammer (both 40k or Fantasy, really) works best either at the really small scale where you can appreciate all the viciousness and aesthetic up close, or in the really big scale where you can appreciate the, well, scale. DoW2 was close enough that it was incredibly satisfying to kill just a single squad by landing that hand grenade throw just right. Conversely, Total Warhammer is at it's best when you've got literally a thousand dudes brawling it out while heavy artillery batteries and massive giants tear wide swathes through them. DoW3 was such a massive disaster in every way I rage quit solo play 1/3 of the way into the game. I played the first 2 games to death, probably played DoW2+expansions once a year for a few straight years but my god did relic miss literally everything people loved about their franchise in their quest to make a moba.
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# ? May 29, 2020 01:19 |
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TooMuchAbstraction posted:For another example, one of the helmet types you can find is circlets. Their gimmick is that each one lets you absorb a particular damage type and heal from it, for example the Topaz Circlet lets you heal from lightning damage. And the Cat-Eye Circlet lets you heal from "cat damage". What the hell is cat damage? Well, there's a witch enemy in one part of the game which, when "killed", transforms into an invincible cat that runs away from you (and poofs out when it hits a wall). If you manage to maneuver yourself to touch the cat, you'll take some trivial amount of damage...unless you're wearing the Cat-Eye Circlet, in which case you get a full heal instead. Yet another example from SotN is the Holy Symbol, which is a well-hidden item that lets Alucard move through water without taking damage (dude's got vampire blood in him, after all). When you finally find this most hallowed of relics, it turns out to be a snorkel. Symphony of the Night owns and I regret not playing it until last week.
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# ? May 29, 2020 01:39 |
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Is there a way to play on PC?
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# ? May 29, 2020 01:51 |
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The Lone Badger posted:Is there a way to play on PC?
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# ? May 29, 2020 02:04 |
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Doc M posted:Not officially, but it should run fine on a PlayStation emulator. Can confirm. PS1 emulation can be slightly janky sometimes, but SotN runs perfectly.
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# ? May 29, 2020 02:08 |
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Wurm Online just had a fairly major update to their rendering engine, adding volumetric lighting and fog among other things. It makes the game look a lot nicer, but as someone living at the highest altitude on the server, I get an extra special view on a foggy night
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# ? May 29, 2020 03:19 |
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Mortal Kombat 11 reintroduced Friendships! They're almost all really good, with some real highlights among them in terms of 'they didn't have to do these littler details, but they did'. -Jax plays a sax cover of the Mortal Kombat movie theme. -The Joker gets stopped from doing a Fatality by a Batarang, and spends the entire ending animation trying to look harmless while looking back at where it came from in fear. -Spawn reads a trashy supernatural romance novel about Spawn. The cover is fully rendered. -Skarlet paints a stick figure in blood, because her voice actor is also an artist. -Baraka cuts up a cake used in one of the Joker's Fatalities, because he was the target of it in the Joker's trailer. -My personal favorite, though, is that Kabal (assassin speedster, or 'Edgy Flash') plays some of what appears to be a marimba cover of Running In The 90s. Also in this update is a new story mode chapter, that is mostly about Shang Tsung being smug while everyone picks fights with him. But this isn't a little thing, because Shang Tsung's voice and facial capture is done by Cary-Hiroyuki Tagawa, so he steals every single scene often while doing nothing.
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# ? May 29, 2020 07:07 |
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# ? Mar 28, 2024 11:34 |
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Cleretic posted:Also in this update is a new story mode chapter, that is mostly about Shang Tsung being smug while everyone picks fights with him. But this isn't a little thing, because Shang Tsung's voice and facial capture is done by Cary-Hiroyuki Tagawa, so he steals every single scene often while doing nothing. This, while literally accurate, so poorly captures the level of smugness that Shang Tsung gives off. It's simply incredible.
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# ? May 29, 2020 08:30 |