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By my third time (second on Hard) I blew through Hell House. The thing to remember is that the spells aren't for damage, but to knock it out. It's easy to waste way too much time trying to get someone set up on an Arcane Ward and by the end of the fight you just don't have that big of a window. One level 1 spell does the trick.
Ace Transmuter fucked around with this message at 19:41 on Jun 2, 2020 |
# ? Jun 2, 2020 19:37 |
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# ? Apr 17, 2024 21:55 |
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Hell house was easy compared to Ghoul because holy poo poo my Hard playthrough might just stop there. Immune to physical or magic, AOE stuns that combo into KO. Instant death moves in physical immune mode that targets your likely magic character. It's extremely unfun.
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# ? Jun 2, 2020 23:29 |
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Thundercracker posted:Hell house was easy compared to Ghoul because holy poo poo my Hard playthrough might just stop there. Immune to physical or magic, AOE stuns that combo into KO. Instant death moves in physical immune mode that targets your likely magic character. It's extremely unfun. Cast Regen in it Profit
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# ? Jun 3, 2020 00:03 |
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Hell House can be poisoned which made the hard mode fight a lot easier.
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# ? Jun 3, 2020 00:32 |
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Thundercracker posted:Hell house was easy compared to Ghoul because holy poo poo my Hard playthrough might just stop there. Immune to physical or magic, AOE stuns that combo into KO. Instant death moves in physical immune mode that targets your likely magic character. It's extremely unfun. Warding + I wanna say Barrier materia guards against instant death attacks
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# ? Jun 3, 2020 02:52 |
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SlimGoodbody posted:Warding + I wanna say Barrier materia guards against instant death attacks Warding + Subversion materia.
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# ? Jun 3, 2020 02:54 |
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The soundtrack for this game absolutely owns. You sort of miss how great the music is for the battles/action scenes are because you're busy playing the game but listening to the tracks on their own really makes them stand out
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# ? Jun 3, 2020 06:49 |
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Systematic System posted:Warding + Subversion materia. The problem with that is on hard, you only get subversion from the previous boss (even on easy) so you have to do the Chapter a few times if you want to protect your party. I don't remember Eliger being really bad on hard though. Maybe if I jumped in right after completing normal, but by the time you get there if playing through the rest of the chapters on hard, he's a pushover like any other non ch14+ boss that you prep your party for.
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# ? Jun 3, 2020 13:10 |
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Not sure if I really want to go through all of hard, but thought I'd do enough to finish leveling my materia and unlocking summons. Man even if the early trashmobs are still trivial everything else gets serious super quick. I was not expecting my first wall to be the dog sidequest in chapter 3.
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# ? Jun 3, 2020 13:43 |
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el oso posted:The soundtrack for this game absolutely owns. You sort of miss how great the music is for the battles/action scenes are because you're busy playing the game but listening to the tracks on their own really makes them stand out I’ve been listening to it while I work. Its so iconic and yet the updated beats so beautiful. Goddamn I can’t wait to hear “Cosmo Canyon” in part 2. Also I’m about to start the fight later today against the Whispers - wish me luck!
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# ? Jun 3, 2020 14:28 |
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I actually found Eligor worse than Ghoul on Hard Mode. Eligor seemed to get in a loop at the end where he's flying around constantly where only Aerith can really hit him, and then he lands briefly and sweeps the entire arena with a laser that will interrupt actions, and then takes off again before an ice spell (his weakness) will "detonate". So the last phase just took for goddamn ever.
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# ? Jun 3, 2020 17:36 |
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Not sure this was posted but the butterfinger promo FF7 Tifa Theme is now free on PSN https://store.playstation.com/en-us/product/UP0082-CUSA07211_00-DYNAMICTIFATHEME https://www.youtube.com/watch?v=gkW4o5odzks
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# ? Jun 4, 2020 04:53 |
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Nostalgia4Dogges posted:Not sure this was posted but the butterfinger promo FF7 Tifa Theme is now free on PSN It's pretty cool but I think i'll stick with my Sephiroth theme for now https://www.youtube.com/watch?v=u2zUxiSFjFY
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# ? Jun 5, 2020 08:12 |
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# ? Jun 5, 2020 10:07 |
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# ? Jun 5, 2020 11:20 |
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T-Virus spotted.
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# ? Jun 5, 2020 11:26 |
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Least it's the remake version. OG tifa's model would've poked her eye right out.
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# ? Jun 5, 2020 11:28 |
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Talk about getting an eyeful.
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# ? Jun 5, 2020 15:30 |
The game with the loop that is challenging at all levels is Dark Souls, but only DS1 for me. Once you get into the gameplay, it's fairly clear what you're supposed to be doing. However, it only works because of the experience loop - if you're bad, you die, get your xp and level up. If you're good, you're going to be at a lower level with fewer options, but that's part of the fun. BB, DS3 and Sekiro especially require more from the player (and give more reward for some people), and I have seen people who best DS not be able to keep up with those demands. However, that gameplay loop works for Dark Souls and within the story. What I think works here is that the intended game experience isn't actually hard mode, it's to play it on another difficulty and then play it on hard mode. It's balanced around that and it works. I think that's something he missed out on because he thinks the gameplay loop should stay the same between runs (at least that's how I'd interpret it) and I just don't agree that that's what the developers intended.
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# ? Jun 5, 2020 22:57 |
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I think he acknowledges that. His point as I understand it was that the hard mode more organically forces the player's objectives to line up with the characters' objectives. That is, the hard mode player is more likely to go straight from point A to point B in tense scenes, as opposed to the normal-mode players who are more likely to just completely ignore story to explore even if the plot wants them to hurry forward, which puts them into conflict with what the characters are supposed to be doing. He thinks it would be preferable to cut out the middleman and just get the experience hard mode is trying to give you, if it were possible to do such a thing, but I don't entirely agree with that conclusion. (I don't entirely disagree either, though.) It's hard to argue developer intent because at that point it's just a guessing game, but I do believe that the developers of this game encourage playing through the game at least twice. The New Game+, the Hard Mode unlock, certain elements of the story that beg for a second look after the ending, etc. all point in that direction.
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# ? Jun 5, 2020 23:21 |
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Cavelcade posted:The game with the loop that is challenging at all levels is Dark Souls, but only DS1 for me. Once you get into the gameplay, it's fairly clear what you're supposed to be doing. However, it only works because of the experience loop - if you're bad, you die, get your xp and level up. If you're good, you're going to be at a lower level with fewer options, but that's part of the fun. I Platinumed Dark Souls, but I could barely get past the second boss in Bloodborne. It's a whole other experience that is not meant for me, apparently.
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# ? Jun 5, 2020 23:43 |
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I want to platinum Dark Souls 3 but online covenant trophies can gently caress off. I’m glad this game’s platinum trophy is easy as hell.
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# ? Jun 5, 2020 23:44 |
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Bloodborne is to date the only game I've ever platinumed (or any other term for getting all the achievements). That one just clicks with me in a way even other Souls games don't.
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# ? Jun 5, 2020 23:49 |
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I gave up on Bloodborne after a prolonged fight with Blood Starved Beast, where I got it down to a fraction of health using a lot of clever movement, lucky parries and most of my items, then it went into a one hit kill head chomp and I died anyway. After which, I realized I was going to have to grind repetitively just to get poo poo like my bullets back and I didn't feel like playing anymore
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# ? Jun 5, 2020 23:54 |
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That's the game's biggest flaw, and unfortunately entirely concentrated in the early parts of the game. By the middle of the game you generally can stockpile plenty of blood vials and bullets and not need to farm anymore, but in the early game--which also happens to be when most players are going to struggle the most and would be most likely to conclude the game isn't worth their time--they're in much lighter supply.
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# ? Jun 5, 2020 23:58 |
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Loved DS1 but have never managed to get past the Cleric Beast in BB. Buns me out.
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# ? Jun 6, 2020 00:02 |
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BSB is kind of a joke if you stock up on pungent blood vials since you can just throw them on the ground and he'll keep getting lured into them. It's one of those gimmicks that annoy me about From games -- seemingly challenging bosses that are trivialized by that One Weird Trick.
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# ? Jun 6, 2020 00:04 |
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Bloodborne I was able to get into the swing of, Sekiro is the one that never clicked for me
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# ? Jun 6, 2020 00:08 |
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The sad thing for me is that I wanted to get into Bloodborne; I just can't grok the battle system the way I was able to with Dark Souls.
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# ? Jun 6, 2020 00:16 |
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IMO the best way to play Bloodborne is to parry everything you can. A well-timed shot from your gun can parry almost any enemy in the game and open them up to a hugely damaging counterattack, and that goes for a lot of bosses, too. That's what made the combat really click for me--dodge towards enemies most of the time (dodging away will get you owned since they tend to have long reaches/lunge with attacks) and parry whenever you can. Coming off of other Souls games it's a bit of a shock to not even have the option to use a shield (not really, anyway) and for your gun to be almost entirely a parrying tool and not a damaging weapon (barring very specific weapons with a Bloodtinge build).
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# ? Jun 6, 2020 00:19 |
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Harrow posted:IMO the best way to play Bloodborne is to parry everything you can. A well-timed shot from your gun can parry almost any enemy in the game and open them up to a hugely damaging counterattack, and that goes for a lot of bosses, too. That's what made the combat really click for me--dodge towards enemies most of the time (dodging away will get you owned since they tend to have long reaches/lunge with attacks) and parry whenever you can. I bounced off Bloodborne hard after dying many times to Father Gascoigne (managed to beat the Cleric Beast, at least!), but I probably would have powered through if the parrying mechanic didn't rely on ammo. As it is I'm like the other poster who just didn't feel like grinding the resources up again.
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# ? Jun 6, 2020 01:17 |
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Well this bodes ill for me. I just ordered Bloodbourne, and I was able to do a Soul Level 1 run of Dark Souls 1, but I have never, ever gotten good at parries in Dark Souls. Welp.
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# ? Jun 6, 2020 01:23 |
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Schwartzcough posted:Well this bodes ill for me. I just ordered Bloodbourne, and I was able to do a Soul Level 1 run of Dark Souls 1, but I have never, ever gotten good at parries in Dark Souls. Welp. The parries windows are a lot more forgiving than the dark souls ones, and even if you're a bit late and take damage at the same time the parry goes off, you can regain all that health if you get a riposte off.
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# ? Jun 6, 2020 01:33 |
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DeathChicken posted:I gave up on Bloodborne after a prolonged fight with Blood Starved Beast, where I got it down to a fraction of health using a lot of clever movement, lucky parries and most of my items, then it went into a one hit kill head chomp and I died anyway. https://www.youtube.com/watch?v=LLCjrpghCYc
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# ? Jun 6, 2020 01:40 |
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Schwartzcough posted:Well this bodes ill for me. I just ordered Bloodbourne, and I was able to do a Soul Level 1 run of Dark Souls 1, but I have never, ever gotten good at parries in Dark Souls. Welp. The parry window is wider and it's easier to know what can be parried (a lot, it turns out). It also helps that your parrying implement is ranged. Notably, parrying isn't truly required to do well, it's just very powerful and I think it's the most fun way to play.
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# ? Jun 6, 2020 02:21 |
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I gravitate heavy towards dodging in action games (which was tough for FF7R) and I got through Bloodborne rarely parrying. I think I only did it on some bosses and the big ogre guys who make it super easy. I do remember having to farm blood vials though which was quite bad.
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# ? Jun 6, 2020 03:19 |
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Trying not to read much info on this game to avoid getting spoiled but, is there any kind of reason to play this again on hard mode? Do your materia levels carry over? Are there some things you can only get / do on hard mode? If not 'play again on hard mode', is there a reason to play the game again in NG+? edit: VVV Thanks, that's exactly what I wanted to know. redreader fucked around with this message at 07:12 on Jun 6, 2020 |
# ? Jun 6, 2020 06:45 |
Yes, everything carries over into hard mode and there are a couple fights you can only do on Hard, and in ng+ you get a massive boost to materia EXP and can see a couple alternate scenes.
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# ? Jun 6, 2020 06:59 |
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Hard mode is basically “I want to keep playing”. The first hard mode boss is tuned so you are meant to fight them after beating the game. I personally love it because I really liked the combat and battle system and wanted more of it - even though the fights don’t change too much the increased difficulty makes you really have to get good at it
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# ? Jun 6, 2020 08:13 |
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# ? Apr 17, 2024 21:55 |
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Is there a way to check what enemy skills are in my enemy skill materia?
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# ? Jun 6, 2020 08:47 |