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Walton Simons
May 16, 2010

ELECTRONIC OLD MEN RUNNING THE WORLD
Halo Anniversary. The checkpointing on Truth and Reconcilation loving stinks. Why yes, I'd love to do these two tedious-but-not-difficult waves twenty seven loving times because there's no checkpoint between them and the hard as nails third wave. Uuuuurgh I know that is a 2001 game jazzed up but it was criminal even then. I had he same issue with Tomb Raider Anniversary and there's nothing worse than a segment you might be enjoying being made enraging by the knowledge that if you die you have to redo a load of boring old poo poo you've already done 20 times.

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BiggerBoat
Sep 26, 2007

Don't you tell me my business again.

Ruffian Price posted:

HD Ready TVs had a problem with UIs since the 360/PS3 era, as they would take your 1080p input, trim the edges off (overscan is why devs still have to consider "safe" edges for interface elements and the Switch will let you scale the entire output) and reduce the rest to fit the 1366x768 panel, losing 25% of the information.

Conversations like this drag down everything for me. Not just games.

Mamkute
Sep 2, 2018
Battalion Wars 2: The comedic national stereotyping of the Solar Empire is uncomfortable and may be downplaying the war crimes the actual Imperial Japanese Army committed. The other armies have officers that have personality, but all the Empress and Admiral talk about is 'honour'.

Dr Christmas
Apr 24, 2010

Berninating the one percent,
Berninating the Wall St.
Berninating all the people
In their high rise penthouses!
🔥😱🔥🔫👴🏻
Total Warhammer 2 has two campaigns, the Eye of the Vortex campaign which you play with the races introduced in the second game, and Mortal Empires, a gigantic map combining the first game's map with parts of the Vortex map, which every army from both games can play on.

After evening out the rosters of the 6 races introduced in game 2, they started adding more lords to the game that have their own unique campaigns on the Vortex map, including those from races in game 1. They also added achievements for beating the campaign with each race, including those of the first game. They didn't specify which campaign, but apparently the "new" Vortex campaigns don't count, so if I'm to satisfy my depraved lust for cheevos, I have to play a super-long Mortal Empire games :orks:

Owl Inspector
Sep 14, 2011

Mamkute posted:

Battalion Wars 2: The comedic national stereotyping of the Solar Empire is uncomfortable and may be downplaying the war crimes the actual Imperial Japanese Army committed. The other armies have officers that have personality, but all the Empress and Admiral talk about is 'honour'.

I really enjoyed battalion wars 1 and 2 back in the day but have the sense I’d find a number of things with the nation caricatures that feel off if I went back to them now

Riatsala
Nov 20, 2013

All Princesses are Tyrants

Fire Emblem: Three Houses is too easy on Normal mode. I have no idea what I'm doing and my tactics boil down to "Put the tough guys in the front" and none of my guys have been in any real danger in 4 calendar months (on month 7 right now)

Sylvain hasn't even taken damage in about that long. I'm recruiting everyone I can just so I can spread out the exp and get some fresh, under developed soldiers on the field so I feel at least some amount of vulnerability. Even type disadvantaged matchups are a joke, Lysithea will take 5 damage from a dude with an axe and just instantly nuke them with magic. I have never lost a soldier or used a divine pulse, and most matches I go without healing anyone. I never use combat maneuvers or whatever they're called, and never use battalion gambits. Hell, I was looking forward to the battle of the eagle and the lion but my troops were an unstoppable wave of death limited only by their movement speed.

I'm hoping for a difficulty spike at some point because I'm not interested in restarting on hard when I'm this far in.

The Moon Monster
Dec 30, 2005

Riatsala posted:

Fire Emblem: Three Houses is too easy on Normal mode. I have no idea what I'm doing and my tactics boil down to "Put the tough guys in the front" and none of my guys have been in any real danger in 4 calendar months (on month 7 right now)

Sylvain hasn't even taken damage in about that long. I'm recruiting everyone I can just so I can spread out the exp and get some fresh, under developed soldiers on the field so I feel at least some amount of vulnerability. Even type disadvantaged matchups are a joke, Lysithea will take 5 damage from a dude with an axe and just instantly nuke them with magic. I have never lost a soldier or used a divine pulse, and most matches I go without healing anyone. I never use combat maneuvers or whatever they're called, and never use battalion gambits. Hell, I was looking forward to the battle of the eagle and the lion but my troops were an unstoppable wave of death limited only by their movement speed.

I'm hoping for a difficulty spike at some point because I'm not interested in restarting on hard when I'm this far in.

All but one or two maps in that game were trivial even on the hardest difficulty at launch. I think they added a harder one in at some point, though.

Cleretic
Feb 3, 2010


Ignore my posts!
I'm aggressively wrong about everything!

The Moon Monster posted:

All but one or two maps in that game were trivial even on the hardest difficulty at launch. I think they added a harder one in at some point, though.

They did. I can't speak to how difficult it actually is, but my 'much better at Fire Emblem' friend seems to consider it a decent enough challenge.

I find the back half of the game, after the time skip, does have some curveballs that can catch you out if you aren't min-maxing/don't see them coming. I've mentioned before that it's way too easy to make an invincible super-army in 3H, but even with one, you can still get caught off-guard by some mission layouts and events.

Philippe
Aug 9, 2013

(she/her)

I love Space Engineers with all my heart, but I can't make anything that isn't just a box.

The Moon Monster
Dec 30, 2005

Cleretic posted:

They did. I can't speak to how difficult it actually is, but my 'much better at Fire Emblem' friend seems to consider it a decent enough challenge.

I find the back half of the game, after the time skip, does have some curveballs that can catch you out if you aren't min-maxing/don't see them coming. I've mentioned before that it's way too easy to make an invincible super-army in 3H, but even with one, you can still get caught off-guard by some mission layouts and events.

The one that really gave me trouble was the first level after the time skip. The enemies get a huge stat boost and you only have 2 units so it's legitimately a lot of work to not get swarmed and overwhelmed. That said my Byleth had consistently terrible level ups so maybe if she had been at modern Fire Emblem protagonist level strength it would have been easy.

VanSandman
Feb 16, 2011
SWAP.AVI EXCHANGER

bony tony posted:

I love Space Engineers with all my heart, but I can't make anything that isn't just a box.

Box is most efficient form, comrade, what do you have against most communist shape?

Leal
Oct 2, 2009
Can you engineer a dick inside of said box?

VV :vince:

Leal has a new favorite as of 18:59 on Jun 5, 2020

Yngwie Mangosteen
Aug 23, 2007

Leal posted:

Can you engineer a dick inside of said box?

I assume it has a pilot, yes.

Philippe
Aug 9, 2013

(she/her)

You can even make a bepis out of blocks, and put it on a piston. That way, you can just hit a button to make it come up out of the box.

Cleretic
Feb 3, 2010


Ignore my posts!
I'm aggressively wrong about everything!

The Moon Monster posted:

The one that really gave me trouble was the first level after the time skip. The enemies get a huge stat boost and you only have 2 units so it's legitimately a lot of work to not get swarmed and overwhelmed. That said my Byleth had consistently terrible level ups so maybe if she had been at modern Fire Emblem protagonist level strength it would have been easy.

That one also allocates your reinforcements... effectively randomly, so it's entirely possible one will just be in a really lovely position for the map, which could hurt them pretty bad if you don't move smart.

I went Blue Lions, and the ones that I remember really hurt me were the attack on the Kingdom capital, the paralogue where you assault the trap fortress, and the final map in the Imperial palace. The first and third both have really tough to avoid giant enemies, the second has a bunch of damage zones that'll screw with you if you don't know how to turn them off, and the first and third both have some really painful Meteor-users.

I also had trouble at the Battle of Gronder, but that one'll only really get you once. If you don't know the victory conditions, don't know that the central hill is a trap, and care about unrecruited pixels enough that you don't want to hurt them, it can really gently caress you up.

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.
The Postgame in World of Final Fantasy is very grindy, I started it at level 62, and I'm now at level 74 and still having trouble in the postgame dungeons.

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


What are the most frustrating games where you must do a key action, but you can't do said action to progress because you're in combat or have been detected, and then you fail because you ran out of time?

Evilreaver
Feb 26, 2007

GEORGE IS GETTIN' AUGMENTED!
Dinosaur Gum
I am a big fan of
- click on 'get ye flask'
- Player Character: "I don't need that"
Two rooms later
- you could solve this puzzle if you had ye flask!

christmas boots
Oct 15, 2012

To these sing-alongs 🎤of siren 🧜🏻‍♀️songs
To oohs😮 to ahhs😱 to 👏big👏applause👏
With all of my 😡anger I scream🤬 and shout📢
🇺🇸America🦅, I love you 🥰but you're freaking 💦me 😳out
Biscuit Hider
I can't use these things together

CJacobs
Apr 17, 2011

Reach for the moon!

Leal
Oct 2, 2009

I used to play a mod for Arma 3 where you took over places and had to manually recruit troops to defend these places. When I went back to HQ to recruit more defenders it wouldn't let me cause there was still enemies nearby. Cue an agonizing 30 minutes of me driving around the area trying to find the one fucker that is hiding behind a rock who could one shot me cause its Arma.

Sunswipe
Feb 5, 2016

by Fluffdaddy
Not sure if it exactly fits what you're looking for, but what about the end of an XCOM mission that won't end until you've killed everything, so you spend god knows how long painstakingly moving around the map to find one low level alien hiding in a corner somewhere? I really appreciate not having to put up with that bullshit in Chimera Squad.

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



Finally beat the new Shantae game and it's great, except the final boss is just :wtf: levels of swerving into weirdly bad design. The game has been a ton of fun, but noticeably easy compared to the past few in the series, I've never even died to a boss. But then the final boss is suddenly two forms of mashing attack for minutes on end to damage it while tanking through attacks, the second (and much longer form) being on a set of randomly moving platforms. I mean like at least 15 minutes of doing nothing but hitting it as fast as I can while using most of my health items I'd maxed out during the game, I filled out a 10 minute PS4 recording trying to time it, and that was starting quite a ways into the second fight. That's just such a bizarre design swerve, I don't even know how it happens :psyboom:

Riatsala
Nov 20, 2013

All Princesses are Tyrants

Sunswipe posted:

Not sure if it exactly fits what you're looking for, but what about the end of an XCOM mission that won't end until you've killed everything, so you spend god knows how long painstakingly moving around the map to find one low level alien hiding in a corner somewhere? I really appreciate not having to put up with that bullshit in Chimera Squad.

Strongly agree. Spending untold hours creeping your dudes around maps that are three times as big as they need to be is such a buzzkill. Especially when you still manage to accidentally activate a pod with your last guy.

Morpheus
Apr 18, 2008

My favourite little monsters
I just activated world tiers in Division 2, and seeing all the stuff that unlocked and the world's new state is just...exhausting. I would've much preferred the game being more of a Borderlands 2-esqie experience, rather than this Games As Service marathon that it was made as instead, a game that, instead of delivering a tight experience that can be played with friends, instead wants to be a never-ending experience that locks half of its mechanivs behind the endgame.

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



bony tony posted:

I love Space Engineers with all my heart, but I can't make anything that isn't just a box.

God, same

Crowetron
Apr 29, 2009

Morpheus posted:

I just activated world tiers in Division 2, and seeing all the stuff that unlocked and the world's new state is just...exhausting. I would've much preferred the game being more of a Borderlands 2-esqie experience, rather than this Games As Service marathon that it was made as instead, a game that, instead of delivering a tight experience that can be played with friends, instead wants to be a never-ending experience that locks half of its mechanivs behind the endgame.

That's pretty much where I dropped Div 2, too. I had fun skipping cutscenes and building little socialist communities on the ruins of DC, but that whole end bit was like "You have unlocked GRINDING". Even though I like a lot of ARPGs and loot games, that kind of endgame has never appealed to me.

Gerblyn
Apr 4, 2007

"TO BATTLE!"
Fun Shoe

Sunswipe posted:

Not sure if it exactly fits what you're looking for, but what about the end of an XCOM mission that won't end until you've killed everything, so you spend god knows how long painstakingly moving around the map to find one low level alien hiding in a corner somewhere? I really appreciate not having to put up with that bullshit in Chimera Squad.

Enemy from the Deep was worst for that. You'd have a cruise ship terror mission, the ship has 3 floors and each floor has something like 60 cabins, and there is a 1 alien in 1 cabin, somewhere, hiding. It could take a couple of hours to find the guy, and if you give up, the game gives you a big fat failure for the whole mission. I remember I cleared one once, breathed a deep sigh of relief, and started time moving on the world map, only to get another terror mission 2 minutes later. I don't think I ever played the game again.

I was playing TROUBLESHOOTER, which is basically Korean Anime XCOM, and they have a thing where killing ~80% of the enemies reveals the locations of all the others. It's an interesting game that tries to fix a lot of the issues that XCOM games have. It's just let don't by a god awful translation, and a mission structure which is extremely repetitive.

Gerblyn has a new favorite as of 07:09 on Jun 7, 2020

Leal
Oct 2, 2009

Gerblyn posted:

Enemy from the Deep was worst for that. You'd have a cruise ship terror mission, the ship has 3 floors and each floor has something like 60 cabins, and there is a 1 alien in 1 cabin, somewhere, hiding. It could take a couple of hours to find the guy, and if you give up, the game gives you a big fat failure for the whole mission. I remember I cleared one once, breathed a deep sigh of relief, and started time moving on the world map, only to get another terror mission 2 minutes later. I don't think I ever played the game again.

I was playing TROUBLESHOOTER, which is basically Korean Anime XCOM, and they have a thing where killing ~80% of the enemies reveals the locations of all the others. It's an interesting game that tries to fix a lot of the issues that XCOM games have. It's just let don't by a god awful translation, and a mission structure which is extremely repetitive.

https://www.youtube.com/watch?v=WziO005uM3g

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



Oh God the cruise ship missions from TFTD... :staredog:

CJacobs
Apr 17, 2011

Reach for the moon!

Morpheus posted:

I just activated world tiers in Division 2, and seeing all the stuff that unlocked and the world's new state is just...exhausting. I would've much preferred the game being more of a Borderlands 2-esqie experience, rather than this Games As Service marathon that it was made as instead, a game that, instead of delivering a tight experience that can be played with friends, instead wants to be a never-ending experience that locks half of its mechanivs behind the endgame.

Yeah I felt this way too. A straight up NG+ mode would have been awesome even if they made it an arcade thing you had to pick that was incompatible with world tier stuff. Now that I've reached WT5 I feel like the game is "over" but there wasn't actually any ending to the story so it's just running around in the world with every gun I pick up being the same strength and no more game to actually play.

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


I thought the endgame idea in Div2 was really cool because most of the time what "endgame" means in looty shooties is that you repeat all the same crap you've already done through the main campaign, with higher stats. But Div2 has a whole epilogue storyline with a new faction that switches things up mechanically, you're eased into the progression through the world tiers, it's all very well-conceived and robust. Players who just want to experience the main campaign are given an easy jumping off point, and those who want to advance their characters further are given an easily understood progression system that lets you acquire new gear basically any way you want. It might seem daunting at first, but since doing literally any activity will contribute to endgame progression, you really can't mess it up. I like that Div2 actually had a strong vision of the endgame in mind from the start.

Dewgy
Nov 10, 2005

~🚚special delivery~📦

christmas boots posted:

I can't use these things together

Please stop hitting buttons on the soundboard in my brain, tia

Opopanax
Aug 8, 2007

I HEX YE!!!


Crowetron posted:

That's pretty much where I dropped Div 2, too. I had fun skipping cutscenes and building little socialist communities on the ruins of DC, but that whole end bit was like "You have unlocked GRINDING" . Even though I like a lot of ARPGs and loot games, that kind of endgame has never appealed to me.

Shadow of War was nuts for that. Finishing the game gets you an insanely long series of very hard fort defense events, and your reward for eventually slogging your way through them is a 3 minute cutscene wrapping up the ending. Absolutely bizarre choice

Philippe
Aug 9, 2013

(she/her)

Dewgy posted:

Please stop hitting buttons on the soundboard in my brain, tia

I'm not putting my lips on that.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Syphon Filter doesn't have subtitles

Morpheus
Apr 18, 2008

My favourite little monsters

Crowetron posted:

That's pretty much where I dropped Div 2, too. I had fun skipping cutscenes and building little socialist communities on the ruins of DC, but that whole end bit was like "You have unlocked GRINDING". Even though I like a lot of ARPGs and loot games, that kind of endgame has never appealed to me.

What bugs me is that there are some cool mechanics in there - specializations, invading control points, extra difficulty missions, daily/weekly projects, gear score, etc, but it all comes after I just got through a 30+ hour open world game. I already liberated all the checkpoints, I already did all the missions. Where were all these mechanics when I was doing that?

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


Morpheus posted:

What bugs me is that there are some cool mechanics in there - specializations, invading control points, extra difficulty missions, daily/weekly projects, gear score, etc, but it all comes after I just got through a 30+ hour open world game. I already liberated all the checkpoints, I already did all the missions. Where were all these mechanics when I was doing that?

It's because most people who are interested in games like Division 2 are thinking 100% the opposite of you -- the leveling process and main campaign are only the beginning for them, they want to have robust activities and more mechanics open up later on because well, that's what you're going to be spending the vast majority of your 200+ hours doing. When ARPGs or looter shooters or whatever you wanna call them don't have evolving content, the endgame starts to feel very shallow and uninteresting. This was a major criticism of the first Division, and why Massive spent a lot of time implementing a lot of new gimmicks like specializations and faction invasions once the story was "over." You can say it's grindy and repetitive and not want to engage with it, but giving players something to continue improving upon is the whole point of these games.

Cleretic
Feb 3, 2010


Ignore my posts!
I'm aggressively wrong about everything!
Oh my god, Phantasy Star Online 2 might well have the single least useful tutorial experience I've ever seen in a game. And the worst part is that it's not bad because it's explaining things badly/wrongly, or that it's too sparse, or even that it's describing too much.

PSO2's tutorial is bad because it actually explains the things it does explain fairly well... but then doesn't explain some really important parts. The best example is that there's a tutorial teaching you how to equip Techniques, that completely forgets to explain that only certain classes can use Techniques. So I was left staring at this ice spell, completely baffled as to why it wasn't doing anything, because they never mentioned that I couldn't use it. And that's all over the game; you're given enough information to almost understand the game's systems, which leads to you thinking that somehow the problem is with you, and not the fact that the game neglected to mention several key facts.

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Veotax
May 16, 2006


The thing dragging down PSO2 for me is that Sega/Microsoft have apparently decided that only Americans should be able to play the English release and it's not available in the UK.

I mean I could probably get it by running a VPN, but I don't care to put in that much effort.

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