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Mr. Lobe posted:There should not be multiple HUB01's on one world, right? I seem to have encountered a second one. You absolutely can, I've passed as many as 4 in one world. But you can't do the questline or trade with them if you've already talked with the first HUB so they're worthless.
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# ? May 31, 2020 08:35 |
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# ? Apr 19, 2024 09:09 |
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Has anyone run into an issue where they suddenly can't craft clean water without a water purifier? The trusty atomic coffee maker isn't working anymore. edit: nevermind, it turns out I accidentally his the recipe Manager Hoyden fucked around with this message at 18:00 on May 31, 2020 |
# ? May 31, 2020 17:57 |
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I am still just playing the most recent stable version, and I found a laser rifle in the bottom floor of one of the labs I raided. After installing it in an automated turret, I gotta admit, it is a ton of fun to just annihilate hordes of zombies with endless beam spam. However, it doesn't really seem more effective than, say, an automated M249 for which you can get virtually unlimited ammo, it just doesn't have that nagging feeling I always get whenever I fire a conventional weapon that I am consuming a finite resource. I suppose I will be using the aftershock mod on the next stable release.
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# ? Jun 1, 2020 06:02 |
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The laser rifle shines as a personal weapon, though. I don't know if you can currently, but last time I got anywhere with it I was running it off my cyborg power, which is a lot easier to carry and generate than ammo, meaning less trips back to the car to reload my magazines. I'd have to check and see if that's the case now. It's also smaller, and less noisy than the m249 is.
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# ? Jun 1, 2020 09:34 |
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Killer-of-Lawyers posted:The laser rifle shines lol
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# ? Jun 1, 2020 09:50 |
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I dunno if this is common knowledge but apparently cloaking plus a vehicle with an automated turret is an effective countermeasure against flaming eyes. The eyes don't look at you if you're cloaked, and you can get close enough, fast enough to easily kill them before you run out of bionic energy.
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# ? Jun 1, 2020 10:17 |
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Can't you kinda achive the same by crouching behind the wheel while you drive up to them? I swear I read that you can stop turrets from seeing+shooting you that way while you plow towards them with your deathmobile
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# ? Jun 1, 2020 17:42 |
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Tin Tim posted:Can't you kinda achive the same by crouching behind the wheel while you drive up to them? I swear I read that you can stop turrets from seeing+shooting you that way while you plow towards them with your deathmobile ... I didnt know you could crouch
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# ? Jun 1, 2020 17:47 |
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It's the same reason you have deathmobiles with no windows and only cameras for vision. Eyes/turrets/other non-scent-baddies completely ignore you if they don't have line-of-sight of your character.
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# ? Jun 1, 2020 17:54 |
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Dont worry guys, when the devs remove the ability to craft death mobiles this will all be moot!
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# ? Jun 1, 2020 17:56 |
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Mr. Lobe posted:... I didnt know you could crouch Rynoto posted:It's the same reason you have deathmobiles with no windows and only cameras for vision. Eyes/turrets/other non-scent-baddies completely ignore you if they don't have line-of-sight of your character.
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# ? Jun 1, 2020 18:03 |
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It breaks both my sense of immersion, realism and moral decency that characters with the small or tiny trait aren't counted as permanently crouched for the purposes of sight, permissible exceptions for driving if they are equipped with an inflatable donut and platform shoes to reach the peddles.
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# ? Jun 1, 2020 18:05 |
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Caidin posted:It breaks both my sense of immersion, realism and moral decency that characters with the small or tiny trait aren't counted as permanently crouched for the purposes of sight, permissible exceptions for driving if they are equipped with an inflatable donut and platform shoes to reach the peddles. Penalties can also be removed with another small NPC and a trenchcoat
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# ? Jun 1, 2020 19:00 |
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Kevin really has a very normal one all the time on the subreddit, doesn't he? Yikes.
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# ? Jun 1, 2020 19:19 |
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AFashionableHat posted:Kevin really has a very normal one all the time on the subreddit, doesn't he? Yikes. As you'd expect, the infalliable logic of "This is the correct decision because I'm clearly right" and the fact that he's the ultimate arbiter of what is and isn't allowed to be in the game, means that most of the other main contributors are just as bad, unfortunately.
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# ? Jun 1, 2020 19:34 |
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I seem to have found another refugee center, with clones of everyone from the one I was directed to originally. Weird.
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# ? Jun 1, 2020 21:03 |
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iirc each overmap is guaranteed to spawn with the unique buildings to ensure you wont miss out on it.
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# ? Jun 1, 2020 21:07 |
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AFashionableHat posted:Kevin really has a very normal one all the time on the subreddit, doesn't he? Yikes. I mean last time I checked in on him on reddit he was in the middle of an argument about how much of a slur 'karen' is. What's he on about now?
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# ? Jun 2, 2020 04:25 |
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I just saw some stuff about patchwork clothing parts etc. Is Tailoring being nerfed?
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# ? Jun 2, 2020 04:34 |
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The Lone Badger posted:I just saw some stuff about patchwork clothing parts etc. Is Tailoring being nerfed? That's been in the works for a long time, yes.
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# ? Jun 2, 2020 05:38 |
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Yeah apparently attaching a material to another material is too unrealistic.
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# ? Jun 2, 2020 06:17 |
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Killer-of-Lawyers posted:I mean last time I checked in on him on reddit he was in the middle of an argument about how much of a slur 'karen' is. What's he on about now? Is he against or for the use of the word?
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# ? Jun 2, 2020 06:34 |
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Leal posted:Is he against or for the use of the word? He thinks it's a slur, soo.... I imagine that he wants to speak with everyone's manager a lot.
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# ? Jun 2, 2020 09:09 |
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As a retail lifer he has managed to become an even bigger wanker beyond the whole bad balancing mantra
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# ? Jun 2, 2020 09:12 |
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Killer-of-Lawyers posted:He thinks it's a slur, soo.... Yeah I would imagine that as a broke brained computer toucher he doesn't have a lot of sympathy for service employees
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# ? Jun 2, 2020 09:47 |
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So the description for the advanced UPS says it can't be recharged with a charging station which makes sense since it uses plutonium as the power source. But can you recharge these things when you're lucky enough to get some plutonium cells or are they just trash once they're empty?
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# ? Jun 2, 2020 15:57 |
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Tin Tim posted:So the description for the advanced UPS says it can't be recharged with a charging station which makes sense since it uses plutonium as the power source. But can you recharge these things when you're lucky enough to get some plutonium cells or are they just trash once they're empty? Yeah, you can load up to 5 plutonium cells into an advanced UPS for a total of 2500 energy. It seems like plutonium energy is somehow more efficient than standard batteries, like those 2500 plutonium energy points can be used for more than 2500 standard UPS points
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# ? Jun 2, 2020 16:21 |
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Cool! Hope I can find some cells when I get into my first lab Also one weird trick I learned today is that your headlamp works just as well when you carry it in your pocket and activate it there instead of having it on your head. Was getting annoyed that it always took damage while I'm fighting and figured this out on accident
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# ? Jun 2, 2020 16:57 |
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Tin Tim posted:Cool! Hope I can find some cells when I get into my first lab No lab needed, you can loot them from atomic cars and eyebots if you take apart their reactor
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# ? Jun 2, 2020 20:05 |
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Xand_Man posted:No lab needed, you can loot them from atomic cars and eyebots if you take apart their reactor Also, is there an alternative for pain treatment other than aspirin if you have addictive personality? All the other drugs I found say that they're very addictive so I'm not looking to take them until it's my last resort
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# ? Jun 2, 2020 23:16 |
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Tin Tim posted:Dang I should have collected more of the eyebots I shot down I'm kinda scared of taking radioactive stuff apart though since I'm not sure what things passively give of radiation while you handle them/have them around in your storage. As long as you aren't slamming the same drug three times a day it'll probably be fine even with addictive personality, if you hit the sort of pain thresholds where you'd need the hard stuff you should probably be limping off somewhere to heal anyway. If you do need to keep the pain down and are real paranoid about it you can mix it up with other pain killers. Start your day off with some morphine and end it with some oxycodone!
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# ? Jun 3, 2020 00:13 |
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Tin Tim posted:Dang I should have collected more of the eyebots I shot down I'm kinda scared of taking radioactive stuff apart though since I'm not sure what things passively give of radiation while you handle them/have them around in your storage. Radiation isn't that bad if you take basic precautions. Examine any minireactors/cells for damage and avoid them if they do. Keep an eye for plutonium slurry; don't go romping around in hazardous waste dumps or atomic craters without protection and you'll be fine.
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# ? Jun 3, 2020 02:12 |
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Xand_Man posted:Radiation isn't that bad if you take basic precautions. Examine any minireactors/cells for damage and avoid them if they do. Keep an eye for plutonium slurry; don't go romping around in hazardous waste dumps or atomic craters without protection and you'll be fine. Caidin posted:As long as you aren't slamming the same drug three times a day it'll probably be fine even with addictive personality, if you hit the sort of pain thresholds where you'd need the hard stuff you should probably be limping off somewhere to heal anyway. If you do need to keep the pain down and are real paranoid about it you can mix it up with other pain killers. Start your day off with some morphine and end it with some oxycodone! But yeah I get it now. I figured since the major line of design is slanted towards punishing the player you would be getting slammed with addictions if you take that trait. But if it's not so bad then I can keep a shot of morphine on me for those cool situations where you stumble into a shocker inside a building and can't run away from them before you get hosed up. gently caress shockers btw
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# ? Jun 4, 2020 15:58 |
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Addictive Personality and Lightweight are both free points disads that relate to how the game used to be played. Once upon a time drugs would give you stat buffs, and the drug disadvantages made it harder to use them so they mattered, but then I guess that was unrealistic so now the most you can get from extreme levels of caffeination is like +1 speed. Other drugs do literally nothing except making you briefly happy. Nowadays the only addictive substance you’re likely to take enough of simultaneously to get addicted to is mutagen, which is also an incredibly toothless addiction that just makes you sad for a few days and wastes some time. Good thing we fixed that! Everyone knows chemicals don’t do anything, that’s why every sports league in the world doesn’t have a list of banned performance enhancers! Even electronic sports! Realism is the goal! BlondRobin fucked around with this message at 20:21 on Jun 4, 2020 |
# ? Jun 4, 2020 20:19 |
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Theres going to be alot of pissed off players when he finally cracks down on the vehicle system I imagine. People have alot of fun with giant death mobiles. Them being removed will cause a ruckus.
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# ? Jun 4, 2020 20:31 |
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Dandywalken posted:Theres going to be alot of pissed off players when he finally cracks down on the vehicle system I imagine. People have alot of fun with giant death mobiles. Them being removed will cause a ruckus. "If you want to make your own game I suggest you do it. I do not care that you don't like the game we are making because I like the game we are making. The audience for this game is the people making it." That is the response. If you like this game I suggest backing up a copy of every version you play and like and learn the simple json system to change the things that irk you. One day a version will come down the pipe that is finally too stupid to play and you will probably want a backup of the last fun version.
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# ? Jun 4, 2020 20:47 |
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BlondRobin posted:Realism is the goal! C:DDA is the video game equivalent of the mouse-with-wrist-strap post.
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# ? Jun 4, 2020 21:02 |
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I can't imagine it not forking if they take out vehicle construction. Somebody will step up, right? ... Right?
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# ? Jun 4, 2020 21:23 |
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Arven posted:I can't imagine it not forking if they take out vehicle construction. Somebody will step up, right? ... Right? Oh yeah of course there will be a fork that'll be irregularly updated for about six months before everyone working on it gets tired of it and moves on. That's the thing about these types of games. It takes a very specific type of person to work for free on something this complex and that sort of person is awful. If you want to know what happens to a normal human being when they are exposed to the toxic socially stunted fiefdoms of community development, follow the tale of the deadpeople tileset guy.
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# ? Jun 4, 2020 21:41 |
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# ? Apr 19, 2024 09:09 |
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I'd like to think removing vehicle construction would be enough to make some people jump ship to a Mad Max roguelike
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# ? Jun 4, 2020 23:25 |